HTC Vive Is $799, Ships From April 1st (arstechnica.com)
New submitter mobby_6kl writes: The HTC Vive VR headset, developed in partnership with Valve, has been announced ahead of schedule today to cost $799, with pre-orders opening on February 29th and shipping from April 1st. The Vive will ship with two games that take advantage of the system's two motion controllers and "room scale" capabilities, Job Simulator and Fantastic Contraption. The HTC Vive is $200 more expensive than its main competitor, Oculus Rift, but does include the two motion controllers as well as Bluetooth for smartphone connectivity. However, detailed specifications for either system are not yet known. When it's available for pre-order, it will launch in no less than 24 different markets on that day including the U.S., Canada, U.K., Germany, France, Austria, Belgium, Czech Republic, Denmark, Finland, Iceland, Italy, the Netherlands, Norway, Poland, Spain, Switzerland, Ireland, Sweden, Taiwan, China, Japan, Australia, and New Zealand.
Sounds like an April Fool's joke. It's a bit too early in the year for April Fool's jokes.
Whipslash must be making a killing on these paid submissions.
Money up front, plus all the ad revenue from people who come to post asking why Slashdot is posting paid submissions without distinguishing them, like they still promise.
but not the Viva, and not the Rift either. Both the of them come with a far too narrow field-of-view. I want/need to be able to see what's going on behind myself, and I cannot do so by turning only my head, but need to turn my eyes, too. Hoping for the StarVR (regardless of price point).
Wait until these idiots are walking around in public causing traffic jams and falling off bridges and balconies.
None of the current tech VR headsets are good enough to take off and go mass-market. I'm going to wait for the next VR hype cycle, should be in about 6-8 years.
At $799, it is just too expensive for mainstream adoption. It is just too expensive for what you get. For that price point it needs to be either a full on suit like in Lawnmower man or they need to somehow get a full on Sword Art Online Nervgear which would command a much higher price.
Sorry, but they will flop hardcore at this price point unless this is just to milk the first adopters with an intended huge price drop later.
I'll take two - one to keep for Sundays.
Confucius say, "Find worm in apple - bad. Find half a worm - worse."
I think the worst case is that VR is only interesting for gamers. Even then, VR will "take off" and not fade away. Some gamers always seem to have money available and will always upgrade to the latest and greatest.
Is lube included?
Captcha: exciton
$799 is too much for the worst headache of my life. I can last about 5 minutes in VR and then I need to lie down.
I'm a stick with my Acer Predator XB270HU,
You are welcome on my lawn.
You mean like 3D TV? Another over-hyped niche product?
"Transparent" is a shit show that trades on every stereotype going. A man in drag is NOT a transsexual.
I appreciate that HTC is selling a complete VR product, including hand controls.
They're making the right decision. If they deliver a solid experience for $800, they'll succeed as a high-end toy, and the price will eventually drop.
By contrast, Oculus reached a lower price by leaving out hand controls. That was a mistake. A complete VR kit for $800 is a better proposition than an incomplete kit for $600.
...well, gamers ...and porn. Considering the multi-billion dollar sex industry, and the fact VR porn is enough of a 'quantum leap' over regular, the second genre should be enough to help VR reach critical mass... even if no one admits to it outside mom's basement.
For everything in this package and the technology involved, I'm blown away by this price point. My original guess was that the HTC Vive was going to cost $1000 at launch. The lighthouses are a particularly complicated and likely expensive piece of hardware. From what I could gather from releases, they are using similar Laser mapping technology as can be seen on the Google Car. Because of this I was suspecting each lighthouse to cost at least $100-150 each.
If anything, this makes Oculus look really bad. The Rift is launching with a controller, built in headphones, a basic IR tracker (not laser), the HMD, and a dinky remote. The CV1 isn't even going to have the Touch controllers for a better experience included and those have to be purchased separately which I'm expecting to cost in the range of $50-100 which puts the Rift CV1 at a price around $700.
If we're talking about who we think might come out on top though. I think the Touch controllers on the Oculus are a better overall form factor and will fit better with the kind of games that benefit from a VR experience. The Vive controllers just seem about as clunky as the Playstation Move controllers. I think the HMD are probably going to be fairly similar in quality but I have a sinking suspicion that the Oculus might turn out better simply because of how much time they've put into the process. In terms of games, I think the Vive has a chance to come out way ahead since they have Valve's backing and because SteamVR is integrated right into Steam. Steam is going to provide a huge platform for indie devs looking to build experiences for VR. The big worry for anyone looking at getting the Oculus though will be whether Valve makes it a point to make sure the SteamVR releases are always up to date with the Oculus SDK or not. If they aren't, then the Vive will always be ahead of the Oculus and that's going to lock a lot of people out of potential games. The best example to date is Elite: Dangerous, which in terms of most up to date VR versions, only works on SteamVR with Frontier stating that they plan to support V1.0 of Oculus sometime in the future.
Taking all of this into consideration, I think overall Oculus stands the best chance of claiming VR on the PC. The Vive can do more I think, but the "more" that it can do seems almost "gimmicky" and not in tune with how I think most games will probably use VR (ie: sitting down). If we can get access to the camera on the Vive though, there are some potentially huge AR applications that the Vive can tap into that the Oculus just can't. All of the worries about the drivers/SDK will probably clear up after a year or two, and the Oculus has more room to come down in their price point as time goes on compared to the Vive which is probably tied down by the complicated lighthouse units.
100% useless for video only control. You are NOT getting 720P video at a decent frame rate over bluetooth.
Do not look at laser with remaining good eye.
Husband and I will both be pre-ordering one the very second pre-orders start. We've already reconfigured our entire living room in anticipation!
half = 1/2, inverse is 2
2^3 = 8
$799 is almost $800, therefore Half Life 3 is coming.
If Valve releases HL3 with support for Vive, it's going to make VR mainstream. HL2 helped Steam, HL3 would help VR.
Does somebody know if it will have SteamOS/Linux support from day 1? There is no mention of this on the site (or i couldn't find it).
On a long enough timeline, the survival rate for everyone drops to zero.
and I'm gonna be right there with the popcorn.
"But VR is just around the corner now!" said a guy in 1993.
SJW's don't eliminate discrimination. They just expropriate it for themselves.
The Oculus is ordered and a new PC. Which will cost way more that $1,500. The PC will also be used to make money. If I find the time!?!
Don't let your finance hold back others with more money than sense. I cross that line about a penny.
I'm looking forward to it and I hope it isn't shit. but if it is - meh.
April first huh?
Sorry, teleporters just kill you and then make a copy. A perfect, soul-less copy.
If you are paying $700 to watch VR porn you might as well go on Craigslist and spend $100 or so to buy a real hooker.
$700 is crazy expensive. I don't see anybody with any sense buying this. It's overhyped, overpriced garbage.
I'm probably in the majority of the tech minority -- somewhat curious about VR and never tried any system. My impression from the reviews at Ars and elsewhere is that Valve has figured out the use mode best. If I had the option to *try* just one, I'd try the HTC vive.
That said I don't care much about the job simulator, but some sort of SimUniverse where you sit in the lab and experiment with different fundamental processes based on the technology pioneered by Aperture Sciences... that might be worh $800.
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