Another Crowd-funded Drone Project Collapses (bbc.com)
An anonymous reader writes: Less than two weeks after we heard about the "robotic dragonfly" project failing, the BBC brings news that an even bigger crowd-funded drone project has given up development as well. The ZANO mini-drone raised a whopping £2.3 million on Kickstarter ($3.5 million), after asking for a mere £125,000 to get off the ground. They were supposed to start delivering drones in June, and a few hundred of them slowly trickled out. In October, they posted a long update detailing their plans for shipping the other ~15,000 drones they had been paid for. Their latest update, posted today, says, "Having explored all options known to us, and after seeking professional advice, we have made the difficult decision to pursue a creditors' voluntary liquidation." This will leave thousands of backers without a drone, despite paying £140 or more apiece.
For once, the advice "follow the money" is especially apropos. How can you make $3,500,000 disappear? Sounds like there should be some recovery options against the people running this.
"Transparent" is a shit show that trades on every stereotype going. A man in drag is NOT a transsexual.
I'm beginning to think that Crowd Funding is the latest greatest version of a scam artist's dream.
Step one: Promise the world
Step two: Set up crowd fund account
Step three: Exploit Media for free publicity
Step Four: ???
Step Five: Profit!
Step Six: don't deliver anything to anyone.
Agent K: A *person* is smart. People are dumb, stupid, panicky animals, and you know it.
It'll be called LightingHundredDollarBillsOnFire.com
>> whopping £2.3 million on Kickstarter ($3.5 million), after asking for a mere £125,000 to get off the ground
Yeah, if I were the project founders, I'd say "fuck it," pocket the money and head to the beach too.
They showed a completed project. They said it appeared in numerous places. It looked like all they needed to do was get money to start production.
Their Risks and challenges paragraph. 100% confident. They know it works. How are you supposed to do due diligence on a product when they outright lie.
I've complained to kickstarter, letting them know they are being tarred with the same brush, because dammit, kickstarter recommended them!
Risks and challenges
Through innovation and diligent research and development, We are 100% confident in delivering an Autonomous and Intelligent aerial photography and video platform. We know our technology works.
We have enlisted a world-class British EMS (Electronic Manufacturing Service), with over 20 years of experience in bringing cutting edge high-end technology products to market, to manufacture ZANO for our Kickstarter backers.
We have taken into account that component lead times potentially could cause delay in delivering ZANO to our backers on time. We have conservatively estimated a June delivery, however, Our component suppliers often need to order the raw materials to manufacture their components 12 months in advance, as a brand new product, it is difficult for us to estimate initial volumes and provide an accurate forecast to our suppliers. We want everyone to be able to experience ZANO experience, that's why we have not put a cap on the amount of ZANO's we are making available for the Kickstarter campaign. We have built fantastic relationships with our component suppliers who believe in ZANO and our vision to make aerial photography and video accessible to everyone. Our component suppliers have set aside large volume buffer stock to cope with the initial demand from Kickstarer! However, there is always a risk involved with large volume component supply, we thought we had better mention it! The risk isn’t if you will get it, it is simply when you will get it, if any supply issues arise! (We are working hard to ensure they do not!)
Excess revenue is a big problem for a crowd funded project.
You might know how to build 200 units and ship them. Get some friends in to a soldering party.
But if you need to build 200,000, you need manufacturing.
Manufacturing require up front investment, employees, time and effort. The payoff is over a longer period as you ship products to market. If you build 200,000 then stop, you're going to make a huge loss, because you spent all that money setting up the manufacturing.
I should use this sig to advertise my book ISBN-13 : 978-1501515132.
I really don't like the whining here.
Let's see what happens to the actors involved:
1) Project owners - will now have egg on their face and shouldn't (hopefully) have further options to scam on kickstarter (or gofundme) projects.
2) Contributors - note the title isn't customer or consumer - should be happy they weren't strung along for longer. Some projects simply don't pan out, and this was one of them. Next time ask for credentials or track record before contributing.
3) Kickstarter - Laughs all the way to the bank on their commissions. Will they ever take action against these kind of projects? Sounds like it's detrimental to their bottom line, so probably not likely.
Make sure everyone's vote counts: Verified Voting
how are your star citizen ships working out?
Rather well, actually. Thanks for asking. It's far from perfect or finished but there's been nonstop definable progress https://www.youtube.com/watch?...
The fact that they were able to trickle out a few hundred units suggests that their production process was not at all fit for producing as many units as were demanded once they got popular. They were happy to accept the money coming in, but they didn't realize until it was too late that it would cost way more than that to develop a production facility that could pump out the units requested in a reasonable timeframe.
Building huge quantities of things is hard. Very hard. Just ask any car manufacturer that has tried to take a prototype or limited run vehicle and pump out hundreds of thousands of them per year. It's a completely different ballgame. It requires a very large investment in production facilities, automation, tooling, labor, supply chain, and distribution to take even a relatively inexpensive product concept and make many thousands of them, compared to making a few hundred. Some companies offer parts of the solution "as a service", but ultimately you are going to need some kind of deep customization for most products, and especially for something fairly unusual like drones.
If you only had 500 orders, you could very possibly build each one by hand in a garage. It would be tedious as all hell, but with someone dedicated to making trips to hardware stores to acquire tools and parts, someone dedicated to boxing them up and shipping them, and 2 or 3 people building them, you could definitely have a garage business where you churn out 500 drones every 3 to 6 months or so. 15,000, though, is a quantity that demands a completely different manufacturing approach, unless you plan to tell people who ordered last that their drone is scheduled to be delivered in 2025.
Based on the fact that hundreds of people got (presumably working) product out of them, I'm willing to bet that their primary, and successful, production "facility" was most likely a garage and/or basement, or a small leased or rented building with only the most basic facilities. The other possibility is that they actually tried to pay for the much more expensive full-blown process, the scale of which would let them produce around 50,000 or more drones per year, and completely ran out of money when trying to fulfill the remaining orders.
This is what happens with crowdfunding, unfortunately, unless they agree to sign a contract up-front that they either owe you your money back, or a finished product as originally advertised.
Hardware is hard. Really really hard.
The list goes on, and on.
Even hardware projects with experienced teams can fail. If you see a hardware crowdfunding project, be fully willing to accept that your 'investment' (which is what it really is) is more likely to disappear than result in a finished product.
Laugh while you can, monkey-boy.
You get what you pay for.
Bad example. Star Citizen is actually delivering, and has daily progress updates. IMHO, it's exactly how a multi-million $ Kickstarter should be run. Contrast that with a $500,000 video game I backed with much more modest deliverable expectations: not an update in over a year. I'm pretty sure I'm out that money, but I understood that going it. Of the 11+ projects I have backed, it was the only one that turned into a turd. Then again, I try to be careful about what I back.
They also claim you have a right to free speech. Do we? Hillary says we don't. (See her response on limiting free speech when it comes to insulting Islam) And many college students and faculty are doing their best to limit speech that they don't agree with.
Maybe the Republicans are correct about owning guns. (the right to self-defense was not delegated away)
If you're scared of your govt then you need to further restrict its powers
Vote 3rd Party in 2016 and beyond
Even though places like Kickstarter really try to make it look like some sort of store the projects are all gambles. There are a few areas that seem to have it down right (books, comics, etc) and I have had success, but tech stuff? *low whistle* You have to approach those different.
Neal Stephenson's 'Clang' comes to mind.
https://www.kickstarter.com/pr...
http://www.polygon.com/2014/9/...
Drones, meh.
Comment from a youtube unboxing video:
So, basically, it isn't autonomous, it doesn't swarm, it has a flight time of less than five minutes, it can't even save videos to its micro SD card and it's only slightly more intelligent than its backers. It has less functionality than a Hubsan X4 H107c and it's six times the price. Awesome, I bet you're delighted.
I'd be interested in hearing a founder response to this.
When all you have is a hammer, every problem starts to look like a thumb.
It's pretty simple people - stop pre-paying for things. Video games, devices, anything... If it's not ready to be shipped or you can't walk out the door with it, don't hand over your money.
Should be considered gambling.
My background:
I've run 6 Kickstarters with my wife to launch and expand our family business. The first project failed to make goal because we didn't understand that Kickstarter doesn't deliver an audience. We learned and the next four similar projects succeeded spectacularly - and now we have a viable business - with zero debt and nobody owning a share of our business but us. We have lots of very happy customers, lots of expensive equipment - and around a thousand very happy supporters. We also had one attempt to diversify into a different market which failed to make goal.
Kickstarter is a very powerful thing for people like us. We were able to start with $100 and a crappy PC - and now we earn enough for one of us to give up the day job - and we'll likely grow until both of us are working it full-time.
So it's worthy of trying hard to keep it alive. It creates jobs and gets innovative products to market without the need to deal with bankers and all the horror that goes with that. It allows customers and product designers to work together. When it works, everybody wins.
But it's clear that these million dollar failures (with accusations of fraud, etc) have to stop - because they make the news and kill the entire beautiful concept of crowd-funding.
My feeling is that backers should avoid pushing too far above the "project goal" for a persons' first project. If they ask for $15,000...maybe let it ride to $25,000 - but then pledge no more. But on a second or subsequent project, when the business has succeeded at what they proposed - more or less within the estimated time - then let them earn a fortune the second time around.
Meeting goal SHOULD be enough to get a new business started...and after pushing through that first production run, we all learn a LOT. On the second time out, we know the ropes - and can be trusted with more money.
IMHO, Kickstarter should create a two-tier system - in tier #1, projects have to justify every penny they'll spend in mind-numbing detail - and they should be limited by KS themselves to 200% of that goal or $50,000 - whichever is greater.
When a project owner has successfully delivered on a tier #1 project, they should be released from probation and allowed to grow their business with either a new project - or a re-run of the previous one, but without the $$$ caps. Backers of the tier #1 project should be encouraged to leave feedback on the subsequent project without having to pledge against it.
I'd also prohibit "backer-only" updates...they allow bad projects to hide terrible news from the outside world - and muzzle their backers from commenting adversely.
-- Steve
www.sjbaker.org
I agree that we are closing in on a time when perhaps people can make stuff for themselves...and in the case of software projects, we're don't have "manufacturing costs" anyway - once your software is "developed" and "tested" - you're done.
But we somehow need to pay people who are smarter (or more persistent) than we are to design those things...to slog through the 43 failed prototypes...to write the code, to promote the idea...and a Kickstarter is as good a way as any to make that happen. I've paid for several Kickstarter projects where the results of the projects are given away for free whether you pledged or not...but without the pledges, the work can't happen - so in a sense that doesn't matter.
https://www.kickstarter.com/pr... - is a great example of that.
Earning money in an environment where people make their own physical objects demands a system like Kickstarter to pay for detailed design to get done.
www.sjbaker.org
There should be a "secondary market" build into crowd funding platforms.
Imagine you put $150 towards a crowd funded drone. A year goes by, and you are getting nervous, so you can sell your $150 slot for $100 cash to someone else. Or if it starts to look like the product is going to be awesome, someone may offer $200 for your slot.
There should be a "short market" as well. You offer a $140 slot to someone else for a $150 drone. Then if the drone doesn't get built, you keep the $140. If the drone does get built, you have to pay the $10 difference to deliver the drone to the person whom you offered the slot to.
And there should be various kinds of crowd fund slot options, including timed ones.
You only have 500 units to make, you use a commercial-grade laser cutter and CNC router. Let's say it takes one year to make all 500 units.
You have 150K units to make:
- you use the same setup and ask your backers to wait up to 30 years to get their unit
- you multiply your prototype manufacturing setup by 30 to be able to ship them all within one year, hoping you can increase your team in size 30 times with everyone knowing the product as much as needed to do the assembly. This will require more detailed assembly documentation, etc.
- you use a real company for the manufacturing but in the process you change the fabrication method, you may need to have custom tooling done, your costs go way up.
If you are using a low-volume, low setup-cost process like CNC or 3D-printing, then you have to consider the higher cost per unit (marginal cost) due to the time spent on the machine. You are paying rent on that expensive machine, and the time your parts take to build are directly correlated to that. Divide your engineering costs and other fixed costs over that small number, and you have a really expensive product.
Buying 30 parallel setups (or even renting them) becomes prohibitive very quickly (how many machines can you buy, or rent time on, who will operate them?)
A high-volume process has high tooling charges (molds, die cutters, etc.) for faster processing times (less time renting the machine per part.) But it will never be more expensive in the long-run unless there is something very peculiar about the geometry of the part being made. If that is the case, you have a problem and should reconsider what you are designing and/or doing overall.
Considering the expected volumes, this should have been considered from day 1. If the break-even on this was beyond a few hundred units, then something is very wrong and it was doomed from the start.
This is just as much a cautionary tale for those thinking of RUNNING a crowd-funded project as it is for people buying into one. I wrote the libraries for an arduino-based robot where the engineering wasn't too complicated (an accelerometer, gyro, piezo, IR sensing/com, charging circuit, 2 motor PWM circuits, & half a dozen neopixel LEDs), and there were already 4 fully functional prototypes before the Kickstarter even began. However, it still ended up costing at least 50% more than expected to manufacture each unit.