Four Factors That Will Push VR Forward in 2016 (technologyreview.com)
At MIT Technology Review, Rachel Metz lists four factors she believes will mean great advancements for virtual reality in the next year. More and better games; wider adoption of specialized cameras for capturing the deep imagery that immersive worlds require; specialized presentation techniques that supplement VR with physical cues like temperature or direction; and availability of better viewing hardware. That better hardware seems poised to take off. According to the article, Facebook-owned Oculus’s first consumer headset, Rift, is slated for release in the first quarter of the year, while the HTC Vive—a headset created by smartphone maker HTC and video-game company Valve—is set to be available to consumers in April. Sony, meanwhile, is building its own headset, called PlayStation VR, which the company says will be released in the first half of the year.
There was a real chance to garner interest in VR for the second time. Too bad it was overhyped without anything to show for it and now everybody is tired of hearing about it.
Maybe someone will get it right in another 10 or 15 years.
All four of the factors are porn.
You are welcome on my lawn.
So I can use this along with the Kinect to play a hand full of games and demos after which it will sit gathering dust.
Once Apple "invents" VR with "iGlasses" after a year or 2 of commercial availability from other vendors, it'll make VR happen.
PlayStation Eye Toy, Xbox Kinect for 360, and PlayStation Move all failed for the same reason: market size. Why build a game to support this hardware which targets 40% of the userbase, when you could have an easier time leaving it out and reach 100% of the userbase?
Gotta love how you conveniently omitted the Wii, one of the most successful consoles of all time.
It has been a long time since I have played with a Wii but from what I remember they did not have a camera/motion detection interface. They had controllers with motion detection, which came with every device.
As such they are not in the same category as the Kinect, playstation move or Oculus rift in being optional devices.
yup - i can ride rollercoasters reading a book in one hand, eatng ice cream with the other. but 1 minute of occulus had me going: "wow, easy"
The one thing that makes VR headsets in development useless is the narrow (~ 100 degrees) viewing angle. To look behind, that means having to turn the head by >180-50/2 = 125 degrees. Instead of turning the head 90 degrees, in combination with an eye-movement of another 90 degrees.
Of all the many different types being developed, only StarVR seems to care. Likely, others will sell more, and rule the market. Like VHS and Video2000.
I always assumed VR needed the absolute best hardware and software technology could make -- and I suppose it does, if re-creating insane framerate high end games is the goal.
But when I got a free cardboard viewer with my NY Times I was blown away with how good even the most ghetto VR setup could be. The NY Times' video content was meh, but the quickie Google Cardboard app museum tours were immersive and I can't tell you how much time I wasted on the streetview cardboard view.
I'm starting to think they could be doing decent if flawed VR *now*, and building up content, even if it is fairly tame still imagery. As a potential consumer, I could give a shit about gaming but I could easily see spending hours as a virtual tourist.
I worry basically that they're making the perfect the enemy of the good, which means it arrives late, with high cost and a ton of flaws because they've baked too much into it.
I received a new View Master VR for Xmas. It's impressed the hell out of everybody I've shown it to, a number of friends plan to pick one up soon.
It uses your smart phone for the display so it's rather inexpensive - while the starter pack (viewer and a demo disk) has a list price of $29.99, Amazon has it for $20.95. It's compatible with apps written for Google Cardboard.
I've written a blog entry about it for anyone interested in more detail.
The Samsung GearVR with it's additional IMUs is an order of magnitude better the Cardboard, the Rift and Vive with positional tracking and room scale is another order over that.
VR has a very bright future in 2016.
Paying taxes to buy civilization is like paying a hooker to buy love.
Everything is potentially better than the cardboard, but the point is, the cardboard works now and is pretty cool for what it is.
And I'm not saying it should be the focus of anything in terms of development, but it's an example of how crude and simple actually working (with wide hardware support) beats "orders of magnitude better" with limited hardware support and much higher costs.
And I suspect the exact opposite. . . That VR headsets will be awesome for games and simulations, but that watching movies on them is a novelty experience that will get old very quickly.
You can't interact freely with a movie. You can't move around freely. The only thing it offers is 3D and the ability to look in different directions. 3D is something we already have with big-screen TVs, and it hasn't set the world on fire. Being able to look in different directions is nothing but a distraction and an opportunity to miss seeing whatever is important at any given moment.
You build tolerance. Kids that grow up with it will be fine.
But building tolerance also means whatever you work on to improve the puke factor will seam to work to you.
It's all about content, games that leave up up are much better. Heli sims are better then fixed wing, driving better than Descent, etc.
John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
So let's see: it was Nintendo's best selling console, it brought the market to new demographics like elderly people, fitness advocates and the unemployable. It generated unprecedented amounts of landfill material or "peripherals" as they were marketed and brought motion controls to the mainstream. It utterly dominated that generation of consoles in terms of sales. So yes, the wii was a very successful console, the rest boils down to personal preference and brand wars mentality.