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Sorry, Indie Devs -- Pop Apps Are the Future of App Store (imore.com)

An anonymous reader points us to an opinion piece by Apple blogger Rene Ritchie on the dim prospects for indie app developers, in the face of mass-market, big-name competition. From his piece: Big apps get all the attention these days, just like big movie, music, or book releases and indies get what little is left, when there's even a little left. The App Store is big business, and that's how big business works. [...] Apple could use its considerable power and influence to help shape the App Store economy into one more hospitable to indie developers. After all, those are the apps I love and the ones that dominate my home screens. But the truth is, even if Apple gave indie developers everything they wanted, it wouldn't matter much over the long term. It may help a few for a while, and a very few for a while longer, but the app economy and apps themselves are evolving. Brent Simmons has offered his opinion on the matter. He writes, The Mac has for a long time been overlooked -- first because Windows was so huge, and then web apps, and now iOS. For my entire career people have said that the Mac is a bad bet, that it's dumb to write Mac apps. [...] There was never a golden age for indie iOS developers. It was easier earlier on, but it was never golden. (Yes, some people made money, and some are today. I don't mean that there were zero successes.) And there's a good chance that many of the people you currently think of as thriving iOS indie developers are making money in other ways: contracting, podcast ads, Mac apps, etc.

103 comments

  1. Yeah, no kidding... by Dutch+Gun · · Score: 4, Insightful

    It wasn't a "golden age", it was just a gold rush. And did people seriously think the "gold rush" would last forever? It's like any other gold rush, literal or figurative - a few in the first wave get lucky and strike it rich. Most of the people who actually made a profit were selling equipment or services to the prospectors. And after the individual prospectors skimming off the surface were gone, it took a large-scale mining effort to exploit the resources at a deeper level.

    The strength of indie developers are that they're able to move quickly with new ideas and on new platforms, but the new platforms don't come along all that often, and marketable new ideas are surprisingly hard to come by.

    --
    Irony: Agile development has too much intertia to be abandoned now.
    1. Re:Yeah, no kidding... by alvinrod · · Score: 1

      I think that the bigger problem is that even when you do have a good idea, it's difficult to market it in a world where most everything has to be free upfront and ad supported to generate its revenue in order to draw a crowd or you're pretty much limited to trying to build a massive user base and sell yourself to Facebook, Google, etc. so that the venture capitalists can get their payday.

      The only other real opportunity seems to be making a cheap game app that sells well at $.99 for a week or two before the market gets inundated with clones or you splash some fancy graphics on a virtual Skinner box and bleed people through micro-transactions until they move on to something else.

      The mobile app ecosystem is in this weird phase where it sucks for both the customers and the developers but neither side is really willing to change. It's as though both sides were constantly choosing to defect in a prisoner's dilemma type game.

    2. Re:Yeah, no kidding... by Aighearach · · Score: 1

      Yeah, but where is apper guy? Gold rush, is there an app for that?

      I think the whole idea is funny. "Indie" apps for a walled garden. It is hilarious. Anybody who is a serious independent is writing for open platforms, because those are the places that are welcoming to indies.

      Apple fans may have (a very very small percent) been fans since before it was popular, but even those, they have "brand loyalty" to a large brand. The indie mindset isn't really compatible with that. Indie people, producers or consumers, regardless of product type, are people not only willing to try new things from a small source, but they prefer it. So it seems more likely they've never used the big brand than that they are addicted to it in exclusion of everything else the way that apple's walled garden encourages.

      There is a golden age of indie apps right under their noses. They run on android, and you can download them (source or apk) from github. And just like indie movies, you don't need permission from the theater to watch it. That is actually what makes it "independent." As a software developer who has written some apps, I already know that you can't be independent and even offer your app for iPhone. You have to join their proprietary blahblah just to ask permission to distribute!

    3. Re:Yeah, no kidding... by Anonymous Coward · · Score: 0

      It wasn't a "golden age", it was just a gold rush. And did people seriously think the "gold rush" would last forever? It's like any other gold rush, literal or figurative - a few in the first wave get lucky and strike it rich. Most of the people who actually made a profit were selling equipment or services to the prospectors. And after the individual prospectors skimming off the surface were gone, it took a large-scale mining effort to exploit the resources at a deeper level.

      I totally agree with your comment. Strangely, when reading it I see BITCOIN all over it, but yeah totally applicable to apps too.

    4. Re:Yeah, no kidding... by jbolden · · Score: 2

      What you are describing is capitalism. Yes one of the main points in owning a company is to build a base to get acquired. A good idea product has to build a brand identity soon or it will be inundated with clones. Etc...

      It is a bit much to ask Apple to solve those sorts of problems.

    5. Re:Yeah, no kidding... by jbolden · · Score: 2, Interesting

      Stop redefining words. Indie means not working for a large company nothing more nothing less. Indie does not imply any position at all on distribution channels.

    6. Re:Yeah, no kidding... by __aaclcg7560 · · Score: 1

      And did people seriously think the "[beanie babies | commodity | debt | real estate | stock | tech] bubble" would last forever?

      FTFY - For many people, yes!

    7. Re:Yeah, no kidding... by __aaclcg7560 · · Score: 3, Insightful

      Yes one of the main points in owning a company is to build a base to get acquired.

      As the Dot Com Bust proved overwhelmingly, companies that deliberately planned to get acquired by Microsoft — or Facebook, these days — often failed. It's not a viable business model. One of the main points of owning a company is to make money from selling product and/or services.

    8. Re:Yeah, no kidding... by jbolden · · Score: 1

      Of course it is a viable business model. If the payoff is high enough a high probability of success is not needed. That's why small stock mutual funds work.

      If I can get paid 200::1 on a 100:1 shot of winning I'm taking that bet every day long with 1/300th of my net worth. And by EOY I'm guaranteed to be way profitable.

    9. Re:Yeah, no kidding... by alvinrod · · Score: 1

      It's not just a matter of clones that are functionally as good as the original and therefor driving down prices, but cheap shitty knockoffs that are barely functional and are mostly designed to dupe unsuspecting customers. If I were Apple I'd be more concerned about how much damage that does to their brand and how it harms consumer confidence in their app store. I think they should take Google's route and put functionality in place to allow for refunds within a short window of time, or basically just don't actually count the purchase until a few hours later if the app is still installed.

      I'd rather have an app store that is by invite only where the limited app selection contains fewer choices, but isn't full of ad-infested crap or other apps that make their money violating my privacy. Apple obviously won't allow anything to compete with them, but I think Google or one of the handset manufacturers has an opportunity to give their customers better value by filtering out all the crap.

    10. Re:Yeah, no kidding... by fustakrakich · · Score: 1

      Some distribution channels are more open to 'indies' than others. Let's just say that Apple has a small aversion to 3rd party apps. I'm not saying it's a bad thing, just that it's there.

      --
      “He’s not deformed, he’s just drunk!”
    11. Re:Yeah, no kidding... by __aaclcg7560 · · Score: 4, Informative

      That's why small stock mutual funds work.

      I prefer dividend-paying stocks that pay out profits as dividends.

      If I can get paid 200::1 on a 100:1 shot of winning I'm taking that bet every day long with 1/300th of my net worth.

      In short, you're a gambler and not an entrepreneur. If you're using your own money, you're doing it wrong. A viable business model would attract Other People's Money (OPM).

    12. Re:Yeah, no kidding... by sjames · · Score: 1

      You know what you call an indie developer with no distribution channel?

      Failed.

      A small developer really doesn't have the resources to devote many hours to developing an app that will then get approved or not by a single gatekeeper with no recourse.

      That's why the iGold rush produced so many press a button, hear a fart apps.

    13. Re:Yeah, no kidding... by jbolden · · Score: 1

      3rd party means "non-Apple" that applies equally to the two person shop and Microsoft or EA. Again nothing to do with Indie vs. big company.

    14. Re:Yeah, no kidding... by jbolden · · Score: 1

      OPM is attracted to big payouts. That's what VC funds, angel funds and at a large scale stock growth funds are about.

      The reason I tend to agree with you on value is that people often overpay not underpay for growth.

    15. Re:Yeah, no kidding... by Anonymous Coward · · Score: 0

      There is no rush or time limit on who can make a successful application, on any platform. If your app is better than the competition, then it will become popular. This has been shown time and time again throughout the history of computing.

    16. Re:Yeah, no kidding... by Anonymous Coward · · Score: 0

      Yes one of the main points in owning a company is to build a base to get acquired.

      No, it isn't. For real people, the point of owning a company is to build a base from which you derive income. In the old days (up until the 70's or 80's) this is also how most equity investing worked: I bought your stock and you paid me back in annual dividends out of the company's profits (with capital appreciation as a nice perk).

      The point of venture capital is to invest [aka buy a majority stake] in someone else's company so they can profit when they force you to take your company public or otherwise bought out.

    17. Re:Yeah, no kidding... by Anonymous Coward · · Score: 0

      You know what you call an indie developer with no distribution channel? Failed. A small developer really doesn't have the resources to devote many hours to developing an app that will then get approved or not by a single gatekeeper with no recourse. That's why the iGold rush produced so many press a button, hear a fart apps.

      The thing is, why build more than one fart app in the first place?

      In the pre-app-store days - and I'm talking freeware/shareware - you built the 80s/90s equivalent of the fart app (a JPEG decoder, a 2D game, or hacked up some assembly for the demoscene) because you thought it would be a cool thing to do first, and "because you might make some money off it" later. If anybody liked it, maybe they'd send you a $10 bill through the mail.

      When walled gardens entered, it cost $100 (not a princely sum, but not free-as-in-beer) to just list your fart app. Now your fart app has to make money. At $0.99/fart.

      So even something as simplistic as a fart app, or a flashlight app, or whatever -- things that would ordinarily be distributed as source code or freeware for end users to download and install because they were cool things to do -- now you're compelled to monetize it, because everybody else did too.

      Thus, the race to the bottom. 5 minutes to code the flashlight functionality, and thousands of dollars and weeks of effort going into the product to make sure it harvests your contacts and phones home to six advertising networks. And a million SEOmongers racing to out-SEO other SEOmongers with ever more shitware apps that exist only to make money off of what would formerly have been free-as-in-beer or free-as-in-sspeech or both.

      tl;dr: fuck app stores. fuck apps. Remember when general-purpose computers ran locally-hosted code and toggling an LED or playing fart.wav? Pepperidge farm remembers, and they're pissed.

    18. Re:Yeah, no kidding... by jbolden · · Score: 1

      Even today high dividend yields are the norm in places where you have high stability, low growth and good profits. The late 1940-mid 1970s were rare in that the post depression era generation valued stability so much not (not surprisingly). One of the post 70s changes has been to have a much more dynamic economy than the post WWII would have tolerated. Implying much higher church which means the payouts have to be faster on stocks.

      But this is mostly irrelevant to the point above about distribution channels.

    19. Re:Yeah, no kidding... by jbolden · · Score: 1

      Apple does allow for refunds and has excellent fraud protection.

      I don't know of much evidence for widespread fraud in the Apple store.

    20. Re:Yeah, no kidding... by tepples · · Score: 1

      I already know that you can't be independent and even offer your app for iPhone. You have to join their proprietary blahblah just to ask permission to distribute!

      Any developer with a Mac, an iOS device, and $99 per year can "join their proprietary blahblah" and submit apps for review. It's not like the consoles where you need to show evidence of things like "relevant industry experience", "financial stability", and "dedicated office", and it was considered a big event in 2012 when console makers eased up on "dedicated office". It's possible for someone new to the industry to build an iOS app business on bootstrap financing out of a home office.

      But the consoles do have a cartel on handheld games with buttons. Though some game genres adapt well to touch screens, others do not. Good luck playing something like Mega Man on a touch screen, for instance. The iPhone, iPod touch, and iPad have no buttons for apps to use. (The buttons they do have are reserved for use by the system: Quit, Sleep, Volume Up, and Volume Down.) A few Android tablets have buttons, but they aren't easy to find in stores, and phones with buttons (such as Xperia Play) are long discontinued. Though it is possible to connect a gamepad to an Android or iOS device through Bluetooth, it's hard to find sales figures for controllers that clip onto phones, and developers are reluctant to spend their time==money on porting their games to a platform (namely iOS-with-buttons or Android-with-buttons) without evidence that people actually have said platform.

    21. Re:Yeah, no kidding... by Aighearach · · Score: 1

      The problem is that you guys are both using the word "company" but one of you means "company" and the other means "venture-capital-funded-corporate-start-up."

      That is why in the context of a new company, I use the word "small business" to describe the traditional thing.

    22. Re:Yeah, no kidding... by Aighearach · · Score: 1

      Google (android) lets you use alternate app stores. For example, f-droid is popular.

      So somebody could fill this space right now. No need to wait for handset manufacturers (holding breath; LOL)

    23. Re:Yeah, no kidding... by Aighearach · · Score: 1

      "independent" means they are not connected to the combined distribution system.

      For example in music, the mainstream labels participate in a system where they pay for store placement and radio plays. An "indie label" is not connected to that system; they sell their wares by traditional retail systems, be it a website, stores that simply chose to offer the item for sale, or directly at concerts.

      Otherwise, what is it that you're independent of?

    24. Re:Yeah, no kidding... by Aighearach · · Score: 1

      The mistake you made was that you conflated the word "independent" with "no."

      A developer with an independent distribution channel might be successful or not. Simply not being in the distribution channel you pointed at tells you nothing about their success or failure. Lots of independent authors do not benefit from a traditional "distribution channel" that promotes their work, and yet they make a lot of money. Many more don't sell anything. There are successes and failures with, and without, being part of a mainstream controlled distribution channel.

    25. Re:Yeah, no kidding... by Aighearach · · Score: 1

      I already know that you can't be independent and even offer your app for iPhone. You have to join their proprietary blahblah just to ask permission to distribute!

      Any developer with a Mac, an iOS device, and $99 per year can "join their proprietary blahblah" and submit apps for review. It's not like the consoles where you need to show evidence of things like "relevant industry experience", "financial stability", and "dedicated office", ...

      And losing a finger isn't as bad as losing an arm. So what? Who cares? People who are choosing independent products and services, and those offering them, don't really care about your plea that gosh, it only costs a few thousand dollars to get set up to do iPhone apps. Here is the thing: Apple could offer me a free Mac, iOS device, and subscription to their proprietary blah-blah and it would still be a proprietary blah-blah and I would not agree to use it or make software for it. We don't care that there are worse proprietary blah-blahs that exist in the world. We live without them.

      In the 90s Microsoft would send me thousands of dollars worth of free software, trying to get me to sell it to my clients. They made great coasters, I can say that their CDs were more scratch resistant than the average crap I would get in the mail. Microsoft Advanced Server 2000 is a much more stable coffee platform than AOL, for example. But I'm not going to run it. And if I have a client using MS SQL Server, I'm just going to use ODBC from linux, I'm not going to fire up the ol' free proprietary crap. As a pleasant side effect, the software I write can run anywhere; even on the proprietary system! Beautiful.

    26. Re:Yeah, no kidding... by __aaclcg7560 · · Score: 1

      That is why in the context of a new company, I use the word "small business" to describe the traditional thing.

      A sole-proprietor who pays the most in taxes. Not a smart strategy. An limited liability company (LLC) or corporation offers better tax advantages.

    27. Re:Yeah, no kidding... by Dutch+Gun · · Score: 1

      There is no rush or time limit on who can make a successful application, on any platform.

      Three words: Duke Nukem Forever.

      --
      Irony: Agile development has too much intertia to be abandoned now.
    28. Re:Yeah, no kidding... by mysidia · · Score: 1

      It's not just a matter of clones that are functionally as good as the original and therefor driving down prices, but cheap shitty knockoffs that are barely functional ...

      I am thinking if you have registered trademarks and done the proper legwork to protect your intellectual property, then anybody making a 'clone' or 'knock off' of your product confusingly described to appear like yours is a person you can potentially file a lawsuit against and recover for loss in court....

    29. Re:Yeah, no kidding... by Anonymous Coward · · Score: 0

      Some distribution channels are more open to 'indies' than others.

      So which ones would that be? Certainly not Google Play or Amazon. F-Droid? That currently gives you a little over 80,000 customers at max. Non-paying "customers" at that - bad example on how to make money.

    30. Re:Yeah, no kidding... by Anonymous Coward · · Score: 0
      Quote TFA:

      This isn't just true in the App Store either. Though sometimes we forget to look beyond our own community, Google, Microsoft, Amazon, and Samsung are all fielding major app markets. And developers for all of them are facing a world that has millions of apps to choose from and wants them compatible across all their screens, for as close to free as possible.

      Google Play isn't full of universe denting mobile software that iPhone and iPad owners simply can't get.

      And it isn't full of independent developers raking in the money either.

    31. Re:Yeah, no kidding... by sjames · · Score: 1

      When all apps must be signed by Apple to even load on the vast majority of fruity phones, there can be only one channel. You're in or you're out. And even when you're in, Apple can and has capriciously decided that you're now out.

      Side loading is an Android thing.

    32. Re:Yeah, no kidding... by Anonymous Coward · · Score: 0

      Three words: Duke Nukem Forever.

      Which pertain to the discussion how? Non-sequitur much?

      Sorry, but you're an idiot. There are tons of examples of apps on Google Play and just throughout computer history that prove you wrong. What you're trying to say is "if you didn't make a success app by March of 2015, then it's too late and you can never make a successful app", which is just absurd.

    33. Re:Yeah, no kidding... by stoatwblr · · Score: 1

      > OPM is attracted to big payouts. That's what VC funds, angel funds and at a large scale stock growth funds are about.

      And why an alarming proportion of such things are revealed to be pyramid schemes or simply disappear.

    34. Re:Yeah, no kidding... by tepples · · Score: 1

      People who are choosing independent products and services

      But are there actually a substantial number of people choosing, say, Android phones with clip-on gamepads rather than PlayStation Vita or Nintendo 3DS?

    35. Re:Yeah, no kidding... by Aighearach · · Score: 1

      and most small businesses are indeed LLCs. Sorry, I'm sure you were attempting to add something, but can you explain what it was?

  2. you reap what you sow by Anonymous Coward · · Score: 0

    Everyone thought it was a positively grand idea to give a single entity, Apple in this case, control over not just what software users are permitted to run, but what software may be even be sold for their platform, and how. You wanted a dictatorship? Fine. You got one!

    Sorry, I have no sympathy for anyone complaining about the result of locking themselves into such an ecosystem, or whether the dictator is acting to "shaping things to help indie app developers".

    (Before you go assuming anything I haven't said, I have in no way said anything about Android here. Take your straw-man elsewhere, thank you).

    1. Re:you reap what you sow by Aighearach · · Score: 1

      All it would take to get my (completely unknown, not worth linking) indie apps onto their stuff is to open it up so that I don't have to have permission from their dictator just to have access to the tools. Permit access, allow open toolchains, and then if your dictator likes my app you could at least be granted leave to consider it.

      An open toolchain would mean that a lot of indies would switch to portable frameworks. But right now there is no benefit; I could write the code that way, but I still can't turn it into an app and load it into a simulator for testing. Why use a portable framework when I can only even compile and test for one platform? Even if I had a friend with an iPhone, I can't just install and test.

      I assume that Apple doesn't want me to write apps for their platform, and I naturally agree with people who don't want to do business with me. That is a big part of the point of being an independent; there isn't all that rat race. It is OK if only a few people use something. The goldrush is in silly-apps, it is a mini-bubble like paid ringtones. Over time, there will be many fewer fad apps, from big or small developers, paid or not.

    2. Re:you reap what you sow by Anonymous Coward · · Score: 0

      Straw man? That's scarecrow. Havent you ever seen the wizard of oz?

  3. Disagree, at least for games by Anonymous Coward · · Score: 0

    Another big trend in apps is to give away a game, but then charge for in-app purchases that make the game much more playable. For example, Sims Freeplay can be played without paying for what are essentially tokens. However, the game then takes a ridiculously long time to advance through. EA is betting that you'll get impatient and pay for some of the in-app purchases. They periodically insert challenges that you have a week or two to complete, hoping that you'll desire the reward enough to pay money. Furthermore, with some other EA games on Android, EA has added "new versions" of apps that are suddenly not compatible with devices that used to run them without a problem. This includes apps like Monopoly, Bejeweled 2, FIFA 10, and FIFA 12. The devices are almost certainly capable of running those games without a problem, but EA wants to force you to use their new apps with in-app purchases. And while they might not have the freedom to do quite those things on iOS, trends in Android apps are not fundamentally different from those on iOS. I expect people will eventually get tired of the way these companies treat them, and maybe there'll be a market for games that don't effectively require lots of money on in-app purchases. One can hope that the greed of big developers eventually catches up with them.

    1. Re:Disagree, at least for games by fluffernutter · · Score: 4, Interesting

      My wife is big into those little games.. and a couple of the in app purchase ones she actually had the patience to play and succeed at without making any in-app purchases. On two separate games, there was some 'mysterious corruption' and all her progress was erased months after playing. In one of those games she wanted to get it back so desperately she started poking around in data files, and she actually saw the words 'user refuses to pay' in one of them.

      --
      Laws are rules for the court, but merely a bottom bar to hit for life. Think beyond laws in your actions always.
    2. Re:Disagree, at least for games by Mitreya · · Score: 2

      she actually saw the words 'user refuses to pay' in one of them.

      Was there also evidence of why the Illuminati caused 9/11 and keept cold fusion under wraps?
      Mysterious corruption is certainly possible, but there is zero reason for them to explicitly admit that they are doing something bad on client side.

    3. Re:Disagree, at least for games by Dog-Cow · · Score: 2

      You know the anecdote is fiction from the point where he states his wife was poking around in data files.

    4. Re:Disagree, at least for games by fluffernutter · · Score: 1

      I wish I had taken a screenshot or something.. but at the time she was just trying to get the game to work again. Sorry, I have no proof.

      --
      Laws are rules for the court, but merely a bottom bar to hit for life. Think beyond laws in your actions always.
    5. Re:Disagree, at least for games by LordWabbit2 · · Score: 1

      You've heard of string resource files for localization right? Looks like you (or your wife) came across one of those, and if you have ever worked on a project which does use localization you will know that a lot of crap gets left behind in the resource files and not used (anymore). It would be "dead code" but it's more like a "dead resource", happens all the time.

      --
      There are three kinds of falsehood: the first is a 'fib,' the second is a downright lie, and the third is statistics.
    6. Re:Disagree, at least for games by fluffernutter · · Score: 1

      That occurred to me as well, except in that case I would expect there to be a whole bunch of other readable data in the same vicinity. This was just a single small file with the text inside.

      --
      Laws are rules for the court, but merely a bottom bar to hit for life. Think beyond laws in your actions always.
  4. Still plenty of room left for Indies by SuperKendall · · Score: 4, Insightful

    Lost in all of this commotion is the technical reality, that most popular apps these days are not really that complex. That is to say, there's no reason a small indie of even just one developer could not make and maintain a pretty compelling application.

    This has gotten more and more true with easier to configure and maintain server components, such that you hardly even need to be aware of how to properly write and scale server code anymore. Vast numbers of frameworks to accomplish just about anything you can thinks of help on the client side.

    Never has there been a time when Indies could compete against a company of ANY size.

    So why have indies been fading away a bit? Well to start with, I'm not sure they really have - I think there are still a lot of indie devs plugging away and making a living.

    I think all of the recent publicity about this is because it specifically indies living in California that are having a hard time competing against companies - and that is because California and Silicon Valley has become a vast echo chamber, seemingly incapable of thinking up really original ideas - or at least thought processes are so in lock-step that one guy coming up with an idea there means 20 others will at the same time, some with easier access to funding.

    The one thing aspect that has become important for apps now is they MUST do marketing, you just can't build an app and call it a day. To be a successful app writing business, you must act like a business and not just expect customers to come to you because.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Still plenty of room left for Indies by Anonymous Coward · · Score: 2, Interesting

      Never has there been a time when Indies could compete against a company of ANY size.

      You're just ignorant. An indie app can't pay half a million dollars or even $10K, in marketing in order to pay bots to download and rank their apps or even run a single TV ad, they can barely afford google ad-words.

      Neither Apple, Google, and now M$, want you to realize just how badly gamed their app ranking system is. Just look at "Flappy Birds" -- It was a shitty ripoff that paid a marketing bot to write reviews with markov chains (invloving thousands of instances of similar terms as "the devil", "insane", "addictive", "life destroying", etc). The success of the other apps by the same dev increased at the same time but there was no marketing force or cross-app influence (he paid for them all to get up-ranked by the bot army, and one got noticed). That's why as soon as Flappy Birds got to the top of the app store it was pulled by the dev -- because otherwise the shady marketing would be discovered.

      Funny thing is? A bunch of indie devs thought, "Holy shit that could be me! If only I tap into a catchy addictive mechanic!", and many wasted time making some cool fun games that were way better than Flappy Birds (and didn't even ripoff Mario graphics).... shitty mobile indie devs tried to replicate "flappy birds" success.but they never saw the light of day because they didn't have a marketing budget like the big players have.

      You have been deceived. The app rankings are gamed. When there are 10k apps that all do the same shit, each produced by app-dev slaves for a mega corp, then the "inde" can't compete because they can't get visibility. Sure the app dev slaves will quit the megacorps, but there is always some fresh fool to mine for lines, and it only takes a few hours to swap assets of one app and re-sign it as the megacorp's production. Apple, Google, and M$ don't care because if you pay the botnet to buy your apps then you're just forking over money for free (you get some back, but the Walled Garden gets to take its cut, and that's all they care about). Telling everyone how shit of a chance you have because of how gamed their market places are is bad PR for the walled gardeners.

      I wish I could be like you again. I miss having that sort of naive optimism. Sadly reality isn't idealistic, and your "MUST do marketing" fails to consider dollars, so it doesn't make cents.

    2. Re:Still plenty of room left for Indies by Anonymous Coward · · Score: 1

      Related Link: http://www.bluecloudsolutions.com/blog/flappy-birds-smoke-mirrors-scamming-app-store/

    3. Re:Still plenty of room left for Indies by Anonymous Coward · · Score: 0

      Flappy birds was a shit little game, but looking for signs of the Illuminati to explain it's popularity just shows you don't grok memes.

  5. There was a time when Indies had better luck by Voyager529 · · Score: 1

    It wouldn't behoove Apple - or anyone else - to reinstate the conditions that made the iPhone a good place for the indie developers. Before Apple had an App Store, there was Installer.app and Cydia. This was back in the 1.x firmware days, when the innovations that Apple brought to the table were "kinetic scrolling", "threaded SMS", and "the marriage of the iPod and the cell phone". Labyrinth, Tap Tap Revolution (later Tap Tap Revenge), and a few others got their start there. Before Apple supported MMS, someone wrote SwirlyMMS that allowed picture messages to be sent and received on the iPhone. Summerboard (later Winterboard) allowed for theming and icon customizations. For those who prefer the shadier side of the internet and to use the phrase 'because I can' to justify their patience, cTorrent allowed for torrent downloads using a command line.

    The reason why there was all this innovation before the App Store formalized was because it required jailbreaking to install *any* app. There were no formally documented APIs or anything; all programs were reverse engineered. While Apple never (to my knowledge) sent a lawyer-drawn nastygram to anyone who developed for the jailbroken iPhone platform, if King started making the hand-over-fist money they're getting from Candy Crush as a result of a release in Cydia, I think it definitely would have drawn the eye of Apple to intervene in some form.

    Once the App Store was 'legitimized' and regulated by Apple, sea level started rising. Now, everyone is competing with ten million other apps for the same few-dozen spots on everyone's phone, and trying to come up with an original, marketable idea that somehow manages to rise to the top of the congested top-50 charts against apps that have TV commercials starring Arnold Schwarzenegger is the kind of thing that requires nothing short of a miracle.

    tl;dr: When "getting too big" in Cydia had the implicit concern that Apple would come and rain on your parade, indie development was relatively possible. Apple making an App Store that they controlled and thus enabling "sky is the limit" development, marketing budgets, and 'too many choices' made it nearly impossible to an indie to compete with traditional means.

  6. Apple App Store = Malfunction by Anonymous Coward · · Score: 0

    The entire store is full of garbage and people trying to sell you shovels and picks. Even if a customer has a legitimate need and does a search, its difficult to find the app for that specific need. Add to that something obscure but you would think millions of app choices would help? No.

    So, no visibility for legit app developers and customers who are frustrated finding apps. And customers are increasingly dependant on Apple cherry picking a promoting only a tiny fraction of the apps.

    Freemium games? Just eats up time and they move on to the next game. More garbage accumulates.

    And if you had a good idea, you would not get visibility and one of the big boys would take the idea. ( or an Apple project manager would take the idea ... they have to review it all anyways )

    Things are grim on the app store at the moment. And it all started when they allowed flash apps and purchased the company Chomp.

    Even students are publishing apps. So, it all seems more like resume candy now than a legitimate business opportunity or market.

    Open source alternative? I love it and hate it. If I need a fast solution its great. If I don't want to be a service and sell software it sucks. And if businesses are going to open source, its like a big short on that idea -- I short to shut you out while they are probably outsourcing h1b at the same time.

    But I can always expect Apple to create a new device with another screen size or feature to get me to buy hardware. Not anymore guys....

  7. Re:almost feel bad by Anonymous Coward · · Score: 1

    I know, right?! Let's work together to solve this problem. Round up the Christians and put them into concentration camps. Promise to let them free if they accept that praying to Jesus does nothing except waste their time. Those who embrace the reality that Christianity is BS are free to rejoin the real world. Those who don't will starve to death or die from disease. The world will be a better place. Nobody will be praying to Jesus to make it rain or anything else their fictional god might do. Atheism is the only way! Death to Christianity!

  8. And so it's out of even Apple's hands by HalAtWork · · Score: 1

    Apple, Google, MS, Amazon, all want to control app stores but these big app makers will just turn into publishers/stores themselves. Time for policy changes right fellas? Probably too late

  9. Vertical markets by jbolden · · Score: 4, Insightful

    Every time this complaint comes up I say the same thing. Stop writing horizontal apps. Indie developers can (and should continue) to focus on narrowly targeted vertical applications. You aren't going to write a better driving app than Google maps, Apple maps, Waze, Open... But you can write a better application for skiers that consolidate deals and account for reports of conditions. You can write a better app for hotel front desk applications to tie to the mobile phones of hotel maids in navigating which rooms have checked out vs. which have left vs. which still have people in them. You can write a better application for appliance installers which gives them information on which warehouses to pick up which parts in...

    There is still a wide open market for vertical applications. Horizontal is too competitive but so what? Vertical pays way better.

    1. Re:Vertical markets by angel'o'sphere · · Score: 1

      Besides the fact that your distinction between vertical and horizontal apps makes no sense ... what is what?
      This is certainly wrong: You aren't going to write a better driving app than Google maps, Apple maps, Waze, Open
      All of those map applications don't really work with european public transport. A few months ago they would not show the tracks of the trains. Depending on zoom levle train stations vanish, show up again, vanish again.
      And on top of that: I personally have encountered minimum 100ds of cases where simple stuff like house numbers where wrong or 'well known places' like 'starbucks' where missplaced by 100m.

      In other words: you picked a super bad example. Map apps are one of the prime areas where independent developers can make improvements and money.

      Easy example: I drive with my car from Karlsruhe to Paris. In Germany I have internet so the map just loads fine. In Paris/France I have none. So I preload the Paris area and mark my destination. My goal is to open the map when I'm close and use it for the final approach.

      However: google maps quit when I checked an old mail to confirm the spelling of an address.

      Going back to google maps, what does it show? Surprisingly not the most recent (cashed?) map. For some brain dead reason it likes to load the map of my actual current position. Which it can't because I'm in France now and have no internet.

      So: all my smart preparation of the map beforehand ... all in vain.

      Map apps right now are the most user unfriendly apps we have.

      Open map and search for something? Then close the search widget to see more of the map: found targets are removed. How braindead is that?

      --
      Cost free eBook I read (by iBook/Kobo/Amazon/ObookO/Gutenberg etc.): "The Green Odyssey" by Philip Jose Farmer.
    2. Re:Vertical markets by Anonymous Coward · · Score: 0

      Did you have a look at maps.me? Perfect for offline maps.

      I don't know if it does turn-by-turn navigation, but it worked perfectly for me to find a restaurant by foot in Moscow.

    3. Re:Vertical markets by jbolden · · Score: 1

      Yes the mapping apps do have errors. And that's after spending 100s of millions on them. Some indie's app would be far worse on average. In specific perhaps they can fix something but then that becomes narrowly focused.

      As for the interface I'd doubt that you could make that much on a better interface. Maybe one of the apps would let you change the interface and maybe you would be able to sell that interface but I doubt there are millions of customers who would pay $1 or tens of thousands willing to pay a lot.

    4. Re:Vertical markets by Anonymous Coward · · Score: 0

      I had an idea for a program today, and I'm happy to share it with you.

      I live in Europe and want to know the approximate cost of driving across multiple countries. I want a program I can enter my car engine capacity into, a start and end point, and it will estimate the cost of driving that distance.

      It will:
        - Use something like Google to generate a route
        - Assess the fuel consumption and look up the price of fuel in countries across the way. It will handle multiple currencies if required (not all of Europe is on the Euro for example).
        - It doesn't have to estimate where the fuel tank will run out (though that would be cool) but some kind of stochastic model would be neat. It could even provide advice: "fill up anywhere, it doesn't matter" or "avoid Switzerland today".

      It wouldn't:
        - Plan stopovers, as this is a personal choice and makes the program too cumbersome to use.

      Just an idea guys, consider it an early Easter present.

      Dead Jesus gave presents on Jesus-Dead-Day didn't he? ...oh dear...

    5. Re:Vertical markets by Anonymous Coward · · Score: 0

      PS: Of course this estimate would then be used to help me decide whether to drive, take the train, or fly. If it works well then the technology may be snapped up by Google.

      I don't mind giving the idea away. Ideas are cheap. Some poor sod has to put in the hard work specifying, designing, coding, and testing the bloody thing, and they deserve any success they can wring out of it.

    6. Re:Vertical markets by Aighearach · · Score: 1

      I switched to small independent map app because I use it in the National Forest, and it has much better support for those roads. Also the interface has a lot of improvements for driving on windy roads. Instead of a single common denominator for-dummies interface, it has dozens of configuration options like traditional software.

      Spending money making the software more profitable does not automatically even improve the usability for a particular use case. It might make it better for a more common use case, and awful for mine, with no configuration. That is true even if you spend billions and billions on it.

  10. Re:almost feel bad by __aaclcg7560 · · Score: 1

    Round up the Anonymous Cowards and put them into concentration camps. Promise to let them free if they accept that meaningless comments on Slashdot does nothing except waste everyone's time.

    FTFY - P.S., Jesus still loves you. :P

  11. Sorry ALL non-Mac devs by Anonymous Coward · · Score: 0

    Apple is the future.

    It is the only company capable of making secure, reliable, privacy-focused computing systems that are easy to use and for which customers are willing to pay money.

    You can't say that about Windows.
    You can't say that about Linux or any other FOSS software.
    You can't say that about Android.

    Apple is the future of all non-shitty computing.

    1. Re:Sorry ALL non-Mac devs by Anonymous Coward · · Score: 0

      To paraphrase the Apple Doctrine:

      *Don't buy stupid shit*

  12. Re:Die Indie Scum by __aaclcg7560 · · Score: 1

    Indies are mendacious posing Hipster Fascists with filthy beards, blue hair, jack boots, their grandparents clothes, half skinheads, contempt for classic geekery, espresso egos and entitlement, and no ability to do useful, productive or creative work whatsoever.

    From what I read elsewhere, the Stanford School of Business are putting out graduate students who Big Idea(TM) for business is... another app.

  13. tiny violins by Anonymous Coward · · Score: 0

    These people talk like spammers and SEO scum lamenting obstacles to their business, or hobos leaving codes for each other about how hospitable is the town ahead. How did such worthless work become the center of imagined economic eliteness?

    When I was a kid, cheek-pinching aunts and uncles used to say, "oh you're into computers?" Into, yuck. Already I feel a tiny hostility toward people having interests at all. "Are you going to be the next Bill Gates?"

    "Ew, no. He strangled the evolution of a field I care about with overbearing, condescending technical mediocrity."

    "He's the richest man in the world. You have to respect that."

    I guess apps are the new Bill Gates. Why don't we give up and admire people who buy lottery tickets instead?

  14. Not a big surprise... by __aaclcg7560 · · Score: 1

    When ebooks took off in 2010, I published my short stories as $0.99 and made more money selling ebooks than I did in selling first serial rights. Six years later, my ebook income is now a tickle. The market has changed as readers demanded longer ebooks from a series with a free starter ebook, a glut of ebooks have flooded the market, and Amazon is still behaving like a monopoly. Rather than bitching, moaning and groaning, I'm rebuilding the business and exploring new opportunities.

    1. Re:Not a big surprise... by Krishnoid · · Score: 1

      Well, I guess it's at least good for a laugh.

      Seriously, though, do you have a link to your stuff?

    2. Re:Not a big surprise... by __aaclcg7560 · · Score: 1

      Well, I guess it's at least good for a laugh.

      What part do you think is funny?

      Seriously, though, do you have a link to your stuff?

      http://www.amazon.com/C.D.-Reimer/e/B0040A2SEW/
      https://www.smashwords.com/profile/view/cdreimer

    3. Re:Not a big surprise... by Anonymous Coward · · Score: 0

      You spelled "trickle" as "tickle".

    4. Re:Not a big surprise... by Anonymous Coward · · Score: 0

      When I read your initial post, I thought that you meant you were selling an anthology of your work for 99 cents (which seems pretty common), so it could be that your short stories and flash fiction of 10-25 pages doesn't look like good value for 99 cents when compared to a full novel for an extra dollar. It might also be that the market for robot erotica has shrunk lately - [insert computer virus / STD joke here]

    5. Re:Not a big surprise... by __aaclcg7560 · · Score: 1

      I meant "tinkle". ;)

    6. Re:Not a big surprise... by __aaclcg7560 · · Score: 1

      The market has changed. A few years ago people were willing to pay a buck for a short story on their cellphone or ebook reader. Not so much these days.

    7. Re:Not a big surprise... by Krishnoid · · Score: 1

      In that case, I understand how that would take the piss right out of you :-)

  15. Dellusional by Anonymous Coward · · Score: 0

    Almost all mobile apps are near complete crap. It's a completely immature market and open to anyone to develop. The top apps from brand names are junk and they may get minor review boosts because ppl trust them and download them, but that doesn't turn them into market leaders.

    A quick look at the app store entirely confirms that big name app makers are NOT the top downloaded apps and yes they can get downloads and installs, but that doesn't mean ppl keep the programs anyway, it doesn't really mean anything because the mobile market is a consumption market, not a production market.

    They want you to be confused with options because that means you will wind up making more purchases and that's all the android and iOS markets are really about. 90% of what you phone can do really has little to do with user demands and everything to do with what can make money. Facebook is there to make money, not to connect people. Android is not there to help people get connected, it's there to create a alternative marketplace to Microsoft.

    If people weren't wasting money on dumbed down mobile apps, they would be buying more desktop apps. Their attention is easier to get with a mobile device so the platform makes money, but the apps don't really do much and they are often missing obvious features than anyone coding with a real purpose would not have left out. It's a rapid development disposable app market and in general it should not be taken seriously.

    What you see today in the mobile market is not the future of anything. It's a transition and a trend. People will start to demand more useful features from smartphones now that the hype is wearing off. Phones can't just keep getting bigger, so the profit and technological curve will flatten. There is just only soo much you can do with a 4-5 inch screen.

  16. What are "Pop Apps"? by edxwelch · · Score: 2

    and are they related to Pop Tarts in some way?

    1. Re:What are "Pop Apps"? by Aighearach · · Score: 1

      Yes, but that term is no longer socially acceptable.

      We just call them appers now. I mean groupies.

    2. Re:What are "Pop Apps"? by Anonymous Coward · · Score: 0

      They're like pop-ups, but only apps instead of ups.

  17. Indies are just pioneers by Anonymous Coward · · Score: 1

    You know the old saying: Dreamers open the new paths, companies draw the maps and banks charge the toll.

    Indies are the pioneers, the dreamers who open new paths. But they are no good roads, they are paths. Companies make what Indies did but much better because they have more resources and they are committed to do that, while Indies want to enjoy with new path. If they enjoy more earning money, they become companies, like google, yahoo etc.

    There was a golden age of Indies, but never was a golden economic age, it was a golden media visibility age. Now that most terrain is explored, there no much room for Indies.

    1. Re:Indies are just pioneers by flarb936 · · Score: 1

      Or my favorite: "Pioneers get arrows in the back."

      --
      ralphbarbagallo.com
    2. Re:Indies are just pioneers by Anonymous Coward · · Score: 0

      I know a particular indy developer house that was a side project by some game industry professionals back in 2008. 6 people doing stuff as hobby effort. It took off in an insane way, and at one point they were pulling over $800k per month from the App Store for the best part of a year, and then it petered out.

      The had a wild ride for about 3 years, but never were able to replicate that initial crazy success, and the whole hobby project thing petered out in completely in 2012 or so for them.

      Thats classic "gold rush" economics.

  18. Plenty of recourse. by SuperKendall · · Score: 1

    A small developer really doesn't have the resources to devote many hours to developing an app that will then get approved or not by a single gatekeeper with no recourse.

    The rules are generally clear enough for most apps that that's not even a concern - there are lots and lots of indie developers making money today doing just exactly what you suggest they cannot.

    But even for the fringe cases your basic premise is wrong. There is recourse; first of all you can appeal a rejection, or you can simply comply with whatever Apple wanted you to change about your app. I have seen appeals work, and apps that were previously rejected get through.

    Failing those mechanisms of recourse, you can always sell through Cydia.

    There are so many iPhones now that the even the Cydia route can be popular, or you can simply build and sell a Cydia app with an eye towards Apple buying you (as they did with the Notification Center for iOS).

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Plenty of recourse. by goose-incarnated · · Score: 1

      there are lots and lots of indie developers making money today doing just exactly what you suggest they cannot.

      What do you mean by 'lots'? From what I've seen, only a few percent of indie app devs on iOS actually make any money.

      --
      I'm a minority race. Save your vitriol for white people.
    2. Re:Plenty of recourse. by SuperKendall · · Score: 2

      What do you mean by 'lots'? From what I've seen, only a few percent of indie app devs on iOS actually make any money.

      Which is still a large number in absolute terms, since there are hundreds of thousands of registered app developers.

      --
      "There is more worth loving than we have strength to love." - Brian Jay Stanley
  19. Ignorance is not knowing how to compete by SuperKendall · · Score: 1

    An indie app can't pay half a million dollars or even $10K, in marketing in order to pay bots to download and rank their apps or even run a single TV ad,

    The moment you said "TV ad" I simply stopped reading, as there are so many other channels of advertising that so much more effective and cheap... you simply have no idea what the hell you are talking about.

    Just a few thousand can get you very effective marketing in most channels.

    The one area I should have qualified was games; that is an area where I can see life being much harder for an indie, though even there are constant sorries of success by small players because the mainstream game industry is so ossified and lacks creativity.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Ignorance is not knowing how to compete by Anonymous Coward · · Score: 0

      And yet my grandmother has heard of clash of clans.

    2. Re:Ignorance is not knowing how to compete by Anonymous Coward · · Score: 0

      And yet my grandmother has heard of clash of clans.

      So did she download it and spend big time on IAPs? No? Then the money spend on the TV ad was wasted.

  20. Also, stupid to plan on app store ranking by SuperKendall · · Score: 1

    Sorry, but I forgot to mention in the last message the other reason I know you are utterly ignorant of modern app sales is because you think app store rankings are the only means to success. Read what I wrote again, and think. App store rankings are the laziest possible way to gain some market share but even they may not do as much for you as you think. They are a short-term boost, not a long-term strategy for success.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  21. Needs of the many outweigh the needs of the few by seoras · · Score: 1

    The article is generalising to sensationalise and gain attention. It's about "indies" coming up with new features that the phone lacks but should be built in.
    This isn't about "indies" so much as about the recent pulling of FlexBright by Apple as iOS9.3 will provide that same functionality under the name "Night Shift mode"
    No point griping about Apple playing catch up with built in features. That's what their customers demand, indies don't matter.

    Indies (and I am one who lives off the proceeds of my iOS apps) can thrive in the app store eco-system if they stand back from the technology and look at what people want or might like.

    A better article on being an Indie would be one about how to monetise an app and how that has changed and evolved.
    There's an opportunity out there with Ads in apps to satisfy a lot of, rich, frustrated advertisers as ad blockers can't block ads in-app.

    As an indie you can't compete with the big fellows and their massive marketing budgets that are paying Schwarzenegger salaries.
    You can capitalise on emptying those deep pockets though.

    1. Re:Needs of the many outweigh the needs of the few by Anonymous Coward · · Score: 0

      Well, that sounds great about the adds. Problem is your app is one in millions. So, if you do not have enough downloads nobody is going to see your add. So, no revenue.

      Also, if I recall, Apple is shutting down iAd.

      Been there tried that. For the vast majority this approach will not work.

  22. For real... by JeromeStonebridge · · Score: 1

    I released an app myself like a week or two ago and have not gotten even one person to use it... I have even given out promo codes to get the app free and still nothing.. The app is called 'Drop Distance'. It is on Google play and amazon app store. Contact me for pomo codes! Jeromestonebridge at gmail.com

    1. Re:For real... by Anonymous Coward · · Score: 0

      - Congratulation, you have achieved lesson 1 of our Android tutorial. Submit your app on the store, and relax while you become billionnaire...
      - What? 0$ cashflow?
      Why would we want promo codes for an app that does the same as existing free ones, and that is basically a simple math formula slapped on a timer. You should probably do proper market Research if you expect to make money from your apps. Welcome to the real world.

      Trying to be helpful:
      I would guess your market for such app is one shot selling for teenagers that want to impress their friends when throwing stones from a bridge, and are willing to spend a small amount to get 5 minutes of fun, same as they do to get farting apps or annoying ringtones on this range of price. For this market, you would probably want a way cooler interface, or give it away for free by including ads. You could also try to spice up your app with "Distance to storm" that compute distance to a storm using the difference between thunder flash and its sound or other tricks like that.
      If you want the app to be a bit more serious and utilitary for Daddy to teach their kids some physics, you compete basically with "free" educational apps. Difficult to beat. Oh, and Reasearch has a typo, not good for credibility on this segment.

    2. Re:For real... by Anonymous Coward · · Score: 0

      Hi Jerome. Out of curiosity I checked out your app's page. It's a cool idea. (Do you take into account the speed of sound, time to move finger to next button and reaction time?) I personally don't have any use for your app, so it's a pass for me. If it turns out that no one else does either, you can chalk it up as a learning experience. Just move on and make something better. The important thing is to always be thinking about what a good opportunity might be and how to grab it when you see it.

  23. The app market by bobby_9x · · Score: 1

    The issue we have now is that apps are really cheap. It's pretty much impossible to have a sustainable living as an Indy developer on a $1.99 app. The smarter route to take is utilize apps as another marketing channel for a larger service. All of the big corporations have lots of more resources and don't need to make a profit with the apps they release. It will be nearly impossible to win this kind of battle.

  24. Your solution is a bigger problem by SuperKendall · · Score: 1

    The problem that index devs face - a glut of apps, and lots of money pouring in from large companies - would be made WORSE by the App Store being more open, not better.

    If the app store were totally open with no barriers there would for a start be about 10x more apps. That increase in numbers would make people MORE likely, not less, to only download apps from large companies because apps from smaller companies would mostly be scam or spyware of some kind (see: Android Market).

    Indie devs still have a chance in the iOS ecosystem because of, not despite, the more closed nature of the App Store. There's a reason why Google ratchets ever closer to that model for their own App Store, but because it's so easy to side load it doesn't really matter. An indie dev would have to be insane I think to develop for Android these days, but they could still do quite well on iOS.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  25. Re:almost feel bad by Anonymous Coward · · Score: 0

    Are you jew? Or muslim?

  26. Xcode 7 opened it up by tepples · · Score: 4, Informative

    open it up so that I don't have to have permission from their dictator just to have access to the tools. [...] Even if I had a friend with an iPhone, I can't just install and test.

    When did you come to that conclusion? Apple's rules have changed, and it may have been since then. As of Xcode 7, you no longer have to pay $99 per year to install iOS apps from source code on your own device. Nowadays, so long as you own a Mac and an iOS device on the same Apple ID, you can just build and deploy the app for testing without any recurring fee. Apple charges the fee only when you submit the app to the App Store for review for the first time.

  27. A little something from the fogies by hyades1 · · Score: 1

    Yeah, there's risks. Life is about risks.

    https://www.youtube.com/watch?v=oMFYs3gfgis

    --
    I've calculated my velocity with such exquisite precision that I have no idea where I am.
  28. "Pop" apps are for LUDDITES. by Anonymous Coward · · Score: 0

    Modern app appers only use APP apps, not LUDDITE "pop" apps!

    Apps!

  29. This has nothing to do with Apple by laird · · Score: 1

    The fundamental issue is that more efficient distribution in a growing market benefits companies with strong brands and more resources, who can drive people to their products. I'd suggest that the App Store's handling infrastructure (sales, distribution, in-store marketing) makes it easier for indie companies to focus on writing apps, so they'd be worse off if they could only sell via their web sites.

    The "missing functionality" in the App Store - upgrade pricing and free trials - can both be effectively achieved using other mechanisms. That is, companies can (and do) release new versions of their apps as separate apps when they think that the differences are significant enough that people will pay for the app upgrade. And companies often release "free" apps that have an in-app purchase for the "real" game, which gives you a free trial that you pay to continue to play. Of course, the "freemium" model is an extension of a free trial, breaking the purchase into ongoing small purchases.

  30. Re:almost feel bad by Anonymous Coward · · Score: 0

    It's like Christians figuring out that praying to Jesus won't make it rain. On the one hand you want to celebrate the conclusion, on the other hand you know they didn't arrive at it using logic, as they still believe praying to Jesus will do something.

    Funny how your post is like a Muslim figuring out that praying to Allah won't work, but making fun of the infidels will. And if that won't work, killing them will.