Interviews: Ask David Peterson About Inventing Languages
samzenpus writes: David J. Peterson is a language creator and author. He created the Dothraki and Valyrian languages for HBO's Game of Thrones, and more recently has created languages for the CW's The 100 and MTV's The Shannara Chronicles. His new book, The Art of Language Invention, details how to create a new language from scratch, and goes over some of the specific choices he made in creating the languages for Game of Thrones and Syfy's Defiance. David has agreed to give us some of his time to answer any questions you may have. As usual, ask as many as you'd like, but please, one question per post.
Have you considered creating a thread-safe language which avoids buffer overflows? Do you think this would be made easier by making whitespace significant?
What do you feel helps make a language feel natural (as though it was created and evolved by a culture) rather than something created more synthetically for a work of fiction?
Most people never bother to give a fictional language a second look, they only happen to listen to the way it sounds, in passing. This makes the vocabulary and the distribution of letters / letter combinations the most important part. What, then, is the point of working on the grammar and syntax of a synthetic language, rather than using simplistic ones? Is it for the benefit of the language geeks out there, is it art for art's sake, or does it affect our perception of that language in ways we don't necessarily see?
Have you ever worked on a project like a book/app/website/parallel reality game where the reader/player's role would be to decipher one of your synthetic languages, given clues? Does that sound like something you would consider doing?
...but I just have to marvel at the degree of specialization in advanced economies such that "fake language designer" is actually a viable career possibility.
what's the point?
There can be intense debates about the merits and flaws of one computer language versus another. Some languages have tried to be able to do everything and they usually don't catch on. (PL1 might be the first example.)
Natural human languages are not, for the most part, designed, though grammarians may sometimes try to 'fix' them a bit. But they have flaws. The easiest things to point out are the ambiguities and redundancies. (Some redundancy might be a good thing, allowing a listener to guess at meaning when a speaker isn't heard perfectly.)
Do you deliberately put flaws in languages or, on the other hand, try to design 'ideal' languages that are somehow better than the naturally evolved ones?
In theory, theory and practice are the same; in practice they're different. (Yogi Berra & A. Einstein)
Any thoughts on Esperanto (International), Lojban (Semantic), Solresol (Representative of French), Sindarin (Tolkien), Drow (Dungeons and Dragons), and Klingon (Star Trek)?
I've noticed Esperanto seems to produce propaedeutic effects by either loading quickly (it's *fast* to learn) or directing more attention to the analysis of a language's structure (by nature, it encourages the student to do this). It's a very structured language, in terms of word construction.
Lojban is supposed to be unambiguous; I think Esperanto achieves that exactly as well, due to its grammatical structure, in so much that Lojban is *semantically* unambiguous (we know what in the sentence represents the subject, verb, direct object, adjective, adverb, etc.) but can be *conceptually* ambiguous. Your thoughts?
This leads to things like Solresol, Sindarin, and Klingon. They all seem to have a point: Solresol encodes French to music; Sindarin is supposed to "sound pretty"; and Klingon is supposed to sound harsh. How do people come up with this kind of thing? Is that even a valid concept? Is there any interesting aspect of these sorts of languages which I should consider, or are they just as essentially bland as any other?
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On a Reddit AMA you said that you don't think any constructed International Auxiliary Language has a good shot of becoming a world language "for a million reasons that have nothing to do with language." I would be interested to hear about some of those reasons.
It sometimes bothers me that in the movies, people hardly ever make any grammar mistakes. Not even children. And when they do, it usually sounds artificial. Apparently, speaking like an ordinary person does is even harder to imitate than drunkenness. Now our obsession with grammatical correctness is certainly a very recent development in the history of the human species. I doubt very much that ordinary Roman citizens, or ancient Greeks, let alone Egyptians or Babylonians, ever mocked or corrected each other's grammar. I'd rather think that when people understood what you meant, your grammar was considered correct, so to speak. (Actually it wasn't considered at all.) Do the artificial languages you create, when they are spoken in fictional communities more archaic than our own, allow for more realism with respect to how people actually speak in their daily lives?