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AMD Confirms Vulkan Driver For Linux, But To Start Off As Closed-Source

An anonymous reader writes: AMD has finally revealed some basic details concerning their support of Vulkan on Linux. AMD has a Vulkan driver but it will begin its life as closed-source, reports Phoronix. In time the AMD Vulkan driver will transition to being open-source. This Vulkan driver is built to interface with their new AMDGPU kernel DRM driver that's part of their long talked about AMD open-source strategy for Linux. This closed-then-open Vulkan driver will be competing with Valve's Intel Vulkan driver that will be open from day one.

5 of 47 comments (clear)

  1. Re:Why? by arbiter1 · · Score: 3, Informative

    No doubt, AMD loves to tout open this and that but keeps their stuff closed as long as possible. example, AMD said mantle was gonna be open source for since day one, did THEY ever release the source for it before killing development for it?

  2. Score 5: Stupid by r-diddly · · Score: 5, Funny

    I have a Vulcan driver... he's very dependable, never a road-rager (except during Pan Faar but I usually just give him the week off).

    1. Re:Score 5: Stupid by Anonymous Coward · · Score: 3, Funny

      Canonical adherence to any particular orthographic rendition in Latin script of a language that looks like this is highly illogical.

  3. Re:Why? by edxwelch · · Score: 3, Insightful

    > To keep the competition in the dark?
    I would doubt it would give the competition any real advantage - given that the it's written specfically for AMD hardware and the competition already have working drivers that are doing the same thing as AMD's drivers.
    More, likely it's to hide stuff that might be infringing on patients, contain plagarised code, or gaming benchmarks.

  4. This will likely never be fully OSS by BigBuckHunter · · Score: 3, Interesting

    Like the saying goes.... Fool me once, shame on you. Fool me a dozen times over the course of two decades, shame on me. I fully expect to be nickel'ed and dime'ed over features like clock-speed, GPU, video transcoding, and thermal management until well after the product's lifecycle.