Developer Claims 'PS4 Officially Jailbroken' (networkworld.com)
colinneagle sends word that a developer has claimed to have achieved a jailbreak of the PlayStation 4. Networkworld reports: "If you have a PS4 and want to run homebrew content, then you might be happy to know developer CTurt claimed, "PS4 is now officially jailbroken." Over the weekend, CTurt took to Twitter to make the announcement. He did not use a jail vulnerability, he explained in a tweet. Instead, he used a FreeBSD kernel exploit.
Besides posting "an open source PlayStation 4 SDK" on GitHub, CTurt analyzed PS4's security twice and explained PS4 hacking. CTurt updated the open source PS4 SDK yesterday; he previously explained that Sony's proprietary Orbis OS is based on FREEBSD. In the past he released the PS4-playground, which included PS4 tools and experiments using the Webkit exploit for PS4 firmware version 1.76. To put that in context, Sony released version 3.0 in September. However, CTurt claimed the hack could be made to work on newer firmware versions.
Other PS4 hackers are reportedly also working on a kernel exploit, yet as Wololo pointed out, it is unlikely there might be more than proof-of-concept videos as the developers continue to tweak the exploit. Otherwise, Sony will do as it has in the past and release a new firmware version. In October 2014, developers nas and Proxima studied the PSVita Webkit exploit, applied it to the PS4, and then released the PS4 proof-of-concept. Shortly thereafter. Sony pushed out new firmware as a patch."
Besides posting "an open source PlayStation 4 SDK" on GitHub, CTurt analyzed PS4's security twice and explained PS4 hacking. CTurt updated the open source PS4 SDK yesterday; he previously explained that Sony's proprietary Orbis OS is based on FREEBSD. In the past he released the PS4-playground, which included PS4 tools and experiments using the Webkit exploit for PS4 firmware version 1.76. To put that in context, Sony released version 3.0 in September. However, CTurt claimed the hack could be made to work on newer firmware versions.
Other PS4 hackers are reportedly also working on a kernel exploit, yet as Wololo pointed out, it is unlikely there might be more than proof-of-concept videos as the developers continue to tweak the exploit. Otherwise, Sony will do as it has in the past and release a new firmware version. In October 2014, developers nas and Proxima studied the PSVita Webkit exploit, applied it to the PS4, and then released the PS4 proof-of-concept. Shortly thereafter. Sony pushed out new firmware as a patch."
I guess they should have let people use OtherOS like the PS3... until they didn't. Coincidentally, a couple years after OtherOS was disabled the PS3 was cracked.
The lesson to be learned here: lock out Linux hackers and you're gonna get pwn3d.
Anons need not reply. Questions end with a question mark.
PS4 and XBoxOne are just AMD APU PCs in a nice box.What's the point?
Online play was free for PS3 and paid for Xbox 360. This generation Sony decided to start charging too. They know that people are willing to pay for DLC subscriptions and microtransactions for mobile games while MS has been charging. So Sony is confident that they have people hooked too. The name of the game over the last decade has been to turn everything possible into a service model (I'm looking at you Office 360 and Adobe Creative Cloud). I'm really curious as to how far this can go, everyone can't pay a monthly fee for everything. And with technology ramping up to the point where a lot of our jobs will become automated and people-free... something's gotta give.
Deltron 3030 - Virus (music video)
A million years ago (more like a little over a decade) I had a friend who worked for a gaming company. He was hoping that the XBox, which was just coming out, was going to become popular. I expressed some surprise since Microsoft wasn't widely respected in other fields. His explanation was that Sony was sucking too much money from the development houses, the Playstation tax that every game must pay, and Microsoft was being much more lenient. But then fast forward and we see that Microsoft was deliberately selling below cost to get a market share, then added their subscriptions, then got into and out of hot water about plans for xbox one, console exclusives, etc. Maybe game devs got some more margins from xbox but in the end the customers of consoles have a choice between two or three evils (or more with pc).
I used to sell some specialized professional software for $150, flat fee it yours forever. The competition charged $35 per month. A LOT of customers preferred the $35/month option, even after I pointed out that's $420/year. They all use the software for several years, not for a month or two.
After a couple of years of customer requests , I added a $25/month option to our order form, and pointed out that $150 flat was a better value - buy 6 months, get forever free. A lot of people still chose $25/month.
The current version is now $269 flat or $59/month. Just the other day I spoke to a customer who has had two installations and wants another. I pointed out so far he's paid for 36 months x $59. = $2,124 each, when he could have paid $269; for the next one he should just pay $269 and save $2,000. He didn't want to! He wants to pay $59 every month for the new installation as well. Wtf?
Often in this situation, when I notice it, I just tell the customer to stop paying. It's silly as heck to keep paying every month, but that's what many customers want.
> Online play was free for PS3 and paid for Xbox 360. This generation Sony decided to start charging too.
And that's the point where the advantages of PC gaming outweighed the disadvantages for me. Up until that, I was willing to put up with consoles, but that was the last straw.
In the land of the blind, the one-eyed man is kinky.