ARM: Mobile Graphics Will Surpass PlayStation 4, Xbox One In 2017 (venturebeat.com)
AmiMoJo writes with a report from Venturebeat on the state (and predicted future) of mobile-device graphics: ARM, the technology design company responsible for the popular ARM CPU architecture, is preparing for another big leap in computational power for smartphones and tablets. ARM ecosystem director Nizar Romdan explained that the chips that his company creates with partners like Nvidia, Samsung, and Texas Instruments will generate visuals on par with and then surpass what you get from the PlayStation 4 and Xbox One consoles by the end of 2017. PS4 can compute around 1.84 TFLOPS (tera FLOPS), with mobile chips approaching 2 TFLOPS by the last quarter of 2017. Romdan points out that virtual reality eliminates that form factor difference. Wearing a headset on your face is the same if you're tethered to a PC or using a phone.
I like how they subtly segue from "BETTER THAN CONSOLEZ!!" to VR in such a sneaky markety way.
Considering that there is literally no way that these ARM parts are going to beat a GT4+ Skylake's GPU -- and that the GT4+ Skylake's GPU is going to be trashed as being completely worthless for VR -- I'm not holding my breath.
AntiFA: An abbreviation for Anti First Amendment.
All aboard the hype train.....not.
It's not really an accomplishment considering the hardware in the PS4 and XB1 were already outdated when they released compared to what was available on a PC platform. Take also in to account that a GF970/RD290 is the baseline for VR gaming, ARM platforms won't be gaming at decent resolutions for a few more years at the minimum.
Have you ever fallen asleep at the keybhanusdiog?
Hay, I'm a white man, I'm hardly going to blame myself!
FYI, it's all the MRAs fault. The PS4 would be so much better if it wasn't full of toxic masculinity and employed more women. Our lady Sarkeesian told me to say that.
const int one = 65536; (Silvermoon, Texture.cs)
SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
PS4/XB1's GPUs were already were considered fairly mid-range when they were released in 2013. With a few process node shrinks and 4 years of development, and given the increasing power budgets (and turbo/throttling that comes with that) afforded to mobile devices, I'm not surprised a mobile GPU from 2017 can match or exceed a mid-range GPU from 2013. So what's the point of announcing this? That consoles are going to die and be replaced by VR headsets running Android?
Note that for experiences with 1:1 movement, I've never seen anyone get sick as of the DK2 generation of VR. I have made people sick by having their character move without them moving, and that's a significant challenge, but I don't think the Magic Leap multi-focal approach does anything with sickness.
And also, even for the locomotion problem, it's far from ubiquitous. There's also a decent chunk of folks who get nauseous seeing a FPS genre game on a monitor. Somehow that genre thrives in spite of that.
3D movies have the same exact problem if it is a problem, inability for viewer to control the plane of focus.. Usual 3D movie viewing is more likely to give headaches, due to the ghosting from polarized/shutter glasses causing double images (though not a problem for technologies with dedicated screen area per eye, that's not how most 3D content is viewed).
XML is like violence. If it doesn't solve the problem, use more.
Yep, now all we need is a handful of AAA titles and we're good to go!
What?
What do you mean I can't load all 48GB of Titanfall on my 16GB phone?
I'll just put in this SD.... errrm where's the expansion slot? Guys?
Shader programs are almost exclusively floating point maths. And a big part of rasterization (drawing triangles) is interpolation, floating point maths again.
The two big things that define the power of a GPU are floating point computing power and memory bandwidth. Which one is more important depend on the engine used, with possible tradeoffs between the two.
...The problem is that we perceive distance by two mechanisms - focus and convergence. Everybody has fixed convergence - nobody has fixed the focusing issue....
There is a fix for the focusing issue, but it is quite expensive: Holography. You feed each eye with the same light waves that they would have received if they had been looking at the objects being depicted--two virtual images. I suspect this technology is too expensive for today's market, but it is the only good solution to the problem.
Well, there has to be something better than a bus to carry a lot at once. I'm proposing memory planes or memory boats.
Its not just the convergence/focus system, balance and the missing g-forces also factor in.
But it seems to me this can be "trained". when i got my set 2 months ago, i could play for about 15 minutes until i got sick, now i can go for about 2 hours before i get slightly uncomfortable