Nvidia Details 'Gameworks VR', Aims To Boost Virtual Reality Render Performance
An anonymous reader writes: In a guest article published to Road to VR, Nvidia graphics programmer Nathan Reed details Nvidia's 'Gameworks VR' initiative which the company says is designed to boost virtual reality render performance, including support for 'VR SLI' which will render one eye view per GPU for low latency stereoscopy. While many Gameworks VR features will be supported as far back as GeForce 6xx cards, the company's latest 'Maxwell' (9xx and Titan X) GPUs offer 'Multi-projection' which Reed says, 'enables us to very efficiently rasterize geometry into multiple viewports within a single render target at once... This better approximates the shading rate of the warped image that will eventually be displayed—in other words, it avoids rendering a ton of extra pixels that weren't going to make it to the display anyway, and gives you a substantial performance boost for no perceptible reduction in image quality.'
As usual for the green machine.
Mercy me... I'm still packing a GeForce 7950 GT (runs Bioshock and Borderlands and Cryostasis reasonably well). I remember wondering what Nvidia were going to start calling their cards when they'd reached 9999.
Are they going to go to two numbers in their next decade of cards?
Hey at least it delivers period, unlike the other guys.
Somewhat off-topic ... I wonder how long before someone builds something which is VrV-50 -- 50% of all watchers of your VR will Vomit?
Stereoscopic vision is something which has a huge potential to screw with people's heads.
Lost at C:>. Found at C.
Do the newest drivers fix the DK2 problems?
John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
I don't want their technology that will run like crap on any AMD, or NVIDIA card older than 2 years.
The Internet King? I wonder if he could provide faster nudity.
AMD's pioneering Virtual Reality technology is poised to bring better content, comfort, and compatibility to VR applications – from simulations, gaming, entertainment, education, social media, travel and medicine to real estate, ecommerce and more – for a whole new level of presence.
http://www.amd.com/en-us/innov...