Nintendo Joins Khronos Group
jones_supa writes: Gamasutra reports that Nintendo has quietly joined Khronos Group, the consortium managing the OpenGL and Vulkan graphics APIs. The news was brought to Gamasutra's attention by a NeoGaf post, which notes that Nintendo's name was added to the list of Khronos Group contributing members earlier this month. As a Khronos Group contributor Nintendo has full voting rights and is empowered to participate in the group's API development, but it doesn't have a seat on the Khronos Group board and can't participate in the final ratification process of new API specifications.
Well, that places all of the major players on the side of Vulkan. So long DX12 and Microsoft lock-in.
be berry, berry quiet.
Hopefully this also means Nintendo will be adopting use of Clang/LLVM for their future dev kits. I'm tired of using old versions of ARM CC or Cygwin that don't support C++11 or C++14. Nintendo has been holding the rest of the industry back for years now.
.... I can see some bullshit DRM like thing happening in the future.
They are trying to encrypt all game code over the long term and host it on the other side of the net. Via streaming. Save this comment and in 20-30 years see if I was right.
Is DX12 going to win on a Mac? On a PS4? On a iPhone? On an android phone?
Maybe DX12 can win in WebGL? Oh wait.
What desktop-centric world from the 2005 are you living in?
And why are you 10 years out of date?
Not all game designs are well suited to the touch input of iPhone and Android phones. For example, good luck finding a usable control scheme for something like Mega Man without having to pair an MFi or MOGA gamepad. And correct me if I'm wrong, but I imagine there are more Xbox One consoles (which support DirectX) than Macs and GNU/Linux PCs used for gaming.
The desktop centric world that generates all of that software and content for your idiot consumption devices. An added bonus is that these machines also make premium consumption devices, too!
Android has supported bluetooth gamepads for a while and the nVidia app store thingy includes a lot of games that strongly recommend having one. An increasing trend for game publishers is to sell their older titles for mobile to make even more money. Modern tablets have HDMI output, can support multiple bluetooth game pads, and have a GPU that's faster than last generation's consoles. This is a great place to be able to sell your 'old' games to a completely new market. Publishers that are thinking ahead will be making sure that the port is easy for the games that they release now. For most, this doesn't actually mean using OpenGL directly: it means using in-house middleware that abstracts over the implementation details of each platform and then performance tuning for the ones where it matters.
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design by massive committee, I expect the first version of Vulkan to be great. Then each subsequent release to gradually fall further behind like OpenGL. With so many people in the group all with voting rights and pushing their own agenda's you get atrophy.
Android has supported bluetooth gamepads for a while
But how many people actually own one? I haven't yet seen a manufacturer of clip-on Bluetooth gamepads for Android phones that's willing to divulge sales figures to the public (and to prospective developers). Nor have I seen one used on the bus or in the mall or anywhere else in my home town.
Or are you referring to the app titled Sixaxis Controller for using DualShock 3 controllers on select Android phones and tablets? Someone who doesn't own a PlayStation 3 console is unlikely to own a DualShock 3. I imagine that someone who does is more likely to buy games for the PlayStation 3 on PlayStation Store than to take his chances with the app titled Sixaxis Compatibility Checker and a phone's HDMI output. Besides, I haven't seen a lot of devices in stores to clip the DualShock 3 to a phone for use as a makeshift substitute for a PlayStation Vita or Nintendo 3DS.