Virtual Reality Tech and Openness
An anonymous reader writes: An article written by Kyle Orland looks at how the nascent virtual reality industry will handle openness — in terms of standards, platforms, source code, and development. "Whether any single VR platform is 'open' or not, though, may be moot if developers have to juggle countless slightly different development standards for countless slightly different VR platforms. In a way, making a PC game that only works on the Oculus Rift is as ridiculous as making a PC game that only works on Dell monitors." Right now, the major players in VR tech are using different approaches. Oculus is distributing a closed-license SDK. Valve is setting up a more open platform that lets multiple manufacturers build devices for it. The downside is that it doesn't seem to work as well, particular with Oculus hardware. Oculus founder Palmer Luckey says standards are going to take time and cooperation. Of course, that tune may change when devices start hitting the market.
They want to lock down standards and own the market. But the market will go to the standard with the most support, and open standards have a way of doing that better. That is how the PC won, even if IBM didn't. I am betting Google or Steam may end up the dominant player.
there are a number of well established Web3D/VR standards.
The two that come to mind are X3D (successor to VRML) and WebGL:
www.web3d.org and www.khronos.org/webgl/
rgds Dave
...unless you're directly affiliated with one of Google, Mozilla, Microsoft, Apple, and maybe Opera, you won't really be able to have any meaningful impact on the standard of these directions.
That's not "open" to me!
Of course they're open to you, in proportion to the value of your contributions. Let's say you invented something brilliant, like the <blink> tag. If you can't convince someone on the Chrome team it's a good idea, and you can't get Mozilla to adopt it, you can try asking at Microsoft. If they don't bite, perhaps Apple will. And if none of them think your idea is worth supporting, you can contact members of the standards committee directly (their names are public.) You can even attend a meeting of the standards committee and submit a proposal. But why should they spend a lot of time listening to you, if your idea isn't worth anything to the other players in the market? They're already busy codifying the changes actually implemented by Google, Mozilla, Apple, and Microsoft.
John
Price. That is the standard. Most people won't look beyond it, and will gladly accept inferior tech.
“He’s not deformed, he’s just drunk!”