Unity Benchmarks Browser WebGL Performance (unity3d.com)
An anonymous reader writes: Jonas Echterhoff from Unity has posted the latest Unity WebGL benchmark results on the Unity blog. He writes, "A bit over a year ago, we released a blog post with performance benchmarks for Unity WebGL, to compare WebGL performance in different browsers. We figured it was time to revisit those benchmarks to see how the numbers have changed. Microsoft has since released Windows 10 with their new Edge browser (which supports asm.js and is now enabling it by default) – so we were interested to see how that competes. Also, we have an experimental build of Unity using Shared Array Buffers to run multithreaded code, and we wanted to see what kind of performance gains to expect. So we tested this in a nightly build of Firefox with Shared Array Buffer support." The benchmark concludes that Firefox 42 64-bit is the fastest, Edge takes second, and Chrome and Safari share third place.
Well, the benchmarks speak a very different story. While IE is slow beyond use, Edge with asm.js actual performs pretty well, much better then Chrome.
In general, I am very happy with the direction MS is taking with Edge, and have so far found it not to be "the new IE" at all, quite to the contrary. Following open web standards, maintaining public page to track new developments (https://status.modern.ie), great performance - all of this sounds very promising to me.