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The Sad Graph of Software Death (tinyletter.com)

An anonymous reader writes: Programmers, raise your hand if you've been on a project where bugs keep piling up, management doesn't dedicate time to fix them, and the whole thing eventually bogs down. Gregory Brown summarizes that situation in one simple little graph from an issue tracker, and discusses why so many companies have problems with it. "This figure tells a story that is no way surprising to anyone who has worked on software projects before: demand for fixes and features is rapidly outpacing the supply of development time invested, and so the issue tracker is no longer serving as any sort of meaningful project planning tool. In all but the most well-funded, high functioning, and sustainable businesses — you can expect some degree of tension along these lines. The business side of the house may blame developers for not moving fast enough, while the developers blame the business for piling work on too quickly and not leaving time for cleanup, testing, and long-term investments. Typically, both sides have valid concerns, but they don't do an especially good job of communicating with one another." What methods have helped you deal with situations like this? What methods haven't helped?

42 of 210 comments (clear)

  1. Management by Lisias · · Score: 4, Insightful

    Communication is the main task (and, IMHO, should be the sole one) of managers.

    Get rid of that wave of mongols that call themselves "Managers", give the task to someone that can understand both sides, and you will see things going better.

    --
    Lisias@Earth.SolarSystem.OrionArm.MilkyWay.Local.Virgo.Universe.org
    1. Re:Management by Anonymous Coward · · Score: 5, Insightful

      My problem is this one

      'drop whatever you are doing this is your top priority' then 'why is xyz not done yet'.

      I spend at least 2-3 days a week in meetings. The remaining time is spent doing 'support'. The other time is supposed to be my development time. Guess which one suffers?

      My 'passion' is gone. I come in at 9ish leave at 5. I then take a decent lunch. I dont care anymore. They do not want to let me schedule time for dev work. I am not going to give them extra time. They dont care then I dont.

    2. Re:Management by sunderland56 · · Score: 5, Insightful

      No, I think that being an effective *filter* is the main task of a manager. Communicate and prioritize the requirements from above that make sense; but block ones that are stupid or not worth it. Communicate the needs of the team up to management (again, ones that make sense) and make sure they get addressed. And, most of all, block the constant stream of questions and requests from sales/marketing/support, and force them to all pass through you. That way you (a) will soon recognize who brings reasonable requests, and who does not; (b) get to know which areas of the product get the most questions, and so may need work; and (c) allow your team to work mostly uninterrupted.

      You're right that under-communication is an evil sin; but so is over-communication.

    3. Re:Management by Opportunist · · Score: 4, Insightful

      I think that's not what he meant. What he meant is the management equivalent of the sales person who claims that it doesn't matter whether he's supposed to sell mattresses, cars or refrigerators.

      A manager has to know at the very least (AT LEAST!) the pitfalls of what he is managing. Of course not the technical side, but the management side. In IT this means that he has to know that bugs WILL happen and that he WILL have to dedicate time to fixing them, that wishing them away will not work and that customers will want them fixed because they notice them and you can only bullshit them so long into "it's a problem on your end".

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    4. Re:Management by Anonymous Coward · · Score: 5, Insightful

      I have thought about having T-shirts printed up that say "The meetings will end when morale improves". There is nothing like an excessive number of meetings that sucks the life out of me. Fortunately I don't work on that product any more.

    5. Re:Management by Lisias · · Score: 2

      Unfortunately, puritanical countries such as the US - which has the UK's classist legacy, compounded over the last 35 years by the neoliberal disease - views management as "wealth creators" and workers as "in their place". This has coincided with the decline of US economic supremacy.

      If you think "puritans" are classicists, try to get a job on Portuguese colonized country.

      Seriously, "doing work" here is demerit. The ones that get promoted are the ones that avoid working themselves.

      --
      Lisias@Earth.SolarSystem.OrionArm.MilkyWay.Local.Virgo.Universe.org
    6. Re:Management by bigtreeman · · Score: 2

      Management are non-productive cost overhead,
      workers are profit positive real wealth creators,
      comrade !

      --
      Go well
    7. Re:Management by JaredOfEuropa · · Score: 2

      Good point about budgeting for bugs.

      At several of my clients (not software development companies, but companies using a lot of bespoke software) I have noticed that often little or no money is being allocated to fixing bugs after the project completes. Not sure whose fault this is. The devs are hired hands who don't care about maintenance; they disappear after the project is completed. The sales manager of the company building the software doesn't want to rock the boat, neither does the business analyst doing the preliminary budgeting: they are afraid that showing high maintenance costs on the estimates will get the project nixed by management. And they are right to fear this: some departments have a separate budget for maintenance (one amount for all software they are responsible for) but it's always insufficient. And of course listing high maintenance costs for a new project means that the department budget for maintenance would have to be adjusted mid-year, which is a horror few bean countrs are willing to comtemplate much less consider. That's a good way to get your project proposal shot down.

      In some cases they didn't even budget for enhancement requests. They figured that v1.0 of the software would be bug free (we're testing after all, right?) , would do exactly what they wanted, and that there would be no changes in the business in the foreseeable future.

      --
      If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
    8. Re:Management by Cederic · · Score: 4, Informative

      Harshly put, and only partly right. Project managers manage resources, budgets, costs, stakeholders, timescales and as a result, the project.

      The architect also manages the project, but takes accountability for the technical correctness of it, the design, the quality.

      In other words, the answer is to get a good architect. Make them accountable for quality. Give them the authority to deliver on that accountability.

      At this point the number of bugs becomes irrelevant, the complex compromises between functionality, security, user experience, data integrity, resilience, stability, availability and cost can be properly assessed.

      Bugs are a tiny part of the whole.

    9. Re:Management by Anonymous Coward · · Score: 3, Funny

      “If you had to identify, in one word, the reason the human race has not achieved, and never will achieve, its full potential, that word would be ‘meetings.’ ”

      -- Attributed to Dave Barry

      Unfortunately, many modern development practices call for increased numbers of meeting.

    10. Re:Management by Z00L00K · · Score: 2

      If you spend 2-3 days in meetings then that's the primary problem. 90% of all meetings are not productive at all, and that's especially when it comes to information meetings.

      If you have more than 4 hours of meetings per week on average then you are wasting valuable time on meetings. In most cases you can actually decline a meeting call without ill effects. Another trick is to schedule work time as meetings so that in your calendar you look busy with other meetings when people try to book you into a meeting.

      --
      If builders built buildings the way programmers wrote programs, then the first woodpecker would destroy civilization.
  2. Be honest about technical debt by desmondbrennan · · Score: 2

    I like to think of technical debt in the ratio A:B ... A is always 1, perfect. B is what you achieve. So a ratio of 1:2 might not be that bad for a core enterprise system. 1:50 could be fine for a quick and dirty proof of concept. When designing a new system, module, or major upgrade...a frank discussion is needed with the requisitioner on what A:B ratio is being aimed for. Model it out, with risks, attaching notional monetary values to the cost of poor quality. Then...your job is done, the informed choice is theirs

  3. Idiots by penguinoid · · Score: 4, Insightful

    The business side of the house may blame developers for not moving fast enough,

    Yes, but that is the most pathetic excuse ever. No one is preventing the business from hiring additional workers, if the business lied about its workers' capabilities or is managed by idiots who substitute optimism for basic estimation skills that's their own problem.

    --
    Don't waste your vote! Vote for whoever you want, unless you live in a swing state it won't matter anyways
    1. Re:Idiots by Ichijo · · Score: 2, Insightful

      But according to Brooks' law, adding manpower to a late software project makes it later. So hiring additional workers would actually be counterproductive.

      --
      Any sufficiently unpopular but cohesive argument is indistinguishable from trolling.
    2. Re:Idiots by m00sh · · Score: 2

      But according to Brooks' law, adding manpower to a late software project makes it later. So hiring additional workers would actually be counterproductive.

      Different situations. Brook's law is for when there is a deadline for a software to be delivered.

      In this case, there isn't a deadline. It is a continuously supported product.

      It would take at least 6 months for the new developers to get up to full speed.

      However, I would think hiring additional workers would make the "problem" worse. With additional workers, there is more rapid feature development leading to more fix and feature requests.

  4. If you try to cut bread with a spoon... by Shadow+of+Eternity · · Score: 2

    ...is the spoon a failure? Or are you just a fucking imbecile?

    Technology is not magic. The problem here is caused almost wholly by people who do not understand, and actively refuse to understand, the technology they are working with. So they wind up being completely unreasonable in the long run and then blaming coders when things go south. It's like someone buying a cheap sedan and expecting it to go a million miles non-stop without any service or maintenance while driving it like it's a rally car. The car's just fine, the driver has unrealistic expectations.

    --
    A bullet may have your name on it but splash damage is addressed "To whom it may concern."
  5. Re:Obvious, really by NoNonAlphaCharsHere · · Score: 4, Interesting

    You're skipping the part where the project was understaffed in the first place, requirements were ill-defined and ever-changing, and the final arbitrary, unrealistic, pie-in-the-sky delivery deadline date (the ONLY immutable thing in the whole goddam project) was pulled out of someone's ass. Oh. And the devs got pulled away on occasion to fix hair-on-fire bugs in projects they worked on previously (or even better: had no experience with).

  6. The other side of the coin by Jeremi · · Score: 4, Insightful

    ... is, if you're still receiving bug reports and feature requests, that means people are still interested in using your software.

    You know a particular program is really dead when you stop receiving feedback from users about it -- that means either it is finally perfect and bug-free (ha ha, not bloody likely), or everybody has given up on it and moved on to something else.

    --


    I don't care if it's 90,000 hectares. That lake was not my doing.
  7. Start by categorising bugs by mikael · · Score: 4, Insightful

    Figure out what those bugs are coming from. Are they documentation, failed unit tests, new features, badly colored GUI widgets, or more hardware features?
    It isn't going to help to have a recruitment blitz for more hardware engineers if your technical writers can't keep up with the documentation.

    --
    Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
    1. Re:Start by categorising bugs by JaredOfEuropa · · Score: 2

      Analysis is indeed the first step; you need to know what's broken if you are to fix it. Take a few days to take inventory of the issues. Is this indeed a mess of duplicates, resolved issues left open, and non-issues? Then you can remove those and set about fixing the bug registration and tracking process.

      If these are real tickets though, then this is what I would suggest in the case as presented by the author of that article:
      Start with a broad categorisation of open issues. Which issues are bugs, which are small enhancements, or larger feature requests? If you get a lot of enhancement or feature requests, it's time to talk to the business and make sure that the inflow of new requests slows down at least if they can't afford to stop it completely. Ask the steering group to approve each request and pass only the high priority stuff (if there is no steering group at this point, then you have bigger issues). If you are getting many small requests, then perhaps these can be combined into larger, more coherent requests. That in itself will not only help your ticket count, but it'll also help the steering group to affix the right priority, and help your designer to better make sense of what the business actually wants and design accordingly. In this case, what you may need is a business analyst on your project or embedded in the business to help draft better enhancement requests.

      Then start a more detailed categorisation and prioritisation. If there are a lot of nice-to-have low priority items, suggest to management that you take them off the tracker, archive them, and have a separate project to address them at a later time if management still feels that there is a business case for them. At this point you should have stopped new nice-to-haves from being submitted. Of course this is just a cosmetic measure, but if you can make a sizeable dent in the number of open tickets it will be a huge morale booster, and it makes priorities clear. For the remaining items, I would suggest using sprints and get the business and the development team to agree what'll get done in each sprint. At this stage it is crucial to get the business involved in the prioritization of the work in order to manage their expectations and get buy in, and Agile can be a good way to achieve that.

      Finding out where the bugs are coming from is part of the long-term solution, but it does need to be addressed following the previous measures. Get the time and if necessary resources to find the root causes of these bugs, and start a process improvement track. If there is a fundamental issue such as software architecture or tool chain, you'll have to present a case to management to redesign or refactor the software, or re-tool. At this stage you should be able to do a cost estimate for this.

      --
      If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
  8. Be professional by phantomfive · · Score: 3, Informative

    These are my two favorite books for dealing with the problem.

    Clean Coder is the latest Uncle Bob book, and IMO his best. It shows how to act in a way that managers don't make weird demands of you, and how to handle them when they do. Essentially it boils down to this: be professional.
    Zero Bugs teaches how to reduce the bug count when you write it, so you don't get overwhelmed as you go along.

    Generally I've found managers/customers understand that features take time, and they are happy as long as you are reasonably close in your estimates. But when your product is buggy, and you miss your delivery dates by months, that's when they start getting upset.

    --
    "First they came for the slanderers and i said nothing."
  9. Well known problem; well known solution by Hairy1 · · Score: 4, Informative

    This is of course a well known problem documented in the paper Big Ball of Mud by Brian Foote:http://www.laputan.org/mud/. The basic problem is that many systems grow organically as new features are required, but as new features are added to the system it becomes more complex and tightly coupled. Another aspect I have noticed might be the 'Black Hole' syndrome. In systems that are custom written and business critical there is no clear scope of the project. With no clear scope anything new that the business needs is simply thrown into the existing system. The never ending scope creep means that the system takes more and more responsibility. And so grows a monolithic tightly coupled black hole. Because it is at the centre it tends to attract any new requirements because anything new needs to interact with it. And the more you add the harder it is and the more bugs you introduce.

    There are well known solutions of course. The first would be to read the link above. However, there are two broad areas to address, and you need business buy in for both. The first is software development discipline; proper code repositories, regular check in, unit tests, code reviews. And while there should be nothing new here there is often resistance from management. You need to explain to management that poor quality means lower development velocity. Taking time to do testing and code reviews may appear to take time, but try not doing it and you find out pretty quickly the folly of ignoring quality. This is just basic coding hygiene. You can of course also apply agile principles and practises, such as time boxing of iterations and regular feedback from users.

    But okay, you have an existing system you need to fix. Service Oriented Architecture is more than just a buzzword; it is the principle of separation of concerns. First thing to do is define what the system does. Does it do multiple things? You need to have a clear idea about what the system does, and to then begin to cleave them into separate systems with clearly defines scopes. Sometimes this means identifying relatively simple subsystems to separate. Break the system apart and introduce well defined contracts.

    Refactoring code without getting a eagles eye view of the whole system and where to introduce the interfaces is dangerous. Often this process of architectural clarification can cause systems to experience complexity collapse as duplicate code is reduced and removed. Premature re-factoring at the class level may introduce little benefit. Better to pull off the small subsystems with a clear scope and purpose and ensure the code in these new subsystems do not include unnecessary external domain objects.

    Again, without having the business behind you a project like this is doomed. You need to present a clear plan to the business and explain how it will improve quality and the ability to add new features, while reducing development costs. You need to explain that this is not a issue with the quality of software developers, but rather a systemic problem that can be corrected. And of course for this you need someone with the courage to tell this story in a compelling way.

    1. Re:Well known problem; well known solution by Antique+Geekmeister · · Score: 2

      Oh, that would have been much funnier if I'd said:

      > Your whole message makes much more sense if you spell "systemd" instead of "systems". I'm sure that was a typo.

      I do apologize for doing that joke so poorly. I'll try to avoid humor in this forum.

  10. Re:There's an easy way to fix that by Krishnoid · · Score: 2

    4. With all the bugs fixed, you can now fire the programmers.
    5. Rehire the managers.
    6. Repeat!

  11. Bingo! by HornWumpus · · Score: 2

    That's all BS.

    The problem is: If you find yourself in this situation, your manager is used to crapping on the floor. Just like dogs, poorly housetrained managers are much more of a problem than fresh managers. Worse still, many employers actively discourage hitting your manager with rolled up newspapers. Quit your job if it's the only way to find new managers. It's true that more are bad than good, but with experience you will learn to recognize the stink during interviews/office visits.

    Don't be afraid to bail in the first week at a new job. You were looking for work when you found that place.

    A manager who is used to 'his team' taking it in the personal life isn't going to change his ways. It's mostly working for HIM/HER.

    Recognize the root of the problem and if you can do anything about it besides leave.

    --
    John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
    1. Re:Bingo! by Hairy1 · · Score: 3, Interesting

      I can't say this is terribly helpful advice. The problem is that all companies are dysfunctional in some way. The problem as described is very common. As a professional software developer it might be a good idea to actually provide solid professional advice on proven ways of extraction from these nasty anti-patterns. We all live in a society where there are ignorant, selfish, mean and frankly stupid people around you every day. Your only real decision is how you will deal with it.

      Will you cut and run the instant you are in a difficult situation that isn't perfect? How boring is that? I would rather join a company which is has dysfunction, has problems, but at least has people self aware enough to listen. I have found most managers are prepared to listen. You can join a company and provide the guidance to work better. Not right away of course, that would be rather arrogant, but once you find your feet and understand how it works you can provide advice and perspective. And even when there are areas that cannot change you would be surprised what you can achieve without formal permission.

  12. at least partly a project management problem by david_bonn · · Score: 3, Insightful

    Like the article said, this could well be a symptom of poor or clueless project management. Duplicate issue reports and low-priority nice-to-have items may be overwhelming actual problems. On the other hand, this could also be a case of software "maturity" where it becomes difficult, if not impossible, to fix any bugs without introducing new ones.

    The least bad "solution", as a technical lead or developer, is to abandon the problem tracking system. To politically sell this idea it describe it as a "critical bug tracking system" and make it a simple command-line or email interface that only the lowly code grunts and technical leads will be comfortable with.

    Another "solution" is to start closing problems and declaring they cannot be fixed without a redesign of the product.

    One thing to remember is that substituting product management with a bug tracking system is seriously lame. We all use software, from web browsers to compilers to editors to source control systems to databases, that has bugs. Each new release of said software will fix some bugs and introduce new ones. Most of the time, for most users, if we had a choice between fixing those bugs and making the product in question ten times as fast or use 10% the memory we'd take one of the latter over the bug fixes. What I'm trying to communicate is that an "issue tracking" system can't usually communicate what customers want or need perfectly.

  13. Give us direct access to users by SuperKendall · · Score: 2, Insightful

    I think a lot of the problems software development has, could be solved by ending the absurd game of telephone we are all playing as to what the people using the software are actually wanting.

    It's easy in a bug fix swamp to lose sight to lose track of what the hell working even means, or what is important to HAVE working.

    It's impossible to avoid creating massive technical debt without understanding the possible futures for what you are working on, futures that sorry to say non-technical people are awful at interpolating from the user desires and issues of the day.

    In so many companies I've worked at, developers are given at most the tiniest bits of information or contact with real users or customers. If you ever want software to really improve, that must end. Heck, most companies should probably have programmers shadow a real user for at least a day at least once a month.

    I think companies are loathe to do this because of the myth that software developers are anti-social - in reality I don't think it's any more true than any other group of people (except of course for sales people). And on a side note if someone is difficult for a customer to get along with, why on earth do you think they would be good for team dynamics....

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Give us direct access to users by Anonymous Coward · · Score: 2, Insightful

      I hope you realize "direct access" does not necessarily mean "personal access." I imagine the poster was referring to the possibility to actually directly communicate with the people who will use the software, not try to divine it through several layers of managers and systems analysts. The ability to actually speak with a customer, ask them questions, and answer any questions they have for you might well work wonders in terms of producing the software that is actually desired, not the software that has been distilled into rigid, overly verbose specifications with varying levels of vagueness and utility.

  14. Developers as cogs in the machine. by Anonymous Coward · · Score: 2, Insightful

    On a couple of occasions, there have been attempts to completely sidetrack us onto some other highly urgent project for a product that is not what we normally work on. This ignored several relevant points.

    1) We are primarily C/C++ programmers. These other products were primarily Java based.
    2) We knew nothing about the internal architecture of these Java-based applications.
    3) We are not co-located with the developers who work on these Java applications. Questions would have to be posed by phone/email/skype.
    4) Sidetracking us like this would result in our current product withering.

  15. Management by darkain · · Score: 3, Informative

    Whenever the question of management arises for programmers, I always return to the same manual. This single document is answers many of the questions regarding failure of IT projects in general.

    http://www.computerworld.com/a...

  16. Got it good by JBMcB · · Score: 4, Interesting

    Thanks for these headlines - reminds me of how good I got it. My manager is a former developer. I have, maybe, two or three hours of meetings a week. The issue list is planned out every Monday - if something high priority comes in, something gets taken off the list. If anyone starts monopolizing my time he fends them off or clears the schedule.

    I have an acquaintance who went to work for a huge web company (not that one, the other one.) He's a pretty experienced developer, so he grilled them on their development process during the job interview. All the right things were said. They were all lies. He quit after two weeks.

    --
    My Other Computer Is A Data General Nova III.
  17. Figure Out What Happened on April 7th by dcollins · · Score: 3, Insightful

    Looking at the graph in the article, there's on obvious inflection point that occurs on 7-Apr. Prior to that, the two lines (opened and closed items) are basically tracking each other. After that point, the opened items (red) retains the same slope; but the closed items (green) switches to a different, shallower (but thereafter basically constant) slope. And thus the two curves veer away from each other from that point.

    So: What happened on 7-Apr? Did one or more developers quit, burnout, take a long vacation? Maybe they haven't been replaced yet?

    After that I'd try real hard to stop new features from coming in, and start thumbing through a Brooks book to look for suggestions in an emergency like this.

    --
    We know where leadership by an anti-intellectual "strongman" who scapegoats minorities and likes boisterous rallies goes
  18. Here's what should happen but doesn't by the_Bionic_lemming · · Score: 4, Interesting

    I was handed a problem where SQL couldn't handle the parameters in code from a product that wrote code in a convoluted way. It took me two weeks to handle it, but the fix I eventually pushed out made sure that the issue would never happen again.

    Despite the fix working for about ten years now, I never got an apology for being punished over the fix taking more than the nitwit manager saying it would take to fix.

    If you want code teams to fix stuff right, make sure that the code guy is a manager. If you want someone to blow smoke up your ass and punish people that fix things promote suckup people that have no idea on how to code, or hire h1b's.

    --
    _ _ _ Go for the eyes Boo! GO FOR THE EYES!
    1. Re:Here's what should happen but doesn't by the_Bionic_lemming · · Score: 2

      Actually, after sitting and thinking about this - managers have two modes.

      1. Did you fix it and help the company, and make me look good?

      2. Did you fix it and help the company, and make me look bad?

      The fix is the fix. Stop blaming me.

      --
      _ _ _ Go for the eyes Boo! GO FOR THE EYES!
  19. Re:Detailed vs Vague by omglolbah · · Score: 2

    I spent most of my time at my previous job automating tasks for other people so that they could stop doing the repeated and error prone work.

    Then I got laid off because the bean-counters at central corporate did not believe I had enough "billable hours". The corporation actively encourages you to work slowly and inefficiently because they make more money that way...

    And they wonder why the offshore sector in Norway crashed a year ago with the oil price no longer inflating profits.... sigh

  20. This is not the sad graph of software death by zmooc · · Score: 2

    The graph of software death looks much worse than this. What we see in this graph is that the number of open issues in this project grows linearly with the number of issues resolved. This is normal; the number of open issues directly corresponds to the size/complexity of the software. Many issues are likely not ever going to be resolved and in practice this is fine; for most software the economically optimum quality level is simply not "issue free".

    Also, it is highly likely for software to gain features that are not going to stay. The bug count for such features will grow and make your graph look very sad. However, once the component is dropped and all open bugs can be closed, you will often see that a relatively large number of bugs were in that component. Without such information, it is impossible to tell what a graph is trying to tell you.

    The sad graph of software death does not just have the number of open bugs growing; that's normal. It has the created:resolved rate itself growing. This might, however, be very subtle; perhaps even this projects' bug count is growing exponentially, but with a mere 15 data points it is impossible to tell.

    So if your project looks like this graph, which I'm pretty sure it will if you're dealing with somewhat mature software that is continuously being developed, be happy about. You're just fine. Your software is not about to explode anytime soon. If, however, you see the created:resolved rate itself growing then you're in trouble.

    --
    0x or or snor perron?!
  21. agreed dev time is the last to get allocated by ILongForDarkness · · Score: 3, Interesting

    Weekly meeting, meeting about meetings, meetings to assess the requirements for feature request, code reviewing others, triaging automated tests etc all happen first at my work. Add to that ~10 stat holidays and 15 vacation days: guess what doesn't happen on the weeks those happen? You guessed it coding. The emails still need to be answered, meetings get scheduled around your days off etc. So that 7 hrs out of the office comes right off the development time. Then you end up with a meeting about why features are coming slow :)

    Management of at least feature bugs: the problem is prioritization. People use the bug trackers as a note pad to drop any idea for a feature they have, regardless of if a customer has actually asked for it, whether another bug for the same or a mutually exclusive feature already exists, whether the feature will actually raise demand or sell service contracts enough to justify the expense of development and ongoing support etc. Bug trackers become a pool of ideas that no one has bothered vetting.

    My suggestion would be: management should be the only ones that can add bugs to the tracker and their compensation should be linked to how clean they keep it, something like: -$100 for every bug that doesn't get worked on in a year: either you aren't staffing properly, are loose with what you let in, aren't doing the necessary work to fill out the requirements enough so that devs can start working on it etc. All management failures. I'd be okay with that as a dev: if I can't explain why a technical feature or fix is necessary and what business impact it would have well enough that my manager prioritizes it then it shouldn't happen. If it not happening means the project fails well who denied the features resources ... managers. You know the guys the business has entrusted the project to?

    To keep trackers clean I think everyone should keep their own separate list of ideas. The tracker should only have stuff that is currently being worked on or can reasonably be expected to make it in the next release. Have a meeting every few months and everyone can try to sell their ideas. A bunch get picked as the priorities for the next release and added to the tracker. Those that are no longer relevant don't even get seen by more than one person (or the guy with bad ideas quickly gets found out and shot). This has the added benefit of the devs participating and seeing the thinking behind the choice of features for a release rather than having it slowly revealed as the boss comes by and drops a new item that "must happen this week" on their desk.

    1. Re:agreed dev time is the last to get allocated by Z00L00K · · Score: 3, Insightful

      If management were to add bugs into the bug tracker then you would have complete chaos - most managers don't know crap about what the bug reports are about and can't distinguish a bug from an enhancement. Let it be the responsibility of the developer to re-classify bugs that should be enhancements and submit such to a decision board for future enhancements.

      --
      If builders built buildings the way programmers wrote programs, then the first woodpecker would destroy civilization.
    2. Re:agreed dev time is the last to get allocated by ILongForDarkness · · Score: 2

      Oh agreed. Devs have to be the ones that say something is a bug or a new feature (often they mingle, either bad requirements (or don't know the requirements yet because trying something new)). Really it is all a matter of accounting though. There might be bugs in the product that aren't significant/no one cares so fixing them would be a waste. The guys responsible for the business still have to decide what level of quality they want vs new features. Devs generally speaking will keep working on something till it is perfect but that isn't really economical. Often I'm not in a position to decide what is the best thing to work on for the customer. All I can do is figure out what is broke and what could be improved and make sure management knows my "feature" requests when considering customers/distributors feature requests.Personally I'm happy as a bit from each list gets worked on each release. Avoid worsening the rot and keep giving improvements to the customer.

    3. Re:agreed dev time is the last to get allocated by Z00L00K · · Score: 2

      Also realize that sometimes a small bug can get fixed if you are in the area of the code where you do some other change like correcting a major bug so just saying that "we don't fix that bug" or killing the small bug issue with a "won't be fixed" statement is essentially stupid.

      --
      If builders built buildings the way programmers wrote programs, then the first woodpecker would destroy civilization.
    4. Re:agreed dev time is the last to get allocated by ILongForDarkness · · Score: 2

      Good point. This is the challenge of managing a task list. You don't want to forget about things but at the same time feel guilty when things pile up past the point you have any reasonable expectation of "getting done". I like having an empty email box, personal task list. I think that carries over to work but maybe shouldn't. After all if you run out of things to do that means your out of a job, or at least your product is "done"/dead.

      Fixing minor bugs "while I'm at it" is a constant battle of mine. I agree with you. My code reviewers however don't. They like to see a 1-1 mapping between the bug description and the work done. Also fixing code in one place vs everywhere is scene as a no-no (don't want multiple ways things are done leaking into the "design" of the software). Problem is the project gets big enough it becomes a multiple man-month job doing any refactor all the way through. If you don't do little bits while you can you have to get a manager to approve a dev doing nothing but fixes for a release which never happens in my experience (plus a lot of devs wouldn't be happy doing that).

      It is also a challenge to find the existing bug to log the work against, and for the person that prioritized whatever feature you are working on to get accurate estimates given that there 3hr of work might turn into a week if you run into a lot of crap you want to fix while your at it. Dev work is challenging not only because it is, but because the people coming up with the requirements/priorities don't often look, or are able to understand, the technical challenges or specific code changes involved in the change. A customer has a phone number, vs a customer has an arbitrary number of phone numbers sounds like a simple thing. But might touch on a lot of things: business logic (what is the "main" phone number we show on the summary page?), database (now we need a join table vs a column on the customer table), tests etc.Often our work is conceptually simple but technically hard.