Thanks To Valve, More Than 1,500 Games Are Now On Linux
An anonymous reader writes: The Steam Store crossed the threshold this morning of having 1,500 games natively available for Linux. Timberman, a 0.99$ video game was the 1,500th title, but while there are a lot of indie games available for Linux, in the past three years have been a number of high profile AAA Linux games too. What games (old or new, free or paid) would you like to see available for Linux systems?
99% of these games are shit - but so is 99% of everything
What games (old or new, free or paid) would you like to see available for Linux systems?
This is kind of obvious answer...but some big open world "dicking around in a city" game like Grand Theft Auto, Saints Row or Sleeping Dogs would be nice to see.
They run really well on Wine.
Mod me down, my New Earth Global Warmingist friends!
The games I play - and the only reason I am still on windows:
-Everything Blizzard makes (WoW, Diablo, Starcraft, Hearthstone, Heroes of the storm and Overwatch when it becomes available.
-Battlefield (and derivatives, including Star Wars Battelfront)
Blizzard should be able to do something since they already have support for OSX.
EA could be a bigger problem.
I spend a lot of time in steam games - and welcome all they have done for gaming on Linux. I loath wrappers though as they have a tendency to cost on perfomance an example is Civilization V on Linux is painful compared to windows on trhe same machine.
Dear Valve
Can you work w/ the FreeBSD project to make this available on the BSDs as well? I'd love to play Civ V on this laptop running PC-BSD
You do know that civilization V runs on Linux, don't you? And provided you have a discrete graphics cards, it runs pretty well.
Actually, I think the most important games to get to run on Linux are games that are popular with the general gaming population. Videos games are parts of 21st century general culture. Being able to access (play) them would be a good step forward.
Of course, I'd love some weirder, less common games to be available as well.
Thanks to Valve, GoG, and Humble Bundle.
No more lame excuses, Blizzard.
I recently moved from console gaming to PC gaming. And I really, really wanted to move to SteamOS because I do NOT want to deal with Windows when I want to simply sprawl out on the sofa and play a game.
And I waited ever since they announced the thing to see how it does. The thing is, they're never getting those big titles to work natively on Linux. Small games? Sure. "Indy" games? Maybe. But the big ones? No way.
I consider myself a casual gamer (if anything). I play those games where you can get immersed for a few months. I don't play the little and indy games. And they will /never/ get a Skyrim ported to Linux. Or Fallout 4, or Mass Effect, or Assassin's Creed. Furthermore, there's a very spotty record of EA games showing up on Steam to begin with - and why would they when they have their own service?
SteamOS (and other Linux, by extension) have a lot of games now, but they're mostly not very good ones, and not the big titles. If that's what you're into then that's great, but it's no competition at all to Windows or Playstation/XBOX.
And yeah I know there's in-house streaming, but that defeats the point of using SteamOS in the first place.
In the land of the blind, the one-eyed man is kinky.
Blizzard is known to test its games on Wine, or so it seems. Like unofficial, untold support.
Don't Starve is a 2013 action-adventure video game with survival and roguelike elements, developed and published by the Canadian indie company Klei Entertainment. The game was initially released via Valve's Steam software for Microsoft Windows, OS X, and Linux on April 23, 2013.
Thanks, I wasn't aware it was Linux native (gave up gaming on Linux a while ago), just saw that the WINE rating was garbage. Okay one down, two to go...
Live today, because you never know what tomorrow brings
I can't remember ever seeing a Linux game on Steam that didn't also work on the Mac. I think if you use Valve's tool set to create Linux games, Mac compatibility is a "freebie". This has been huge for Mac gamers. Before Steam, Mac gaming was a wasteland. Now it's viable.
Look at the Steam stats. Only 0.92% of Steam users use Linux. There is no way companies that do this are making much money at it. Heck, they would even be better off porting their games to Windows Phone first.
Humble Bundle has ported over a hundred games to Linux, so they deserve a lot of credit for actually making Linux games, rather than just creating a store to sell them.
http://blog.humblebundle.com/p...
Games for PlayStation 4 use Mantle, which forms the basis for Vulkan, which is OpenGL 5 in all but name.
Civ4 doesn't run on Linux
AppDB says otherwise. It's rated Platinum as of May 2015.
I'd try Civ 5 - since they've splintered Christianity into 3
Did they also split Islam into 2 (Gummi and LaBeouf)? Because I can think of a lot more than 3 divisions of Christendom: Roman Catholic, Eastern Orthodox, Baptist, Methodist, Jehovah's Witnesses, Latter Day Saints, etc.
There's even more Mac games than Linux games on steam and Macs don't have DirectX either.
For games that require leading edge graphics I would tend to agree that deviating from DirectX isn't commercially acceptable. However most games these days are ported from the consoles which have much less powerful GPUs than a typical gaming PC.
It's not OpenGL per se that's the problem, it's the quality of the OpenGL drivers under Linux. Having decent OpenGL drivers is a lower priority than good DirectX drivers for NVidia and AMD. Intel does a good job, but they are not the gamer's choice.
As I already said, Steam does *not* require you to use any DRM. There are plenty of DRM-free games on Steam and you *can* copy those to other machines and play them even without Steam installed at all, just as you would if they had been downloaded from GOG or whatever. It's the publishers who insist on slapping DRM on stuff, blame them. Both of the scenarios you listed *are* possible with Steam.
You seem to contradict yourself. If you're fine with proprietary software (I am as well), then why are you against "trusted path" in the kernel - in what way proprietary kernel is different from a proprietary user application?
The kernel decides what applications will run and what they are allowed to do. An individual program only controls itself. I am fine with running a program on my system that I don't necessarily have the ability to modify. But I still control the operating system, and the permissions that program operates under.
Trusted path strips me of that.
Just install untrusted Linux kernel and forfeit your ability to access paid content.
Today its forfeight paid content. Tomorrow, its just forfeit content.