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John Romero Creates New Doom Level (gamasutra.com)

jones_supa writes: Legendary game developer John Romero took to Twitter to spread the word that he has made a comeback to the world of Doom by designing an all new level. Romero's return to the game that jumpstarted his career in game development is a fun little Friday surprise for developers, especially Doom enthusiasts, some of whom are thanked in the readme file accompanying the level. The new level, E1M8B (ZIP), is described simply as "My Boss level replacement for e1m8...22 years later." E1M8 is, incidentally, the final level of Doom's first episode, Knee-Deep in the Dead.

13 of 104 comments (clear)

  1. Play it, its good! by Zombie+Ryushu · · Score: 4, Interesting

    Play it, its good! Play it with Brutal Doom V20B.

    1. Re:Play it, its good! by Lisandro · · Score: 3, Informative
    2. Re:Play it, its good! by Fly+Swatter · · Score: 2

      If using doom legacy just open a console with tilde (~) and enter "map e1dm8b.wad". The level file should be placed wherever the main doom.wad is located. At least it worked for me.

    3. Re:Play it, its good! by Anonymous Coward · · Score: 5, Informative

      Yes, take this map that was created and balanced for the base doom engine by one of the original designers (visplane overflow limitation aside), and play it with a mod that takes out the entirety of doom's gameplay and replaces it with a ton of resources cobbled together and stolen from 500 different products.

      The recommendation of Doom Legacy is a bit bizarre, that engine was all but abandoned years ago as far as I know. There are more sensible ways to play this map:

      Eternity Engine
      https://www.doomworld.com/vb/eternity/67069-eternity-engine-3-40-46-bifrost/

      Zdoom
      http://zdoom.org/Download

      PrBoom+
      http://sourceforge.net/projects/prboom-plus/

      And if you want some window dressing to update the way the game feels, perhaps perkristian's smooth weapons (https://www.doomworld.com/vb/doom-editing/46131-smoother-weapon-sprite-animations-released/) or sound/music (http://www.perkristian.net/game_doom-sfx.shtml). Or Smooth Doom by Gifty (http://forum.zdoom.org/viewtopic.php?f=19&t=45550).

  2. Nice job by Lisandro · · Score: 2

    Looks like a fun, well made level.

    1. Re:Nice job by Spacelord · · Score: 2

      You used to hold a button down to strafe instead of turn

      No, you didn't. You could bind dedicated strafe left and right buttons, just like in modern games. See: http://i.imgur.com/hRNHK43.png

    2. Re:Nice job by Lisandro · · Score: 2

      Um, no. You could strafe with dedicated keys on Doom right from the very first shareware release.

      Besides, the level looks like a lot of fun. It is huge so i don't know how well machines back then could've coped with it, but it certainly captures a lot of the style of the Doom 1-era design. Doesn't feel like a homebrew at all.

  3. As long as he... by Ecuador · · Score: 2, Funny

    As long as he promises he won't try to make us his bitch, he can do what he wants...

    --
    Violence is the last refuge of the incompetent. Polar Scope Align for iOS
  4. OMG... Quake 2... by __aaclcg7560 · · Score: 2

    Maybe I should dust off the cobwebs of a 64-player Quake 2 DM level that I spent ten years (1997-2007) turning into a sprawling mess? Nah...

  5. Re: OT: How do you run doom on Windows 10? by Frosty+Piss · · Score: 2

    First you uninstall Windows 10...

    --
    If you want news from today, you have to come back tomorrow.
  6. Re:OT: How do you run doom on Windows 10? by Spacelord · · Score: 4, Informative

    Get a source port that works on Windows. Chocolate-doom for the most vanilla experience, but there's also zdoom, prboom, prboom-plus, doomsday, and plenty of others.

  7. Re:"...22 years later" by Anonymous Coward · · Score: 2, Informative

    Grandpa? John Romero is only 48. Hell, he's only 10 years older than me.

    You must be a little kid if you think that's old.

  8. Re:"...22 years later" by __aaclcg7560 · · Score: 2

    I became a video game tester and lead tester in my early 30's. My team always got assigned the older testers — including an actual grandfather — because the younger testers don't know how to deal with adults who had actual responsibilities outside that didn't include video games, tech toys and booze.