Developer Claims 'PS4 Officially Jailbroken' (networkworld.com)
colinneagle sends word that a developer has claimed to have achieved a jailbreak of the PlayStation 4. Networkworld reports: "If you have a PS4 and want to run homebrew content, then you might be happy to know developer CTurt claimed, "PS4 is now officially jailbroken." Over the weekend, CTurt took to Twitter to make the announcement. He did not use a jail vulnerability, he explained in a tweet. Instead, he used a FreeBSD kernel exploit.
Besides posting "an open source PlayStation 4 SDK" on GitHub, CTurt analyzed PS4's security twice and explained PS4 hacking. CTurt updated the open source PS4 SDK yesterday; he previously explained that Sony's proprietary Orbis OS is based on FREEBSD. In the past he released the PS4-playground, which included PS4 tools and experiments using the Webkit exploit for PS4 firmware version 1.76. To put that in context, Sony released version 3.0 in September. However, CTurt claimed the hack could be made to work on newer firmware versions.
Other PS4 hackers are reportedly also working on a kernel exploit, yet as Wololo pointed out, it is unlikely there might be more than proof-of-concept videos as the developers continue to tweak the exploit. Otherwise, Sony will do as it has in the past and release a new firmware version. In October 2014, developers nas and Proxima studied the PSVita Webkit exploit, applied it to the PS4, and then released the PS4 proof-of-concept. Shortly thereafter. Sony pushed out new firmware as a patch."
Besides posting "an open source PlayStation 4 SDK" on GitHub, CTurt analyzed PS4's security twice and explained PS4 hacking. CTurt updated the open source PS4 SDK yesterday; he previously explained that Sony's proprietary Orbis OS is based on FREEBSD. In the past he released the PS4-playground, which included PS4 tools and experiments using the Webkit exploit for PS4 firmware version 1.76. To put that in context, Sony released version 3.0 in September. However, CTurt claimed the hack could be made to work on newer firmware versions.
Other PS4 hackers are reportedly also working on a kernel exploit, yet as Wololo pointed out, it is unlikely there might be more than proof-of-concept videos as the developers continue to tweak the exploit. Otherwise, Sony will do as it has in the past and release a new firmware version. In October 2014, developers nas and Proxima studied the PSVita Webkit exploit, applied it to the PS4, and then released the PS4 proof-of-concept. Shortly thereafter. Sony pushed out new firmware as a patch."
I guess they should have let people use OtherOS like the PS3... until they didn't. Coincidentally, a couple years after OtherOS was disabled the PS3 was cracked.
The lesson to be learned here: lock out Linux hackers and you're gonna get pwn3d.
The Cell based PS3 was seriously powerful hardware being sold at a very attractive price by Sony. PS3 clusters made economic sense if you were in the market for a cheap distributed computing platform. The x86 based PS4 was little more than a mid-range PC when released and was sold at break-even price by Sony. Now it would be considered obsolete hardware in the PC world. OtherOS on PS4 would be nothing more than a novelty.
You have to think a bit more thoroughly.
First, a console that could somehow run homebrew means homebrewers will likely use that mechanism to run homebrew. Like OtherOS, or XNA. This keeps a highly technical crowd busy and happy. This leaves pirates to work by themselves trying to figure out how to pirate games.
But take away that ability, and suddenly the homebrewers and pirates goals have aligned - homebrewers want to write code and pirates want to run code.
So when Sony took away OtherOS, the homebrewers were suddenly looking at how to get it back. And that's when they discovered the fatal flaws of the Sony OS. Pirates rejoiced because homebrewers, who are some of the most technically skilled people around, were doing all the hard work and found the critical bugs - now not only could homebrewers write their own code, but pirates had full access too.
Microsoft learned this the hard way with the original Xbox - homebrewers found critical flaws in the system and broke it open. The homebrewers even kindly asked Microsoft for an "official" way to homebrew after they found the bug - revealing they found a critical system flaw. Microsoft didn't give way, and the homebrewers released their code, resulting in the complete breaking of the original Xbox.
I'm sure the homebrewers did the same for Sony, but Sony refused to allow OtherOS and they released their code. At which point other hackers discovered the keys were easily obtainable and got the official master keys.
In the meantime, Microsoft created an official way to homebrew called XNA, charged a little money for it, and the Xbox360 was never completely cracked - there were optical drive exploits (for pirating games, but those were detectable by the OS), and odd versions of software could run Linux, but that's about it.