Slashdot Mirror


Unity Benchmarks Browser WebGL Performance (unity3d.com)

An anonymous reader writes: Jonas Echterhoff from Unity has posted the latest Unity WebGL benchmark results on the Unity blog. He writes, "A bit over a year ago, we released a blog post with performance benchmarks for Unity WebGL, to compare WebGL performance in different browsers. We figured it was time to revisit those benchmarks to see how the numbers have changed. Microsoft has since released Windows 10 with their new Edge browser (which supports asm.js and is now enabling it by default) – so we were interested to see how that competes. Also, we have an experimental build of Unity using Shared Array Buffers to run multithreaded code, and we wanted to see what kind of performance gains to expect. So we tested this in a nightly build of Firefox with Shared Array Buffer support." The benchmark concludes that Firefox 42 64-bit is the fastest, Edge takes second, and Chrome and Safari share third place.

3 of 38 comments (clear)

  1. Re:Edge is IE by Anonymous Coward · · Score: 2, Insightful

    Nothing can beat Chrome

    Except for Firefox and Edge. At least Chrome ties with Safari. Third is better than fourth!

  2. Firefix has been best at this for a while by Anonymous Coward · · Score: 2, Insightful

    Back when Epic first ported Unreal Engine to run in a browser, the only browser it really worked well in was Firefox. Now, Firefox is still the best performer for these kinds of tasks.

    Now, commence with the replies explaining why Firefox is a memory hog and not worth using, but it's some kinda weird memory hog that for the past 3-4 years actually uses less memory than Chrome or any other browser.

  3. Label your axes! by Anonymous Coward · · Score: 1, Insightful

    Why is it so hard for people to label their f***ing axes!
    https://xkcd.com/833/