Nvidia Details 'Gameworks VR', Aims To Boost Virtual Reality Render Performance
An anonymous reader writes: In a guest article published to Road to VR, Nvidia graphics programmer Nathan Reed details Nvidia's 'Gameworks VR' initiative which the company says is designed to boost virtual reality render performance, including support for 'VR SLI' which will render one eye view per GPU for low latency stereoscopy. While many Gameworks VR features will be supported as far back as GeForce 6xx cards, the company's latest 'Maxwell' (9xx and Titan X) GPUs offer 'Multi-projection' which Reed says, 'enables us to very efficiently rasterize geometry into multiple viewports within a single render target at once... This better approximates the shading rate of the warped image that will eventually be displayed—in other words, it avoids rendering a ton of extra pixels that weren't going to make it to the display anyway, and gives you a substantial performance boost for no perceptible reduction in image quality.'
Somewhat off-topic ... I wonder how long before someone builds something which is VrV-50 -- 50% of all watchers of your VR will Vomit?
Stereoscopic vision is something which has a huge potential to screw with people's heads.
Lost at C:>. Found at C.
Do the newest drivers fix the DK2 problems?
John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
/Sarcasm "Naturally" they will move from the GTX 980 to GTY 100. Oh wait, you wanted something that makes sense ... can we fire the marketing droids who love creating confusion over recycling the same models numbers yet?
I don't want their technology that will run like crap on any AMD, or NVIDIA card older than 2 years.
The Internet King? I wonder if he could provide faster nudity.
Because they don't all use identical architecture?
The GT600 series isn't all Fermi like the GT500 and 400 series, some of the 600's are Kepler. And those Kepler ones are the ones that are still available.
The whole 600 series is a mish mash with multiple card variants sharing the same model number.
For example there are 5 versions of the GT640, one of which is a Fermi, the rest are Kepler, 3 are DDR3, two are GDDR5, 3 are OEM only, two are retail. One of which, the rev2 variant is only slightly less powerful than a stock GTX650, runs cooler and uses less power.
AMD's pioneering Virtual Reality technology is poised to bring better content, comfort, and compatibility to VR applications – from simulations, gaming, entertainment, education, social media, travel and medicine to real estate, ecommerce and more – for a whole new level of presence.
http://www.amd.com/en-us/innov...