Reverse-Engineering a Frame of "Supreme Commander"
An anonymous reader writes: When Supreme Commander was released 8 years ago, it redefined the RTS genre, with its real-time strategic zoom and its epic battles involving several thousands of units at once, while bringing a whole generation of PCs to their knees. Today an article revisits the process of rendering a frame of the game by reverse-engineering the API calls made to the GPU.
All the techniques and algorithms are explained in detail, many of them still used in current video games.
The easiest way to kill the enemy commander is have a large force storming the front line, drawing away the forces surrounding the enemy commander, and then send in a specialized force from behind to take out the enemy commander. After doing that a few times, I lost interest in the game.
1000 year war nothing compared to how long my royal dynasty will last!
How young are you? It was Total Annihilation https://en.wikipedia.org/wiki/... (a close to 20 year old game) with nicer graphics.
Total Annihilation made the RTS world what it is. It was one of the very few Real Time STRATEGY games, in a world of misnamed Real Time TACTICAL games. You look at Star Craft and it is entirely about tactics.
Mod parent up. Supreme Commander is a shadow of TA's greatness (and the recent remake is very VERY distant 4th, I'm counting TA:Kingdoms as 2nd).
If you liked Total Annihilation and Supreme Commander, check out SpringRTS (springrts.com). It's an open-source engine that has a number of games, several of which are very similar to the original TA (e.g., Balanced Annihilation and Tech Annihilation), and a few others that are a little different (e.g. Zero-K).
Comment removed based on user account deletion
C&C was my bread and butter series, Red Alert 2 and Generals are among my favorite games of all time. Red Alert 2 in particular was pretty well balanced multiplayer, and I'm sure there's still a community out there playing it competitively.
Warzone 2100 is a game you must check out too sometime, it's got an extremely interesting history behind it. Once a Playstation (not Playstation 2 or Playstation 3, just Playstation) game, it became an open-source PC game after the devs gave out the source code; I can't recall another game that's ever gone that route. Although it's in a bit of a slump in terms of development right now, it's got a small but dedicated community that's doing some fascinating work. In particular, since the game makes it so easy to change out the AI for an opposing side, it's got some extraordinary AI addons that actually play really well, and I haven't seen another RTS with the same focus on AI. I highly recommend you check it out if you ever feel bored on a weekend or so; it's definitely worth it.
"Set a man a fire, he'll be warm for the rest of the night. Set a man afire, he'll be warm for the rest of his life."
Forged Alliance Forever is a multiplayer mod and update to the Supreme Commander standalone expansion Forged Alliance. It gives the old game new life with community support, balance patches, and an online multiplayer lobby (the only one I'm aware of after the death of GPG),
Also, you can watch casts of some of the more interesting matches on YouTube. My favorite caster, who introduced me to FAF with his videos, is Gyle.
Tried SC, tried FA.
Was somewhat disappointed, and in a sentimental rush came back to the original - TA (and TA Kingdoms) - which are still are fantastic games even by modern standards.
P.S. Also, proportional unit sizes suck.
All hope abandon ye who enter here.
These sorts of techniques are present in practically every game since 2005. Why is this such a big deal, and why haven't http://fabiensanglard.net/ articles been posted on slashdot yet?
The only ones who believe it was great were it's creators and fools that believed the creator lol.
The only RTS which truely refined RTS is Company of Heroes Tales of Valor.
The best RTS as of yet no questions asked.
Fuck total annilhalition and supreme commander BS.
What was shit about it ? You may wonder like Red Alert 2...
Well... bombers... 1 hour of building a base... and then 2 minutes you dead lol.
Or how about super weapons nuking your entire base lol... fuck that.
Yeah coh has some offmap weapons but nothing as worse at the crap mentioned above lol.
Not to mention ta and shit like it... is mostly a click fest... whoever clicks fastest wins lol.... building same unit was enough to win... 15 year old click kiddies.
Sins of a Solar Empire is way better than all of that crap.