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Can We Trust Apple To Make a Good Games Console?

An anonymous reader writes: The Apple TV took center stage at the company's recent press event. It's getting its own operating system, better support for watching movies and listening to music, and full integration with Siri. All to be expected. But Apple is also pushing for the device to become a hub connecting mobile gaming with your TV. This article questions whether Apple has the chops to become a serious contender in living room gaming. Quoting: "[T]he subtext was clear: Apple thinks it can take on Nintendo for third place in the console market. The problem is, even while it's parading game developers on stage, it's still not clear if Apple actually wants to take on the console market. The inconsistency within the company when it comes to games is painful to see, and shows no sign of abating any time soon. ... The iPhone is the largest games store on the planet, and it's managed by a company whose attitude to the medium is 'go write a book.' That hasn't stopped magnificent art being made for Apple's platforms, but it has stopped some, such as Sweatshop HD, which was pulled from the app store in 2013."

174 comments

  1. As opposed to... by SJ · · Score: 4, Insightful

    Microsoft, Sony, and Nintendo?

    There are so many stories about those three stuffing customers around, it's not even worth a citation.

    1. Re:As opposed to... by Anonymous Coward · · Score: 0

      It's all about pokemon go, the living room is the world! Gotta catchem all.

    2. Re:As opposed to... by Lisias · · Score: 1

      And also histories from them holding back.

      World is not perfect, but with competition at least we have a chance.

      --
      Lisias@Earth.SolarSystem.OrionArm.MilkyWay.Local.Virgo.Universe.org
    3. Re: As opposed to... by Anonymous Coward · · Score: 2, Interesting

      Youre joking, but you made an interesting point.

      Its all about original content, and Nintendo's got boatloads of it. Mario, Zelda, pokemon, just to name a few. Xbox and PS have some as well, but most most content is shared, so people can afford to get either an Xbox or PS4. But if they like any of Nintendo's brands, they must buy Nintendo because pretty much all of that is exclusive.

      Now what will Apple have? Unless they can create original content, they've got nothing. And the games made for iOS don't count, as those would fail on a big screen console. IOS has a big user base, so users will make games for it, sometimes exclusively, sometimes later an android version. But for an apple console? There's really no reason not to make for the Xbox and PS as well. And for family entertainment, Nintendo's still cornered that market as long as kids still like their franchises (and they do).

    4. Re: As opposed to... by Dog-Cow · · Score: 1

      Controls might be an issue, but modern iOS devices rival the vast majority of televisions for resolution. I think most games would do well enough, especially if the iOS device could be used as a controller.

    5. Re: As opposed to... by unami · · Score: 1

      also, a wiimote or pro controller are lightyears more sophisticated than the tiny apple remote. (and mfi-controller are not standartised) and a single big ps4 game would be bigger than the available storage on a 32gig apple-tv. i don't think they are taking gaming seriously - they are just throwing stuff at the wall to see, what sticks. the big three have nothing to fear from this. but it will probably comprte with the few gaming customers of amazon fire tv, roku and ouya

    6. Re: As opposed to... by Anonymous Coward · · Score: 0

      "And the games made for iOS don't count, as those would fail on a big screen console."

      Who says their intent is to be a hardcore "console"? And I don't see why IOS games would not work on a TV. Even MAME games work great on a TV, and most of those were made 30 years ago for ridiculously low res displays.

    7. Re: As opposed to... by del_diablo · · Score: 1

      I think this is about right. There are several problems, and several good things:
      -200MB limit is a good thing. Downloading stuff tends to be painful in the first place, especially when you are used to a almost instant gratifiction that is the iOS and background downloads of apps. 200MB is also a lot looking from historical sizes: Games before the PS2 era was generally 40 to 100MB after compression(and the rest of CD's was filled up with uncompressed video), so 200MB can be a lot

      -Cloud saves.... but also strict limitations on file size, so if its bad? Who knows

      -The motion sensors in the applemote might be really good, but as with the Wii, that will not mean shit unless there exists 2-3 games out there to benchmark it. Wii had Wii Sports, Wii Resort+, and Skyward Sword. Out of a libary of about 1500 games(wikipedia claims so), you might be limited to about 30-40 games with strong proper usage of waggle. The rest of the libary seem to be limited to pointing, waggle for a button, or entirely different problems
      Seeing this is New Apple, there won't be any bundled showcase game which is fun, and sets a benchmark for how good waggle is suppose to be on this

      -They already mandated a Xinput compliant controller, which I am not sure what to use for

      -Applemote seems to be 2 motion sensors to a touch sensor on the top, meaning 1 button/dpad array + a lot of waggling

    8. Re:As opposed to... by Anonymous Coward · · Score: 0

      You're missing the point. Nobody fucks customers and developers like Apple. No one else even comes close.

    9. Re:As opposed to... by LifesABeach · · Score: 1

      One thing for certain, the price will be higher than everyone else's.

    10. Re:As opposed to... by ngc5194 · · Score: 1

      True enough. However, one thing we can trust them to do is make an expensive games console.

    11. Re: As opposed to... by Anonymous Coward · · Score: 0

      It's 200MB for the app code. Game content (textures, sounds, music, maps) will be downloaded separately and stored on the ATV internal storage (64g or 128g).

      It's in the TVos dev docs.

    12. Re: As opposed to... by Anonymous Coward · · Score: 0

      Here's the thing...

      Nintendo's software and their consoles fit together. You can't readily port a game from the Wii or Wii U to the PS3/PS4/Xbox360/Xbox One because the tablet or motion controls are missing on the other consoles.

      Apple's software and their hardware fit together. Apple however doesn't make any games, only software for their own hardware and some cross-platform software (Eg Quicktime/iTunes) to enable their hardware to work with other hardware that they do not make, but this cross-platform software is often "bulky" because Apple has to port the entire OBJC Runtime and supporting parts of Webkit Browser and UI to Windows in the process.

      To do the same with any other platform basically requires using Unity, along with it's bulky overhead. Good luck with running Unity on a 3DS.

      What devs should be doing is targeting each platform for their strengths instead of trying to port "crippled crappy" versions like they used to do back in the 8-bit era. This means, games that have a touch or mouse input should be using that to "tell" objects what to do instead of trying to create a virtual joystick on the screen to emulate a SNES/PSX controller. The Final Fantasy ports of SNES and PSX games to iOS feels like a joke meant to cash in on the Mobile platform and less of a serious effort to get people to play it on the platform.

      Tabletop/card games, Point and Click, Visual Novel, and "escape the room" type of games are a perfect fit for Tablets and phones. FPS games and FPS-like (eg 3D MMORPG's) are a poor fit. This new Pokemon Go game is a perfect example of trying to use the device's strengths instead of just duplicating the 3DS/DS/GBA/GB Pokemon series straight up.

      On the flip side of this, most games that were designed for the mouse (eg Point and Click games like Sierra and SCUMM games) had terrible NES ports because of how the "mouse" had to be emulated on the console. Take for instance the "Lemmings" game. The Amiga and SNES versions are the only versions that are any good because they kept the 2-player mode, music and visual quality the same. Most of other console ports were terrible, as well as the PC version only having "adlib" support, so it sounded different depending on the sound card.

    13. Re: As opposed to... by Anonymous Coward · · Score: 0

      If you rehash the same content over and over for what, six console generations, is it really original content? Or did you mean exclusive content?

    14. Re: As opposed to... by macs4all · · Score: 1

      Now what will Apple have? Unless they can create original content, they've got nothing.

      Just like with the iOS games (and other Apps), Apple, per se will create little in the way of "content". That will be up to the droves of third-party Developers.

      And don't you worry; Apple was VERY smart to have an SDK available on day minus 30 or so; so when the new AppleTV actually hits the shelves, there will magically already be a bunch of Game Titles ready to hit the market alongside it.

    15. Re: As opposed to... by macs4all · · Score: 1

      also, a wiimote or pro controller are lightyears more sophisticated than the tiny apple remote. (and mfi-controller are not standartised) and a single big ps4 game would be bigger than the available storage on a 32gig apple-tv. i don't think they are taking gaming seriously - they are just throwing stuff at the wall to see, what sticks. the big three have nothing to fear from this. but it will probably comprte with the few gaming customers of amazon fire tv, roku and ouya

      According to the SDK, the largest thing you will be allowed to load into memory at one time will be 200 MB; but they have a "paging" system worked out (one of the reasons that TVOS is NOT exactly iOS), which is geared toward staging and downloading content that is larger than "allowed". Time will tell how seamless that works.

    16. Re:As opposed to... by macs4all · · Score: 1

      Nobody fucks customers and developers like Apple. No one else even comes close

      Relative to what, exactly?

      Citation, please. And please no "I can build some bullshit whitebox computer with no warranty for half of what it costs to buy a Mac Pro". That doesn't count.

      And I'm especially interested in how, exactly that it is that Apple fucks Developers. They know the Walled Garden deal going in (which doesn't apply to OS X Devs), it is the same "split" as everyone (I think MS is ever-so-slightly different), and it is an environment where the users aren't just interested in how much shit they can ripoff and/or get for free, like the vast, vast, vast majority of Android users.

      So, let's hear your spiel, buddy.

    17. Re:As opposed to... by macs4all · · Score: 1

      One thing for certain, the price will be higher than everyone else's.

      But so will the quality and the App selection.

      Now what?

    18. Re:As opposed to... by macs4all · · Score: 1

      True enough. However, one thing we can trust them to do is make an expensive games console.

      ...With more games and other Apps available in the first month after launch than the rest of the consoles and set-top-boxes combined.

      Now what?

    19. Re:As opposed to... by Anonymous Coward · · Score: 0

      Except the new Apple TV is weaker than all of the current and last gen consoles.

    20. Re:As opposed to... by Anonymous Coward · · Score: 0

      I agree. Apple has the fart app and crap game market on fucken lock!

    21. Re:As opposed to... by macs4all · · Score: 1

      Except the new Apple TV is weaker than all of the current and last gen consoles.

      Doesn't matter. It can run iOS Apps, and they can't. That means, in about two ri three months! it will have 1,000 times the Apps than all the other "consoles" combined. And what you have not taken into account is that not everyone wants to play games, watch video or listen to music. And once we get out of those applications, "consoles" are pretty much "done".

      Google tried this a couple of years ago. Didn't have the "ecosystem" together. Amazon is kinda trying it now. No App support to speak of. Roku, WD Live, etc. are wonderful for local and streaming media, but nothing else. Every single HTPC is too "Computery", and almost all are embarrassingly unreliable.

      But the AppleTV already HAS an ecosystem.

      The AppleTV already has access to IOS and TVOS Apps.

      The AppleTV already can play Games.

      The AppleTV already can play local and streaming media.

      The AppleTV is not "Computery".

      The AppleTV will almost certainly be reliable.

      So, it really doesn't matter if it doesn't have quite as much GPU power as an XBox or PS4, because it has enough to more than get by.

      It really doesn't matter if it doesn't support every CODEC out of the box; for it will soon have Plex and VLC.

      It doesn't really matter if it doesn't have all the kickass game titles that the "consoles" have; for it will have so many other Apps that gaming will be just one "driver" of sales (but one that Apple really does appear to be taking quite seriously).

      So, watch out, 'cause Apple just stopped considering AppleTV a "hobby".

    22. Re:As opposed to... by laird · · Score: 1

      I know it's a popular idea that Apple's products are "too expensive" but the numbers are:

      - AppleTV $149
      - Xbox One $349
      - PS4 $399
      - WiiU $299

      So the game console it much cheaper. The games will likely be cheaper, too, given Apple's pricing model (which is much more developer friendly than the disk-based consoles).

    23. Re: As opposed to... by Anonymous Coward · · Score: 0

      MAME games look like shit on a non-CRT.

  2. Far too late in the game...pun intended by Anonymous Coward · · Score: 1

    It's far too late to try and introduce a new console to the market now, just look at the ouya.

    Xbox, playstation, nintendo and PC have the market majority when it comes to games. Nobody buys an apple for gaming so what exactly do they plan on running on it? Mobile ports no doubt which, as history has shown, don't translate well when moved from a small touch screen to a large screen and controller.

    1. Re:Far too late in the game...pun intended by Anonymous Coward · · Score: 0

      Don't under-estimate the power of Apple Hype.

      Many people already have 'Apple' products in their homes (iPad, iPhone and some even Apple TV?) much more than say, Playstations or Nintendos or Xboxes, let alone PCs. If Apple can somehow leverage that hardware to get existing consumers ^H^H^H^H^H^H^H users onto whatever 'platform' they end up shipping by integrating these iDevices, it isn't that big a jump to them having a 'home hub' type of thing that happens to also be a games console as well.

      It will be 'all about the games' (in the same way that Microsoft and Ubuntu/Firefox OS suffers from the 'all about the apps' syndrome).

      I doubt apple are that bothered about the 'Hard core' gamers.

      It's never too late for Apple. Especially if they make something really 'shiny'.

    2. Re: Far too late in the game...pun intended by Anonymous Coward · · Score: 1

      Apple is already number one in mobile gaming, you fool. And they could easily take over console gaming because they make damn sexy hardware that works more reliably than xbox (red ring of death) or PlayStation (oops, we got hacked again). And apple has enough money to attract developers and exclusives, as well as proven success in just about every market they've entered into (computers, music players, phones, tablets, the list goes on)

    3. Re:Far too late in the game...pun intended by BitZtream · · Score: 1

      Ouya was a joke.

      It was a shit console with shit games made by shit developers. Just because it made a bunch of Android and Linux fanboys wet doesn't mean its was ever a good idea.

      Mobile ports work fine on a big screen in some cases, when its intentional, which is why you'll find iOS users that use AirPlay to display games on the big screen.

      You've pretty much shown that outside of being an ignorant fanboy, you have no idea what Apple has already done or why they are different from all the other Me Too!'s out there.

      Just take a look at where the most money in the world is spent on 'mobile games' ... then tell me that Apple doesn't know what they're doing.

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    4. Re: Far too late in the game...pun intended by Anonymous Coward · · Score: 0

      Ahh so that must be why the iphone has replaced handheld consoles like everyone was harping on about eight years ago LMAO oh god I can't even keep a straight face

      Money and tech aren't everything, and the incredible cesspool that is iphone "gaming" proves this utterly and completely.

    5. Re: Far too late in the game...pun intended by Anonymous Coward · · Score: 2, Informative

      Apple iOS has a market share of 14% versus 83% Android, so there is no way they are the number one in mobile gaming. Perhaps in a parallel universe where Apple kept innovating, but not in this earth.

      They do have the financial backing to push anything onto the market and get a decent 10% market share, that much is true. (Apple has been hoarding money for more than a decade.)

    6. Re: Far too late in the game...pun intended by Anonymous Coward · · Score: 0

      Yes, because we all remember what a huge success the Pippin was.

    7. Re:Far too late in the game...pun intended by samkass · · Score: 3, Interesting

      Nobody buys an apple for gaming

      There are an order of magnitude more games available for iOS than all gaming consoles ever invented put together. Thing is, the games tend to be a different "sort" of game than your typical console gamer wants. Is that a bad thing? The Wii sold far better than expected due to its "casual" nature, but eventually ran into a problem of underpowered-ness. Now we have a device with the graphical chops, brand recognition, relatively open App Store compared to other consoles, and a huge existing base of code easily ported. I think they have a shot, but don't see it as an either/or thing.

      --
      E pluribus unum
    8. Re:Far too late in the game...pun intended by beelsebob · · Score: 1

      Remember, some people said that when Sega and Nintendo owned the whole market and Sony came along. Still more said it when Sony and Nintendo owned the market and Microsoft came along.

    9. Re: Far too late in the game...pun intended by unami · · Score: 1

      but the wii had the wii-remote, balance board, nunchuck and pro controller. apple has a remote that's useless for anything than the most casual games (like a single wii remote with half the functionality) and mfi controllers which all look and work slightly different (so, no sane developer will make games relying on any but a few functions common to all controllers). also, 32 gb is not very much, when it comes to downloadable, "console class" games. the wii & wii-u have at least a disc drive for bigger games. they are throwing in gaming as a bonus, and hope that it will all work out like on ios, but they didn't and still don't have the same competition on ios.

    10. Re: Far too late in the game...pun intended by unami · · Score: 1

      p.s. most ios games look like they fall somewhere between the original wii and a ps3 when it comes to "graphical chops". so, that's not an advantage - but, i'd argue, it's still "good enough". if they only had a nice, standartized controller with a pointing device - they could eat nintendo's lunch.

    11. Re: Far too late in the game...pun intended by Anonymous Coward · · Score: 0

      Remember when you could "jailbreak" your iphone by just going to a website? You know "jailbreaking" the device is gaining full root access right?

      Sure, xbox has the RROD and such... but Apple never had the newton and other total failures?

      What happened with apple's previous console?

      https://en.wikipedia.org/wiki/...

    12. Re:Far too late in the game...pun intended by aaron4801 · · Score: 1

      Sony was already entrenched in the living room by the time they made a game console. Extending their entertainment empire made sense. And they had a first-party development team already in place to roll out good launch titles.
      Microsoft was already the king of gaming on the PC, also had a development team, and they still took two full console generations to get it right.
      Apple is more known for portable media consumption than living room interactive content. A full-blown gaming console isn't really a natural extension of any products or services they offer. They don't have any gaming franchises ready to roll out to serious gamers, and would be the 4th entrant into a market that has shown for 30 years it can really only support two major players. Would they have the patience to stick with a relatively unsuccessful version 1?

    13. Re: Far too late in the game...pun intended by mjpaci · · Score: 1

      I actually had one of these I got dumpster diving in Cambridge, MA. Can't remember the name of the company...Spyglass maybe...but it was clearly marked as a demo/development unit only. I just wish I could find it and donate it to that guy with the Mac museum.

    14. Re: Far too late in the game...pun intended by Anonymous Coward · · Score: 1

      I don't have any links but I've seen numerous articles suggesting that despite market share with majority going to Android that when it comes to App profits the majority by a very wide margin goes to the Apple platform. Assuming this is true and there is money to be made for a successful app/game shop on iOS then the platform should be well supported.

      Any serious gamer will stick with console or PC. Any one already in the Apple eco-system might take enough interest to give it a shot. The thing that turned it from "Whatever" to "Maybe" for me was that Plex just announced they will support it. I don't really have any time or much interest for games any more so a good all in one media player that is at least as good as my phone at games and can use the phone as a controller might be cool. I have a Roku now that came with Angry Birds. I played it once. Not really an interest but I appreciate that it can do some simple games and might work for a family situation (kind of targeting Wii use case).

    15. Re: Far too late in the game...pun intended by Noah+Haders · · Score: 1

      Newton and Pippin were both literally 20 years ago. It's like saying that the Xbox One sucks because of MS Bob. Similarly, the "jailbreak over the internet" OS was 6 revisions ago.

    16. Re: Far too late in the game...pun intended by Noah+Haders · · Score: 1

      in the keynote they were pushing the appletv remote as a wii-like "wand". it even comes with a wrist strap so you don't break your tv. it showed one of the steelseries xbox style controllers as the canonical controller. too bad it won't come with one in the box.

    17. Re:Far too late in the game...pun intended by Noah+Haders · · Score: 1

      no matter what, the apple tv will be successful for its streaming tv. gaming and iot hub are just added benefits. both will have time to grow and be supported.

    18. Re: Far too late in the game...pun intended by Bing+Tsher+E · · Score: 1

      They probably mean Apple versus each and every company that makes an Android piece of hardware. That's the tricky kind of logic needed.

    19. Re:Far too late in the game...pun intended by Anonymous Coward · · Score: 0

      Why will the apple tv be successful for its streaming tv? You seem to think this is the first iteration of the product? I know of at least two iterations before, maybe more. And the thing is, with every one of those, it's been talked about how it's going to take over gaming and how it's going to this and that. Now, without a doubt, it has a loyal following, but all the previous iterations have had the same hype, and none of them have succeeded in a way that the hype promised. Why is this iteration going to be any different?

    20. Re:Far too late in the game...pun intended by Bing+Tsher+E · · Score: 1

      No matter what??

      Apple will try to succeed in Television the same way they are trying with Apple Music. They'll go to the producers and try to make the case that free streaming video should be a thing of the past, and try to get Hollywood to shut down Youtube.

      It's far from a certainty that they will succeed, with a hardware dongle that is 3 times the price of the existing set-top players currently on the market. Hardware dongles only work where you control the content, i.e. with classic MacOS.

      I'm looking forward to Apple TV being a colossal flop. Even though the hardware is doubtless so locked down it's landfill fodder after Apple gives up. It's be nicer if the abandoned hardware was useful to nerds after Apple TV fails, but this is Apple we're talking about.

    21. Re: Far too late in the game...pun intended by Plumpaquatsch · · Score: 2

      Remember when you could "jailbreak" your iphone by just going to a website? You know "jailbreaking" the device is gaining full root access right?

      Sure, xbox has the RROD and such... but Apple never had the newton and other total failures?

      What happened with apple's previous console?

      https://en.wikipedia.org/wiki/...

      Remember when you could root somebodies Android by sending them a MSM? That was fucking last month, and still works on 90% of all Android phones.

      Remember Ouya? Well, people can at least remember Pippin 2 decades later. Hardly anyone had even heard of the epitome of Android gaming.

      --
      Of course news about a fake are Fake News.
    22. Re: Far too late in the game...pun intended by Holi · · Score: 1

      was that why the Pippin was such a success?

      --
      Sorry, teleporters just kill you and then make a copy. A perfect, soul-less copy.
    23. Re: Far too late in the game...pun intended by Anonymous Coward · · Score: 0

      You do realize the hit that the console market has taken because of mobiles, yes?

    24. Re: Far too late in the game...pun intended by Anonymous Coward · · Score: 0

      Yet the lions share of profitability is on iOS, hence all the games are pushed to iOS first, and only arrive on Android... if they arrive at all, if they are heavily cash-shop driven.

    25. Re: Far too late in the game...pun intended by MobileTatsu-NJG · · Score: 1

      The Ouya didn't fail because of the marketplace and people said the same thing about the XBOX.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    26. Re: Far too late in the game...pun intended by Anonymous Coward · · Score: 0

      No it wouldn't. MS Bob was a UI for Windows, not a console.

    27. Re: Far too late in the game...pun intended by Anonymous Coward · · Score: 0

      What hit? The PS4 is selling extremely well. Faster than all previous Playstation consoles in fact.

    28. Re: Far too late in the game...pun intended by samkass · · Score: 1

      The AppleTV can use third-party Bluetooth 4/LE controllers (See this link). I'm sure plenty of folks will come out with all kinds of controllers for it. The bundled one seems okay for a lot of casual gaming, buy buying more controllers isn't going to break the bank on a $150 console with $1-5 games.

      AppleTV also has an interesting storage system to deal with the 32GB problem. The "core download" for any game has to be less than 200MB, with amounts above that loaded in 64-512MB chunks that are available on-demand over a network. The AppleTV will dynamically manage the on-demand area. So your old, less-used games will shrink if you never play them, then re-download when you use them again. (See this link for more.)

      --
      E pluribus unum
    29. Re:Far too late in the game...pun intended by Anonymous Coward · · Score: 0

      No it won't. There are far cheaper and more flexible alternatives out there right now for that stuff. If I want to go "high end" then I'd just get a Shield TV, which blows away the Apple TV for performance and features.

    30. Re:Far too late in the game...pun intended by bloodhawk · · Score: 1

      The Wii sold far better than expected due to a gimmick which casuals initially flocked too. The reality though is that games sold very poorly on the Wii (with the exception of a few first party titles) as most casuals played with it for a few weeks and then left it in the corner collecting dust. This also tainted them towards buying any more casual devices (as can be seen with the mega flop that is the Wii U). If Apple wanted to court the casual market they needed something cool to attract them, an expensive TV device with a Wii style remote from a decade ago is unlikely to do it.

    31. Re: Far too late in the game...pun intended by Anonymous Coward · · Score: 0

      You are thinking of Looking Glass Studios, the makers of System Shock and Thief.

    32. Re: Far too late in the game...pun intended by Anonymous Coward · · Score: 0

      all computers out of england will fail since the difference engine and analytical engine never took off.

    33. Re:Far too late in the game...pun intended by Noah+Haders · · Score: 1

      well, jokes on you because apple tv is already a great success, and the new model extends what is being currently done. I'm interested to see the new "app centric" approach and the app store. tbh not that interested in the games myself. sometimes i like renting movies from itunes.

    34. Re:Far too late in the game...pun intended by delt0r · · Score: 1

      Different sort? They are all the same game. 100 versions of tetris is not the same as a 100 different games. And more importantly these games are not going to work on a console market either.

      --
      If information wants to be free, why does my internet connection cost so much?
    35. Re: Far too late in the game...pun intended by Anonymous Coward · · Score: 0

      Actually all computers out of England did fail. The ZX Spectrum was probably England's most successful computer, but that wasn't popular anywhere but in the UK so it actually wasn't successful at all.

      Oh and the difference engine and analytical engine weren't consumer products. They were super expensive, difficult to maintain prototypes.

    36. Re: Far too late in the game...pun intended by Karlt1 · · Score: 2

      1. How many of those Android devices are low end crappy phones with horrible GPU's that can hardly play Angry Birds.

      2. iOS users spend a lot more than Android users on apps.

      3. If you look at developed countries -- iOS is much higher. No one cares about selling apps to people who are buying $50 Android phones.

    37. Re:Far too late in the game...pun intended by macs4all · · Score: 1

      It's far too late to try and introduce a new console to the market now, just look at the ouya.

      Xbox, playstation, nintendo and PC have the market majority when it comes to games. Nobody buys an apple for gaming so what exactly do they plan on running on it? Mobile ports no doubt which, as history has shown, don't translate well when moved from a small touch screen to a large screen and controller.

      I hope you put some salt on those words, so they are more tasty when you have to eat them in a very short while.

      Developers are already lined-up to start trying-out the stuff they are already developing for the AppleTV.

      I'll be the servers that are hosting developer.apple.com are white-hot from all the downloads of the TVOS SDK.

      In fact, I would be willing to be big money that some of the people who are AppleTV hating on this very site are busily studying TVOS right now.

    38. Re: Far too late in the game...pun intended by macs4all · · Score: 1

      Apple iOS has a market share of 14% versus 83% Android

      I seriously question that "statistic".

      And even if it IS true for the "I am a phone, and have a few FREE apps" users, the typical iPhone/iPad user has LOTS of PAID Apps (some in the hundreds!), so it more than makes-up for all the ghetto and child Android customers that have their shitbox plastic Android phones. THOSE are the ones that inflate the marketshare numbers; not the relatively few that can afford Samsung phones that are as much, or even more, than iPhones.

    39. Re: Far too late in the game...pun intended by macs4all · · Score: 1

      Any serious gamer will stick with console or PC. Any one already in the Apple eco-system might take enough interest to give it a shot. The thing that turned it from "Whatever" to "Maybe" for me was that Plex just announced they will support it. I don't really have any time or much interest for games any more so a good all in one media player that is at least as good as my phone at games and can use the phone as a controller might be cool. I have a Roku now that came with Angry Birds. I played it once. Not really an interest but I appreciate that it can do some simple games and might work for a family situation (kind of targeting Wii use case)

      I'm kinda with you. I loaded a few games on my iPhone when I first got it, and went "That's pretty impressive for a phone"; but I played them once. I, too, am interested primarily in whether it will make a viable HTPC, so I can retire the hulking, liquid-cooled, G5 tower that serves as my ersatz HTPC with "Front Row" (don't laugh!), and the horrible NetFlix and Hulu apps in my LG TV.

      And if Plex is going to be better-behaved on AppleTV than it has been in the past on OS X, I will be all over that!

      I just saw that VLC is going to come to AppleTV, too! Seems like they got over their little tantrum...

      And since TVOS can run "Universal" iOS Apps, stuff like iRedHD and SecuritySpy that already run on iOS will no doubt be setup to run on TVOS; so my G5 tower can stop being my home security server, too!

    40. Re:Far too late in the game...pun intended by Xest · · Score: 1

      I think the biggest problem Apple has is that it's dependent on 3rd party indie developers to produce games for it's platforms. It's not clear that that strategy can work for a living room console - the fact is Nintendo, Microsoft, and Sony all invest heavily in 1st party titles, or console exclusives and those titles are console sellers that sell ridiculously well (over 15 million units for things like Halo 3 for example).

      So with Microsoft you have Halo and Master Chief, with Nintendo you have Mario and Link, with Sony you have Sackboy and Drake.

      For Apple to become a console contender it needs it's mascot, it needs to invest in 1st party development and figure out what type of console it wants to be, and who it's audience is. It's not clear Apple wants to do that, Apple just seems to want to build a platform and let people run with it, but as we saw with Ouya it's not obvious that that works in the console market - to entrench in the world of consoles you need to be more interested and more invested than that and I don't think that's something Apple wants to bother with.

      Even Valve has a better chance having IPs like Half-Life and TeamFortress under it's belt. Apple's problem isn't the money, they have ample money to do it, and to buy exclusives, and subsidise the hardware to push into the market, but they appear to have neither the strategy nor the will for it. Microsoft lost billions at first and for years, and rumours of thinking about selling off that division show that it had doubts at times. Whilst the Xbox section of entertainment and devices is certainly profitable and has paid off now, as the X1 launch debacle showed and the subsequent struggle to even come close to catching up with the PS4 in terms of sales as a result it's still a risky endeavour - getting things wrong in the fickle world of the console gaming market is incredibly easy to do and can cost billions. If Apple doesn't have the will to go in guns blazing with a sound strategy and a will to ride it out for years whilst also blowing many billions of it's cash reserves on purchasing game studios and exclusive IPs then it's simply not worth them bothering at all, and if they do fail, that could have a cost implication to their brand as a whole.

    41. Re: Far too late in the game...pun intended by laird · · Score: 1

      In terms of device unit sales, you're right that Android sells more, because these days there are lots of cheap Android phones sold as "feature phones", meaning that they're used to make calls and perhaps take photo's, but not as "smart phones" - no web browsing or apps. So not relevant as a market for games.

      In terms of app sales, iOS wins. The result is that app sales for iOS are much more than Android, and growing. http://techcrunch.com/2015/04/... .

      So if you're picking a platform to sell games on, you're going to start with iOS, because that's where the sales are.

    42. Re:Far too late in the game...pun intended by laird · · Score: 1

      You're missing Apple's strengths. They have many millions of very happy customers, and (by a wide margin) the largest and most vibrant eco-system of digital content delivery (iTunes, App Stores) with the largest collection of content (music, video, apps). And now, for $150, those millions of of people can expand their relationship with Apple, which is already their phones and tablets and computers, to their living room. You say that Apple doesn't have a franchise to roll out to serious gamers, and I say that "hardcore gamers" aren't Apple's target - Apple is much more interested in the larger market of everyone else, who want a cheap, fun device for their living room. My guess is that for $150 the Apple TV will outsell (unit sales) the $300 consoles by a wide margin.

    43. Re: Far too late in the game...pun intended by macs4all · · Score: 1

      So if you're picking a platform to sell games on, you're going to start with iOS, because that's where the sales are.

      Right.

      You can always spot the NON-Developer Slashtards; because the Slashdotters that ARE mobile Devs., even if they personally like Android better, will almost universally agree that iOS, not Android, and certainly not WinPhone, is where the money is if you're a mobile Developer.

    44. Re: Far too late in the game...pun intended by Saint+Fnordius · · Score: 1

      Calling something number one implies that there must be at least a number two. Though I do not agree with the grandparent post's usage of "fool", it does seem to be the case that the Apple iPhone does outsell the most popular dedicated handheld game console, the Nintendo 3DS. However, since the iPhone is not a dedicated system, it's harder to compare. He did not claim that they were the only ones in town. If Apple can convince enough developers that tvOS is close enough to MacOSX/iOS to make develop for it, well, the reasons to develop for elsewhere do dwinde

      As for why the 3DS and the PSVita are still around in an age where most people simply use their iOS or Android device for mobile gaming, well, the answer seems to be a combination of exclusive titles like Pokemon and the fact that a dedicated gaming thingy is still cheaper than, say, an iPod Touch. Oh, and the accent on offline play.

  3. There are "good consoles" by Crashmarik · · Score: 1

    Consoles just seem to have become a way for software companies to have even greater control of the customer.

    1. Re: There are "good consoles" by Anonymous Coward · · Score: 1

      You forget that the free market has determined users want to be restricted and protected from themselves. PC gaming barely sells anymore and "open" consoles like Ouya have bombed.

    2. Re: There are "good consoles" by Crashmarik · · Score: 1

      . PC gaming barely sells anymore

      http://siliconangle.com/blog/2...

      25 billion in sales. I wish I could barely sell at that level.

    3. Re: There are "good consoles" by BitZtream · · Score: 2

      Ouya bombed because it was shit. They didn't DO anything, just rolled a bunch of half assed Android crap together and called it a console. No marketing. No Content. No developer push. Just a fucking kick starter and the idea that if you make something, shitty or not, magically people will follow your bandwagon because 'OMG Linux!@R!%@!@%!'

      Then reality slapped them in the face. No one who buys the bottom of the barrel cheapest thing they can get ... then proceeds to buy games for it, even at $1.

      And thats the end of Ouya. Crap hardware, crap software, and no fucking clue how their target market behaved. Linux fanboys don't spend money on Linux software, they expect it for free. No one else gives a crap that it was Linux so then it was just a POS to the rest of the world with no particularly redeeming qualities.

      Ouya failed because it was a piece of shit, thats all.

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
  4. Candy Crush on TV by khchung · · Score: 3, Insightful

    Is iPhone a "good" gaming platform? I doubt anyone would rank it "good" on any objective measure, BUT millions of people play games like Candy Crush on it every day, simply because they have it on them and was bored.

    The Apple TV remote have accelerometer and gyroscope, simple Wii style games is entirely possible. Rotate the remote control sideways and you have a simple controller, touchpad as directional pad and buttons in the middle. More complex games can be handled with Bluetooth keyboard and even a mouse/touchpad.

    Would it be a "good" gaming platform? I doubt it, but I also won't doubt that many people will play games on it simply because it is there. If one can just switch over during the commercials to tend your virtual farm for 30 seconds and flip back, why not?

    --
    Oliver.
    1. Re:Candy Crush on TV by Anonymous Coward · · Score: 0

      It could be as good a gaming platform as any generation with similar (or lower) graphical capabilities. If the SNES isn't a good gaming platform, then I guess phones can't be. I think the big thing holding back mobile is perception and delivery. Putting hundreds of hours into a JRPG while hunched over a tiny screen won't be appealing to too many people, but let them sit on the couch and play on their TV with a bluetooth controller and why the hell not? Display/input lag are the big hurdles facing action/twitch games, so it'll be a while before they're a realistic possibility, but my hopes for any mobile-based gaming at home will be something like a Chromecast (or Apple TV) simply connecting to a more powerful (and regularly upgraded) phone and displaying the game being rendered by the phone. It'd be like OnLive, with the remote machine in your house.

      It could even support splitscreen by connecting multiple phones to the single device. Just thinking out loud here, mostly.

    2. Re:Candy Crush on TV by nine-times · · Score: 2

      This was pretty much my thought, too. I don't think the Apple TV will be a very good game platform, but I also don't think Apple is particularly trying to make it one. I think it's more like they're trying to make a good set-top box for consuming media. They can sell their own iTunes store content. They can allow HBO and Showtime to sell their content, and take a cut of those sales. By some accounts they're trying to broker a deal where they can provide a subscription service to allow access to live TV streaming. It also provides another output device for their iTunes Music service.

      But the best way to make money from this platform will be to make it a full iOS platform, including 3rd party apps. That means you'll be putting in enough computing power to run 3D games-- not extremely high-end games, but iOS-like games. Now all you need is a sensible control scheme. So... why not run with it? It won't compete in the Xbox/Playstation market, but you might get some sales of casual games, party games, and maybe some action/adventure games.

    3. Re:Candy Crush on TV by AmiMoJo · · Score: 1

      Phones are a popular gaming platform because, as you say, people always have them to hand when they are bored. Because of that they can forgive crappy controls and a tiny screen.

      At home they are going to want more, especially control wise. Developers have already been taking to Twitter to complain that the Apple TV controller is not up to scratch, and being very different from touchscreens it means games will need to invent yet another control system. The fairly low size limit on games means that only mobile style ones will be available too.

      Low end consoles never prosper. The Wii had some gimmicks but even those couldn't save it. Just being an Apple product isn't enough any more either.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    4. Re:Candy Crush on TV by SvnLyrBrto · · Score: 1

      iOS is a good gaming platform for what it is. When I have 20 twenty minutes of downtime while I ride BART or MUNI, I would't fire up Arkham Knight, even if my iPhone were capable of running it and had an adequate way to use the touchscreen to control it. But I'll toss around some Angry Birds or Tetris blocks and be happy for the distraction.

      Whether or not that translates to the home on the TV, I don't know. I have a PS4 and an iPhone for that to cover both hardcore and casual games. Though it will be interesting to see what other sorts of apps come out for the new AppleTV. The selling point for me so far is having Netflix, Hulu, Amazon Prime, HBO Go, and so on, all wrapped up into a single consistent UI that doesn't suck.

      --
      Imagine all the people...
    5. Re:Candy Crush on TV by bloodhawk · · Score: 1

      I use things like Kodi and Roku with Netflix etc precisely so I NEVER EVER have to see ads. While I am not an Apple user I would think a lot of the content they consume on the Apple TV is the same way, So with that in mind when are they going to have these so called ad breaks to play games because they are bored? The only time I ever see ads is if I am watching the News.

    6. Re:Candy Crush on TV by tlhIngan · · Score: 1

      But the best way to make money from this platform will be to make it a full iOS platform, including 3rd party apps. That means you'll be putting in enough computing power to run 3D games-- not extremely high-end games, but iOS-like games. Now all you need is a sensible control scheme. So... why not run with it? It won't compete in the Xbox/Playstation market, but you might get some sales of casual games, party games, and maybe some action/adventure games.

      Exactly. The new AppleTV's forte is it'll run apps. Sure, Sony and Microsoft do that, but not well. Sure, Apple may play up gaming because gaming is one of the biggest categories of apps out there.

      Developers may complain that there's not enough there, but so what? I don't always need games with depth - a quick game or two might be all I need. And you know what? I have a Xbone and a PS4, so my in-depth gaming is there. But additionally, sometimes the time between starting it up and playing is so long, why not play a quick game of something else first?

      So while my PS4 or Xbone is getting the latest updates and patches, I can play a round of candy crush or whatever, and as a bonus, sync it with my mobile when I'm done. It's only 5-10 minutes and I'm in front of the TV anyways.

      I think that's what Apple is trying to go for - if you want in-depth games, there's plenty of those - the big three make consoles that do just that. But the funny thing is, those big three also make the biggest waits.

      And everyone's saying "micro consoles don't sell well" - well what examples do you have? I know of Ouya, PS TV, and a random assortment of Android stuff. All of which have issues, Ouya has developer issues, PS TV well, Sony's pretty much abandoned the Vita and the PS TV can't run Vita games unpatched, so that's a waste (especially since the biggest Vita games don't run on PS TV...). And the little Android boxes well, suffer from just poor experiences and often try to do their own thing.

      Apple's been good at taking a bunch of disjointed stuff and actually stitching it together in ways people like - it's actually what Apple actually does. Their innovation is seeing how others fail and improving upon the product in ways that delight users. (And no, you can call them a turd, but you can only polish a turd so much before people realize it's a turd).

      Hell, Apple's been trying to "reinvent TV" for many years now, since before the iPad.

    7. Re:Candy Crush on TV by nine-times · · Score: 1

      And everyone's saying "micro consoles don't sell well" - well what examples do you have?

      Also the AppleTV has been selling well-- at least well enough that they keep selling it-- for several years now without playing games at all. When it started, it *only* played iTunes content. Now it plays HBO, Showtime, Hulu, Netflix, and an assortment of other content sources (including sports packages). I don't think adding a few games will hurt its sales.

    8. Re:Candy Crush on TV by Blaskowicz · · Score: 1

      I believe a low end console could work, with two controllers shipped in the box - maximize value for the customer. Two major launch titles (I don't know, something in the Contra, Castlevania series, Street Fighter, whatever?)
      Perhaps an 8cm bluray drive (without licensing/codecs) and physical presence in the stores of games sold in small boxes. Graphics API, use Vulkan.
      I would like to say, fuck networking : the best consoles did not have a network interface (the Dreamcast had a dial-up modem that never got used except perhaps for some rich kids). But well.
      What happened to insert disc, turn console on, play? Is that asking too much?

  5. NO. by Lisias · · Score: 1

    And I mean NO.

    --
    Lisias@Earth.SolarSystem.OrionArm.MilkyWay.Local.Virgo.Universe.org
    1. Re:NO. by tsa · · Score: 1

      Apple has a history of telling their audience during keynotes that Apple will take gaming seriously, and not acting like it does. So indeed, NO.

      --

      -- Cheers!

    2. Re:NO. by Anonymous Coward · · Score: 0

      After all the evidence to the contrary, I actually thought Apple might finally get it when they came out with the MacPro line with fairly standard PC components and graphics card expansion. Especially when it was possible to take off the shelf PC graphics cards and make them work on the mac. I have one of the 8 core early 2008 models and it's been a great gaming machine, dual boot with Mac and windows. After 7 years, I'm ready to upgrade, but the problem is, Apple no longer has a mac model that appeals to me.

      iMac with a 4790k processor? Sounds promising! Oh wait, it thermal throttles like crazy (forget overclocking) and you are stuck with weak mobile class GPUs that can't run games at the 4k native resolution. Sure, they have the new trashcan MacPros that are ultra quiet and small. They at least don't thermal throttle, but once again, I'm stuck with mobile graphics solutions that can't be upgraded. Sure there are hacks like using a thunderbolt PCIe expansion chassis, but the added cost is ridiculous and the bottleneck of thunderbolt over what you get with straight PCIe will choke any modern gaming card after paying a premium. No thanks.

      I've been a long time Apple Customer (since the Apple II days) and avid gamer so I can obviously handle being ignored, and having to pay more for less compared to other platforms, but these latest models just do not appeal to me at all. Sure iris pro is great for a business laptop with good battery life, sucks for games though. It's for these reasons that I've finally decided to go the Hackintosh route and it's been very rewarding so far. I get my windows gaming fix and I get to keep my Apple cake too.

  6. Well... by EmeraldBot · · Score: 1
    --
    "Set a man a fire, he'll be warm for the rest of the night. Set a man afire, he'll be warm for the rest of his life."
    1. Re:Well... by EmeraldBot · · Score: 1

      Sorry, sorry, if you want the more specific version, I'll save you an extra link to click: Here you go.

      My sincerest apologies for any inconvenience.

      --
      "Set a man a fire, he'll be warm for the rest of the night. Set a man afire, he'll be warm for the rest of his life."
    2. Re:Well... by Blaskowicz · · Score: 1

      See the worst racing game ever too, examplifying problems with the console. It has horrifying controls/physics and collision detection, so that was a game rushed out or with no attention to quality. That's a tech demo not a game - though there is nifty car painting and so on.
      It's slow. Looking like everything done on CPU and sent to a dumb framebuffer. Feels like a 486 DX/2 66 and a dumb graphics card. The whole competition had custom graphics hardware of course. Maybe with a faster CPU (with on-board L2 cache!) and in competent hands that would have worked somewhat.
      The dumbest thing is the Philips CDI had already shown how well an overpriced "multimedia CD-ROM" console fared on the market :).

  7. No. by Anonymous Coward · · Score: 0

    Remember the recent Slashdot article about the install sizes of every PS4 and Xbox One game? Remember how people were complaining that the default 500GB drives that those consoles come with aren't enough?

    The Apple TV maxes out at 64GB of non-upgradable storage. You can't expand that with a USB hard drive. Even if you could, the maximum app size is 200MB.

    As a games console, it's already dead in the water, and that ignores the lack of a proper controller or the fact that you can only ever use one remote control with it at a time.

  8. Wrong question by mwvdlee · · Score: 0

    Can We Trust Apple To Make a Good Games Console?

    Is the wrong question to ask.

    Can We Trust Apple Fanboys to Buy Whatever Apple's Next Product Is?

    --
    Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
  9. Can't trust them to make a AppleTV by Bruha · · Score: 1

    Latest gen is 2k not 4k while it's clear the competition and the market are releasing 4k units. That it can not store local movies as well is annoying. How many of us have kids who watch the same thing over and over and we watch our caps die a quick death?
    Seems like they feature froze it in 2012.

    1. Re:Can't trust them to make a AppleTV by Anonymous Coward · · Score: 0

      1080p is not 2k.

      4k is not twice 1080p.

    2. Re:Can't trust them to make a AppleTV by Overzeetop · · Score: 1

      Apple has been Google-esque in their AppleTV beta device they released so many years ago. It's cool, it's slick, and it's useful...but it has been essentially abandoned with no development and no universal content.

      No storage? NBD. Nothing has/needs storage these days except for those with poor internet connections. If you think Apple cares about you, you will be sorely disappointed. Yes, I've been in slow-internet hell and, yes, it sucks. It won't get better. Streaming is where everything is going. And you can avoid that entirely with a computer running iTunes - the ATV can bring up everything in an iTunes library. Soon, Plex will come, and it will make easy, agnostic media service available to everyone.

      2k v 4k - again, give me a break. 99.999% of installed TVs are lower than 2k. In two years, ATV will be 4k (if it's still alive) and it won't matter.

      The ATV is still the smoothest, most responsive interface for a set top box out there. I have no less than 4 STB interfaces, and the ATV is - hands down - the best. In fact, it's so smooth and reliable I'd say that the next one is probably ranked #3.

      What does it need?
      (1) Apps - let people build apps! and now that's happening
      (2) Content - Apple needs to take is fat ass filled with cash and dutch oven the industry until it goes full-on a la carte programming. There will be free channels, I'm sure, but the pay-to-play for *all* the premiums is what will crack the industry. ESPN (*,2,3,U,...), A&E, NFL (and I mean ST, not their shitty "network"), SHO, HBO, HLN (HipsterLifeNetwork). Buy a day, a week, a month, or a subscription through the iTMS. That's your killer app. Not gaming.

      --
      Is it just my observation, or are there way too many stupid people in the world?
    3. Re:Can't trust them to make a AppleTV by jarlsberg71 · · Score: 1

      Uh. Yeah it is. 1080P is 1920 Wide, 4K is 3840 Wide. 1080P is 2K wide, and 4K is TWICE (in each dimension) 1080p. That's why it's twice as wide, twice as tall, and 4x the resolution.

      --
      E8B8B
    4. Re:Can't trust them to make a AppleTV by schnell · · Score: 1

      That it can not store local movies as well is annoying. How many of us have kids who watch the same thing over and over and we watch our caps die a quick death?

      You are familiar with iTunes Home Sharing, right? You download the movie/show/whatever once to a PC that's on the same WiFi network as the Apple TV, start Home Sharing, and away you go - get the content over your WLAN with no need to use up your Internet caps. No storage on the Apple TV itself (other than for buffering) required.

      --
      "95% of all Slashdot .sig quotes are incorrect or completely fabricated." -Benjamin Franklin
    5. Re:Can't trust them to make a AppleTV by Anonymous Coward · · Score: 0

      Comprehension fail.

      Twice as wide + twice as tall = four times the resolution.

      HD = 2073600 pixels
      UHD = 8294400 pixels

  10. Why is trust an issue? by Reibisch · · Score: 1

    Why do we need to trust them to do anything? Let the market decide: if it's an awful experience (see: Ouya), it either won't last or Apple will pour resources into trying to make it suck less -- which based on their track record is pretty much a coin toss.

    Tangentially, why do people get so caught up in issues of "trust" and fanboidom with these things? If something sucks, let it suck. If it's awesome, partake.

    1. Re:Why is trust an issue? by swb · · Score: 1

      Trust was a terrible word choice in the headline -- as if there was some kind of community standard for a good game consoles, and making a bad one was a violation of that standard. Trust is also a two-way street, meaning you have to buy one up front before it's known whether it's good, participating in the trust relationship instead of participating in a fact-based decision.

      I think the reality will be that the Apple TV will mostly be what it is now, a media consumption device. Apple is making some effort to extend their app ecosystem to AppleTV and extend its usefulness. Creative developers and games that merge the usefulness of the controller and the platform may actually create some successful games.

      But it's not meant to principally be a game console, so expecting to to be competitive with PS and Xbox is ridiculous.

    2. Re:Why is trust an issue? by Punto · · Score: 1

      It's true that consumers don't have to "trust" anyone to make a good console. Even if you go by the reasoning that they'll dump some money on the console with the promise that there'll be good games in the future, you'll still have to pay for those games. Consumer trust on a brand is useless for the consumer, they won't get anything in return, there's no reciprocal relationship, the brands only cares about the consumer's money, and the consumers only get what they pay for.

      Developers however, they have to trust the platform because they have to invest a bunch of money on it, and they will get a bunch of money in return. It's a reciprocal relationship, they put something in, they get something back. I don't know if trust is the right word, but they're asking themselves if they can take the risk or no.

      So far apple has been pretty bad to develop for, especially games, especially if they want to have big games, their tools won't cut it; but as a market ios is great, many developers will probably trust that, and put up with the bad tools.

      --

      --
      Stay tuned for some shock and awe coming right up after this messages!

  11. Only important if you're a stock holder by Anonymous Coward · · Score: 0

    "Trust Apple to make a good games console"? If they fail will they cause public harm? There will be an excess of blogs, podcasts, and newscasts giving their opinion before, during, and after rollout. If the reviews are good, buy one. Or not, I don't care.

  12. hold yer horses! by Gravis+Zero · · Score: 2, Insightful

    I'm still waiting for them to make a good phone! *ZING!* :)

    --
    Anons need not reply. Questions end with a question mark.
  13. Maybe by nospam007 · · Score: 1

    As long as I can tell Siri to watch my back in the game, I'm OK with it.

    The game might suck, but it will be esthetic.

  14. Open market by Anonymous Coward · · Score: 0

    Apple tv sells, its been around for ages so theirs no failing their. Before it was locked off now it has a app store for open development, thats a win win. Apple not a gaming company their just aware of gaming. So they made some api's for developers to make & care about games. Its not about original content, its about wealth of content in this new market. Console market is original, fees, fees, fees, licening, disruption deals, etc. So their will always be consoles. But, triple A developers will keep nests in both camps. Cheap apps sale could fuel triple AAA title development for the public image it developes well taking tge edge of cost. And the reverse the quality of triple A titles could raise the bar for what the limited apple hardware can do. Though! All apple device are aligned graphicly so thats an interesting market for a game that support universal (apple tv, ipad's, iphone, ipod, etc) sorry angry birds comes to mind haha, kids will eat that up on the tv.

    So apple makes decent hardware and keeps it aligned and developers make or break the future of apple tv gaming legacy.

  15. The spirit of gaming. by Anonymous Coward · · Score: 0

    Gamers have a particular attitude.

    Apple fanboys have a particular attitude.

    The two attitudes don't really intersect.

    That isn't to say that there aren't Apple users who are also gamers, but they'll move to their console or reboot into Windows or (in rare cases) run a OS X port.

  16. One thing is sure by Anonymous Coward · · Score: 0

    I'm sure the objective Slashdot hive mind will be as successful in their predictions for the Apple TV as they were for the original iPhone.

  17. Why apple would even do that? by Z80a · · Score: 1

    It's a market that already have a lot of competition and a very steep entry bar, that requires a lot of exclusive games to work, and publishers willing to do exclusve games and actually talented studios willing to sell are very, VERY hard to find.

    1. Re: Why apple would even do that? by Anonymous Coward · · Score: 0

      So what happens when an artifical market with limited amount of titles(AAA) and steep buy in encounters a market with easy buyin and thousands titles (Variable Quality). The public drives iOS game development, apple just makes hardware for everyday use and tools for the catagories that has the greatest demand, games, health, communication, etc.

    2. Re:Why apple would even do that? by Anonymous Coward · · Score: 0

      That's what they said long ago when Apple wanted to make phones....

    3. Re: Why apple would even do that? by bloodhawk · · Score: 1

      see ouya! ask them how that went.

    4. Re:Why apple would even do that? by Z80a · · Score: 1

      And then apple "reinvented" the phones, creating a whole new market to themselves.
      If apple was ever to "enter the gaming market", they would create their own market, instead of competing with the big three, that is what they already kinda did with the phones.

  18. The real question... by PopeRatzo · · Score: 1

    Would you trust Apple to date your sister?

    --
    You are welcome on my lawn.
  19. Head up arses? What is a "television"? by Anonymous Coward · · Score: 0

    I don't own a "television" and don't have cable. Most flat screen displays sold have an HDMI input meaning they can be a "television" or a computer display. In 20 years, the idea of "television" being a separate and special device is going to be crazy.
     
    So is not the real question whether or not phones and portable tablets will be able to be plugged into flat screen displays? Consoles --- to this point --- are still around because consoles offer a more user-friendly and no bullshit experience (drivers? viruses? operating system updates?) --- the mobile platforms have user-friendliness down pat.
     
    Who really thinks there will be "set top boxes" like Roku or Apple TV in 20 years?
     
    Maybe not tomorrow ...
     
    ...but this stupid idea of "televisions" is going to sound like dial-up modems, landline phones, pagers or a Palm pilot in the not so distant future.

    1. Re: Head up arses? What is a "television"? by Anonymous Coward · · Score: 0

      Meanwhile, there's 20 years (billions of dollars) of profit to be made. So what's your point?

  20. History repeats by Anonymous Coward · · Score: 0

    1995 called, it wants its news back.

  21. They're letting you play iOS games on your TV. by jpellino · · Score: 3, Interesting

    How is this a console war? This move is so far simply to keep you in their ecosystem. Like every vendor. How about we see what happens instead of launching a pre-judging flame-bait non-article?

    --
    "Win treats sysadmins better than users. Mac treats users better than sysadmins. Linux treats everyone like sysadmins."
    1. Re:They're letting you play iOS games on your TV. by Anonymous Coward · · Score: 0

      You do know this is Slashdot, right? It's like Reddit without the good bits.

  22. They won't, but they may wish they had by MikeRT · · Score: 1

    If the rumors about the Wii U successor are true, it's going to usher in a huge flood of new marketshare for Android. Nintendo's internal studios are some of the best in the world and having them work for Android is going to be a major blow for iOS. In fact, it very well could be for Android and iOS what Final Fantasy 7 was between Sony and Nintendo. If the next Nintendo handheld also runs Android, the market is going to shift in a very bad direction for Apple, Microsoft and Sony in part because of the opportunities for Nintendo, but also because Nintendo will be able to replace their console very few years while saying "recycle the console, keep the games, nothing is obsolete anymore."

    1. Re: They won't, but they may wish they had by unami · · Score: 1

      you mean those android rumors, nintendo explicitely denied? why would they make an android console when this would make porting their greatest aser, their back catalogue, more difficult. besides, they are allready going another route to mobile-gaming on android AND iOS

    2. Re:They won't, but they may wish they had by Anonymous Coward · · Score: 0

      If the rumors about the Wii U successor are true, it's going to usher in a huge flood of new marketshare for Android. Nintendo's internal studios are some of the best in the world and having them work for Android is going to be a major blow for iOS. In fact, it very well could be for Android and iOS what Final Fantasy 7 was between Sony and Nintendo. If the next Nintendo handheld also runs Android, the market is going to shift in a very bad direction for Apple, Microsoft and Sony in part because of the opportunities for Nintendo, but also because Nintendo will be able to replace their console very few years while saying "recycle the console, keep the games, nothing is obsolete anymore."

      LOL, seriously LOL. firstly rumors have been explicitly denied, debunked. Secondly Nintendo IP's only appeal to a relatively small subset of the gaming audience. It would not matter what OS they are on they are not going to dominate. Sony and MS dominate due to 3rd party support, something Nintendo has never been able to achieve.

  23. They'll make it work by Anonymous Coward · · Score: 0

    Apple's customers are retarded, so of course it will sell despite being a generation behind, technologically.

  24. They're not competing with consoles by macaddict · · Score: 3, Insightful

    I watched the announcement and I don't remember any mention of other consoles, why you should buy an AppleTV over other consoles, or how games are better on an AppleTV versus other consoles. It was more 'You can already play cool games on your iPad and now you can play them on your TV! With friends! And motion control!"

    At most, Apple may be going after the audience who bought a Wii as their first console because of the casual party and sports games. It's not competing with the PS4 or Xbox, instead it's picking up the casual gamers left behind when the Wii fizzled. Those people won't buy a PS4, but they'd get a cheap set-top box that displays their movies and photos and now also let's them play motion-controlled bowling with friends. Yes, they're also offering combat games like Warhammer, but it's still aimed at people who are happy playing combat games on iPads, not Xboxes.

    I just don't see the AppleTV being marketed as a gaming platform, it's an entertainment center that has games as one of its features. If you're more than a casual gamer, you'll play most games on your desktop or have a PS4/Xbox on the shelf next to it.

  25. Of course you can by Monoman · · Score: 1

    When Apple comes out with their console it will be "revolutionary" with features "never seen before". You may not believe it now but just wait and see what they tell us when they release it. ;-)

    --
    Keep the Classic Slashdot.
    1. Re:Of course you can by NostalgiaForInfinity · · Score: 1

      It will feature Three Dimensional Graphics, never seen before anywhere.

      The Third Dimension... another Apple Innovation!

    2. Re: Of course you can by unami · · Score: 1

      well, they won't. by the time, apple would be ready to come out with a console, game streaming on nearly every tv/set-top box/console will be available, you'll just buy a new controller for the apple-tv. but look out for their occulus/project morpheus competitor, if/when VR ever becomes successfull.

    3. Re:Of course you can by Neo-Rio-101 · · Score: 1

      And at the next Apple event, at no time in history were so many words used to say so little.

      --
      READY.
      PRINT ""+-0
  26. I don't know by NostalgiaForInfinity · · Score: 1

    But I do know that it will be shiny and have only one button!

  27. Touchscreens don't make good controllers (yet) by Chozabu · · Score: 3, Informative

    A Touchscreen as a remote control for something else means you are not looking at it

    This makes them fairly useless for most games

    Someday, we'll have touchscreens that can alter their shape, and give good tactile feedback - respond more like a button, or at least sem-solid gel-filled bump

    but now, even using a touch screen for simple NES games on a separate bigscreen is a pain

    1. Re:Touchscreens don't make good controllers (yet) by Golden_Rider · · Score: 2

      There will be standard game controllers for the Apple TV. I suppose those would do OK, once games support them. http://www.apple.com/tv/games-...

      Still, I think Apple is aiming more for the "casual" gaming crowd.

    2. Re:Touchscreens don't make good controllers (yet) by macs4all · · Score: 1

      There will be standard game controllers for the Apple TV. I suppose those would do OK, once games support them. http://www.apple.com/tv/games-...

      Still, I think Apple is aiming more for the "casual" gaming crowd.

      I took a short cruise through the AppleTV SDK the other day, and I am almost sure one of the APIs is geared toward handling dedicated Game Controllers.

  28. headline is too long by Anonymous Coward · · Score: 0

    can we trust apple?

    no.

  29. Pippin was a failure! by Plumpaquatsch · · Score: 1
    And so was:
    --
    Of course news about a fake are Fake News.
  30. Apple doesn't make anything good by Anonymous Coward · · Score: 0

    But they will create a controller and pretend it's their invention.

  31. NO by Anonymous Coward · · Score: 0

    Every game console created depends on content, i.e. compelling games.

    That is what killed Apple Computer's Pippin back in the 90s [see https://en.wikipedia.org/wiki/Apple_Pippin].

    This is also the reason why Apple Inc.'s AppleTV will fail.

    This is why, on top of the Sony network hacking troubles, that PlayStation 3 failed.

    Remember Sega Saturn [https://en.wikipedia.org/wiki/Sega_Saturn]?

  32. One word by Anonymous Coward · · Score: 0

    Pippin

  33. It's not up to Apple by SuperKendall · · Score: 1

    It's up to companies making controllers and games.

    But Apple hasn't made what they consider to be a games console - it's a home App Box. What you do with such a thing is up to you... It's actually got pretty exciting hacking potential since anyone will be able to develop apps for their own home for free now that there's not a $99 requirement for local device testing.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:It's not up to Apple by DigiShaman · · Score: 1

      With TVOS (variant of iOS), right now Apple has imposed limit of 200MB per App/Game to developers. So that means if you need lots of texture mapping or build a MMORPG, the game levels will have to download and load dynamically off the internet in real-time.

      --
      Life is not for the lazy.
    2. Re:It's not up to Apple by SuperKendall · · Score: 1

      Interesting, when looking through tvOS docs initially I missed the smaller size limits. But as you say you can load a lot of resources after launch, so it doesn't preclude some fairly graphically intense games... still not as many as "real" consoles would have.

      --
      "There is more worth loving than we have strength to love." - Brian Jay Stanley
    3. Re:It's not up to Apple by DigiShaman · · Score: 1

      Honestly, I don't see that to be a big show stopper in anyway given the market this is geared to; the family. It squarely puts Nintendo in its cross-hairs as a competitor to the Wii; both in hardware capability and market.

      Months prior to the death of Nintendo's president Satoru Iwata that occurred in July, there was yet another rumor of a next generation console from them. But everything surrounding it was just speculative rumor. My bold prediction is that Nintendo might scrap the console business and develop with tight partnership with Apple for the tvOS platform. Like Disney, Nintendo could be relegated to being a content provider studio.

      This new Apple TV seems a little under-powered with just the A8 chip, but at least has twice the RAM. If Nintendo was truly going to partner with Apple, it would have made a huge public announcement at WWDC15 with full Mario/Zelda pomp and all. As such, I'm guessing the launch of the new AppleTV is a trial-run for Apple to see how the market responds. If meets or exceeds public expectations, the next AppleTV would most certainly be an official surrogate Nintendo console.

      --
      Life is not for the lazy.
    4. Re:It's not up to Apple by goose-incarnated · · Score: 1

      It's up to companies making controllers and games.

      But Apple hasn't made what they consider to be a games console - it's a home App Box. What you do with such a thing is up to you... It's actually got pretty exciting hacking potential since anyone will be able to develop apps for their own home for free now that there's not a $99 requirement for local device testing.

      If people wanted hacking potential on a set top box they've had it for ages. The difference in this product (compared to other apple products, that is) is that it's relatively open...ish. I'm interested in seeing how lower walls in the garden works out for them.

      --
      I'm a minority race. Save your vitriol for white people.
  34. Super dated info there by SuperKendall · · Score: 1

    Yes, the AppleTV comes with max 64GB, but you got everything else wrong.

    The maximum app size is *2GB* not 200 MB - and has been for some time. That's only for the initial download bundle...

    What you are also missing is on-demand resources - you could have a game of infinite size that loaded levels on demand.

    iOS can also unload less used resources in apps and re-load them later, so the 64GB is not as constraining as it first seems.

    That said I don't think you will see as many texture-heavy monsters lie Bloodbourne on the AppleTV. But the point is, they could exist if someone wanted to make them.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re: Super dated info there by Anonymous Coward · · Score: 0

      Someone has outdated information, and it's not me. The max iOS app size is now 4GB. However, Apple TV doesn't use iOS. It uses tvOS, and:

      Along with the lack of local storage, the maximum size of an Apple TV app is limited to 200MB.

      From the tvOS docs.

    2. Re: Super dated info there by Guspaz · · Score: 1

      200MB max app bundle size, 2GB max resources used at any given time, 2.2GB max initial install size, 20GB max hosted resources size.

      All they've done is moved most content to the on-demand category, and the OS will download or delete that stuff as required to manage local storage.

    3. Re: Super dated info there by Anonymous Coward · · Score: 0

      So the games will look like something from 15 years ago.

    4. Re: Super dated info there by Guspaz · · Score: 1

      Games were 20GB in the year 2000? News to me, few games were more than 700MB back then, since multi-CD games were pretty rare.

      I don't think Apple is going to succeed this round, but I don't think it has anything to do with media size. I think it's because they're falling into the same trap that all these other companies trying break in are falling into (Ouya, nVidia, MadCatz, Razer, etc). The problem is that they're trying to leverage mobile games and hardware to get started, but that just doesn't cut it. Mobile games are generally designed for a very different sort of gaming experience from a console (in terms of attention span, controls, production budgets, monetization, etc). Of-the-shelf mobile hardware is generally not anywhere near the capabilities of console hardware. You can probably get a leg up if you design your own custom SoC that takes actual advantage of higher power and thermal thresholds (Sony's PS Vita was basically just a contemporary smartphone hardware, but double the CPU and GPU core counts), but nobody is doing that.

      The strange thing is that Apple is well positioned to avoid those mistakes. From the hardware standpoint, they've got a modern SoC that is quite a bit more capable than most things on the market (the A9X) since it targets the thermal and power capabilities of a 13" tablet, and they've got the in-house design chops to put together a chip with multiple times the power to target a fixed platform if they wanted. They've got the money to buy exclusive console-class games. Heck, their cash hoard is so large that they could buy all of Sony, Nintendo, and EA... and that'd only take something like half their cash reserves. So Apple could certainly afford to buy themselves some exclusives, both by paying AAA developers for them, and buying developers themselves.

      And yet, what do they do? They put out hardware with last-gen smartphone hardware (not even last-gen tablet hardware) and do the same "mobile games on your TV" approach that has failed time and time again.

      So, I don't think Apple is serious about entering the gaming market.

  35. Laugh... by koan · · Score: 1

    "Can We Trust Apple To Make a Good Games Console?"

    Sure look at the Apple watch...

    --
    "If any question why we died, Tell them because our fathers lied."
  36. No by Berkyjay · · Score: 1

    Because it's not a game console first. It's a media streaming device that happens to have gaming capabilities.

  37. Compared to what? by Anonymous Coward · · Score: 0

    any objective measure

    Sony is a non-player in the handheld market. Sorry, PSP fans. Yes, I even own one. I've never seen another person in real life who does.

    Nintendo is the only real player in the traditional console market there, and they're being massacred by mobile. Android and iPhone are both direct threats, to the point where Nintendo is actually moving things to these platforms.

    So, yeah. I'd rate the iPhone as good. I'd rate Android as good, too. They're small, handheld platforms with decent battery life and a pretty damned decent amount of power. About the only 'gaming gimmick' they're actually missing is 3D, but 3D doesn't sell shit. People aren't buying the 3DS for 3D.

  38. Who else by bickerdyke · · Score: 1

    If someone could be trusted to take an existing class of device and turn it into a product that's everyone wants and that sets the design rules that everyone will copy for the next 10 years, it would be Apple.Usually they do things right that are so obvious that the existing designers didn't event know that they were doing something wrong as they simply took the current ways for granted.

    I'm not the usual Apple fanboi. I well know that "Apple" or Jobs never invented jack. But I give them credit for being the ones that take existing devices and for some reason, to them right.

    --
    bickerdyke
    1. Re:Who else by drinkypoo · · Score: 2

      If someone could be trusted to take an existing class of device and turn it into a product that's everyone wants and that sets the design rules that everyone will copy for the next 10 years, it would be Apple.

      The problem is that nobody wants a more locked-down game console. What we want is a more open one. Give it a games mode where it refuses to multitask or whatever, that's cool and seems obvious. But I don't want to be forced to acquire my games through an Apple store...

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:Who else by laird · · Score: 1

      "The problem is that nobody wants a more locked-down game console. What we want is a more open one. "

      Perhaps you're not familiar with how Sony, Nintendo and Microsoft operate their console businesses, but their consoles are all much more locked down than Apple. They are much more restrictive of what they allow onto the platform, and they demand much more money from developers; Apple's review process is a piece of cake compared to getting anything through Nintendo!

      Of course, all consoles are more locked down the desktops - Mac and Windows and Linux of course you can install whatever you like from wherever you like. But that's not how consoles work - they're all much more controlled/organized. :-)

      Google Play, if it were on consoles, would be an example of being more open. But so far when it was tried (Ouya) the result wasn't good. Not sure that the open-ness was the cause - they also didn't make marketing muscle. But it does show that "open-ness" didn't get either developers or consumers to flock to the platform. And Google Play is tiny compared to Apple's App Store on tablets and phones. So while I like open-ness, it's hard to find proof that it wins over a well run, curated model.

  39. iConsole 2 by gimmeataco · · Score: 1

    I'm going to wait for the iConsole 2 to come out; it'll have more features and cost less.

  40. Probably but they don't have... by Anonymous Coward · · Score: 0

    Probably but it's not easy to compete with Mario, Zelda, Pokemon, etc.

  41. Code Isn't Speech by Anonymous Coward · · Score: 0

    In the U.S., code isn't speech, so while the assets may be "art," the software that drives them isn't. Sucks, yeah?

  42. Yes, it can. by Anonymous Coward · · Score: 0

    It's all about quickness of launching oneself directly into the gameplay. No vapid intros, no lengthy logos, just straight-to-game Nintendo's approach. That will be the breaker point for Apple's effort to enter the ArenA.

  43. Another armchair critic by Anonymous Coward · · Score: 0

    How about you go make a better one since you seem to know why iphones are not good.

  44. Pile on the scorn, it doesn't matter... by frnic · · Score: 1

    Geeks through the ages have always predicted failure after failure of products because the products were not "good" enough, or as good as something the geeks wanted. For years computers sold almost exclusively on spec's. But the best personally computers early on were Atari and Amiga and commodore, yet, none of them are still around to any significant degree.

    TVs sell on specs, game consoles sell on spec's, gaming PCs sell on specs. Everyone loves to brag about the "best". But, look at all the AAA games and they allow you to throttle down to low level PCS - because, only a very small market exists at the "real" gamers level. In all the years Xbox has been selling it is estimated that it has only sold about 75 million copies, many (most?) of those are now in closets. Same with Playstation and Nintendo. In just seven or eight years iPhone has sold 700 million devices - ten times as many. The iPhone sucks, the iPhone doesn't compete with the competition, etc. But, it keeps on selling. Early in the iPhones life it pushed ALL other digital camera's off the boards on photo websites - it sucked as a camera, but people used it. Apple TV SUCKS as a desktop box, no ability to records, or schedule viewing and until recently only 720p resolution, and yet, it keeps on selling.

    I expect gaming on the new Apple TV will suck, it will not even be close to what a tricked out PC or console will be capable of doing - but, I predict that in 3 years it will OWN the new game market. Games by the big names will come out first on the Apple TV, then be release on PC's and consoles (if at all)...

    Apple sucks, Apple is the devil, Apple is the new evil since M$ was cast out like IBM before it. But, Apple keeps growing, keeps owning more and more of the markets they go into, and most importantly, they make TONS of money doing it - unlike some other companies trying to compete with them. Sadly, that is the real meaning of "doing it right" - making money, not faster, bigger, or more FPS at higher resolution.

    Based on Apples track record with the iPhone, if the new Apple TV sells, in 3 years it will be 20 times faster than today, it will support multi-screens and real time 3d at 4k resolution and 60 fps and will support most leading brands of joysticks and console controllers and have full 3d VR support builtin. It will support 7 channel surround sound or better, and it will still sell for around $200 (todays dollars) and AAA games on it will sell for around $20 with family sharing. And it will SUCK. In 3 years it will be releasing features geek have been getting for 2 years, and all we will hear about is how awful and behind the times AppleTV is, and no real gamers ever would be caught playing on it. Meanwhile, 700 million Apple phone users will be buying the AppleTV so they can "share" games between the phone when away from home and play on the TV when at home. Yeah, I know you can already do that with Android - and that is exactly my point. As much "Better" as android is, Apple still makes the most money doing it, and has an ever growing extremely loyal customer base. You can call them names, spend all your free time putting Apple customers down in forums across the internet, and Apple will be laughing all the way to the bank - being best means nothing if you file bankruptcy next year - that is life in the world we live in.

    1. Re:Pile on the scorn, it doesn't matter... by iluvcapra · · Score: 1

      People set themselves up for disappointment when they compare Apple products to the competition based solely on the performance metrics, and expect Apple's effort to be utterly destroyed. There's room for plenty of players in the console space.

      We can say games on the Apple TV will "suck," the Android offerings may be "better," that the Apple TV won't hit some FPS or polygon/shader benchmark, but these considerations are minuscule in light of the basic market realities:

      1. The game-and-app enabled AppleTV is ~$150 and titles will have a sale price of free to maybe $30. The supplementary products from Microsoft or Sony are $350 or more and desirable titles start at $60.
      2. Android has some STB products but they don't market them effectively, their gaming and app story is completely disorganized and the performance of their flagship equipment is far below that of an AppleTV.
      3. The largest population of video game players is middle-aged women and nobody presently addresses this market on the TV; Nintendo has tried and failed.
      4. The AppleTV still probably has the best dumb Internet STB implementation and has the best content agreement.
      --
      Don't blame me, I voted for Baltar.
  45. Re:How is the PS3 a failure? by captjc · · Score: 1

    The PS3 wasn't a failure. Sure, the first couple of years it was considered a joke for being horribly expensive and notoriously hard to program, but it outsold the 360 everywhere but North America with global sales estimated at 85.83 Million to 360's 84.90 Million.

    --
    Slow Down Cowboy! It's been 1 hour, 47 minutes since you last successfully posted a comment
  46. first /. rage post in 10 years by AgNO3 · · Score: 1

    Seriously who actually gives a fuck. Can we trust? Really? Thats a fucking story on slashdot now? Who picks these stories? They need to visit actual human society more if they are injecting anthropomorphic trust in design of a game console and a multinational corporation.

    --
    OMG Ponies!!! with Glitter!!!! I miss Pink :-(
  47. Re:How is the PS3 a failure? by Anonymous Coward · · Score: 0

    The PS3 WAS A FAILURE. It lost sony money a fortune, that is a failure in the business world. sales mean nothing if you aren't making money off it. Also VGChartz numbers are acknowledged as wrong. PS3 is still somewhat behind the Xbox as they have been undertracking the Xbox 360 for a number of years now.

  48. Career in prophesy... by neoshroom · · Score: 1

    by neoshroom on Wed May 29, 2013 09:17 AM (#43849329) Attached to: Apple Leaves Journalists Jonesing from: http://slashdot.org/comments.pl?sid=3795701&cid=43849329

    ...Until they release a TV with a kinect-like interface running iOS. And then Sony's PS4 and the Wii U crashes and burns, (which is sort of already happening...sales on the Wii U are very poor and Sony's electronics wing isn't doing well either), while everyone is playing Angry Birds on their new Apple TV platform and we get umpteen-million articles about the "New Console Wars," which are now between Microsoft and Apple.

    I'm thinking about taking up a career in prophesy...

    --
    Big apple, new Yorik, undig it, something's unrotting in Edenmark.
  49. Wasn't "Sweatshop HD" pulled in 2013... by tlambert · · Score: 1

    Wasn't "Sweatshop HD" pulled in 2013... because the developer of it, "Littlecloud", went under in 2013?

    In other words, this had more to do with no place to send the checks, than it had to do with Apple being "mean"?

  50. Competing with Smart TVs by Anonymous Coward · · Score: 0

    Smart TVs tend to offer "Games"... and I use that term loosely. Some Smart TVs based on Android will give you access to the Play Store, but most are closed systems with about 20 'Apps', all made by the manufacturer.

    I can see Apple trying to reinvent that space, rather than compete with actual "Gaming" hardware and software.

  51. Doesn't matter if they can make a good one by topologicalanomaly47 · · Score: 1

    It will be the best they ever made!

  52. Consumers saturated with TV streaming options by Blaskowicz · · Score: 1

    I don't doubt many people will use it for streaming movies or TV content, or just Itunes music but it gets silly how many devices are made to do such a job. Imagine you're running a smart TV with a {DSL box or cable box}, a game console and perhaps a bluray player : you have four computer devices that claim you want to use them to stream stuff with!
    Or play media from your own hard drive or network.

  53. The problem is... by Not-a-Neg · · Score: 1

    ....2 years from now someone is going to release a game you really want that will require the 2nd generation "New AppleTV", and this will happen again every 2 years. Apple does not commit to single platforms for any serious length of time the way a console maker does. Also, the lack of a proper controller shows they don't really give a shit, they just want people to make apps that they can sell and take a cut of the profits from.

    --
    -==- Buy a Mac and leave me alone!
  54. No. by wezelboy · · Score: 1

    And I am typing this on a Macbook Pro.

  55. It's against Apple's philosophy by ryuzakixd · · Score: 1

    The minimum a console needs to get acceptance in the market is to play a couple popular games like Assassin's Creed, Call of Duty, Battlelfield, FIFA/PES. Even the WiiU supported some (well, Nintendo's different). An Apple TV hardware is FAR from doing it.

    If Apple leveled the hardware to it, keeping their astronomical profit margin would be impossible without charging 800-900 USD. Remember: ALL consoles are sold at pratically no profit, some even lower than it's cost. Sony, Microsoft and Nintendo make up for it with games.
    Apple could very well do it, having the biggest application store in the world with a 30% cut of anything in it but, again, it's something they NEVER did before: to reduce the profit margin on hardware.

    Console player do value their money. It's even the main point over the PC x Console wars.

  56. APPLE BUYS NINTENDO AND VALVE by Mirddes · · Score: 1

    news at 11

  57. Re:Can We Trust Apple? by Anonymous Coward · · Score: 0

    I'm sorry, but it's entirely possible that you're a moron.

  58. Good or not is irrelevant by treczoks · · Score: 1

    Whether an Apple gaming console is any good or not is totally besides the point. If Apple builds and sells something, there are more than enought brainwashed idiots (AKA Apple disciples) standing in line on release date to buy it.

    Look at the iWatch - A nice attempt to look cool, but everyone ignored the fact that current technology (even Apples) cannot deliver what a useable smartwatch would need. Still, they sold quite a lot of them, until the market reality cought up and finally found that the concept is bonkers from the very beginning.

    So if Apple builds a gaming console, of course hoards of idiots will queue on release night just because its Apple, not because its a useable product. As with the iWatch, they will be disappointed shortly after, as CandyCrush on a TV will not be the thing that would drive a console market. The top games and game development companies are already tied to real consoles with an existing market and infrastructure, so Apple would have to start from scratch in a market that will fight any newcomer tooth and nail.

    TL;DR: Apple does not live of phones or consoles, but on idiots with too much money. Quality or common sense have long ceased to be arguments here.