Apple Admits iCloud Problem Has Killed iOS 9 'App Slicing'
Mark Wilson writes: One of the key features of iOS 9 — and one of the reasons 16GB iPhones were not killed — is app slicing. This innocuous-sounding feature reduces the amount of space apps take up on iPhones and iPads... or at least it does when it is working. At the moment Apple has a problem with iCloud which is preventing app slicing from working correctly. The feature works by only downloading the components of an app that are needed to perform specific tasks on a particular device, but at the moment regular, universal apps are delivered by default.
Nothing has been killed. Enough with the hyperbole.
SJWs are the new boogeyman. -Me
Are you sure about that? It'll increase their cost by a percent or two, but the profits will drop a lot as the 32 GB and higher models are priced over $200 than the 16 GB models.
If a 32GB model existed, 64GB and 128GB sales would be a lot lower, decreasing overall profits by 20-30%. Therefore, this price gouging will continue for the foreseeable future where downloading a couple of 3D games will consume all your flash space in the 16GB model. So you're forced to buy 32GB and higher.
If a 32GB model existed, 64GB and 128GB sales would be a lot lower, decreasing overall profits by 20-30%.
That's some pretty fuzzy thinking. I bet that the existence of a 32GB model would not affect 128GB sales by even 1 single phone.