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Open-Source Doom 3 Advances With EAX Audio, 64-bit ARM/x86 Support (phoronix.com)

An anonymous reader writes: Dhewm3, one of the leading implementations of the Doom 3 engine built off the open-source id Tech 4 engine, has released a new version of the GPL-licensed engine that takes Doom 3 far beyond where it was left off by id Software. The newest code has full SDL support, OpenAL + OpenAL EFX for audio, 64-bit x86/ARM support, better support for widescreen resolutions, and CMake build system support on Linux/Windows/OSX/FreeBSD. This new open-source code can be downloaded from Dhewm3 on GitHub but continues to depend upon the retail Doom 3 game assets.

3 of 37 comments (clear)

  1. Re:Newb question by Gaygirlie · · Score: 4, Informative

    However are the wads (?) provided as well?

    Wads? Doom 3 uses .pak. Also, if you mean things like maps, textures, sound-effects and all then no, it even reads right up there: "continues to depend upon the retail Doom 3 game assets."

  2. Re:Uninformed Phoronix-ripoff news by del_diablo · · Score: 4, Informative

    You are oversimplifying it.
    Big improvements consists of large performance increases, less frame jitter, improved IO for loading, or changing the GPU/CPU load towards something more modern.
    Most of us have no idea what EAX really means, or if our hardware even supports it. 64 bit seems to be the most irrelevant thing ever, unless there is large performance gains for that port.
    Arm ports means you have to compile yourself.
    Ease of use is another one, and I think the original doom ports is the best example of this

  3. Re: Newb question by malignant_minded · · Score: 3, Informative

    For anyone not knowing, Dark mod was the Thief concept rebuilt on the Doom 3 engine. About a year or so ago Dark mod completed making all their own assets Victorian / SteamPunk / Medieval. Cool game but not a FPS.