Khronos Delays Vulkan Graphics API To 2016 Release (phoronix.com)
An anonymous reader writes: The Khronos Group has announced that the Vulkan specification is complete and undergoing legal review and final polishing, but it means that Vulkan will not be published this year. Khronos reports that the Vulkan 1.0 specification will be published when the first conformant implementations are confirmed. Phoronix received some more details about the state of Vulkan in that there were a lot of changes since GDC and " the gating factor for release will be availability of product-quality implementations."
So what the fuck is this "Vulkan" thing?
The summary should say what it is, but doesn't.
We shouldn't have to Google for the answer, either.
Even if we did, it probably wouldn't help!
The Vulkan website is very vague. It's full of buzzwords like "next generation", "open standard", "API", and "high-efficiency", without actually saying what the fuck it is!
Can anyone tell us just what the fuck this Vulkan thing actually is and what it actually does?!
It is a sad time when a technical specification has to undergo legal review.
This is the entire summary:
With just six additional words, the submitter could have told us what Vulkan, Phoronix and Khronos Group are.
Would it really have killed him?
You are welcome on my lawn.
Members of the Khronos "club" have copies of the final draft spec (which is apparently going through legal review, not technical revision), and have had copies of earlier drafts, and have seen the discussions about what changes should be made along the way. Most of the vendors have been working on their implementations, and obviously AMD has their Mantle drivers. Given the level of early access, it shouldn't take too long for first releases of drivers (presumably with the typical 1.0 level of bugs) to wrap up.
It's an open specification. It means it is (or will be, in this case) available freely for anyone to implement. It doesn't mean that it is developed publicly.
Mada mada dane.
Do Mesa devs have early access too and do they take a part in development?
What are you on about? Microsoft has already release their "Vulkan" (DirectX 12). Apple have their Metal API. Intel, NVIDIA and AMD are on the standards committee for Vulkan and doing most of the work for it. People in the industry were playing with AMD's Mantle before, upon which this is all based.
So you know, whatever.
Funny, there are a billion mobile phones out there running OpenGL graphics APIs.
They're not though are they. Vulkan will run on feature level of most current cards and many previous ones (DirectX 11 capable is probably the baseline). Put it this way, if your current hardware is DX 11 compatible, it will run DX 12 and Vulkan.
I have an Oculus Rift DKII sitting on my desk.
Me too! It's sitting on my desk not being used for months!
Elite Dangerous is good with it except... don't put it on if you plan to go planetside. Two minutes of that and I was sick for hours.
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