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John Romero Creates New Doom Level (gamasutra.com)

jones_supa writes: Legendary game developer John Romero took to Twitter to spread the word that he has made a comeback to the world of Doom by designing an all new level. Romero's return to the game that jumpstarted his career in game development is a fun little Friday surprise for developers, especially Doom enthusiasts, some of whom are thanked in the readme file accompanying the level. The new level, E1M8B (ZIP), is described simply as "My Boss level replacement for e1m8...22 years later." E1M8 is, incidentally, the final level of Doom's first episode, Knee-Deep in the Dead.

42 of 104 comments (clear)

  1. Play it, its good! by Zombie+Ryushu · · Score: 4, Interesting

    Play it, its good! Play it with Brutal Doom V20B.

    1. Re:Play it, its good! by ArmoredDragon · · Score: 1

      Curious, what tool or map editor did he use to make it with? Or is he so hardcore that he just opened a hex editor?

    2. Re:Play it, its good! by wisnoskij · · Score: 1

      How, I am not seeing any option to open a level file.

      --
      Troll is not a replacement for I disagree.
    3. Re:Play it, its good! by Lisandro · · Score: 3, Informative
    4. Re:Play it, its good! by Fly+Swatter · · Score: 2

      If using doom legacy just open a console with tilde (~) and enter "map e1dm8b.wad". The level file should be placed wherever the main doom.wad is located. At least it worked for me.

    5. Re:Play it, its good! by Fly+Swatter · · Score: 1

      Oops got the map name wrong, sorry but you get the idea..

    6. Re:Play it, its good! by Anonymous Coward · · Score: 5, Informative

      Yes, take this map that was created and balanced for the base doom engine by one of the original designers (visplane overflow limitation aside), and play it with a mod that takes out the entirety of doom's gameplay and replaces it with a ton of resources cobbled together and stolen from 500 different products.

      The recommendation of Doom Legacy is a bit bizarre, that engine was all but abandoned years ago as far as I know. There are more sensible ways to play this map:

      Eternity Engine
      https://www.doomworld.com/vb/eternity/67069-eternity-engine-3-40-46-bifrost/

      Zdoom
      http://zdoom.org/Download

      PrBoom+
      http://sourceforge.net/projects/prboom-plus/

      And if you want some window dressing to update the way the game feels, perhaps perkristian's smooth weapons (https://www.doomworld.com/vb/doom-editing/46131-smoother-weapon-sprite-animations-released/) or sound/music (http://www.perkristian.net/game_doom-sfx.shtml). Or Smooth Doom by Gifty (http://forum.zdoom.org/viewtopic.php?f=19&t=45550).

    7. Re:Play it, its good! by Trilkk · · Score: 1

      To run in PrBoom+, take your old doom.wad from the original, then run with:

      ./glboom-plus -iwad doom.wad -file e1m8b.wad -skill 4 -warp e1m8

      Or glboom-plus.exe on Windows.

    8. Re:Play it, its good! by antdude · · Score: 1

      http://www.dengine.net/ seems to work fine on my old version in my very old, updated Windows XP Pro SP3 with other enhancement mods.

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    9. Re:Play it, its good! by antdude · · Score: 1

      I agree.

      I just finished playing it in my old Doomsday Engine in a very old, updated Windows XP Pro SP3 with enhancement mods. Wow, it was so fun for a hour. Even though Doomdays crashed thrice due to shotgun models, it was still fun. Hard too! Lots of traps and tricks. :O Romero, more please. Hey, at least I played a game again! ;D

      Has anyone tried multiplayer like co-op?

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  2. Nice job by Lisandro · · Score: 2

    Looks like a fun, well made level.

    1. Re:Nice job by Spacelord · · Score: 2

      You used to hold a button down to strafe instead of turn

      No, you didn't. You could bind dedicated strafe left and right buttons, just like in modern games. See: http://i.imgur.com/hRNHK43.png

    2. Re:Nice job by Lisandro · · Score: 2

      Um, no. You could strafe with dedicated keys on Doom right from the very first shareware release.

      Besides, the level looks like a lot of fun. It is huge so i don't know how well machines back then could've coped with it, but it certainly captures a lot of the style of the Doom 1-era design. Doesn't feel like a homebrew at all.

    3. Re:Nice job by __aaclcg7560 · · Score: 1

      It is huge so i don't know how well machines back then could've coped with it, but it certainly captures a lot of the style of the Doom 1-era design.

      When I started working on my unpublished Quake 2 64-player DM map in the late 1990's, it took seven hours to compile on a K6-2 500MHz processor and 128MB RAM. The last time I compiled the map on my AMD quad-core 3.2GHz processor and 4GB RAM, it took less than two minutes. That's the nice thing in working on old retro games with modern hardware these days.

  3. As long as he... by Ecuador · · Score: 2, Funny

    As long as he promises he won't try to make us his bitch, he can do what he wants...

    --
    Violence is the last refuge of the incompetent. Polar Scope Align for iOS
    1. Re:As long as he... by Dutch+Gun · · Score: 1

      There are a few game developers I would describe as "legendary", like Shigeru Miyamoto, Sid Meier, Will Wright, Roberta Williams, maybe even Peter Molyneux (over-hyping and under-delivering aside). John Romero is famous, but hardly legendary.

      --
      Irony: Agile development has too much intertia to be abandoned now.
    2. Re:As long as he... by Dutch+Gun · · Score: 1

      You have any proof for that slander you're slinging around? He's pretty well known for being a super nice, soft-spoken guy. And you realize he doesn't actually own the IP for any of those games, right?

      --
      Irony: Agile development has too much intertia to be abandoned now.
    3. Re:As long as he... by Dutch+Gun · · Score: 1

      You'll notice that Molyneux came with a big asterisk. I'd say he earned his stripes early in his career with a number of excellent games, and has since produced well-received, competently designed games, even if they were ridiculously over-hyped. The man's biggest problem is that (apparently) he can't shut up about speculative features that may not even make it into the final product. He's probably the one that's hurt his own legacy the most, so I'd say it's questionable whether I'd put him with the other. But above Romero? Yep, no doubt.

      John Romero became famous because of his work on id games, Doom and Quake mostly, but aside from that has had a somewhat pedestrian career. More critically, when he had the means and opportunity to create a game with his vision, he was unable to produce anything of real value (Daikatana). I think it's quite telling that he only manages to make news when he produces a new Doom level.

      I have no personal beef with the guy, but I've worked professionally with some amazing game designers who have designed games played by millions, but who's name you've probably never even heard of. I just think the man was seriously overrated as a game designer, and proved to be out of his depth when faced with a real project.

      --
      Irony: Agile development has too much intertia to be abandoned now.
  4. OMG... Quake 2... by __aaclcg7560 · · Score: 2

    Maybe I should dust off the cobwebs of a 64-player Quake 2 DM level that I spent ten years (1997-2007) turning into a sprawling mess? Nah...

    1. Re:OMG... Quake 2... by Anonymous Coward · · Score: 1

      It wasn't cool when John Romero did it, it's definitely not cool when you do it.

    2. Re:OMG... Quake 2... by __aaclcg7560 · · Score: 1

      John Romero was working on Daikatana when Quake 2 came out. One of the reasons why Daikatana got signficiantly delayed was because he switched from the Quake 1 engine to the Quake 2 engine. No way was he going to release a game that was a generation behind the latest game from John Carmack. And the color lighting in Quake 2 was so cool!

  5. Re:Late as usual by rmdingler · · Score: 1

    This was news days ago, but trashdot is too busy trying to cram dice-grade slashvertisements down our throats to be bothered to report news when it's actually news.

    To be fair, management had been quite satisfied with paying staff and expenses with moderation privileges and subsidized coffee, but the friggin' government labor people got all involved.

    --
    Happiness in intelligent people is the rarest thing I know.

    Ernest Hemingway

  6. Re: "...22 years later" by Anonymous Coward · · Score: 1

    You know, some people died so that we could learn how to fly.

    A lot of things we do daily are simple, but it took some geniuses over hundreds (sometimes thousands) of years so that we could get them. No to mention the huge civilization regressions (ever heard of the Antikythera mechanism?)

    When Doom came up, I literally lost one or two nights of sleep just marveling at such a work of art in programming. Of course, nowadays my standards got a little higher, but back then I was surprised at how much could be done on a weak PC.

    Now, don't think I'm being ungrateful or something, but I get motion sickness from Doom (and cars BTW, where there is real motion) and I'm curious why it happens?

    - Is it me? Am I prone to be sick?
    - Is it because I find the game immersive?
    - Does it have to do with the number of frames per second (FPS here would be confusing)?
    - Is there any problem with the 3D algorithm?
    - Do I need more powerful computers?

    For the record, I feel little to no problem playing Quake. I guess Tremulous also made me sick...

  7. Re: "...22 years later" by jones_supa · · Score: 1

    The view bounces heavily up and down in Doom when moving. Also the weapon swings from left and right in a longer arc than in Quake. Those would be the main reasons if I would have to make a bet. Doom is more wobbly.

  8. OT: How do you run doom on Windows 10? by Anonymous Coward · · Score: 1

    I launched Doom95 on Windows 10 and it couldn't launch. First there was missing dplay.dll and after fixing it was issues with doomlaunch.dll. It ran very well on Windows 7. Any clues on making it run on Windows 10?

    1. Re: OT: How do you run doom on Windows 10? by Frosty+Piss · · Score: 2

      First you uninstall Windows 10...

      --
      If you want news from today, you have to come back tomorrow.
    2. Re:OT: How do you run doom on Windows 10? by Spacelord · · Score: 4, Informative

      Get a source port that works on Windows. Chocolate-doom for the most vanilla experience, but there's also zdoom, prboom, prboom-plus, doomsday, and plenty of others.

    3. Re:OT: How do you run doom on Windows 10? by basscomm · · Score: 1

      Chocolate-doom for the most vanilla experience.

      Huh, I wouldn't have called that one.

      --
      http://crummysocks.com
    4. Re:OT: How do you run doom on Windows 10? by Anonymous Coward · · Score: 1

      Irony. It's like goldy and bronzy, but made of iron. :)

  9. Re: "...22 years later" by Chris+Mattern · · Score: 1

    It's because you're experiencing a disconnect between your sight and your inner ear. Your eyes tell you you're moving, but your inner ear (where your sense of motion and balance is located) says you're not. The same thing happens in cars. The car's ride is smooth but not entirely motionless, so your inner ear's sense doesn't match up with what you're seeing out the window or what you're seeing on the inside of the car. This disconnect produces what we call "motion sickness". Various external factors can make it more or less intense, and some people are just naturally more susceptible to it than others. Just about anybody can become motion sick if the disconnect becomes severe enough, though.

  10. Re:"...22 years later" by Anonymous Coward · · Score: 2, Informative

    Grandpa? John Romero is only 48. Hell, he's only 10 years older than me.

    You must be a little kid if you think that's old.

  11. Re:"legendary"? by vel-ex-tech · · Score: 1

    Oremor nhoj, em llik tsum ouy, emag eht niw ot!

  12. Re:"...22 years later" by Anonymous Coward · · Score: 1

    This is the video game and tech industries we are talking about which is a lot like Logan's Run. After 30, you might as well be dead.

  13. Not Balanced by Drakster · · Score: 1

    Got to say, the map isn't balanced correctly compared to the other levels in the episode with this placed in. Pretty difficult, primary due to the lack of health littered through it. Fun map though.

  14. I heard... by VAXcat · · Score: 1

    John Romero is about to make you his bitch!

    --
    There is no God, and Dirac is his prophet.
  15. Re:"legendary"? by shutdown+-p+now · · Score: 1

    Thing is, when Romero left id, their games stopped being games and started being tech demos.

    I don't know what exactly it was that he brought to the team, but it's clear that it was essential to the awesomeness that was Doom.

    And, in any case, he's still a great map designer. Just looking at this map makes this evident - it got the very authentic Doom feel to it, and is enjoyable to play.

  16. Re:"...22 years later" by __aaclcg7560 · · Score: 2

    I became a video game tester and lead tester in my early 30's. My team always got assigned the older testers — including an actual grandfather — because the younger testers don't know how to deal with adults who had actual responsibilities outside that didn't include video games, tech toys and booze.

  17. Re:"legendary"? by Blaskowicz · · Score: 1

    You were lucky. Had to open the whole DOOM2.WAD in Sound Recorder!

  18. Re: "...22 years later" by BlacKSacrificE · · Score: 1

    Vision cuts to wide shot of a massive LAN game
    Hundreds of players all rhythmically swaying side to side in time with the gun on screen to avoid eye/ear disconnect

    This would be a fun sight to behold.

    --
    [Sorry, this signature is unavailable in your country/region]
  19. Re: "...22 years later" by dskzero · · Score: 1

    Actually I don't think Quake had that weapon swings when moving.

    --
    Oblivion Awaits
  20. Re:"...22 years later" by JazzLad · · Score: 1

    48 is plenty old enough to be a grandpa

    Not on /. ... ;)

    --
    "If you have nothing to hide, you have nothing to fear." - Every fascist, ever
  21. Re:"...22 years later" by cwsumner · · Score: 1

    > Grandpa? John Romero is only 48.

    48 is plenty old enough to be a grandpa.

    Dude has gray hair, FFS!

    Yeah... dude is old enough to be my son!
    You, on the other hand, are old enough to be my great grandson!!! 8-)