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Oculus Founder Says Rift Can Match Valve's 'Room-Scale' VR (roadtovr.com)

An anonymous reader writes: Valve and HTC have touted 'room-scale' VR -- a large tracking volume for virtual reality experiences -- as a major advantage of SteamVR and the Vive headset. But Oculus says that their choice to focus on seated and standing VR experiences in smaller spaces is one of practicality, not technological limitations. To hush the haters, Oculus founder Palmer Luckey says he arranged the Rift tracking sensors in the same orientation of Valve's 'Lighthouse' trackers and concluded that tracking in a ~15x11 space 'works fine.'

36 comments

  1. There's no way I'm dedicating that much space by Anonymous Coward · · Score: 2, Interesting

    Who has 15'x11' to devote to blundering around blind? Am I supposed to empty out my living room mess with this thing?

    1. Re:There's no way I'm dedicating that much space by Wescotte · · Score: 2

      You will. And the company that will bring it to you is AT&T.

    2. Re:There's no way I'm dedicating that much space by Anonymous Coward · · Score: 0

      Yeah? You sound poor and not likely to buy a decent VR setup anyway. Shut up and let the rest of us enjoy our disposable income.

    3. Re:There's no way I'm dedicating that much space by Anonymous Coward · · Score: 0

      Yeah? You sound poor and not likely to buy a decent VR setup anyway. Shut up and let the rest of us enjoy our disposable income.

      You sound like a dick. Shut up and fuck your mother.

    4. Re:There's no way I'm dedicating that much space by aliquis · · Score: 1

      You will. And the company that will bring it to you is AT&T.

      And you will pay RIAA a subscription fee for life-time so they get their share for ???

    5. Re:There's no way I'm dedicating that much space by no1nose · · Score: 1
    6. Re:There's no way I'm dedicating that much space by Anonymous Coward · · Score: 1

      All the worlds wealthy and successful are on /. as AC making fun of other people! Nice troll but we know you work in a factory.

      6/10 for trolling because your union has a mandatory +5 to keep the slackers employed on the backs of the real workers.

    7. Re:There's no way I'm dedicating that much space by aliquis · · Score: 1

      "Have you ever dreamed of capped slow Internet connection for a few?"

      Me neither. :D, Good thing I live in Sweden in that regard =P

    8. Re:There's no way I'm dedicating that much space by donaldm · · Score: 2
      Lets see:
      1. Room 15'x11' - check!
      2. Put on VR head set - check!
      3. Use voice to start game - check!
      4. Trip over carpet which you forgot to move and/or crash into wall and/or bash HDTV and/or - well you know the drill - Ouch!

      Litigation hell here we come :-)

      --
      There ain't no such thing as proprietary standards only proprietary formats. Standards are by definition open.
    9. Re:There's no way I'm dedicating that much space by hlavac · · Score: 1

      This is actually solved by SteamVR - you set up an arbitrary shape space boundary that you can see inside the VR so that you dont bump into stuff ;)

    10. Re:There's no way I'm dedicating that much space by SuperDre · · Score: 1

      And that's exactly the reason why Lighthouse isn't really interesting.. And according to some HTC employees the lighthouse system isn't working as well as the supplier promised..

    11. Re:There's no way I'm dedicating that much space by 3.5+stripes · · Score: 1

      You obviously have no idea how it works then.. You decide the size of your room, it doesn't have to be the max size..

      --


      He tried to kill me with a forklift!
    12. Re:There's no way I'm dedicating that much space by Anonymous Coward · · Score: 0

      Your living room is only 15'x11'??? Really? What do you live in, a tent?

    13. Re:There's no way I'm dedicating that much space by donaldm · · Score: 1

      This is actually solved by SteamVR - you set up an arbitrary shape space boundary that you can see inside the VR so that you dont bump into stuff ;)

      You are quite right, until someone in your house be it dog, cat, child, friend or wife/husband walks in and collects a flailing arm or leg.

      What I originally said was not that far from what will eventually happen. Lets put it this way do you honestly think everyone who uses a VR headset in a room will confine themselves to an arbitrary shaped boundary. Most would but you only need someone to get carried away and if there is an injury you are guaranteed to have litigation. You only need to look at some of the Wii mote HDTV destructions to see what I mean and that was just standing.

      I have nothing against VR headsets but for safety it is best to sit down. Allowing movement is risky since you are always going to have some idiot who gets carried away.

      --
      There ain't no such thing as proprietary standards only proprietary formats. Standards are by definition open.
  2. Umm... OK. by Anonymous Coward · · Score: 0

    Umm... OK.

  3. No links? by SuperBanana · · Score: 1

    Is there a reason there isn't a single link or source?

    1. Re:No links? by Anonymous Coward · · Score: 4, Funny

      It's right there colored green on top of the green background, possibly obscured by the icons depending on your browser windows size. Are you blind?

    2. Re:No links? by Anonymous Coward · · Score: 0

      It's right there colored green on top of the green background, possibly obscured by the icons depending on your browser windows size. Are you blind?

      If anything, I think it's too obvious. They should make the text color the same as the background color. That way, the only way to see it is to hit Control+A. Plus, we can bash all of the people that can't find the link. When they ask we'll tell them to hit Alt+F4! That would be hilarious!

    3. Re:No links? by Anonymous Coward · · Score: 0

      Are you blind?

      I am, you insensitive clod!

  4. How about... by mobby_6kl · · Score: 1

    How about you just ship something already so we can see for ourselves, huh?

    All this talk is nice and good but if nobody can actually have the product for another year, it hardly matters.

    1. Re:How about... by 3.5+stripes · · Score: 1

      Drop by my office, we have both sets...

      --


      He tried to kill me with a forklift!
  5. X feet of roaming room is pointless by locopuyo · · Score: 1

    Having X feet of roaming room is pointless. You will never have enough room and when you reach your physical boarders in the game it will completely ruin the immersion. It won't be an immersive VR experience, it will be gimmicky just like Wii and Xbox Kinect.

    1. Re:X feet of roaming room is pointless by zAPPzAPP · · Score: 1

      Obviously the ingame reality has to be setup so it matches the external borders.
      Sure, that puts restrictions on the game, but that is a problem for the makers to solve by getting creative, not the customer by running into walls.

    2. Re:X feet of roaming room is pointless by JohnStock · · Score: 1

      Not true at all.. Think of a an airplane or spaceship cockpit

  6. won't work as well by SkunkPussy · · Score: 1

    Oculus aren't focusing on room-scale VR so it won't work as well as Vive's. If you don't test it in a particular scenario, you don't find out and fix what doesn't work in a particular scenario. The CEO trying it late in the game and "it's fine" doesn't really count as testing...

    --
    SURELY NOT!!!!!
    1. Re:won't work as well by Dr_Barnowl · · Score: 1

      I don't care about room-scale VR, mostly because my office is so small that from where I'm sitting I can touch both walls on either side simultaneously.

      What I do care about is image quality. I'd really love to see one of these VRDs with a better FOV and a better per-eye resolution, the whole getup looks lighter than the competing headsets because it doesn't need a screen.

      But what I'd really like is for actual product to be available to try out at my local computronics retailer, because no way am I buying one sight unseen.

    2. Re:won't work as well by SkunkPussy · · Score: 1

      Yes, I am eagerly awaiting reviews and specifications.

      --
      SURELY NOT!!!!!
  7. Floor space and Kinect by RogueyWon · · Score: 1

    Floor-space requirements were a fairly big issue for people with Kinect. The first generation of the device in particular was a bit of a stickler for having a room with the right dimensions and, in particular, the ability to get around 10 feet distance from the sensor. That meant problems for a lot of people who had their TV along the long-edge of their living room, opposite the sofa. Their choices were to a) reconfigure the living room furniture or b) not bother with Kinect. Unsurprisingly, many just went with b). The requirement in many early Kinect titles for the player to jump up and down like a madman was also a bit of an issue for a lot of people who lived in apartment buildings with downstairs neighbours.

    So on that basis, I'm inclined to side with HTC on this one. It's better to adapt to the practical environments of people's homes than to go for the "technically" optimal solution. Particularly given that Valve's approach is only a stopgap anyway; it's not much use being able to move anywhere in your living room while playing if the area your avatar is in in-game is the size of a football field. Unless, of course, living room is the size of a football field. Mine isn't.

    But I am getting a bit bored of these endless VR willy-waving debates without any consumer hardware actually on the shelves to buy. I was really hoping we'd see that during 2015. Guess not...

  8. Room-Scale rift is double vapour by Anonymous Coward · · Score: 1

    A modification of a product you can't buy! (and yes the dev kit doesn't count since the final consumer version is apparently so much better).

    'Room-Scale' is the VR equivalent of webscale. These VR companies need to stfu until they actually start shipping consumer units instead of going on and on for years about how great their non-shipping products are.

    1. Re:Room-Scale rift is double vapour by 3.5+stripes · · Score: 1

      The consumer version is much better, and the Engineering samples we have are extremely close to the final product.

      It is a very nice kit.

      --


      He tried to kill me with a forklift!
  9. Ok. But. by Anonymous Coward · · Score: 0

    there's zero chance i'll ever have anything to do with any vr product under the facebook umbrella.

    so i don't care what you have. piss off.

  10. What's the point? by DrXym · · Score: 1
    All these VR headsets have a trail of wires sticking out from them. Even if you have free movement around a space, how's that going to work when you could potentially twist yourself around or trip over your own wires? Not to mention the danger of tripping over other hazards that enter that zone without your knowledge.

    At the least it'd be useful if tracking tech was able to detect other people or animals entering the zone and by default pause the game to mitigate against the chances of the user colliding or tripping over them.

    1. Re:What's the point? by Anonymous Coward · · Score: 0

      It's called acceptable risk. If you're too much of a coward to engage in it then piss off and don't get in the way of others who want to enjoy the product. "Oh no! I might trip and break a fingernail!" Your type has always let perfect get in the way of good and that's why you are here on this site whining and realizing you are a failure of having accomplished nothing in your life.

    2. Re:What's the point? by DrXym · · Score: 1

      There is nothing acceptable about it at all. Maybe should get some practice in by sticking some earplugs in, blindfolding yourself and dancing around like a maniac. See how you get on.

  11. "set up" is two words... by Anonymous Coward · · Score: 0

    American idiot.

  12. Waste of time by Anonymous Coward · · Score: 1

    The entire field of VR is a waste of time. The disconnect between what the inner ear is seeing vs what the eye is seeing is going to cause nausea in the majority of people. The best you can do at this point is augmented reality.