Sony Unlocks PlayStation 4's Previously Reserved Seventh CPU Core For Devs (hothardware.com)
MojoKid writes: Toward the beginning of the year, it was revealed that Microsoft was going to "unlock" the seventh core on the Xbox One's processor, enabling developers to eke just a bit more performance out of the console and offer more flexibility at resource utilization. It appears that Microsoft's move would inevitably be followed by Sony, as reports are now coming in that this will be made available on the PlayStation 4 as well. This subtle change was highlighted in the latest changelog for the FMOD sound engine which is labeled as a "LowLevel API." While the unlocked core could take on FMOD duties if developers want it to, it's now not going to be tied to any single purpose. Developers could make use of this core, for example, to boost AI performance, or any other process that has a heavy computation requirement. It could also be used to simply help ease overall system load.
Seriously, why was it ever locked?
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So apparently there was some sort of software/firmware that restricted the hardware preventing it from utilizing everything available? Why develop for this shit in the first place?
I don't know, maybe the billions of dollars in revenue that comes along with developing AAA titles for consoles?
I browse on +1 so AC's need not respond, I won't see it.
Exactly. The "PC Master Race" seems to forget that piracy has really killed games on PC, at least the AAA titles. Indies are huge on PC (as they are on mobile), so that's all left.
Most AAA gave development money is headed towards consoles where the DRM keeps piracy low (under 10% typically) and there's a good chance to make back the money. So consoles get the first release to make back the development money, then after everyone's made their money, they port it to PC with the hopes the PC port pays for the porting effort. To help with this, they reduce the price (out of necessity since the game has been out 6 months to a year already).
The few PC games that get same time releases generally are online games where the server can enforce DRM (your Call of Duty or Battlefield games). Very rarely do you get something like a Fallout 4 where there's a PC release at the same time as console with no online component.
Heck, while there are a few stubbornly PC only developers, many former PC only developers branched out to consoles - Activision-Blizzard,and Valve being notable ones.
It's called follow the money. Otherwise why else would developers subject themselves to content approvals and all sorts of other things when they can release on PC for free.
Reserving cores means the worst case system load and the best case system load are equal. A huge amount of work has gone into making this the case. If your game runs without lag, it ALWAYS runs without lag. That's why resource reservation is used in general on real-time systems. Your question is better phrased as "why do real-time systems have different design philosophies than non-real-time systems" although when phrased that way it kind of answers itself.
Oh please, that strawman was debunked ages ago, its no different than the *.A.A claiming that piracy cost them more than the GDP of the planet! All one has to do is look at the incredible mountains of cash valve is generating without putting out new AAA titles in years to see PC gaming is a HUGE money maker and that users do not mind DRM if its not intrusive always online horseshit like UbiSuck.
No lets cut through the bullshit, shall we? The REAL reason that you see so many developing for consoles is that console users are easy to fuck and fuck hard, end of story. They can keep the prices jacked for FAR longer on consoles because they do not have to deal with a free market, with consoles they have a captive monopoly so they are the only game in town. With PC you have Steam and GOG and the Humble Bundles and Origin and UbiPlay and Greeman Gaming and Amazon, with PCs the users have a huge market to shop from and endless titles going back 30+ years so they don't have to put up with the "take it and like it" bullshit. Check a new title 3 weeks after release, where is it cheaper? PC. 3 months? PC, 6 months, a year, 2 years? PC, PC, and PC, simply because if you don't compete? You ain't getting that money.
So don't give us the party line bullshit, its because of money alright, its because they can royally fuck console users and they have no choice but to bend over and take it.
ACs don't waste your time replying, your posts are never seen by me.