Hands-On With the Nintendo PlayStation (engadget.com)
An anonymous reader writes: Several months ago, we got a look at a weird bit of technology: a Nintendo PlayStation prototype made in the late '80s during an unusual partnership between Sony and Nintendo. Despite cries of "hoax" and "fake," the console turns out to be real. Engadget got to try it out, X-ray it, and even open the device up to try repairing the CD drive. They brought in Daniel Cheung, a retro console technician from Restart Workshop, and he said, "I got to see the real deal so I can't discredit it. And there's even an OS. You can't question it. It can't be fake. Going back to the chips we saw earlier on the logic board: NEC used to make gaming consoles, and Sony also participated here. And with Nintendo as part of this team, you just can't discredit this."
and like all great chefs... one stole the recipe, one got burned, and the third screamed at the other two to GTFO!
Isn't that contraindicated to the health and well-functioning of ICs?
"I don't know, therefore Aliens" Wafflebox1
from the still-waiting-on-the-xbox-dreamcast dept.
That exists. Xbox was contracted from "DirectX box". A few dozen Dreamcast games were made with Windows CE, which included DirectX.
Despite all evidence to the contrary there are people that firmly believe the earth is flat... so yes people will attempt to discredit this.
This is the social media age. A team of people probably worked on this at one point. How hard would it be to try and track someone down? Same goes for how awful and unplayable some NES games were. Can't we find ANYONE who worked for LJN and ask them some questions? Like all this stuff is centuries old and we're guessing at the original intent?
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That Nintendo didn't manage to kill Sony as a competitor with legal wrangling. They were always really good at that sorta thing (ask Namco about their Sega Genesis games :P ). Apart from that this is one of those pivotal moments in the game industry I always love to hear about. Like when EA bluffed Sega into giving them a sweetheart deal on Sega Genesis licensing in exchange for not sharing their tech to get around the Genesis lockout chip (turned out the chip didn't work, though to be fair EA didn't know that, but Nintendo woulda told EA to go pound sand).
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I knew there were rumors of a Nintendo-Sony hybrid back then in the early 90's. It was going to be announced at a big con but never came to be.
Here's a 2012 article on the subject: http://kotaku.com/5876374/the-...
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Did a pretty cool serious of videos on their site interviewing as many folks involved in the Japanese gaming industry from the 80s and 90s they could. They'll selling a dvd of the entire thing but a lot of it's on their site/youtube for free.
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The console is likely just an SNES with a CD-ROM drive attached and periphery hardware to probably play back audio CD music and mix said music into the audio signal before being put out to the DAC. In other words it's like the Sega-CD or Famicom Disk Drive, a way to access mass produced high density cheap media for aging systems. I seriously doubt it had any enhanced graphics capabilities or unique coprocessors.
An interesting relic of the failed partnership between Nintendo and Sony and the history of video games, but probably nothing special hardware wise.
domain is for sale and link is broken, sorry.
that's the same console.
there were only a few hundred of them made, and they were sitting in a warehouse at sony japan for some time. since the sony/nintendo/philips/nec(hudson) four-way broke down and they all backstabbed each other, only to eventually come together to finalize the cdrom format, the units were never sold as nintendo didn't want anything to do with anyone after that debacle.
nintendo didn't touch optical again until the gamecube, and they decided to use their own format because they were still burnt by the bad deal. sony released their snes-less playstation, and philips and nec eventually left the market to stick to electronic components.
relevant captcha: salters
I went to statcounter the other day; I usually check OSes and, occasionally, browsers.
Just out of curiosity, I wanted to know about consoles (I don't own any).
Two countries for Xbox, one for Nintendo, a few without statistics -- in almost the entire world remaining the Playstation has the lead. A bit unexpected for me, specially the low ranking of Nintendo -- it seems they have some great ideas. What happened?
And Xbox leads in MX... I expected more... from Mexico! :-)
someone did a rundown of the internals.
Anons need not reply. Questions end with a question mark.
was RAM. You just didn't have enough RAM to do complex games. So you got a lot of games that were just like their cartridge ports but with some FMV and CD audio thrown in. The only exceptions were RPGs, but those hadn't really caught on yet. There were some indications of success with games like Mortal Kombat on the Sega CD, but the load times were terrible and the game wasn't enough better than MK on the SNES/Genesis to justify the $200 price tag for the CD. Not when MKII for SNES was on it's way. If you want to see a starker contrast look at the two launch titles for the Turbografx-CD: Street Fighter and Monster's Lair. The former was a good port of a mediocre game and the latter was bested by the Cartridge Genesis Version. That experience would have set you back $750+ tax in 1990 dollars.
What CDs did well in the 90s was anime style graphics, but it would be at least 5-10 years before that stuff had enough of an audience to support expensive peripherals. It makes me wonder what would have happened in NEC had poured the money they wasted on the US CD launch into advertising and a bigger launch.
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Philips did the CD-i and if you want to know what kind of games came out for it, just look for CD-i on youtube.
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please correct this in the article description
The concept came about in 1988 but the actual prototype was built in 1991. Please correct the article description
https://www.youtube.com/watch?v=ivJlZCjfxfI
i think the summary could use more sentences telling us it's not a fake