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Oculus' Michael Abrash Explains What It'll Take For VR To Feel Real

redletterdave writes: At Oculus's annual developer conference on Thursday, Oculus' chief scientist Michael Abrash took the stage to offer a few anecdotes and a ton of information about the current state of virtual reality, and where it needs to go in order to be truly great. Getting to the next level of virtual reality, Abrash said, will require coordinated advances in several different technologies. Specifically, Abrash believes the future of virtual reality will be built on three pillars: driving the human perceptual system, sensing and reconstructing reality, and interaction.

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  1. I almost puked ar SIGGRAPH by peter303 · · Score: 4, Interesting

    In old days the delay in VR made me nauseous. However at the SIGGRAPH a couple months ago I sampled some of the newer VR setups and almost got sick because it felt so real. One Sony demo had you walk a tight rope between two skyscraper roofs. You could see the ground out of the edge of your eyes. Lots of people found it difficult to walk the rope because it felt so scary. Ditto another demo with Oculus riding a skateboard at 40 miles an hour.

  2. THE Michael Abrash? by dannys42 · · Score: 3, Interesting

    Wait, does Oculus have the same Michael Abrash that worked on Doctor Dobb's Journal? And author of numerous graphics programming books? That guy's pretty awesome! I remember reading his stuff when I was just in high school. In fact it may have been one of his articles where I *really* started to understand derivatives (way back when I was in high school studying calculus).