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Gaming Computers Offer Huge, Untapped Energy Savings Potential

Required Snark writes: According to Phys.org, a study by Evan Mills at Berkeley Lab shows that "gamers can achieve energy savings of more than 75 percent by changing some settings and swapping out some components, while also improving reliability and performance" because "your average gaming computer is like three refrigerators." Gaming computers represent only 2.5 percent of the global installed personal computer (PC) base but account for 20 percent of the energy use. Mills estimated that gaming computers consumed 75 TWh of electricity globally in 2012, or $10 billion, and projects that will double by 2020 given current sales rates and without efficiency improvements. Potential estimated savings of $18 billion per year globally by 2020, or 120 terawatt hours (TWh) are possible. Mills started the site GreeningtheBeast.org. You can read the full paper as a PDF.

3 of 207 comments (clear)

  1. Re:And? by Archangel+Michael · · Score: 5, Insightful

    So, what you're saying is that dropping from 1000 frames per second, to 950 FPS is all it takes to die?

    My dad had a saying, I think it applies here: "A poor workman blames his tools"

    --
    Agent K: A *person* is smart. People are dumb, stupid, panicky animals, and you know it.
  2. Power saving settings are annoying by mikethe1337 · · Score: 5, Informative

    Power saving settings on computers are super annoying. I work for a company whose software is ran in the cloud and the dang power saving settings on network cards make our program freeze in about 2 minutes of inactivity to save power annoying as heck to walk non-technical people through changing their windows power settings.

  3. Ok, I've just skimmed the article and... by RogueyWon · · Score: 5, Interesting

    How is it possible to take 20 pages to say so little that is actually meaningful? It basically boils down to "newer and/or lower performance components draw less power". No shit, Sherlock.

    It's also rather misinformed when it comes to the availability of power-consumption information for gaming PC components. My current PC is a self-built gaming PC and I can assure you that when I was putting it together, power consumption information was absolutely something I looked at, because it affected my choice of PSU. And if you go to the manufacturers' websites, power consumption information is usually available upfront. If it's not, or if you want to know how it varies depending on loads, then there are any number of testing, benchmarking and review sites just a google search away.

    There is probably an interesting article that could be written about minimising power consumption in a gaming PC, but it's not this one. In reality, power consumption is one aspect of a sensitive series of trade-offs. On graphics cards, for instance, you get get the same brute-force performance from AMD cards as you can from Nvidia cards at (usually) a much lower price - but the trade-off comes in heat and power consumption. So you can base your decision on a balance between how much you care about the up-front purchase costs of the card, vs ongoing power costs, potentially the cost of a new PSU and the noise/discomfort factor of having something that burns with the heat of a billion fiery suns in your PC. Most people building gaming PCs are not blind to this stuff.

    The article reads like a lightweight piece of political advocacy for more regulation, trying to solve a problem which increasingly doesn't exist (the general trend over time is towards more power-efficient components and electricity prices act as a further restraint). So the author can, to be blunt, fuck right off.