Open-Source Mesa 3D Library/Drivers Now Support OpenGL 4
An anonymous reader writes: The Mesa 3D project that is the basis of the open-source Linux/BSD graphics drivers now supports OpenGL 4.0 and most of OpenGL 4.1~4.2. The OpenGL 4.0 enablement code landed in Mesa Git yesterday/today and more GL 4.1/4.2 patches are currently being reviewed for the Intel, Radeon, and Nouveau open-source GPU drivers.
Not only does core Mesa support most of 4.1-4.2, they support most of 4.3-4.5. The problem is every few generations of OpenGL there is a developer intensive extension to get in. Compute Shader in 4.3 it probably the next monster they are going to get stuck at.
I'm staring at my Nexus 7 and GLES30. So how can I go to GLES40?
Mesa has been about 5 years behind OpenGL, seems this follows the trend, not sure if that's a good or a bad thing. After all it's not falling behind but it really doesn't seem to be closing any gaps either. So 4.0 is DirectX11 generation hardware, CodeWeavers have said they hope to have DX11 support in WINE within a year. That would be nice, several games I play that are no-go in WINE and would be at least one obstacle in going back to Linux.
Live today, because you never know what tomorrow brings