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Four Factors That Will Push VR Forward in 2016 (technologyreview.com)

At MIT Technology Review, Rachel Metz lists four factors she believes will mean great advancements for virtual reality in the next year. More and better games; wider adoption of specialized cameras for capturing the deep imagery that immersive worlds require; specialized presentation techniques that supplement VR with physical cues like temperature or direction; and availability of better viewing hardware. That better hardware seems poised to take off. According to the article, Facebook-owned Oculus’s first consumer headset, Rift, is slated for release in the first quarter of the year, while the HTC Vive—a headset created by smartphone maker HTC and video-game company Valve—is set to be available to consumers in April. Sony, meanwhile, is building its own headset, called PlayStation VR, which the company says will be released in the first half of the year.

2 of 64 comments (clear)

  1. "Four Factors" by PopeRatzo · · Score: 5, Insightful

    All four of the factors are porn.

    --
    You are welcome on my lawn.
  2. Re:Controller support on PC by malditaenvidia · · Score: 4, Insightful

    PlayStation Eye Toy, Xbox Kinect for 360, and PlayStation Move all failed for the same reason: market size. Why build a game to support this hardware which targets 40% of the userbase, when you could have an easier time leaving it out and reach 100% of the userbase?

    Gotta love how you conveniently omitted the Wii, one of the most successful consoles of all time.