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Unreal Engine Will Soon Allow Developers To Build Games Inside of VR (roadtovr.com)

An anonymous reader writes: Epic Games, the creators of Unreal Engine, has been a longstanding supporter of VR. They were on board way back when Oculus sparked the VR industry in 2012 with a Kickstarter that would snowball into a rekindling of consumer virtual reality. Having been one of the first major game engines to support VR headsets like the Rift, the company has been aggressively positioning Unreal Engine as the go-to tool for VR developers. Now they're taking a massive next step, showing the first look at bringing developers themselves inside of virtual reality to craft games with the full set of UE4 tools at their fingertips. That means that developers can place and manipulate objects from right within a world in progress; the video demo in the linked story is impressive.

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  1. Re:Sick by rtb61 · · Score: 2, Interesting

    That short term use doesn't even touch the physiological impact of extended use, hours per day, days per week, weeks per year and of course years, as the likely very poor outcomes that would result. Most people don't even being to realise how tiring and painful it is to continuously bob and weave you head about for hours on end. It really does put paid to the idea of sitting back at the end of the day and gaming, phsyically not possible with VR unless you turn off motion detection and rely on hand controllers to do it instead and just use the VR display for immersion.

    It would make serious sense to produce base model immersion on VR displays, with no motion detection or anything else, just a plug in immersive 3D display, this for people who dislike the experience and motion sickness, people not interested in spending that kind of money (double plus saving, greater unit production significantly reduces cost per unit, this driven by a much cheaper unit generating the bulk of sales, especially if it manages a USB connection and the appropriate Android or Apple software) and people who just want to sit back or even lie back (possible to lie down in a comfortable bed gaming with no motion control VR). It would be silly to release just the high priced version without mentioning the impending future release of a budget 3D immersion version and appropriate controllers with smart phone connection and software.

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