Khronos Delays Vulkan Graphics API To 2016 Release (phoronix.com)
An anonymous reader writes: The Khronos Group has announced that the Vulkan specification is complete and undergoing legal review and final polishing, but it means that Vulkan will not be published this year. Khronos reports that the Vulkan 1.0 specification will be published when the first conformant implementations are confirmed. Phoronix received some more details about the state of Vulkan in that there were a lot of changes since GDC and " the gating factor for release will be availability of product-quality implementations."
Why all the secrecy around something that's supposed to be open?
So what the fuck is this "Vulkan" thing?
The summary should say what it is, but doesn't.
We shouldn't have to Google for the answer, either.
Even if we did, it probably wouldn't help!
The Vulkan website is very vague. It's full of buzzwords like "next generation", "open standard", "API", and "high-efficiency", without actually saying what the fuck it is!
Can anyone tell us just what the fuck this Vulkan thing actually is and what it actually does?!
Hopefully the various industries won't take long to implement.
That's two weeks,
It is a sad time when a technical specification has to undergo legal review.
The part I don't get is: How can you have a "first conformant implementation" if the specification has still not been release as 1.0? Essentially, they are saying, "we will release the specification only after the insiders have had a chance to gain a leg up on the competition." And then they will wonder why the adoption rate is low.
This is the entire summary:
With just six additional words, the submitter could have told us what Vulkan, Phoronix and Khronos Group are.
Would it really have killed him?
You are welcome on my lawn.
Hey, it goes nicely along with Wayland, Oculus Rift and Steam Machines, which are all vaporware as well.
Funny, there are a billion mobile phones out there running OpenGL graphics APIs.
They're not though are they. Vulkan will run on feature level of most current cards and many previous ones (DirectX 11 capable is probably the baseline). Put it this way, if your current hardware is DX 11 compatible, it will run DX 12 and Vulkan.
I have an Oculus Rift DKII sitting on my desk.
Me too! It's sitting on my desk not being used for months!
Elite Dangerous is good with it except... don't put it on if you plan to go planetside. Two minutes of that and I was sick for hours.
If this is just the specification, doesn't that mean 2017 (roughly), for actual working implementations of Vulkan?
no, let's get one thing very straight: this thing may run on DX11 cards, because they are all guaranteed to have hardware implemented certain ways. However, the hardware was never tested for direct asynchronous access and may well not work. More to the point, you'll need support from the vendor to access a card in a certain ways, and if I know a subset of vendors that would sacrifice their moms to upsell a product it's these, so don't hold your breath waiting for old card to get a performance boost out of this.
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