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Oculus' Michael Abrash Explains What It'll Take For VR To Feel Real

redletterdave writes: At Oculus's annual developer conference on Thursday, Oculus' chief scientist Michael Abrash took the stage to offer a few anecdotes and a ton of information about the current state of virtual reality, and where it needs to go in order to be truly great. Getting to the next level of virtual reality, Abrash said, will require coordinated advances in several different technologies. Specifically, Abrash believes the future of virtual reality will be built on three pillars: driving the human perceptual system, sensing and reconstructing reality, and interaction.

2 of 90 comments (clear)

  1. First Requirement by Anonymous Coward · · Score: 5, Insightful

    You have to release the bloody product!

  2. Re:duh by Junta · · Score: 3, Insightful

    The issue is 'who cares'. Just like we do gaming when we can't do photorealistic gaming today, we don't need absolute realism to have a compelling experience. The environment is immersive, even if not 'deceptively realistic', moreso than the status quo of rendering the same thing on a monitor/TV.

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