Cliff Bleszinski's Boss Key Productions Unveils LawBreakers Game Trailer
MojoKid writes: Boss Key Productions has posted its first trailer of LawBreakers (formerly Project Bluestreak), a futuristic game title that's set to release on multiple platforms in 2016. The trailer shows off some of the characters and classes that you'll have access to on both sides of the law — yes, you'll have to decide whether you're fighting for the law or the lawbreakers. The game's setting is Earth, though not as you know it now. This is a future version of Earth where gravity is busted. The government, in its infinite wisdom, screwed up some testing on the moon and managed to split its surface, an event that came to be known as "The Shattering." Gears of War creator Cliff Bleszinski is one of the co-founders of Boss Key Productions, the other of which is Arjan Brussee, the main coder behind Jazz Jackrabbit games and a co-founder Guerrilla Games.
"Cliff Bleszinski's Boss Key Productions Unveils LawBreakers Game Trailer"
When every word starts with a capital, none of the capitals have meaning. Entire sentences have no meaning. What possible benefit is there for this insane habit? Wake up Slashdot, use caps only when required.
Or, if you really want to be stupid, cap every letter: CLIFF BLESZINKSI blah blah.
...omphaloskepsis often...
If it had a neutral alignment, it would be edgier still.
not quite
True neutral = could do just about anything
Chaotic Neutral= Will do anything
Lawful Neutral = Has a CODE and will apply it to either side
The government, in its infinite wisdom, screwed up some testing on the moon and managed to split its surface [...]
Or maybe it was a runaway planet?
Wow, shattered moon in the sky so popular after Cowboy Bebop anime had it in 1998.
Shattered moon and all, Thundarr was around quite a bit before Bebop...
There must have been even earlier instances, like the very early movie that had a spaceship crash into the moon...
"There is more worth loving than we have strength to love." - Brian Jay Stanley
I think the idea is that the actions average out to neutral. The character may do good or bad actions, but there is no particular bias toward good or bad. Just as a good or evil character may occasionally do bad or good actions, respectively, but they each have a consistent bias over the collection of all of their actions.
If you want a vision of the future, imagine a youtube comments section scrolling - forever.
Wake me when there is something unique in a slashvetrisment.
Silence is a state of mime.
Thank you for not saying "Leaked"
The real problem for me is, you can't personalize the characters at all. No choice in the names, genders, appearance or stats. You're stuck with whatever the game designer gives you with no way to make it your own. I don't know about anybody else, but customizing the characters, both at the beginning and as you find or buy new equipment is part of what makes these games interesting, as does picking which skills to add or enhance as time goes on.
Good, inexpensive web hosting
Only rage I see is in your post.
From the look of it, a better description might be The Real Quake III. The gameplay looks identical to old Quake with the Threewave Capture The Flag mod, which included the sub-mod grappling hook, and rocket jumping, a serendipitous discovery that fell out naturally from the physics.
Later hacks who were in charge of Quake (on retrospect, they got lucky with Quake I in spite of themselves) obliterated this stuff out of existence...and the game suffered...and in their arrogance they paid the price.
Don't mention names; these people were terrible.
(-1: Post disagrees with my already-settled worldview) is not a valid mod option.