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Fan-Made 'Metal Gear Solid' Remake Cancelled; Gamers Blame Konami (hothardware.com)

MojoKid writes: Fans of the popular Metal Gear Solid series are ticked off at Konami over the cancellation of an unofficial, fan-built remake of the very first title that shipped for the original PlayStation way back in 1998. The remake's cancellation was announced on the project's Facebook page, which immediately prompted backlash aimed at Konami for presumably having a hand in it. The project, dubbed Shadow Moses, was the brainchild of indie game designer Airam Hernandez. It appears he may have assembled a small team to remake the original Metal Gear Solid using Unreal Engine 4. While it hasn't been confirmed that Konami shut the project down, it wouldn't be surprising to find out that it did. This wouldn't be the first fan project to be cancelled, and it likely won't be the last— Metal Gear Solid is Konami's property, and even Hernandez acknowledged at one point that he would eventually need Konami's permission to publish it.

118 comments

  1. Re:Call the waaaaaaambulance! by Anonymous Coward · · Score: 0

    A bit harder than logging in, which you couldn't even seem to do.

  2. Not surprising. Konami is an industry psychopath. by Qbertino · · Score: 4, Interesting

    These days basically everyone in the gaming industry agrees that the world would be a better place if Konami finally dies in a fire.

    #Fuckonami, started by Jim Sterling (Think Moviebob, but for Games) has gotten trendendous pickup right up to the audience having a solid reason to Boo! Konami at the Game Awards - they legally prevented from Hideo Kojima from recieving his own award (No joke!).

    The borderline insane bullshit Konami has done in recent years is bedazzling and let's even non-industry observers wonder why a company is so hell bent on destroying its reputation and ip. Hideo Kojima has since moved on and Konami is shunned as the semi-dangerous nutbag bum in gaming town by just about anybody.

    Bottom line:
    If you want to mod a commercial game, steer clear of Konami.

    --
    We suffer more in our imagination than in reality. - Seneca
  3. not supprising by Anonymous Coward · · Score: 0

    The point is its supposed to be a remake sure you could alter the game just enough to not infringe on IP but then its not the same and its not a remake.

    This is the problem with things like this, fan's want this content but the rights holders don't want to spend the money to develop it. But they want to keep the option of doing a remake. If the right holders see someone doing something like this and god forbid the inde dev's get any fame or donations then the rights holders are going to throw their toys out of the pram and stomp all over it.

    Its not about the game or the story or anything like that for them its about keeping hold of that IP and milking as much money as they can from it.

    1. Re:not supprising by phishybongwaters · · Score: 5, Interesting

      Well yeah, that's kind of the core of the system. And you nailed it. The indie devs could EASILY have made their own game paying homage to metal gear. From the sounds of it, they wanted to do a direct remake in a new engine. That's a pretty shitty idea for a bunch of reasons. Firstly, every damn game company is doing "classic" remakes of everything in their catalog so it is pretty stupid to assume this company wouldn't be thinking forwards like that. Second, who the hell wants to trace? That's what this would have been, tracing. The game is already completed, they would be redoing it, reworking the assets. I'm not discounting the skill for those actually revamping the models and such. But for the designer, this is a cheap cop out. That goes against everything I would put into an indie developers pocket. Seriously, you want to be a indie developer so you go ahead and decide to illegally remake one of the biggest games of all time from one of the larger publishers? Clearly this whole deal was done to get them to stop the project and get these unoriginal asshats some publicity.

    2. Re:not supprising by CastrTroy · · Score: 2

      Exactly. I really don't know what they expected. Trademark law requires you to defend your trademark or you risk losing it. It would have made much more sense to just make a game that copied the style of the original game without making an outright copy. Konami is still selling games using the Metal Gear Solid name. So I could see why they would want to shut down this project to get rid of any confusion between the fan-made game and official releases from Konami.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    3. Re:not supprising by houghi · · Score: 1

      Playing the devils advocate for a moment.
      So the fans want the content.
      The IP holder does not want the content to go out. Why should they not do with what is theirs?

      Why should the fans have the right to do it anyay? As it is the IP of the company, is it not up to them to decide what happens with it? If they want, they can make it public, but the do not want to do that. If they want, they can develop the game itself, but they do not want to do that. If they want, they could sell the IP, but they do not want to do that.
      If they want, they should be allowed to lock it up and throw away the key.

      It is theirs and should they not be allowed to do with it as they please?

      All that just shows how insane the current duration is. Go back to a copyright of 14 years (or less) and this would not even come up.

      --
      Don't fight for your country, if your country does not fight for you.
    4. Re:not supprising by AdamHaun · · Score: 2

      Firstly, every damn game company is doing "classic" remakes of everything in their catalog so it is pretty stupid to assume this company wouldn't be thinking forwards like that.

      Especially since Konami's already done it more than once.

      --
      Visit the
    5. Re:not supprising by DrXym · · Score: 1

      Have you seen the amount of bullshit exposition you have to read / click through in Metal Gear games? Having to write an original pastiche of all that would double the development time at least.

    6. Re:not supprising by Anonymous Coward · · Score: 0

      It wouldn't take that much. Just find some anti-war philosophy essays, pad them with a heaping helping of conspiracy-theorist wonkiness, and toss in a wacky sci-fi doomsday device or two, and you've got yourself a Metal Gear game.

      Bonus captcha: copiers

    7. Re:not supprising by neoritter · · Score: 1

      In this case Konami actually made a remake for it on the Game Cube if memory serves.

    8. Re:not supprising by Wraithlyn · · Score: 1, Interesting

      Yeah... no.

      Unless tons of stealth games suddenly start referring to themselves as "Metal Gear Solids", and Konami does nothing about it, they're in no danger whatsoever of the brand name becoming genericized (ala Kleenex).

      Konami shut down this project because it could potentially harm sales of their own remake down the line. That's it. They certainly have every right to protect their IP in this manner, but it's not because "they had to or risk losing the IP", or because "consumers would become confused" (though the latter may very well be how they try to spin it).

      --
      "Mind, as manifested by the capacity to make choices, is to some extent present in every electron." -Freeman Dyson
    9. Re:not supprising by MobileTatsu-NJG · · Score: 2

      Yeah... no.

      Unless tons of stealth games suddenly start referring to themselves as "Metal Gear Solids", and Konami does nothing about it, they're in no danger whatsoever of the brand name becoming genericized (ala Kleenex).

      Yeah... yes. It's not about being genericized, it's about trademark law requiring it. They forfeit their rights to the trademark if they don't enforce it.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    10. Re:not supprising by Anonymous Coward · · Score: 0

      PROTIP: That is a myth.

    11. Re:not supprising by MobileTatsu-NJG · · Score: 2

      PROTIP: That is a myth.

      Wrong. "They let this other entity use it!" ... is a valid legal defense.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    12. Re:not supprising by Wraithlyn · · Score: 1

      Tons of fan-made games have been made over the years without issue.

      Example: http://openxcom.org/. You're suggesting Firaxis is in danger of losing their Xcom IP because of this?

      Can you cite a single incident of this ever happening?

      --
      "Mind, as manifested by the capacity to make choices, is to some extent present in every electron." -Freeman Dyson
    13. Re:not supprising by Wraithlyn · · Score: 1

      Here is an article from the EFF about it:

      https://www.eff.org/deeplinks/...

      Second, Canonical is not “required” to enforce its mark in every instance or risk losing it. The circumstances under which a company could actually lose a trademark—such as abandonment and genericide—are quite limited. Genericide occurs when a trademark becomes the standard term for a type of good (‘zipper’ and ‘escalator’ being two famous examples). This is very rare and would not be a problem for Canonical unless people start saying “Ubuntu” simply to mean “operating system.” Courts also set a very high bar to show abandonment (usually years of total non-use). Importantly, failure to enforce a mark against every potential infringer does not show abandonment. As one court explained:

      The owner of a mark is not required to constantly monitor every nook and cranny of the entire nation and to fire both barrels of his shotgun instantly upon spotting a possible infringer.

      Quite simply, the view that a trademark holder must trawl the internet and respond to every unauthorized use (or even every infringing use) is a myth

      You are just flat-out wrong here.

      Konami is not "required" to shut down the Shadow Moses fan project or somehow risk losing their MSG trademark. That's just ridiculous.

      In fact, I don't even see how Shadow Moses was using the Metal Gear Solid TRADEMARK in the first place. A trademark is a very specific thing (the stylized MGS logo in this case), not "anything related to the IP".

      --
      "Mind, as manifested by the capacity to make choices, is to some extent present in every electron." -Freeman Dyson
    14. Re:not supprising by MobileTatsu-NJG · · Score: 1

      Looks like I have some more reading to do, thank you.

      My source was that a friend of mine is the creator of a semi-known comic. His character was parodied on a popular TV show. His lawyer was pressuring him to take action about it, that was the reason he gave him. Perhaps I misread an attempt to drum up business for the lawyer.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    15. Re:not supprising by Wraithlyn · · Score: 1

      You know what dude? Kudos to you.

      Too many people just refuse to even admit they might've possibly misspoken about something. I learned some stuff too from this exchange too.

      High five. Have a great weekend.

      --
      "Mind, as manifested by the capacity to make choices, is to some extent present in every electron." -Freeman Dyson
    16. Re:not supprising by Wraithlyn · · Score: 1

      Sorry for the double reply, but I thought I would add that you should direct your friend to both the article I posted, highlighting this bit:

      Quite simply, the view that a trademark holder must trawl the internet and respond to every unauthorized use (or even every infringing use) is a myth. It’s great for lawyers, but irritating and expensive for everyone else.

      And also, to the Mattel vs RCA case which is linked at the end of that article, which specifically deals with parody (Mattel was pissed about the "Barbie Girl" song by Aqua. Mattel's claim was dismissed, parody is protected. The judge famously stated "The parties are advised to chill.").

      --
      "Mind, as manifested by the capacity to make choices, is to some extent present in every electron." -Freeman Dyson
    17. Re:not supprising by MobileTatsu-NJG · · Score: 1

      Thank you! I realize I'm a little late in saying this, but have a good weekend, man.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

  4. butthurt gamers by Anonymous Coward · · Score: 1

    Now let's all listen to the butthurt gamers...

    1. Re: butthurt gamers by Anonymous Coward · · Score: 0

      You do manual labor because you dropped out of high school.

      Now go wash my dishes and bag my groceries like a good little NEET

    2. Re: butthurt gamers by Anonymous Coward · · Score: 0

      What about I grab you by your scrawny neck, shove you heads-down into a sink and then shit into it so you can be in good company?

    3. Re: butthurt gamers by Anonymous Coward · · Score: 0

      This is not the youtube comment section. If you cannot handle the fact that you failed at life and have to work all day in the sun, that is your personal problem.

      And yes before you go all internet tough guy, I am shaking in my boots. The ones still containing sand from when I served my country. Bring it you POS.

  5. Blame the media by Anonymous Coward · · Score: 0

    I blame the media who just needs to have those clicks thus reporting on these projects making them visible to video game publishers and prime targets for cease and desist orders.

    Also I blame the developers for advertising their projects before they are done. A completed project that is set free on to the internet is impossible to make disappear with any form of cease and desist.

  6. Re:Not surprising. Konami is an industry psychopat by Anonymous Coward · · Score: 0

    No one cares, dude.

    #MuhVideoGames!

  7. Publish it anyway by Anonymous Coward · · Score: 0

    #FucKonami

    They make slot machines these days and do the weirdest shit. Publish the game and make the fans happy.

  8. Re:Call the waaaaaaambulance! by Imrik · · Score: 3, Insightful

    It probably wasn't about making a game to make money or the like. They probably liked the old game and wanted to play it with a modern engine.

  9. Game Designer? by phishybongwaters · · Score: 4, Funny

    How to become an indie game designer in 3 easy steps. Step 1: Think up an original idea (oh shit) Step 2: You really need to complete step 1 before you get here Step 3: You didn't even read step 2 did you?

    1. Re:Game Designer? by Anonymous Coward · · Score: 2, Funny

      The standard method:

      #0: notice wallet is getting thin.

      #1: download Unity 3D of Gamemaker, as you've heard all about them from mobile shovelware.

      #2: realise you don't know how to use these basic tools, so ask a friend to knock-up some concept art.

      #3: friend is already playing with $LATEST_THING (UE4) and uses that instead.

      #4: post screenshots, raise a kickstart campaign, promise the world on an IP you know cannot be used (but hey, the fans won't know until you have their money).

      #5: count your money while directing fewmage at the IP owner.

    2. Re:Game Designer? by loonycyborg · · Score: 2

      What is an "original" idea anyway? The only thing that matters is solid implementation, and that's exactly what indie (just like AAA) designers keep having problems with. Ideas are cheap. If some fan wants to make a homage to past classic in new engine there's no rational reason to block it. After all if Konami itself is allowed to make Metal Gear games after Hideo Kojima is no longer with them then obviously everyone else should be allowed to make them too

    3. Re: Game Designer? by Type44Q · · Score: 2

      What is an "original" idea anyway?

      This is Tech; Philosophy's down the hall, third door on the left. ;)

    4. Re:Game Designer? by Anonymous Coward · · Score: 0

      If some fan wants to make a homage to past classic in new engine there's no rational reason to block it.

      Well, yes there is. In fact, you just stated it.

      The only thing that matters is solid implementation, and that's exactly what indie (just like AAA) designers keep having problems with.

      Konami has every right to demand that people not use their intellectual property when making games that are outside their control. Given the nature of copyright and trademark law, they pretty much have to oppose anyone using even a single non-parody Konami reference without their written approval. For image purposes, giving written approval to a low-quality product is a bad idea for any company.

      If you want to make a Metal Gear tribute game, make the game with new characters, imply that it is the same setting, and include "inspired by Metal Gear" next to your "Alloy Cog" main logo.

    5. Re:Game Designer? by BetterThanCaesar · · Score: 1

      The only thing that matters is solid implementation, ...

      ... which is exactly what these developers did!

      --
      "Stop failing the Turing test!" -- Dilbert
    6. Re:Game Designer? by mwvdlee · · Score: 1

      An original idea is easily recognized by not being able to recognize it.

      --
      Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
    7. Re:Game Designer? by idontgno · · Score: 1

      TV Rerun Advertising Corollary: "If it's new to you, it's not a rerun!"

      --
      Welcome to the Panopticon. Used to be a prison, now it's your home.
    8. Re:Game Designer? by KGIII · · Score: 1

      Did they? I could have sworn that I read it was unfinished. Maybe we have a different definition of "solid?" I dunno, I am not really a gamer.

      --
      "So long and thanks for all the fish."
    9. Re:Game Designer? by loonycyborg · · Score: 1

      I see no reason to respect Konami's rights after they let original designer go. Enforcing trademarks is only useful to prevent consumer confusion, and any game called Metal Gear without Kojima's approval would lead exactly to that. Basically, Konami doesn't have any right to decide what is and what isn't Metal Gear anymore from my point of view.

  10. Damned if you do.... by Tempest451 · · Score: 1

    If you have an idea in the current industry, you have to have something to present as a model of your idea. It's seems that copyright is getting in the way of even getting to that point. The folks that ran this project knew they would have to present it to Konamii eventually. It is a shame that fans won't even have the chance to see this since Konamii seems to want to sue first and ask questions later.

    1. Re:Damned if you do.... by Anonymous Coward · · Score: 1

      Rubbish! The characters are protected by trademarks and copyright. You cannot simply decided to create something based on an existing IP and then hope the owner gives a green light later. Try applying your logic to a Marvel character or two. See how far you get making a film or show with the Iron Man or Wolverine.

      If this was a real project they could have made a game based on the mechanics and feel of MGS, but using their own world, story and lore. They didn't. They wanted to leverage an extremely famous IP, and they knew full well what was coming.

      And I say this as someone that would welcome UE4 MGS.

  11. I get it by Anonymous Coward · · Score: 0

    Yeah I get that games are copyrighted and all, but I think there should be an exception for derivatives that meet the following criteria:
    1) Don't profit from the game in any way (includes sales, ads, in-game purchases
    2) Are suffiently different in a creative way (not just changing sprites or a few animations, but coming up with new characters, maps, plots, etc)
    3) Don't pass themselves off as official or endorsed by Konami/Nintendo/Microsoft/etc, and claim the appropriate disclaimers explaining so
    4) Are coded from scratch, rather than ROM hacks*
    5) Don't give the parent company a bad name by attaching it to something controversial/offensive for the series (think Pokemon with blood and guns or Call of Duty having you join forces with North Korea, etc. )

    * actually I'm not too sure about this criterion, as I've seen some quality hacks of GBA games that really added a lot to the final product, fire emblem ROM hacks in particular

    I understand the way the system is set up now, this is impossible. But we as gamers should push for the ability to make non-commercial derivates under these restrictions. Not only will they boost popularity of the games, keep people more interested in the series between games, etc., it just seems ridiculous that a creative product like this that in no way hurts sales of the parent franchise should be banned.

    1. Re:I get it by Anonymous Coward · · Score: 0

      Of course it would hurt sales. Given a choice between paying for the real thing or getting the knock-off for free, many people would opt for the latter regardless of which was objectively the better game. Studios would have little incentive to develop sequels to their IP if there are going to be rip-off versions released for free by fans - and as these 'indie developers' show coming up with new ideas is much harder than making sequels to titles with an existing fanbase.

  12. Game designer or game ripoff artist? by Anonymous Coward · · Score: 1

    Having worked in the industry as a programmer for the better part of 11 years now, all I can do is scoff at this point at the countless aspiring developers who decide that their best bet is to remake an actively-marketed IP held by some other company. Sorry, but I'm innately skeptical of the game design chops of someone for whom designing a game involves going "Let's remake [some existing game]," or perhaps "I'm going to make [game], but with [thing]."

    If you're a creative or skilled enough designer, programmer or artist to the point that you could actually do justice to a remake of a classic, well-respected game, then surely you're creative or skilled enough to make your own game, right? If so, why gamble on a project that could be shut down at any time by the actual rights-holders? To me, it seems like a disingenuous and lazy hedge to try to get people to buy into your project by tying it to an IP that people already think of fondly. If you're really skilled enough to stand on your own, prove it.

    1. Re:Game designer or game ripoff artist? by Tempest451 · · Score: 1

      The article clearly stated that they planned to get permission from Konamii at some point. Some creative people love an IP soo much, they want to put a fresh spin on it. No harm in that.

    2. Re:Game designer or game ripoff artist? by Anonymous Coward · · Score: 2, Insightful

      There may not be any harm, but it also means you have exactly zero moral high ground to try to claim when the company inevitably shuts it down.

      The fact that someone really loves an IP typically has no bearing on whether a company will grant permission or not, and given the fact that Konami is a Japanese arcade company at its heart - the type of company that is traditionally very resistant to let the "gaijin" have anything to do with their studios - anyone in the industry with a modicum of sense could have seen this coming a mile away.

      If you want to make a remake of a game you really love, and you're skilled enough to get into the game industry at all, then do what everyone else does: Get into the industry, put in your time, and once you've got a proven track record, approach the company and work out an actual, licensed deal to remake the IP. Anything else is just going to lead to tears, and it's your own fault for crying.

    3. Re:Game designer or game ripoff artist? by Anonymous Coward · · Score: 0

      Just more rentierism. I wish I was surprised that people leap to defend it.

    4. Re:Game designer or game ripoff artist? by Grishnakh · · Score: 1

      If you're a creative or skilled enough designer, programmer or artist to the point that you could actually do justice to a remake of a classic, well-respected game, then surely you're creative or skilled enough to make your own game, right?

      Let's look at it from the other perspective:
      If you're a big company that has enough creative or skilled designers, programmers, and artists to actually do justice to a remake of a classic, well-respected game, then surely you're creative or skilled enough to make an original game, right?

      Apparently not.

    5. Re:Game designer or game ripoff artist? by Anonymous Coward · · Score: 0

      With how much you and other gamers clamor for more "original" games, you'd think that if an original game actually came out, you'd buy it.

      The continued success of games like Call of Duty, Battlefield, Grand Theft Auto, Madden, FIFA - or to name some Konami games, Dance Dance Revolution and beatmania IIDX - would seem to indicate that the most vocal gamers make up a very small percentage of people in the world who play video games. Apart from a very small handful of notable indie titles that have sold like gangbusters, almost any game company that tries to make a big-budget title that's completely original finds itself pretty quickly in the red.

      Last I checked, video game companies exist to make money from video games, which means selling the games to as many people as possible, not spending millions to make whatever artistic-psychological-thriller-set-at-a-hamburger-stand-staffed-by-ponies bullshit that gamers claim to want but never actually go out and buy.

    6. Re:Game designer or game ripoff artist? by Grishnakh · · Score: 1

      I'm not a gamer; my last game system was the NES. I don't have a horse in this race, I'm just pointing out what I see.

      Back in the 80s, Nintendo and Sega had no trouble getting regular people to buy all kinds of original (for then) games: Castlevania, Metroid, Zelda, Metal Gear, Sonic, etc. But now, apparently they can't do it any more. It seems to me they just can't come up with good, original concepts any more, so they resort to mining the past.

      Apart from a very small handful of notable indie titles that have sold like gangbusters, almost any game company that tries to make a big-budget title that's completely original finds itself pretty quickly in the red.

      Maybe they stop making big-budget titles then. All the most successful franchises started out with small, simple games written by a handful of programmers (or even just one). And those successful indie titles you mention prove that you don't need a big budget to make a successful game. Big companies generally suck at creativity and originality anyway, so maybe they should just close shop and give up.

  13. Re:Call the waaaaaaambulance! by phishybongwaters · · Score: 2

    Lol neither did you

  14. Re:Not surprising. Konami is an industry psychopat by LordKronos · · Score: 4, Funny

    These days basically everyone in the gaming industry agrees that the world would be a better place if Konami finally dies in a fire.

    ...and then dies again 29 more times.

  15. Open Source It by Anonymous Coward · · Score: 1

    Just open source the game's code. Then there's really no way to stop its "viral" spread.

    And all you'd need to do was change an unused/little used variable, like the text on a sign, and BAM, new compiled file, new file signature, new MD5 sum, so any automated search would fail to find it. As for the source code, that could be passed on discretely through email or even sneakernet.

  16. Parody by Anonymous Coward · · Score: 1

    I don't understand why when faced with a cease and desist, groups don't just switch gears to making a parody.

  17. Konami issued the following statement: by Gorilla_Man · · Score: 5, Funny

    "!"

    1. Re:Konami issued the following statement: by vasilevich · · Score: 0

      Push Select to Answer Call! the Rat in the Sewer!

  18. reminds me of fox and aliens doom total conversion by Anonymous Coward · · Score: 0

    I was bummed when Fox did this to the Aliens total conversion for doom2
    The total conversion was fun to play and better than crap fox interactive published on their own years later.

  19. What did they expect? by RogueyWon · · Score: 4, Insightful

    This was pure stupidity from start to finish. Putting considerable time and effort into developing a game which you know you do not have the rights to publish is generally not a bad idea. When the game you are developing is a remake of a game which still has considerable commercial value, and which is owned by a company which does not have a long history of encouraging third party modding and development, it is dafter still.

    Konami own the rights to Metal Gear Solid. If you want a remake of it, tell them so (letters, e-mails, petitions, questions from the floor at trade-shows - whatever). Companies like making money and if they think there is an audience for a remake of an old game, then they will generally do the remake. If they don't, then... there's not really much you can do.

    If you want to make a stealth-action game, then make one. Konami own the rights to Metal Gear Solid, but they do not own the rights to "everything that looks a bit like Metal Gear Solid". There are no shortage of games out there, both AAA and indie, which take a degree of inspiration from Metal Gear Solid. If you have a team with the skills to make a game as ambitious as a full remake of Metal Gear Solid would be, then go that route.

    But trying to make a game which you know it is vanishingly unlikely you will be allowed to publish and then whinging when you are not allowed to publish it is just stupid.

    1. Re:What did they expect? by tnk1 · · Score: 1

      They did have the option to try and get a license for the IP. No idea if Konami would have gone along with it, or they might have wanted to charge them for it, thus creating a rather large hurdle for a free game.

      You can easily show you're defending your IP if you give out a license, even one that allows a free remake. So, I'm not sure why the developers started this effort if they weren't willing to talk to Konami first. The only thing I can think of is that they hoped to have it done enough for a good demo before making the attempt, thus drumming up support that would make Konami more likely to take them seriously.

      However, that's walking a tightrope of hoping that the Konami legal department doesn't notice you before you're ready for someone else at Konami to see your project and hopefully chain the legal folks to the porch. Looks like they fell off the rope and there was no net.

    2. Re:What did they expect? by Dutch+Gun · · Score: 1

      The problem, of course, is that no one would pay any attention to the game if it wasn't a clone of a famous game like Metal Gear Solid.

      Also, as it turns out, creating an original game design is surprisingly difficult. The only real way to determine if a game design idea will actually work is to try it out, which means you need a lot of art and code assets generated for a number of ideas you then decide to completely throw out. Most people never see the horrible, un-fun, utterly failed design attempts that occur early to midway through a game project. And even when the core of an idea is there, it typically requires a lot of iteration and tweaking before it really feels right. Copying a game lets you largely bypass this phase development, because you have a known destination for your code and design.

      On some of the published games I've worked on that I'm most proud of, you can examine some of the design elements and realize how intuitive and natural they feel. But very early in the project, there was no guidelines or real understanding of how those mechanisms would work - occasionally even some naysayers about whether it would work at all. In hindsight, it looks completely obvious, as is often the case with elegant designs.

      --
      Irony: Agile development has too much intertia to be abandoned now.
  20. Re:Call the waaaaaaambulance! by Anonymous Coward · · Score: 0

    And they can still do that if that's what they really cared about. It's not illegal to rip off somebody else's work. It's only illegal to distribute it to others.

  21. Very First Title? by Anonymous Coward · · Score: 3, Informative

    Metal Gear Solid was like the 3rd game in the series. The first 2 were 8-bit top down games for the NES.

    1. Re:Very First Title? by Anonymous Coward · · Score: 0

      Metal Gear Solid was like the 3rd game in the series. The first 2 were 8-bit top down games for the NES.

      The first 2 were 8-bit top down games for the MSX.
      The NES port was denounced by Kojima. He didn't even have anything to do with the 2nd NES game.

  22. Re:Not surprising. Konami is an industry psychopat by Anonymous Coward · · Score: 1

    Except Konami wasn't the first to take down a project based on one of their still-actually-available-for-sale productions, and it won't be the last.

    Remake or not, the game is still Konami's property. If you replaced Metal Gear/Konami with Final Fantasy/Square Enix or Mario/Nintendo or any other game/game's owner you get the same response.

    The only "borderline insane bullshit" here is from people that think Konami was wrong in this particular case.

  23. Stop announcing them before they're done! by Anonymous Coward · · Score: 1

    And then when they are, distribute it in a way that makes it very difficult to shutdown, from a country that isn't beholden to the copyright cartel.

    But no, everyone announces their silly clone project, and then the C&D's come flying. Either commit to the 'outlaw' approach, or don't announce anything until you're secured permission; anything else seems foolish.

  24. Wow by Anonymous Coward · · Score: 0

    They didn't remake MGS before!!!!

    They should've remade something more worthwhile,like Snake's Revenge. and maybe there would be an actual shocking surprise if Konami goes after that.

  25. What did they expect was going to happen? by DNS-and-BIND · · Score: 1

    Jeez, once again, here we are with an Internet Outrage![tm] story about IP on Slashdot. And once again, it's some fucking moron who didn't even know better than to not rip off a major corporation's IP. Come on! You think just because you're not making any money they should allow it? By lawyer standards, they're losing money! It doesn't matter what makes sense!

    God damn, how hard is it to make something new. Really hard, I guess! All these efforts on remakes and reimaginings and reboots. And supposedly creative people are better because they're constantly creating new ideas. I guess that's another treasured myth we're going to have to get rid of. I mean, seriously, the guy didn't expect that a mega-million dollar company was going to put a stop to his project? It's the most likely outcome.

    --
    Shutting down free speech with violence isn't fighting fascism. It IS fascism!
  26. Re:Call the waaaaaaambulance! by Anonymous Coward · · Score: 0

    Why not just call it "Iron Gear Rusted" and make a close clone?

  27. Re:Not surprising. Konami is an industry psychopat by Anonymous Coward · · Score: 0

    That's not borderline insane: it's perfectly insane. So much history about projects being 'foxed' for obvious reasons, with kid-spurred false hopes by trademark dodging like "if u change a letter they cant get u", etc.

    I thought these ambitious fan remake projects would've died out years ago. So much human effort wasted on projects destined to die, which could have been spent on something more original and less obviously derivatively infringing...

  28. Re:Not surprising. Konami is an industry psychopat by Anonymous Coward · · Score: 0

    Hell, they could just make a game in the same style with a marginally modified story to avoid the copyright lawyers, and then they could actually sell it as being "inspired by" Metal Gear. Sort of like the Mega Man, Castlevania, and Banjo Kazooie developers who are making new games that play just like their old games and could actually be the same thing with a simple re-skin.

  29. Dear fans: No, it's NOT your game by NotDrWho · · Score: 3, Informative

    The game belongs to the company that made it. It doesn't belong to you. They paid for the development. They took the risks. You bought it and played it, great. But the fact that you bought it and played it doesn't mean you somehow own it now.

    If they don't want it remade, then what you want is irrelevant. You're not entitled to anything, snowflakes.

    --
    SJW's don't eliminate discrimination. They just expropriate it for themselves.
    1. Re:Dear fans: No, it's NOT your game by Anonymous Coward · · Score: 0

      Give me a second here to process this.

      "But the fact that you bought it doesn't mean you somehow own it now."

      I removed the 'and played it'.

      I don't understand. If I bought it then it's mine, and I have the right to do whatever I want with it, even make more copies.

      I can make copies of my own furniture and even the paintings and posters on my wall. I can do the latter with a scanner and printer, or by getting my paints and doing it manually. I see no reason why a game should be any different than a painting. If I want to take up my tools and replicate a thing that I bought, then I'm allowed and no-one can stop me. In fact, if someone bursts onto my property with the intention of stopping me from painting my own copy of one of the paintings on my wall, there will be violence.

      When I'm finished my replica painting I take it to the neighbor and say: "Check this out. See that painting that cost $9000? Here's one that I made myself last month. It looks almost exactly the same; only a hardcore expert could really tell the difference. Anyway, I'll sell this to you for $500, that's about fair given the amount of time it took me and how decent it looks."

      A game is like a painting. I can play it, then get my 'paints' (emacs, gcc, some libraries) and work on replicating it. It takes a lot of effort and work to replicate something. When I'm done, I'm allowed to sell that product of my work just like anybody else. It took me time and energy to make, and I'm entitled to charge for it to make back that energy cost.

      As for advertising: Freedom of speech. If I have freedom of speech then I should be able to take my painting, which I purchased, into a public place and set up my studio right there, then do the replication process live. Same thing with games. If I want to publish progress reports and demos to get people excited about this thing I'm doing, then I'm perfectly allowed.

      Even if I cared one iota about 'copyright', the fact is, I'm not reselling the original painting or a bit-for-bit copy of it. I'm selling a black-box reproduction. I never looked at the source code, only played it and did my best to do a 'clean room' implementation. As far as I can tell, that's perfectly legal. If it's still illegal for some reason, then sell it anyway! I won't acknowledge laws that don't make any kind of sense and NEITHER SHOULD YOU!

    2. Re:Dear fans: No, it's NOT your game by Anonymous Coward · · Score: 0

      But the fact that you bought it and played it doesn't mean you somehow own it now.

      Since the game became culture i can only say one thing: Screw you, Konami!
      Of course this is not an argument you could present to a judge. But nevertheless: Screw you, Konami!

  30. WTF? by Type44Q · · Score: 1

    remake of the very first title that shipped for the original PlayStation way back in 1998.

    And here I was thinking that was actually "Battle Arena Toshinden" in '94...

  31. Re:Call the waaaaaaambulance! by NotDrWho · · Score: 1

    If every gamer was as good at playing a games as they are at bitching and moaning about them, then I wouldn't have to deal with so many shit players in my PUGs.

    No one gives a shit, snowflakes. Konami, Valve, Bioware, etc. don't owe you ANYTHING. If you don't like what they're doing, then stop buying their games and move on.

    --
    SJW's don't eliminate discrimination. They just expropriate it for themselves.
  32. Re:Call the waaaaaaambulance! by Anonymous Coward · · Score: 0

    If every gamer was as good at playing a games as they are at bitching and moaning about them, then I wouldn't have to deal with so many shit players in my PUGs.

    The irony.

  33. That's one less _____ remade in UE4 project..... by kmg90 · · Score: 1

    The trend of "____ fan remake built in Unreal Engine 4" has gone on far too long... Sadly it makes great clickbait for game sites which inveitibly hype up something that will most likely never see the light of day.

  34. Re:Not surprising. Konami is an industry psychopat by Anonymous Coward · · Score: 0

    Hideo Kojima was plenty happy to cash those Konami paychecks all those years. He was well-paid for the work he did and he's free to return all the money they gave him at any time if he hates them so much.

    As it is, he needs to STFU and move on. If he knows how to run a game studio so much better than Konami, then let him create his own studio and run it however he likes instead of whining like a little bitch.

  35. Re:Call the waaaaaaambulance! by NotDrWho · · Score: 1

    Yeah, I'm bitching about bitchers--but only because I'm bitching to the bitchers about their bitching.

    --
    SJW's don't eliminate discrimination. They just expropriate it for themselves.
  36. Create original content by HalAtWork · · Score: 2

    If you can get this far into a game's development, please consider creating original content. It has never been easier to fund or publish a game. You can get paid instead of shut down.

  37. Re:That's one less _____ remade in UE4 project.... by Anonymous Coward · · Score: 0

    lol, what trend? It's clearly in the summary, updating a game in UE4 was the "brain child" of this guy. No else has ever thought of this before! It's revolutionary!

  38. What did he use of Konami's, exactly? by mark-t · · Score: 0

    You cannot copyright or trademark mere ideas... and since the game was titled something different, if he were to use original art, music, and sound effects, then I'm unsure why Konami would have had any legitimate case against him, or he even would have required Konami's permission unless he was also rather flagrantly throwing around the Metal Gear Solid name everywhere in association with the project.

    1. Re:What did he use of Konami's, exactly? by Anonymous Coward · · Score: 0

      Character names and likeness? This can't be a surprise for you Mark.

    2. Re:What did he use of Konami's, exactly? by mark-t · · Score: 1

      Ok. So unoriginal art. The makes sense. Odd that he wouldn't even try to make new art that was at least subtly different. Names could have easily been changed too, and I'm not sure why he didnt. There are dozens of Mario clones out there, so it's not like there isn't precedent for this.

    3. Re:What did he use of Konami's, exactly? by PincushionMan · · Score: 1

      That's right! He could've made "Super Stealthy Mario Bros: Extreme Tactical Espionage Plumbing" Edition, the version where Mario eats the wrong mushroom, grows huge, and then irradiates the wrong mushrooms and turtles in a secret nuclear facility. Unhappy that Mario is a big boss about stomping mushrooms, they kidnap Mario's mushroom retainers and Princess Toadstool... er, wait, Princess Daisy, .. no - I got it! Princess Peach. To defend themselves against Mario and his brother Luigi, they'll create 'Metroid', a giant walking tank with the nuclear capabilities, driven by Justin Bailey. She'll be the blue haired female pilot that will serve as the final boss for the brothers.

      There! That's probably different enough that Konami will no longer have a problem with it. There's probably enough material there to squeeze out a couple of sequels, too.

  39. Re:Not surprising. Konami is an industry psychopat by tepples · · Score: 2

    Hell, they could just make a game in the same style with a marginally modified story to avoid the copyright lawyers

    Until they end up getting lawyers breathing down their necks anyway on a claim of "nonliteral copying".

  40. How does "intellectual property" promote progress? by tepples · · Score: 1

    The IP holder does not want the content to go out. Why should they not do with what is theirs?

    First, why say "intellectual property" instead of "copyright"? The term "intellectual property" lumps together copyright, patent, trademark, trade secret, and right of publicity. These areas of law have different origins, different scopes, and different reasons for existing. Conflating them just confuses readers.

    Second, Konami's IP is 133.221.216.6. When you abbreviate "intellectual property" to "IP", you're making restrictions associated with copyright, patent, trademark, trade secret, and right of publicity sound as natural as the use of Internet Protocol.

    Third, what purpose does legal recognition of copyright serve? In the U.S. legal framework, copyright theoretically exists "To promote the Progress of Science and useful Arts" (U.S. Const., Article I, Section 8). I fail to see how dog-in-the-manger tactics promote any progress.

    All that just shows how insane the current duration is. Go back to a copyright of 14 years (or less) and this would not even come up.

    And the difference between the copyright term and the patent term just shows how insane the term "intellectual property" is. If exclusive rights under one area of law expire 20 years after application, and exclusive rights under another area of law expire 70 years after the death of the last surviving author, how can "intellectual property" be considered a cohesive field of law?

    Ultimately, the rationale for the present copyright term is the life of those heirs who knew the author personally. But the entertainment industry is willing to budge on neither the scope nor the duration.

  41. Fat fingered by Anonymous Coward · · Score: 0

    You probably meant 133.221.26.6, correct?

  42. Re: Call the waaaaaaambulance! by pchasco · · Score: 2

    Wishful thinking. The trademark owner has the exclusive right to the IP. That being said, it would be perfectly legal to create a game in the spirit of Metal Gear without using any trademarks, assets, or source code that played very similarly.

  43. Re:Not surprising. Konami is an industry psychopat by Anonymous Coward · · Score: 0

    Not really. Game mechanics can't be copyrighted and pretty much nobody actually bothers filing patents for them.

    If you design your own characters levels and other assets, write your own story and give it a name that isn't trivially confused with a registered trademark, you're all set.

    The down side there is your game will have to stand on it's own merit instead of coasting on the popularity of the game you were inspired by.

  44. Re:Call the waaaaaaambulance! by Anonymous Coward · · Score: 0

    Except more difficult if people sign in and then click the post anonymously. But I guess you wouldn't know that if you've never even set up an account? Or logged in for that matter.

  45. Re:Call the waaaaaaambulance! by neoritter · · Score: 1

    See what I did there?

  46. Fuck Konami by Anonymous Coward · · Score: 0

    I'm still waiting for someone to make undubbed PS2ISOs of Zone of the Enders.

  47. Hernandez forgot to do the thing by Anonymous Coward · · Score: 0

    up up down down left right left right B A

  48. Re:Not surprising. Konami is an industry psychopat by Grishnakh · · Score: 2

    So much human effort wasted on projects destined to die, which could have been spent on something more original and less obviously derivatively infringing...

    Maybe, but consider this: why are you holding these unpaid enthusiasts to a far, far higher standard than what you're holding the game companies and Hollywood to?

    All I've been seeing out of Hollywood and the game companies for the past decade now (at least) is derivatives. Granted, they're derivatives of stuff they actually own the rights to, but still: Hollywood can't come up with an original movie any more, it's all sequels, prequels, further installations in the same "universe", etc. Game companies are the same, everything they make now is yet another derivative of something that came out in the 1980s. This article is case-in-point: how many derivatives of Metal Gear have there been now? Metal Gear came out sometime around 1985!!! I'm still seeing Metroid games, and that came out even earlier. Didn't they just release a new Metroid?

    So if the game companies can't come up with anything original like they did when the NES was brand-new, how do you expect a bunch of unpaid volunteers to do better?

  49. w8, They can't do this by Anonymous Coward · · Score: 0

    Not because it is a F*&(& thing to do but because his last name is Hernandez. In the USA you are not allowed to apply the same rules and regulations that you throw at white and black people at Latino's. If I were Hernandez, and I wanted to get this shit made, I would definitely throw in the race card. "Why is Konami discriminating against Latino's." Remaking Metal Gear video games has been a proud part of Latino culture ever since Cortez fucked over the indiginous cultures of the Americas as they had never been fuck over since. h

    La Raza and Metal Gear Now!

  50. Tetris v. Xio; Konami v. Roxor; Sega v. Fox by tepples · · Score: 2

    Game mechanics can't be copyrighted

    Counterpoint: Tetris v. Xio .

    and pretty much nobody actually bothers filing patents for them.

    Except Konami, which prevailed in a claim construction hearing in Konami v. Roxor that its patents for Dance Dance Revolution covered a competitor's game. Other games have patents, such as Dr. Mario (US Patent 5,265,888, since expired), the cylinder mode of Pokemon Puzzle League, Crazy Taxi (enforced in Sega v. Fox), and plenty of other rhythm games.

  51. Konami has patented its game rules by tepples · · Score: 1

    Konami own the rights to Metal Gear Solid, but they do not own the rights to "everything that looks a bit like Metal Gear Solid".

    I wouldn't be so sure. Konami once convinced the judge in Konami v. Roxor that its patent on Dance Dance Revolution extends to "everything that looks a bit like Dance Dance Revolution".

  52. Re:Not surprising. Konami is an industry psychopat by Anonymous Coward · · Score: 0

    So if the game companies can't come up with anything original like they did when the NES was brand-new, how do you expect a bunch of unpaid volunteers to do better?

    I expect a bunch of unpaid volunteers to alter the script a bit, throw in some costume/name changes, and maybe even just change the tone or setting up a little. It really doesn't take much effort to come up with something "original" enough to get past the copyright lawyers. So, really, I expect unpaid volunteers to put in a little bit of effort putting together their own outfit instead of sitting on someone else's coattails and hoping the nostalgia-trippers are enough to keep them on when the publishers try to shake them loose.

  53. The Simpsons: Road Rage by tepples · · Score: 1

    God damn, how hard is it to make something new. Really hard, I guess!

    Especially when the developers of The Simpsons: Road Rage got sued by Sega for copying Crazy Taxi.

  54. Re:Not surprising. Konami is an industry psychopat by Anonymous Coward · · Score: 0

    It's especially rich coming from Square Enix considering that they haven't had an original idea in years and there was a recent scandal about them flat-out ripping off a band's music to use in their MMO.

  55. Re: Call the waaaaaaambulance! by Anonymous Coward · · Score: 0

    If you didn't bitch then you wouldn't be my bitch. Bitch bitchers bitching. Apps!!!

  56. Re:How does "intellectual property" promote progre by Anonymous Coward · · Score: 0

    First, why say "intellectual property" instead of "copyright"?

    Because, as opposed to physical property that can be held in hand, intellectual property is immaterial and is held in the mind. In this case of Konami vs the Shadow Moses team, Konami holds the copyright, the trademark, and the right of publicity, and there is no patent or trade secret. Referring to those combined as intellectual property is more accurate than focusing only on copyright.

    Second, When you abbreviate "intellectual property" to "IP", you're making restrictions associated with copyright, patent, trademark, trade secret, and right of publicity sound as natural as the use of Internet Protocol.

    You are completely mistaken about how abbreviations work. For example, in my workplace we have both an Emergency Action Plan (EAP) and Employee Assistance Plan (EAP). We know which is which by the context, not by common use. This applies the same to IP (intellectual property) and IP (internet protocol).

    Third, what purpose does legal recognition of copyright serve? In the U.S. legal framework, copyright theoretically exists "To promote the Progress of Science and useful Arts" (U.S. Const., Article I, Section 8). I fail to see how dog-in-the-manger tactics promote any progress.

    The ideal of copyright allows the owner to profit from their own work, and said profits were intended to allow the creator to continue being employed as a creator. Starving artists tend not to have too much of an impact until they're dead and no longer able to make more stuff. Well-fed artists can continue building up their legacy long past their prime. That is actually a downside, but society at large tends to frown on encouraging people to kill themselves just to draw a (many times arguably) pretty picture.

    All that just shows how insane the current duration is. Go back to a copyright of 14 years (or less) and this would not even come up.

    And the difference between the copyright term and the patent term just shows how insane the term "intellectual property" is. If exclusive rights under one area of law expire 20 years after application, and exclusive rights under another area of law expire 70 years after the death of the last surviving author, how can "intellectual property" be considered a cohesive field of law?

    Ultimately, the rationale for the present copyright term is the life of those heirs who knew the author personally. But the entertainment industry is willing to budge on neither the scope nor the duration.

    The current copyright provisions are essentially "Disney's Law", and everything since has been company after company abusing and lobbying those laws to make them even more stringent. Copyright should never have been extended. For that matter, patents should never have been allowed to receive extensions. Trademarks are about the only IP that extensions make sense for, and then only if the mark is still in active use. None of that, however, means that copyright by itself is insane. Only the degree to which companies have gone to make it into the current insanity.

  57. Re:How does "intellectual property" promote progre by tepples · · Score: 1

    Because, as opposed to physical property that can be held in hand, intellectual property is immaterial and is held in the mind.

    A lot of things cannot be held in hand, but that doesn't make them "intellectual property".

    Referring to those combined as intellectual property is more accurate than focusing only on copyright.

    How long does "intellectual property" last? Under intellectual property, what uses are reserved for the copyright owner and what uses are subject to a limitation on exclusive rights (such as fair use or exhaustion after first sale)? The answer is not the same for these disparate areas of law. It's clearer to pick the most pertinent area of law and talk about that. And in the case of fan games, copyright is likely to be the most pertinent.

    I fail to see how dog-in-the-manger tactics promote any progress.

    The ideal of copyright allows the owner to profit from their own work, and said profits were intended to allow the creator to continue being employed as a creator.

    If the owner of copyright in a given work is not selling copies of that work, where exactly does this "profit" come from? I ask in order to open discussion about whether this sort of profit is in society's interest.

    For that matter, patents should never have been allowed to receive extensions.

    Patent term extensions are very limited in scope, granted only when the patent office or the drug regulator has caused an undue delay in issuing a patent. And they still expire after about a generation. This difference in philosophy is why I take care to separate discussion of copyright from discussion of patent.

    None of that, however, means that copyright by itself is insane. Only the degree to which companies have gone to make it into the current insanity.

    The insanity of copyright derives ultimately from the insanity of voters' continued tolerance of elected officials who put the interest of entertainment industry PACs over those of their constituents outside the industry. How can that be fixed?

  58. Re:Not surprising. Konami is an industry psychopat by ausekilis · · Score: 3, Interesting

    A few examples (google "fan game remake shut down":

    Streets of Rage Remake, Resident Evil 2, Chrono Trigger, Legend of Zelda (Link to the Past, typically). Even the Mario 64 tech demo in Unreal 3 got shut down, it wasn't even released or any levels created.

    I'm sure there are others, but the only instances that come to mind where they publisher didn't go ape on the little guy was Duke 3D remake in Unreal Engine, and The Dark Mod (basically Thief remade in the Doom3 engine).

  59. No, Konami is deranged by Rujiel · · Score: 2

    Shutting down a fanmade game is one thing, but look at what became of Silent Hills. Then they went as far as insisting that the demo of it be remotely removed from people's consoles. I'm so done with console gaming. It's over.

  60. I miss those times by Anonymous Coward · · Score: 0

    Back in those days a controller didn't cost fucking $49.99 or howmanyever it is now. Sure an analog joystick allows many things but the cost is passed on to the customers and it's a new failure mode for the controller (joystick too imprecise or dead zone too big).

    Also I'm pissed that the TV themselves have mandatory 16:9 aspect ratio. Now we are forced to get movie aspect ratio for everything, whereas good old 4:3 was better for showing two to three people interacting and so on. Hint : when I look with my own eyes I can see the ground and ceiling. There is stuff on the side but it's out of focus.
    Instead of getting more picture, they now even zoom in so that you get close-ups all the time, on the giant TV. Tits, asses and even bulging cocks all the time! I guess that you get something back from that waste of time at least.

    But fuck it. Remember the first Castlevania? Now that's a game that hands your ass over. I downloaded and played it with new college kids and I couldn't get past the 2nd level, the other guys wouldn't even reach the second set of stairs. Now that's a game. "Indies" are great and all maybe but why not have professional games with a low budget, no story or unobtrusive story and that are hard to play? We got that all the time in the 90s, and the games were in physical stores!
    Many games were the work of a small team or a single person, but went through a publishing house (e.g., Prince of Persia). Surely that'd be possible. Imagine that : you buy a game with cash, don't give it internet access and don't tie it to Valve's spyware and your identity. Hell books go through an editor and physical sales, even though the budget for writing it is rather low (such as, survival means for the author)

  61. Re:Not surprising. Konami is an industry psychopat by Anonymous Coward · · Score: 0

    Well ... that last one is a bit different though. Nintendo is already remaking the first Mario game on an annual basis.

    They'd certainly have cause to argue if someone else tried to do it... that's *THEIR* cash cow.

    SQuenix has gone so far off the reservation with the FF series that a remake of #1 would be completely unrecognizable to them.

  62. Re:Call the waaaaaaambulance! by Anonymous Coward · · Score: 0

    This wasn't a cute fan-remake. The ambition was to publish it.

  63. Re:Not surprising. Konami is an industry psychopat by Anonymous Coward · · Score: 0

    What happened to the girls? If they could not locate my girlfriend herself, they did find a very sisterly sister lookalike for their character. This is so full of cross references it is a knot, and a personal puzzle.

  64. Re:Not surprising. Konami is an industry psychopat by Anonymous Coward · · Score: 0

    Who actually gave those companies to those owners? They should understand the value of having quality teams popping out of nowhere with (almost finished) products (in a franchise) without having spent a single dime, generating additional business at the cost of maybe some consultancy, by the company, and leveraging on the company s marketing infrastructure. I think some companies do take the advantage, no examples at hand right now but then in those cases the difference between spontaneous teams and established company is erased. Videogames is not like making shoes, (exactly), they are still the most complex documents ever created and a matter of Art.

  65. Next Up by JohnStock · · Score: 1

    "Man gets dissuaded from burglary due to load alarm".. Burglar complains..

  66. Re-implementations *are* OK by mike.mondy · · Score: 1

    No, almost all the posters have it wrong - a carefully done re-implementation can be legit. You can't use the exact same potentially trade-marked names. You can't re-distribute the original art work. But, you can do things like create a new engine and anyone who owns the original game can then re-use the content in the new engine. See the article on Game Engine Recreation or the OpenMW project that's creating a version of the Elder Scrolls III: Morrowind game in a new engine.

    That said, I don't know if this Metal Gear Solid remake wasn't careful to follow the rules or if maybe they did, but Konami gave them enough grief to make them stop anyway.