Thanks To Valve, More Than 1,500 Games Are Now On Linux
An anonymous reader writes: The Steam Store crossed the threshold this morning of having 1,500 games natively available for Linux. Timberman, a 0.99$ video game was the 1,500th title, but while there are a lot of indie games available for Linux, in the past three years have been a number of high profile AAA Linux games too. What games (old or new, free or paid) would you like to see available for Linux systems?
99% of these games are shit - but so is 99% of everything
What games (old or new, free or paid) would you like to see available for Linux systems?
This is kind of obvious answer...but some big open world "dicking around in a city" game like Grand Theft Auto, Saints Row or Sleeping Dogs would be nice to see.
Duh!
DirectX is the only thing i need a linux port of then i can get rid of windows completely and keep playing my dumb games i like to play.
I am even willing to pay Operating System prices for a directX that runs on linux.
I thought most of the games are re-compiled using Wine?
I guess that's technically "native", but...
They run really well on Wine.
Mod me down, my New Earth Global Warmingist friends!
The games I play - and the only reason I am still on windows:
-Everything Blizzard makes (WoW, Diablo, Starcraft, Hearthstone, Heroes of the storm and Overwatch when it becomes available.
-Battlefield (and derivatives, including Star Wars Battelfront)
Blizzard should be able to do something since they already have support for OSX.
EA could be a bigger problem.
I spend a lot of time in steam games - and welcome all they have done for gaming on Linux. I loath wrappers though as they have a tendency to cost on perfomance an example is Civilization V on Linux is painful compared to windows on trhe same machine.
Dear Valve
Can you work w/ the FreeBSD project to make this available on the BSDs as well? I'd love to play Civ V on this laptop running PC-BSD
Civilization
Actually, I think the most important games to get to run on Linux are games that are popular with the general gaming population. Videos games are parts of 21st century general culture. Being able to access (play) them would be a good step forward.
Of course, I'd love some weirder, less common games to be available as well.
"natively available"
I know Wine Is Not an Emulator, but it does tend to more or less behave as one when you need it to run a game intended for a different platform.
-=This sig has nothing to do with my comment. Move along now=-
HL2 Episode 3 :-)
Thanks to Valve! Absolutely no game developers involved at all!
Portal 2 would be nice, but that's more of an ATI/AMD issue where I am currently standing...http://imgur.com/a/2Nd9h
Microsoft is really pushing me to game elsewhere. I read so often the only reason people are running Windows is the games. With the help from Steam and the push from Microsoft I think we will see a large jump in Linux gaming.
Just too much fun. Pleeeeeeeeeeeeeeeze!!!
My ism, it's full of beliefs.
Thanks to Valve, GoG, and Humble Bundle.
Except the publishers can distribute their games outside of Steam, and now that they have a Linux port they're more likely to keep supporting it.
More like thanks to Valve, 1500 games are locked up inside a walled garden distribution service, available for as long as a faceless corporation wants to allow users to access them.
It seems you have not heard that there are plenty of DRM-free games on Steam. Steam does *not* require the publishers to apply any form of DRM to your products, they make that decision by themselves.
No more lame excuses, Blizzard.
I recently moved from console gaming to PC gaming. And I really, really wanted to move to SteamOS because I do NOT want to deal with Windows when I want to simply sprawl out on the sofa and play a game.
And I waited ever since they announced the thing to see how it does. The thing is, they're never getting those big titles to work natively on Linux. Small games? Sure. "Indy" games? Maybe. But the big ones? No way.
I consider myself a casual gamer (if anything). I play those games where you can get immersed for a few months. I don't play the little and indy games. And they will /never/ get a Skyrim ported to Linux. Or Fallout 4, or Mass Effect, or Assassin's Creed. Furthermore, there's a very spotty record of EA games showing up on Steam to begin with - and why would they when they have their own service?
SteamOS (and other Linux, by extension) have a lot of games now, but they're mostly not very good ones, and not the big titles. If that's what you're into then that's great, but it's no competition at all to Windows or Playstation/XBOX.
And yeah I know there's in-house streaming, but that defeats the point of using SteamOS in the first place.
In the land of the blind, the one-eyed man is kinky.
Still waiting.
Kind of a classic Linux user comment. ;)
There's nothing worth seeing or doing outdoors anyways.
How's the game controller support? Can I chuck in a random gamepad or other gizmo, and expect it to work? Or do I just get weird glitches and scary messages in syslog? I see this being an important part of the puzzle.
Those three would be a good start... but real question is "Will it play the next game my friends decide to pick up?" because I once had a decent setup for the games we played at the time. Then those changed and WINE couldn't keep up. The games I play myself, well those I control. The rest is more of a collective decision where I get a vote, not a veto.
Live today, because you never know what tomorrow brings
I would like to see the Loki games, like SMAC and HOMM3 (and other previously ported games, like Sacred) re-released for normal consumption (I bought a lot of Loki software, but lost all of my original Loki media in a house fire). Also, I'd like the Linux games that are released to be DRM-free and available on gog.com.
Is that too much to ask for Gaben????
To me, freedom in software is about choice - including the choice to emulate Windows, run binaries, have DOSBox, run VM's, etc
Who has actually said you can't do that?
The second someone says to me "But it's an open system, you can't do that", it's no longer a open system.
You CAN do that, but the second you put proprietary software into it its not an open system anymore. If the goal is to have an open system, running closed software is self defeating.
Blizzard is known to test its games on Wine, or so it seems. Like unofficial, untold support.
You're forgetting, that Steam _is_ DRM.
Not any more than e.g. GOG is.
First, I'd like to see decent performance.
I only keep Windows around for gaming, plus a couple of Adobe applications. The last game I bought over Steam, I was happy to finally be able to put on Linux. Geez.
Crappy graphics - couldn't see a damned thing. Mouse lag of nearly a second (move the mouse, watch the mouse cursor slowly move to the new spot) - utterly unplayable. I rebooted, installed the same game on windows, it was (unfortunately) like night and day. Naive theory: No DirectX and/or crappy drivers.
Anyway, if that experience is in any way representative, gaming on Linux has a long ways to go.
Enjoy life! This is not a dress rehearsal.
I disagree.
The goal is not to have an open system. Your goal may be, but for the vast majority it is not.
An open system, to me, means choice, as the parent poster said. If I CHOOSE to run a walled garden game distribution software on my system, that is MY DECISION.
There are many open alternatives to many, many softwares. Which one you choose is no business or concern of the Linux Foundation.
Don't Starve is a 2013 action-adventure video game with survival and roguelike elements, developed and published by the Canadian indie company Klei Entertainment. The game was initially released via Valve's Steam software for Microsoft Windows, OS X, and Linux on April 23, 2013.
Thanks, I wasn't aware it was Linux native (gave up gaming on Linux a while ago), just saw that the WINE rating was garbage. Okay one down, two to go...
Live today, because you never know what tomorrow brings
I can't remember ever seeing a Linux game on Steam that didn't also work on the Mac. I think if you use Valve's tool set to create Linux games, Mac compatibility is a "freebie". This has been huge for Mac gamers. Before Steam, Mac gaming was a wasteland. Now it's viable.
If the fanatics like the Anonymous Coward that started this thread ever have any sway in decision making of open technologies, we won't have that choice. At least, not the convenience we have now.
While I don't play video games, I do use some commercial software (Adobe Photoshop, mostly). This mindset that EVERYTHING must be open and free will destroy the current balance we have now.
For example: I welcome the DRM system in Firefox. I find services like Netflix to be useful. Being able to utilize it on Firefox, on top of a Linux system is useful to me. I would rather that than Pipelight, being forced to install Google Chrome, or having to use Windows.
As it stands, I use a sandboxed Google Chrome for Netflix on Linux. It is not ideal, as I'm not fond of Chrome, but it is better than the alternatives. If adding DRM support into Firefox means I get Netflix without the run-around then I feel we have progressed forward.
Unfortunately the zealots are "fighting back," claiming that by adding DRM support to the browser that it will kill the free and open internet.
I, personally, disagree as more commercial content providers will utilize it over time, thereby providing easier access to users like me. The less hoops I need to jump through, the better.
I use Linux because I prefer it, not becausen
* I use Linux because I prefer it. Not because I am making a political or philosophical statement.
Borderlands 2 has been available for a year or so and runs great on Linux.
I haven't bought the pre-sequel yet (waiting for a complete pack with all DLC), but it's been available since almost day 1 (perhaps even day 1).
I checked the list. Every game that I play is, apparently, available for Linux.
I'm in the market for a PC upgrade and a new OS to come with it, and Windows 10 looks to be enough of a privacy nightmare that I'm inclined to shy away. That said, though, Windows has always "just worked" for me even with pretty weird configurations (i.e. 6 monitors on 3 video cards, mixing GeForce and Quadro in the same system) and I've never been able to successfully set up Linux multi-mon. That's always led me to re-format and go back to Windows every time I've tried it.
The last time was 2-3 years ago, though. Has any Linux distribution advanced to the point where it supports multiple monitors? I've simplified my configuration a bit but have also grown out of the desire to do IT projects for fun; now it's 3 identical monitors driven by a single video card (AMD 290X). Is there a GUI to configure multiple monitors yet, or am I just asking for a miserable experience again?
Look at the Steam stats. Only 0.92% of Steam users use Linux. There is no way companies that do this are making much money at it. Heck, they would even be better off porting their games to Windows Phone first.
For example: I welcome the DRM system in Firefox
I don't. Because now firefox isn't really open.
If adding DRM support into Firefox means I get Netflix without the run-around then I feel we have progressed forward.
Keep progressing forwards until we've reached the place we started: proprietary software.
The MPAA wants 'trusted path' to play blu ray for example. That means all the drivers, kernel, and software; basically anything that touches the video stream, and anything that controls the software that touches the video stream, they want to sign it so you can't modify it.
Do you welcome a linux kernel and video drivers you can't modify to play blu-ray? Does that represent a "step forward"? If you can't modify the kernel or the drivers, its not an open system anymore.
DRM in firefox is a bit of a wedge issue. Next they require signed video drivers from the MPAA to play video. You still want your netflix to work, switch to their signed drivers. Another step forward?
Next they require a signed kernel.
Next they want telemetry. Game over.
You might as well be running windows. Because the MPAA will only a sign a kernel with their telmetry in it.
Oh, fine, you'll just run their OS in a VM. Might as well be running windows in a VM. And that still won't satisfy " trusted path " -- you'll need an MPAA signed hypervisor...
Frankly, I'm perfectly fine with proprietary code.But I don't like to see it embedded in free software. Netflix can release a proprietary linux netflix app, and stay the hell away from firefox. (Hell they can take the firefox source and use it for all I care as the base (assuming the Mozilla Public License allows it?? No idea. But if not... write their own app from scratch in Qt or something; I don't care.)
I already use the Windows Netflix app on my HTPC... I haven't used netflix in a browser in ages.
The bigger issue isn't DRM in firefox to play netflix, is the MPAA turning the screws to bring trusted path to linux. At which point... its not really what the community thinks of linux anymore, except for a familiar CLI and GUI.
So some indie devs support linux, how is that Valve's achievement?
This article reminded me to download the Steam client and see if it would run on my Ubuntu 15.04 Linux box with an Intel chipset, and it does! I am most pleasantly surprised. I knew they were doing a lot of development with NVidia chipsets, so I wasn't sure if you needed an NVidia card for the client.
Most of the games I have are older ones like Left 4 Dead and Half Life 2, so the framerates should even be acceptable. (Intel chipsets may be weak compared to current generation AMD and NVidia hardware, but compared to the cards of a decade ago they're pretty powerful. :) )
I do not fail; I succeed at finding out what does not work.
Humble Bundle has ported over a hundred games to Linux, so they deserve a lot of credit for actually making Linux games, rather than just creating a store to sell them.
http://blog.humblebundle.com/p...
Games for PlayStation 4 use Mantle, which forms the basis for Vulkan, which is OpenGL 5 in all but name.
Exactly. Apps that use Wine on a GTK-based X11/Linux system are conceptually no different from apps that use Qt on a GTK-based X11/Linux system.
Civ4 doesn't run on Linux
AppDB says otherwise. It's rated Platinum as of May 2015.
I'd try Civ 5 - since they've splintered Christianity into 3
Did they also split Islam into 2 (Gummi and LaBeouf)? Because I can think of a lot more than 3 divisions of Christendom: Roman Catholic, Eastern Orthodox, Baptist, Methodist, Jehovah's Witnesses, Latter Day Saints, etc.
The game world is so dependant on proprietary software. [...] It just reinforces this idea that proprietary bits are OK
How would you recommend to fund the development of free games with AAA-class production values? Or would you prefer that the engine be free and the assets (models, textures, maps, audio, and scripts) be proprietary?
AAA games, players for rented movies, and tax preparation software are three classes of software for which the free software community has failed to produce a viable business model.
Why doesn't your keyboard work well with the generic USB Human Interface Device class driver built into Linux?
I read so often the only reason people are running Windows is the games.
That and the fact that very few laptops ship with Linux. Those that do, such as from System76, come in a restricted range of sizes. I looked at two 10" detachables (ASUS Transformer Book and Acer Aspire Switch), and essential things were broken on both.
I'm saying there are entire studios that have no reason to support SteamOS.
There are also entire studios that have no reason to support Windows. One of them is Nintendo, and another is whichever company is developing the next Halo for Microsoft.
I own two kinds of "random gamepad": several brands of "generic human interface device" and Xbox 360 game controllers. Both work in SDL on Xubuntu 14.04. The biggest practical problem, whether on Windows or on GNU/Linux, is button layout Babel for anything that's not an Xbox 360 game controller.
Part of the problem is a bias from the user; if Linux performance sucks for a game, it's Linux' fault; if the Windows performance sucks, it's the vendor's fault. In reality, it'll almost always be the vendor's issue, either because the video card manufacturer's drivers suck or because the game did not properly optimize.
Optimization takes time, and time is money. If the publisher didn't optimize the game, it could be thought of as GNU/Linux's fault for not being enough of a market to make optimization profitable for the publisher.
Xubuntu 14.04 has Settings > Display, which lets me mirror or span my desktop between my laptop's monitor and my HDTV. If that's too coarse-grained for you, you can sudo apt-get install arandr, which is what I did during 12.04 when Settings > Display supported only mirroring, not spanning.
Heck, they would even be better off porting their games to Windows Phone first.
That depends on whether or not the game's control model can be adapted to a 5 inch touch screen. Point-and-click games work well, such as Fruit Ninja, Pipe Dream, match three games, Threes clones, or much of the ScummVM library. So do shmups, Marble Madness-type games, or anything else that can be adapted well to a laptop's trackpad. So do one-button endless runners, such as Temple Run or Jetpack Joyride or SFCave clones with "Flappy" in the title.
Other genres, not so much. I tried the Mario/Giana-style platformer Pixeline and the Jungle Treasure on a touch screen device, and I kept missing jumps because I kept accidentally pressing outside the on-screen gamepad's active area. I imagine Mega Man would be even worse. For games that aren't well suited for touch, a port to OS X and GNU/Linux might bring in more sales than a port to Windows Phone.
Intel chipsets may be weak compared to current generation AMD and NVidia hardware, but compared to the cards of a decade ago they're pretty powerful.
Agreed. A previous Intel CPU (Ivy Bridge with HD 4000) runs Skyrim playably at 720p according to Anandtech. This puts it at least at parity with the PlayStation 3, which also runs Skyrim. In turn, because so many AAA PC games prior to 2013 were also released for PS3 and/or Xbox 360, they should have settings that scale down to PC hardware comparable in performance to those consoles.
It's like you deliberately picked mostly Linux-supported titles.
Or maybe you really have no idea what's available for Linux...
It's genuinely the latter, I got on board with Linux as my primary desktop around 2007 and quit about 3.5 years later in 2010 so my experience is ~5 years out of date. At that point Steam for Linux didn't exist so my go-to place was to check the WINE database. Perhaps I should give it another go, Windows spyware edition isn't tempting. Then again, I got ~4 years left on this Windows 7 license until EOL and I'm very comfortable where I am. It's nice to know the transition wouldn't be quite as painful this time around though.
Live today, because you never know what tomorrow brings
In Civ V - Gods & Kings, there are 11 religions - Buddhism, Christianity, Confucianism, Hinduism, Islam, Judaism, Shinto, Sikhism, Taoism, Tengrism and Zoroastrianism. Here, unlike in Civ IV, one can rename the religions.
In Brave New World, Christianity is split into Catholicism, Eastern Orthodoxy and Protestantism. Although that begged the question - why not other religions as well? Islam would have Sunni and Shia, Buddhism would have Mahayana and Theravada and Hinduism would have Shaivya and Vaishnav.
One thing I'd have liked in Civ IV - dunno whether Civ V does this - would be to assign a religion to every nation. Like Persians would be Zoroastrians, Mongols Tengri, Arabs Islamic and so on. That would make more sense than the Russians discovering Polytheism early on, and becoming Hindu. On a different note, I wish that FreeCiv, which now has 555 different nations, would introduce the concept of religion into the game: that would make it more interesting.
Www.lineage2.com
http://alamar.webege.com
Please Nvidia and AMD, fix SLI and Crossfire so it actually works properly in linux.
And? Lets talk numbers here. How much of that 0.7% of sales equates to dollar amount? I don't see it as a huge effort for nothing.
You seem to contradict yourself. If you're fine with proprietary software (I am as well), then why are you against "trusted path" in the kernel - in what way proprietary kernel is different from a proprietary user application? Are you going to access their content not on their, but on your terms? If not, then why does the existence of the said path matter to you? Just install untrusted Linux kernel and forfeit your ability to access paid content.
Coding etudes
He does forbid redistribution of the said binary drivers together with the kernel, so you cannot have them "out of the box" - user has to be the one making the "mix" of proprietary and non-proprietary code. And Stallman does put limitations on the developers - their philosophy essentially fights the contractual freedom between them and their users. Gladly, it is about to die finally, most recent and influential projects (clang/LLVM, docker, nginx) shun GPL.
Coding etudes
Curiously enough, gaming keyboards can have problems on Linux: https://www.reddit.com/r/linux... - I experienced it myself. I guess it's because of extra functionality (programmability, color lights etc)?
Coding etudes
As I already said, Steam does *not* require you to use any DRM. There are plenty of DRM-free games on Steam and you *can* copy those to other machines and play them even without Steam installed at all, just as you would if they had been downloaded from GOG or whatever. It's the publishers who insist on slapping DRM on stuff, blame them. Both of the scenarios you listed *are* possible with Steam.
I still love that game...
== Jez ==
Do you miss Firefox? Try Pale Moon.
Linux is not a binary stable platform, and you can have two users who claim to run Linux but share almost nothing except the kernel and possibly libc.
3. X.Org X11 Server, and 4. Steam Runtime. Valve is trying to counteract this ABI instability.
Vulkan is not close to OpenGL at all, the design API is completely different.
Is it bigger than the difference between OpenGL 1.x, with its fixed-function pipeline and state machine, and OpenGL ES, which abandoned the fixed-function pipeline in favor of shaders and vertex buffers?
I can't read the linked page because as of right now, reddit is giving 503 "all of our servers are busy right now" errors.
[a few minutes later]
Do the gaming keyboards require Windows users to install a specific driver?
http://store.steampowered.com/...
You won't get Linux gamers if there's no games for it. If Valve wants to help us break away from Microsoft's stranglehold on the computer gaming market, good for them. Because Apple sure seems to always make sure that the GPUs in most of their computers suck as much as possible with their stupid design over function philosophy.
[Creating device drivers] should be done by the manufacturer.
For which operating system? GNU/Linux? FreeBSD? NetBSD? Haiku? Syllable? The toy OS on my cousin's floppy drive?
I jest, but making and submitting a patch to use a particular piece of hardware costs time that an engineer could be used for other things, and the minimum wage law states that time is money. Unless ensuring compatibility with GNU/Linux is a sufficient selling point that it will overcome the cost of ensuring said compatibility, a company trying to maximize shareholder value won't take effort to ensure said compatibility.
Not sure. They are often configured with additional software (e.g. https://steelseries.com/engine), but I did not need any of that just to use such keyboards on Windows. However, since Windows installs USB drivers automatically when you plug the device (either from device partition or downloading from the net), I cannot 100% tell whether a special keyboard driver was needed or not. I guess I could check in Hardware Manager but I'm too lazy to boot that machine right now :)
Coding etudes
And then they became a service largely for selling Steam keys rather than having DRM-free titles that ran on PC, Mac and Linux. At least gog.com is still selling DRM free titles exclusively.
So yes, Humble Bundle deserves props, just not very many.
Huge effort for nothing.
I think it's a chicken and egg issue, really: the sales figures are crap because there are comparatively few *nix versions to sell.
If you look at the first few Humble Bundle packs (in which all titles were available for Windows, linux and OS X) the figures were closer to 60% Windows, 40% linux and OS X. Unfortunately the more recent Humble Bundles are just clearance packs and 90% of the titles are Windows-only that are additionally past their shelf life. Very disappointing, Wolfire.
I'd be curious to see the per-platform breakdown of sales on places like GoG.
This is a good idea in theory, but the big problem is that wine is a godawful mess which breaks every time you upgrade it.
Correct. Not only is it nearly impossible to install .NET Framework 3.5 under Wine, a pre-requisite for XNA-based games like Magicka, each subsequent version of Wine breaks things that were already working. e.g.: games like HALO don't work on Wine 1.1.25 or later because the memory manager changes broke things that depend on running at fixed addresses.
You seem to contradict yourself. If you're fine with proprietary software (I am as well), then why are you against "trusted path" in the kernel - in what way proprietary kernel is different from a proprietary user application?
The kernel decides what applications will run and what they are allowed to do. An individual program only controls itself. I am fine with running a program on my system that I don't necessarily have the ability to modify. But I still control the operating system, and the permissions that program operates under.
Trusted path strips me of that.
Just install untrusted Linux kernel and forfeit your ability to access paid content.
Today its forfeight paid content. Tomorrow, its just forfeit content.
What, you don't like Hearthstone?
sub f{($f)=@_;print"$f(q{$f});";}f(q{sub f{($f)=@_;print"$f(q{$f});";}f});
I find this one funny since I was playing UT2004 in Linux long before Steam was on Mac. It came with a Linux installer in the CD before I even had a Steam account.
If I'm honest, the only game I really plan anymore is DOTA 2... I think they probably already have a linux version... Other than that, I am eagerly awaiting the release of Fallout 4. Will that be out in Linux at the same time?
I suspect it would be much easier to transition to linux now from a game perspective than years ago.
Age of Empires 2 (HD or the CD version) Halo 1