Bethesda To Unleash the Hounds of Hell On May 13th: Doom Release Date Confirmed (hothardware.com)
MojoKid writes: Bethesda and id Software are in the process rebooting the Doom franchise and it seems like it's been in development for ages. When we last visited the upcoming Doom remake, Bethesda had posted a giblet-filled trailer which showed some pretty impressive gameplay visuals, killer hand-to-hand combat and plenty of head stomping. However, Bethesda just clued gamers in on something that Doom fans have been anticipating for years, an actual release date. Mark your calendars for May 13th, because that's when Doom will be available for Xbox One, PlayStation 4 and of course, the PC platform. Bethesda also dropped a new campaign trailer for you to ogle.
Doom is actually pretty different than modern shooters. Everyone right now is doing near-future sci-fi military conflicts. Doom may still be sci-fi, but it's got a different aesthetic - borrowing from Christian demonology and pseudo-medieval fantasy for the art, and heavy metal for the audio. I can actually think of very few other things that do that sort of mix, definitely very few games.
As for the gameplay, both the DooM 1/DooM ][ sort of shooter, and the Doom 3 sort of shooter, are pretty different from the modern standard. Classic DooMs were extremely fast, but had slow-moving projectiles that could be dodged, and had extremely nonlinear maps. Doom 3 was slower and more methodical, and much more linear, but made a decent attempt at making a good horror shooter (it didn't fully succeed, but it was at least a novel attempt. Some lessons could be taken from FEAR, which had the same goal but different methods, which brought it more success). Both of those are different from the modern ultra-linear, setpiece-focused level design, and the twitchy, aim-focused shooters that are practically just reaction tests.
The Doom Reboot seems to be going for the more classic style, which (if true, and if done competently) would make it significantly different from all the other shooters out there.
Part of the original doom experience was in how it pulled you into the game and took advantage of sound as well as visuals to exploit this immersion. If you go into it thinking it is just another shooter, You might miss anything remarkable about it. Get yourself a good surround sound system or 3d head phones and if this is like the original, you will find what is remarkable about it. You might even get startled a bit in the fun.
All along I thought that was real human blood and gore; now you're saying it is faked with turkey organs?
The original Doom games were noteworthy for having big levels that contained lots and lots of enemies. I haven't played Doom 3, but I've heard that it has much more beautiful 3D graphics, and as a result you would be attacked by only a few monsters at a time (because too many would overwhelm the graphics adapters that were current when that game came out).
My favorite thing in the the original Doom games was getting the monsters to fight each other. If you could get an Imp so hit a Cacodemon with a fireball, for example, the two would get into a fight. Frequently I would lure some monster into the line of fire and as soon as it was hit, it would forget about me and go kill whatever monster hit it. This is more fun to me than just shooting everything. I hope the new game has this.
The specific rules: monster special attacks don't hurt other monsters of the exact same type... for example, Imp fireballs don't hurt Imps. But the zombie soldiers shoot bullets and bullets hurt anything, so you could get soldiers to fight each other. And anytime a monster hit a different kind of monster it would do damage.
P.S. Doom modified as a way to control processses on a system. Kill a process with a shotgun! https://www.cs.unm.edu/~dlchao/flake/doom/chi/chi.html
One side-effect of this is that processes on a system can get into a fight with each other. Two processes enter, one leaves. Not recommended for critical systems.
lf(1): it's like ls(1) but sorts filenames by extension, tersely
Yes, well, even those of us who remember it realize it's long past, and that there's no point in trying to change the meaning of a phrase probably 99% of people agree on.
http://twitter.com/romero/stat... for his tweet and a download link. I played it at the end of my long Martin Luther King Jr., weekend, and it was fun.
Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).