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Virtual Reality Tech and Openness

An anonymous reader writes: An article written by Kyle Orland looks at how the nascent virtual reality industry will handle openness — in terms of standards, platforms, source code, and development. "Whether any single VR platform is 'open' or not, though, may be moot if developers have to juggle countless slightly different development standards for countless slightly different VR platforms. In a way, making a PC game that only works on the Oculus Rift is as ridiculous as making a PC game that only works on Dell monitors." Right now, the major players in VR tech are using different approaches. Oculus is distributing a closed-license SDK. Valve is setting up a more open platform that lets multiple manufacturers build devices for it. The downside is that it doesn't seem to work as well, particular with Oculus hardware. Oculus founder Palmer Luckey says standards are going to take time and cooperation. Of course, that tune may change when devices start hitting the market.

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  1. Missing the point again... by houstonbofh · · Score: 3, Insightful

    They want to lock down standards and own the market. But the market will go to the standard with the most support, and open standards have a way of doing that better. That is how the PC won, even if IBM didn't. I am betting Google or Steam may end up the dominant player.