John Romero Creates New Doom Level (gamasutra.com)
jones_supa writes: Legendary game developer John Romero took to Twitter to spread the word that he has made a comeback to the world of Doom by designing an all new level. Romero's return to the game that jumpstarted his career in game development is a fun little Friday surprise for developers, especially Doom enthusiasts, some of whom are thanked in the readme file accompanying the level. The new level, E1M8B (ZIP), is described simply as "My Boss level replacement for e1m8...22 years later." E1M8 is, incidentally, the final level of Doom's first episode, Knee-Deep in the Dead.
Play it, its good! Play it with Brutal Doom V20B.
Looks like a fun, well made level.
As long as he promises he won't try to make us his bitch, he can do what he wants...
Violence is the last refuge of the incompetent. Polar Scope Align for iOS
Maybe I should dust off the cobwebs of a 64-player Quake 2 DM level that I spent ten years (1997-2007) turning into a sprawling mess? Nah...
First you uninstall Windows 10...
If you want news from today, you have to come back tomorrow.
Get a source port that works on Windows. Chocolate-doom for the most vanilla experience, but there's also zdoom, prboom, prboom-plus, doomsday, and plenty of others.
Grandpa? John Romero is only 48. Hell, he's only 10 years older than me.
You must be a little kid if you think that's old.
I became a video game tester and lead tester in my early 30's. My team always got assigned the older testers — including an actual grandfather — because the younger testers don't know how to deal with adults who had actual responsibilities outside that didn't include video games, tech toys and booze.