Pixar's Universal Scene Description To Be Open-Sourced
An anonymous reader writes: Today Pixar announced their second major open source project, Universal Scene Description. USD is the technology that enables 'hundreds of artists to operate simultaneously on the same collections of assets in different contexts', says Pixar VP of software R&D, Guido Quaroni. Pixar has been working with industry to vet the new technology, gaining backing from VFX power-houses MPC and Double Negative as well as high-end digital content creation tool creator, The Foundry. Official source release is slated for summer 2016. Pixar released its RenderMan animation and rendering suite, free back in March.
Does this software do something that the Blender devs currently can't do (and aren't making good progress on)? Will Blender celebrate this release?
(Note: Renderman is still proprietary, it just costs nothing for a non-commercial licence. Not free software at all.)
(Note #2: The announcement is their "intent" to release it as open source by summer 2016. Currently no code has been released and no licence can be read.)
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I'm thinking git for artist.