Slashdot Mirror


Open-Source Doom 3 Advances With EAX Audio, 64-bit ARM/x86 Support (phoronix.com)

An anonymous reader writes: Dhewm3, one of the leading implementations of the Doom 3 engine built off the open-source id Tech 4 engine, has released a new version of the GPL-licensed engine that takes Doom 3 far beyond where it was left off by id Software. The newest code has full SDL support, OpenAL + OpenAL EFX for audio, 64-bit x86/ARM support, better support for widescreen resolutions, and CMake build system support on Linux/Windows/OSX/FreeBSD. This new open-source code can be downloaded from Dhewm3 on GitHub but continues to depend upon the retail Doom 3 game assets.

3 of 37 comments (clear)

  1. Uninformed Phoronix-ripoff news by Anonymous Coward · · Score: 2, Insightful

    Did you do any actual investigation? Just copied a Phoronix article to Slashdot?
    For those actually interested; No, EAX, 64-bit support and ARM-support are not new. Quick read-through of the Github commit log shows that all stuff has been in there since 2012. What has changed, was adding SDL2 support and enabling EAX reverb effect by default.
    There is no claim that 64-bit ARM would have received any attention, since the hardware is not easily available. Given the portability of Linux/SDL2, it's safe to assume that 64-bit ARM would work with minimum work. (Assuming they ever get decent graphics drivers..)

  2. Re:This is all well and good by Anonymous Coward · · Score: 0, Insightful

    Get more guys like you out of them.

  3. Is anyone making TCs for Doom3? by drinkypoo · · Score: 2, Insightful

    And if not, why should I care? Is there something wrong with the existing engine?

    If there were some meaningful game that I could play with the engine without using the Doom3 resources, then I might get excited. Or even with them, I could probably get it cheap used on eBay, right? ... a-yup, under eight bucks.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"