Interactive Fiction Competition Enters Its Third Decade (thenewstack.io)
An anonymous reader writes: Voting is concluding this week for the 21st Annual Interactive Fiction Competition. All the games are available free online, and on November 15th the contest's organizers will announce the game that's received the highest average ratings. "This year's contestants entered 55 original text adventures – a new record," notes one technology blog, which argues that the annual competition provides a link to the history of both gaming and computers. New game-creating tools have "democratized" the field, and the contest may also ultimately lead game creators to explore even more forms of digital media.
Speak gently, she can hear the daisies grow.
I've looked at a few, but maybe somebody here can give me some more informed opinions.
Still hard to match the good, well-written and imaginative text games. They play on all sorts of platforms, demand very little resources, and often provide great entertainment and challenge. Some of them are really thought-provoking.
Also keep in mind that most of them are free (or very inexpensive) and can be produced by a single talented person. The quality of tools has steadily improved (look at Inform 7, for instance). You don't have to be a mega-studio to produce a quality text game.
So that's what they're calling the campaign Twitter feeds these days...
The 18th Annual Halloween Ghost Story Contest on Saugus.net was just held too and had a winning interactive fiction entry. It's also been accepting horror interactive fiction entries for years.
Are multi-user interactive fiction works completely ignored in this contest or can't they enter?
I know the writing at telnet://discworld.starturtle.net often had me in stitches back in the day, wonder if they're still up.
Unbeatable, or hard to match?
Also keep in mind that most of them are produced by a single untalented person. The quality of tools has created even more crutches for those who lack basic skills to pollute the field with their attempt at being "innovative" (look at what mental handicaps one must have toward programming to consider a language like, for instance, Inform 7).
Still hard to match the good, well-written and imaginative text games.
I think the lack of visual detail is what makes these games good.
I was surprised that the radio play version of "Hitchhiker's Guide" was so much better than the TV series, and surmised that it was because the radio play left the visuals to the imagination of the listener. I read an analysis of the "Twilight" vampire novels which noted that the novel gives very little detail about the narrator (Bella, in first-person), while other characters are described in detail. That meant that any teen reader could imagine herself as Bella having those experiences - there's no detail that would contradict the reader from making that association.
(For comparison, consider the Thomas Covenant series, where the main character has leprosy and a defeatist attitude. Admittedly different, but also very hard to identify with.)
I think the adventure games make good use of that. Instead of giving a complete picture of a house, as might be shown in a modern high-end video game, they have a few words of house description, and the reader is left to fill in the details.
It also helps if the words can lead the viewer to the conclusion intended by the writer. For example, the text adventure can say "the creepy-looking house" while the video game has to supply an artistic rendition of a house that might or might not look creepy. And if the viewer doesn't understand that the house looks creepy, there's no recourse in the video game.
H.P. Lovecraft once said that the biggest fear is the fear of the unknown. The underlying reason might be that *anything* is more intense given scant information, because with no contradictory detail your mind is free to fill in the gaps with whatever is most intense.
I still remember Photopia from the late 90s as a kid, - no other piece of work has had the impact of "DON'T DRINK AND DRIVE" more so than that game. Utterly amazing and had me in tears.
...Katawa Shoujo, right?
Sjw types aren't in this for cred. They are just tourist trying to suppress beta males