Razer Acquires Ouya's Storefront and Technical Team
An anonymous reader writes: The Ouya Android-based gaming console was one of Kickstarter's biggest successes — and one of the biggest letdowns for all the backers. The console never really took off, and the company behind it has limped along over the past couple years. Until today. Razer has now acquired the Ouya technical team, as well as their online storefront — but not the console hardware itself. Razer intends to dump of all these new resources into its Forge TV product, also an Android game console. "Razer went so far as to kick a little sand in the face of the little-console-that-couldn't—by advertising its own Forge microconsole as a 'more advanced' system and telling Ouya owners that they will receive 'a clear path of migration' to buy the company's current $100, AndroidTV-compatible box." The fate of Ouya's hardware is not explicitly mentioned, but the news article suggests it is simply "discontinued."
That cheap piece of crap will feel right at home with the rest of Razer's catalog.
So someone got incredibly rich from a Kickstarter campaign and a lot of contributors got screwed. We refuse to learn from that. Lets put that in the past (and mod down anyone who mentions it) and move on to funding the next person who wants to make a lot of money off of us. Maybe we can even finance another Hollywood movie in return for another broken promise.
I'm an American. I love this country and the freedoms that we used to have.
Screw that, I just got my Raspberry Pi 2 and RetroPie will fill all my needs.
Get free satoshi (Bitcoin) and Dogecoins
They promised the revolution, a home console for everyone, freedom from the big publishers and for everyone to develop.
When I finally got mine, I turned it on and the first thing it did was ask for my credit card number. Tried to skip it but it was not possible.
I left it collecting dust ever since. So much for revolution and freedom, not going to miss it.
The controllers were laggy and so many of the old school games were all about timing it made it impossible to play.
Wifi was a joke, just for fun I put it next to my router and still only had 2 bars. Made using it as an android box not an option, I bought it to run XBMC as well as play a few games.
The library was pitiful at first (it might be better now)
They promised [...] freedom [...] for everyone to develop.
When I finally got mine, I turned it on and the first thing it did was ask for my credit card number. Tried to skip it but it was not possible.
If no one is willing to pay for games, then how should everyone keep a roof over their heads while developing games? Or by "freedom" did you mean free as in FSF, with all games having DFSG-free code and assets?
These android consoles and steam machines are solutions without problems.
I've had my Ouya for a little over 2 years, and it's probably the longest amount of fun I've gotten out of $100 in a long time. Even if it ended today, which it won't, I will still have been happy with my purchase.
“Common sense is not so common.” — Voltaire
You fucking dipshit.
I have funded 40+ kickstarts. One flaked out and cost me the whole $20, at least 6 had delays greater than 50% of the estimated delivery time. But more than half nailed it and I got what I purchased.
I backed the Ouya, and kept careful track of what they were up to. It was a good idea, it was well executed. It worked... But anyone who guarantees you a successful venture in the gaming console market is a liar. It's an unpredictable space. Just look at the money that Microsoft and Sony have had to dump into it to be stay successful (red-ring-of-death? blue-light-of-death? expensive). Look at the success of the Wii on technically inferior hardware (for the day).
What the Ouya people missed was the difficulty in porting many games designed around finger-swipes to use classic thumb controllers. The conversion rate of hit Android games over to the Ouya platform wasn't nearly what they hoped for.
The dream, a gaming console selling $5 games of "good Android quality" is a good dream. I've no regrets for backing it.
Here's what the Kickstarter page said about openness and hackability:
http://www.kickstarter.com/projects/ouya/ouya-a-new-kind-of-video-game-console
But close to release, I decided to never buy one after I learned that the company didn't support a genuine end user recovery mode, and witnessed an Ouya employee (Al Sutton) berating and insulting the customers who insisted on one.
His attitude about custom firmware was shocking as well.
From a long-dead ouyaforum.com thread:
After people began calling Al Sutton out over this and citing the Kickstarter page to him, he made things even worse by implying that root access was a priviledge and that Ouya was doing modders a special favor by having it, and that Ouya hadn't promised much of anything (instead attempting to compare the console's openness to that of consoles you can buy at Gamestop).
It really floored me to read this a week before Ouya's launch, given the kickstarter page's promises of hackability.
Anyone with a reflashable phone (or any pretty much any other Android device whatsoever capable of using custom ROMS) knows that a real recovery mode is absolutely essential, in case the OS/kernel gets borked. And a functioning non-OS-dependant recovery mode isn't just important for hackers. It could also be the difference between a faulty official update merely inconveniencing you, or outright bricking your console. Ouya's supposed "recovery mode" relies on an already-bootable OS, so it's useless.
Even worse was the principle of the thing, and the evil behaviour of promising a feature from the beginning, then trying to handwave it away at crunchtime and citing a vague low demand (which wouldn't matter even if true). It reeks of Elite:Dangerous, which announced that they disabled the offline mode right before release.
And yet nobody covers the story of contracted developers that were promised thousands of dollars to develop free games for Ouya and with this buyout Ouya just cancelled the contracts, leaving any loans they took out to develop their games unpaid. http://puu.sh/jfvRQ/605c4e5a90.png
I paid 100 bucks and got a cool little underpowered game console. They were upfront about what it actually was. They tried hard to attract devs, but ultimately couldn't get enough people to pay for games.
I had fun with it. I've spent 100 bucks for a half hour of entertainment... I got my money's worth.
Are you one of those people that are 'screwed' when a 99 cent game doesn't entertain you forever?