John Romero Creates New Doom Level (gamasutra.com)
jones_supa writes: Legendary game developer John Romero took to Twitter to spread the word that he has made a comeback to the world of Doom by designing an all new level. Romero's return to the game that jumpstarted his career in game development is a fun little Friday surprise for developers, especially Doom enthusiasts, some of whom are thanked in the readme file accompanying the level. The new level, E1M8B (ZIP), is described simply as "My Boss level replacement for e1m8...22 years later." E1M8 is, incidentally, the final level of Doom's first episode, Knee-Deep in the Dead.
Play it, its good! Play it with Brutal Doom V20B.
Looks like a fun, well made level.
As long as he promises he won't try to make us his bitch, he can do what he wants...
Violence is the last refuge of the incompetent. Polar Scope Align for iOS
Maybe I should dust off the cobwebs of a 64-player Quake 2 DM level that I spent ten years (1997-2007) turning into a sprawling mess? Nah...
This was news days ago, but trashdot is too busy trying to cram dice-grade slashvertisements down our throats to be bothered to report news when it's actually news.
To be fair, management had been quite satisfied with paying staff and expenses with moderation privileges and subsidized coffee, but the friggin' government labor people got all involved.
Happiness in intelligent people is the rarest thing I know.
Ernest Hemingway
You know, some people died so that we could learn how to fly.
A lot of things we do daily are simple, but it took some geniuses over hundreds (sometimes thousands) of years so that we could get them. No to mention the huge civilization regressions (ever heard of the Antikythera mechanism?)
When Doom came up, I literally lost one or two nights of sleep just marveling at such a work of art in programming. Of course, nowadays my standards got a little higher, but back then I was surprised at how much could be done on a weak PC.
Now, don't think I'm being ungrateful or something, but I get motion sickness from Doom (and cars BTW, where there is real motion) and I'm curious why it happens?
- Is it me? Am I prone to be sick?
- Is it because I find the game immersive?
- Does it have to do with the number of frames per second (FPS here would be confusing)?
- Is there any problem with the 3D algorithm?
- Do I need more powerful computers?
For the record, I feel little to no problem playing Quake. I guess Tremulous also made me sick...
The view bounces heavily up and down in Doom when moving. Also the weapon swings from left and right in a longer arc than in Quake. Those would be the main reasons if I would have to make a bet. Doom is more wobbly.
I launched Doom95 on Windows 10 and it couldn't launch. First there was missing dplay.dll and after fixing it was issues with doomlaunch.dll. It ran very well on Windows 7. Any clues on making it run on Windows 10?
It's because you're experiencing a disconnect between your sight and your inner ear. Your eyes tell you you're moving, but your inner ear (where your sense of motion and balance is located) says you're not. The same thing happens in cars. The car's ride is smooth but not entirely motionless, so your inner ear's sense doesn't match up with what you're seeing out the window or what you're seeing on the inside of the car. This disconnect produces what we call "motion sickness". Various external factors can make it more or less intense, and some people are just naturally more susceptible to it than others. Just about anybody can become motion sick if the disconnect becomes severe enough, though.
Grandpa? John Romero is only 48. Hell, he's only 10 years older than me.
You must be a little kid if you think that's old.
Oremor nhoj, em llik tsum ouy, emag eht niw ot!
This is the video game and tech industries we are talking about which is a lot like Logan's Run. After 30, you might as well be dead.
Got to say, the map isn't balanced correctly compared to the other levels in the episode with this placed in. Pretty difficult, primary due to the lack of health littered through it. Fun map though.
John Romero is about to make you his bitch!
There is no God, and Dirac is his prophet.
Thing is, when Romero left id, their games stopped being games and started being tech demos.
I don't know what exactly it was that he brought to the team, but it's clear that it was essential to the awesomeness that was Doom.
And, in any case, he's still a great map designer. Just looking at this map makes this evident - it got the very authentic Doom feel to it, and is enjoyable to play.
I became a video game tester and lead tester in my early 30's. My team always got assigned the older testers — including an actual grandfather — because the younger testers don't know how to deal with adults who had actual responsibilities outside that didn't include video games, tech toys and booze.
You were lucky. Had to open the whole DOOM2.WAD in Sound Recorder!
Vision cuts to wide shot of a massive LAN game
Hundreds of players all rhythmically swaying side to side in time with the gun on screen to avoid eye/ear disconnect
This would be a fun sight to behold.
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Actually I don't think Quake had that weapon swings when moving.
Oblivion Awaits
48 is plenty old enough to be a grandpa
Not on /. ... ;)
"If you have nothing to hide, you have nothing to fear." - Every fascist, ever
> Grandpa? John Romero is only 48.
48 is plenty old enough to be a grandpa.
Dude has gray hair, FFS!
Yeah... dude is old enough to be my son!
You, on the other hand, are old enough to be my great grandson!!! 8-)