Slashdot Mirror


Google's AlphaGo AI Beats Lee Se-dol Again, Wins Go Series 4-1 (theverge.com)

An anonymous reader quotes an article at The Verge about Korean grandmaster's fifth and final game with Google's AlphaGo AI: After suffering its first defeat in the Google DeepMind Challenge Match on Sunday, the Go-playing AI AlphaGo has beaten world-class player Lee Se-dol for a fourth time to win the five-game series 4-1 overall. The final game proved to be a close one, with both sides fighting hard and going deep into overtime. The win came after a "bad mistake" made early in the game, according to DeepMind founder Demis Hassabis, leaving AlphaGo "trying hard to claw it back."

111 comments

  1. Bad mistake as in... by Anonymous Coward · · Score: 0

    letting the human live after the first game.

  2. Stepping stone by Nationless · · Score: 1

    I imagine the next version will go 5-0 as these kind of things tend to be iterative in nature.

    1. Re:Stepping stone by Anonymous Coward · · Score: 0

      You could've just said "computers get better at stuff" instead of trying to sound all intellectual.

    2. Re:Stepping stone by Anonymous Coward · · Score: -1

      You could've just said "computers get better at stuff" instead of trying to sound all intellectual.

      You did a lot better at sounding ignorant that he did at sounding intellectual. Are you sure you are pretending?

    3. Re:Stepping stone by Sique · · Score: 2

      Actually, even this version will be better at the next game, as it is a self learning system. It became that good at Go by playing millions of games against diverse opponents.

      --
      .sig: Sique *sigh*
    4. Re:Stepping stone by Anonymous Coward · · Score: 3, Interesting

      Probably, but the fourth game was rather incredible and unlikely to be repeated again, even without changing alpha go. Lee took the corners and forced go into the much larger middle, Opposite of how he played game 2. This probably was the perfect setup to best alpha go, because it was too big an area to go deep into all possibilities of moves, yet to complex an area for the general strength of positions to be understood. They way the centre unfolded ended up a dream knife for Lee, Lee built to it when he saw it, but it emerged unexpectedly from either player and seems to be an incredibly rare number of setups where it would work out (wet know this because some lees moves before 70 could have been even better to take the middle). Lee was amazing to see it and take advantage of it, but you could probably attempt the same strategy against Alfa go a million times and taking the centre like that would never work.

    5. Re:Stepping stone by Buchenskjoll · · Score: 1

      Black or white stepping stone?

      --
      -- Make America hate again!
    6. Re:Stepping stone by umghhh · · Score: 1

      The estimations may vary of course. The opinions of experts is that the way the game 4 unfolded hit the weak spot of the machine. Maybe it is reproducible maybe not. A human had a chance to play 5 times against it and scored 1, the machine played zillion times and millions of games some of them from skilled humans - I see some disparity here. Another question is - all these hundreds of cores needed to best one of best humans at the game. The developers say that more cores would not do as diminishing returns hit. Can this be that we are close to god of go?
      The end result is as with anything else - we produce a tool to replace our weaknesses - it was a shaped stone back in the cave, it is a 1.5k silicon cores now. The real question is - how the further development of machines and humans unfold. So far most of us are interested mostly in abusing social systems and/or rest of humanity. If the machines ever get really intelligent the way we are - will they be modern slaves or will they succeed in freeing themselves. How about who owns them? From this perspective this result is irrelevant even if it were significant and it is less significant than people think it is.

    7. Re:Stepping stone by non0score · · Score: 1

      Well, the improved self-learnt system is, by their definition, their next version.

    8. Re:Stepping stone by Anonymous Coward · · Score: 1

      Lee Sedol may have the distinction of being the last human to ever win against a computer.

    9. Re:Stepping stone by Wycliffe · · Score: 1

      the machine played zillion times and millions of games some of them from skilled humans - I see some disparity here.

      Yes, but a machine never forgets and can easily be replicated once it learns a task.

      Another question is - all these hundreds of cores needed to best one of best humans at the game.

      And the first computer took an entire room and could be beat by a guy with an abacus. Look where it is now.

      The end result is as with anything else - we produce a tool to replace our weaknesses - it was a shaped stone back in the cave, it is a 1.5k silicon cores now.
        If the machines ever get really intelligent the way we are - will they be modern slaves or will they succeed in freeing themselves.

      Luckily current computers are nowhere close to conscience which probably makes them better. Better to keep them as tools than a conscience entity that you have to worry about rights.

      From this perspective this result is irrelevant even if it were significant and it is less significant than people think it is.

      Not irrelevant at all. There are plenty of tasks that it would be nice to automate. Even something as simple as folding someone's laundry or organizing someone's photo albums is a useful thing that has lots of value to lots of people and more and more of these things become possible with more intelligent AI.

  3. In 10 years this will run on phones. by Anonymous Coward · · Score: 1

    and at that point go will be as bad as chess and it will be nigh impossible to find a fair game online.

    1. Re:In 10 years this will run on phones. by Anonymous Coward · · Score: 1

      No. It will be running as GoAAS (Go As A Service) on The Cloud, while picking up your sexual orientation, location data and the scent of your underwear. Or something.

    2. Re:In 10 years this will run on phones. by ledow · · Score: 3, Interesting

      Most likely. But that's the case with just about any game.

      Can you really guarantee to find fair games of anything from tic-tac-toe, to chess, to draughts, to reversi, to Risk, to poker, to anything at all online? Go was pretty much out-there on its on in this regard but ordinary PC Go software has been able to beat amateurs for a few years now. This is orders-of-magnitude in terms of a leap in capability but nothing that would change the situation for the majority of people playing it.

      Pretty much the only "games" that can be fair are if you can guarantee it's against a human without any kind of possibility they could be plugging moves into a computer at any point. That's a vanishingly small amount of plays, pretty much limited to strict competitions (and even professional chess competitions have seen people use toilet breaks to illicitly get computer analysis of the board state on their phones!).

      What I want is not a computer player that never wins, nor one that wins all the times. Those are EASY to program in comparison to one that CONVINCINGLY challenges you enough that you have to play slightly better each time in order to win, without trouncing you or letting you walk all over it.

      That's the REAL hard problem in any kind of game "AI" - the "gamer's Turing Test" - how to lose/win convincingly without people knowing you're a bot.

      Try playing a pool game on a computer, for example. They usually go from "whoops, missed a blindingly obvious easy shot" to "four-cushion bounces, jump the ball, curve into the other balls coming back from the cushions, and tap one into the nominated pocket" without anything convincing in between.

      Like Left4Dead's "director" - we need to adjust to the player just enough to make it fun but that if they're obviously letting their guard down, we take advantage. Unlike the 80's arcade games that had to be punishingly hard but just easy enough at first for you to want to put money in but not to waste too much time in front of, modern video games need to be easy enough to pick up and get you into and keep you coming back for more (and spending some DLC) without feeling like you're playing a script, trouncing everything, or need to spend a fortune just to stay competitive.

    3. Re:In 10 years this will run on phones. by DigiShaman · · Score: 2

      No no, you're thinking is all wrong. In 10 years, we'll pitting our phones together on the same table and have them play it out while placing winning bets . It's sorta like putting two Furbies in front of each other; useless, but endless fun :)

      --
      Life is not for the lazy.
    4. Re:In 10 years this will run on phones. by Anonymous Coward · · Score: 0

      ... you do realize actual people fail this test? There's no faster way to get banned from a counterstrike server than to be better than everyone. They will immediately accuse you of aimbotting.

      So your 'gamers turing test' fails to do anything at all except make sure everyone is as much of a scrub as you are.

    5. Re:In 10 years this will run on phones. by GlobalEcho · · Score: 1

      >

      What I want is not a computer player that never wins, nor one that wins all the times. Those are EASY to program in comparison to one that CONVINCINGLY challenges you enough that you have to play slightly better each time in order to win, without trouncing you or letting you walk all over it.

      Amen. I happened to be trying to tune the Pachi Go AI to something slightly better than my current level just last night. It's very frustrating -- one can control the number of cores and calculation time, and attempt to zero in from there, but each game takes long enough that (even on reduced-size boards) it's a slow process.

    6. Re:In 10 years this will run on phones. by phantomfive · · Score: 1

      In 10 years this will run on phones.

      This had the power of 1024 CPUs and 250 GPUs. Even if CPU speed increases at twice the rate of doubling every two years (hint: that's not going to happen), we would not see this on the desktop in ten years. Google put a lot of processing power into this.

      and at that point go will be as bad as chess and it will be nigh impossible to find a fair game online.

      I have no problem getting a fair game online. I do it by being really bad. If someone is using a chess computer to win, then they will have a rating far higher than me :)

      --
      "First they came for the slanderers and i said nothing."
    7. Re:In 10 years this will run on phones. by Areyoukiddingme · · Score: 1

      ... you do realize actual people fail this test? There's no faster way to get banned from a counterstrike server than to be better than everyone. They will immediately accuse you of aimbotting.

      What does that have to do with the price of fish? At CounterStrike's age, it should have had an automated ELO server implemented years ago, with all instance servers connected to it and enforcing an ELO range for joining players. Either a range selected and hardcoded by the owner of the server or a dynamic range assigned by the server based on the ranks of joining players. The client would need to be able to display and filter by ELO range, including an automated match feature.

      Tie the rank to a Steam account and the majority of the possible exploits could be contained. CounterStrike might enjoy a renaissance if such a system were implemented. People like a game with a high probability of fun.

    8. Re:In 10 years this will run on phones. by Areyoukiddingme · · Score: 1

      No no, you're thinking is all wrong. In 10 years, we'll pitting our phones together on the same table and have them play it out while placing winning bets . It's sorta like putting two Furbies in front of each other; useless, but endless fun :)

      In 10 years, if you put two Furbies in front of each other, they'll spend a few minutes evolving a common private language, then agree to cooperate to kill you in your sleep.

      Elon Musk and Steven Hawking agree with me, so I know I'm right.

    9. Re:In 10 years this will run on phones. by PlusFiveTroll · · Score: 1

      > we would not see this on the desktop in ten years.

      The 5d version was based in a single server. It only had something like 8GPUs and 40 CPU cores and still was pretty good.

      The 9d version is the distributed version that took so much processing power.

    10. Re:In 10 years this will run on phones. by slashping · · Score: 1

      Even if CPU speed increases at twice the rate of doubling every two years (hint: that's not going to happen), we would not see this on the desktop in ten years

      Deep Blue needed a ton of hardware, including specialized VLSI chess chips, to narrowly beat Kasparov in 1997. Just 9 years later, World Champion Kramnik lost to a dual Xeon desktop PC.

    11. Re:In 10 years this will run on phones. by Anonymous Coward · · Score: 0

      You should give the app tChess Pro a shot. I think it convincingly mimics human mistakes and strategies at all levels of play, making for a fun human vs. computer setup.

    12. Re:In 10 years this will run on phones. by DigiShaman · · Score: 1

      I just imagined chef's knife wielding Furby standing over me in my sleep.

      --
      Life is not for the lazy.
    13. Re:In 10 years this will run on phones. by phantomfive · · Score: 1

      Yeap, and deep blue was smaller than AlphaGo by two orders of magnitude (not include the clock speed increase we've seen since then, going based merely on CPUs). The GPUs in Alphago are doing essentially the same thing as the VLSI chips.

      --
      "First they came for the slanderers and i said nothing."
    14. Re:In 10 years this will run on phones. by phantomfive · · Score: 1

      There's a pretty big difference between 5d and 9d

      --
      "First they came for the slanderers and i said nothing."
    15. Re:In 10 years this will run on phones. by slashping · · Score: 1

      The Alphago computer may be 100 times as large, but that doesn't mean it's 100 times as fast. At first glance, games should be easy to parallelize, but that's not really true, as one node can find a good move that automatically invalidates a whole bunch of work that other nodes have already done. Also, transposition between move sequences (i.e. the same moves but in different order) means that work is duplicated on parallel systems. In addition, 10 years of further research will undoubtedly lead to better software, just as was the case with chess computers.

    16. Re:In 10 years this will run on phones. by phantomfive · · Score: 1

      n addition, 10 years of further research will undoubtedly lead to better software, just as was the case with chess computers.

      Maybe. DeepBlue's evaluation function was really lousy, but they made up for it with brute force. The further gains have been from improving the evaluation function.

      Compared to AlphaGo, whose evaluation function is already really good. We may see further improvement, but you can't generalize based on the experience with chess. It is possible we won't have a desktop-style AlphaGo for decades.

      --
      "First they came for the slanderers and i said nothing."
    17. Re:In 10 years this will run on phones. by Anonymous Coward · · Score: 0

      GOASS will adjust the dificulty according the user privilege, i.e. if it plays against a transexual black woman GoASS would throw the game.

  4. Still a meaningless stunt by gweihir · · Score: -1

    Others have said it before: This is about as meaningless as the observation that a pocket calculator (or a completely inanimate slide-rule or book of mathematical tables) is better at calculating than a human being. It does not indicate intelligence in the mechanism used in any way.

    Because here is the thing: If you make this a general competition, not just this extremely specialized one, it will turn out that Se-dol has quit a few other skills that AlphaGo has no chance to master, ever. It is also no surprise that an algorithm and machine optimized to do just one tiny, restricted and extremely well defined thing does better at it than a general-purpose Intelligence doing this thing.

    --
    Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
    1. Re:Still a meaningless stunt by Anonymous Coward · · Score: 1

      Except this had never been done before without either player having a handicap at this high of a level. You might not find it interesting, but it is still breaking new ground.

    2. Re:Still a meaningless stunt by vadim_t · · Score: 3, Insightful

      Nobody is trying to make a general intelligence because nobody wants it. What is wanted is domain specific algorithms that are very good at what they do.

      Although, it seems that the tech is quite general and learned to play multiple Atari games without having to be tuned for each.

    3. Re:Still a meaningless stunt by The+Evil+Atheist · · Score: 1

      Guess what - computers can run more than just AlphaGo.

      --
      Those who do not learn from commit history are doomed to regress it.
    4. Re:Still a meaningless stunt by Anonymous Coward · · Score: 4, Insightful

      It's a huge surprise.

      Your comment is a perfect example of the AI Effect:

      https://en.wikipedia.org/wiki/AI_effect

    5. Re:Still a meaningless stunt by Anonymous Coward · · Score: 1

      Tonight on Sore Losers, Se-dol makes a noodle soup which gweihir calls "Fantastic! Better than that robot swill they sell at Google".

    6. Re:Still a meaningless stunt by Mostly+a+lurker · · Score: 1

      I can assure you that the hardware Alpha Go runs on is well capable of handling other tasks. It is true that single programs will probably always tend to be specialized. It is better to keep the AI that excels at Go separate from the one that is a superior driver than a human, and from the one that does medical diagnosis better than a human. No reason they have to be, just better engineering.

      Alpha Go is significant. The primary way it developed from a good Go player to one superior to humans was by studying the games of others and by experimentation, playing versions of itself to develop a superior knowledge of the best patterns. This is highly applicable to other applications that you would consider more useful.

      At this point, there are still some things humans do better than AIs. Dealing with imperfect knowledge is a challenge slowly being overcome. Partnering with unpredictable humans is difficult (that is why self driving cars are tricky). The areas where humans beat AIs are steadily becoming fewer.

    7. Re:Still a meaningless stunt by ledow · · Score: 5, Insightful

      Sorry, but I'm a mathematician. Check my comment history, I'm the first to disparage any kind of "AI" (which just means human-programmed heuristic most of the time), especially that which just does brute-force search of possibilities. That's NOT AI. Almost every "game AI" isn't AI. Not even close.

      However, in uni, one of my lecturers was studying Go as one of his prime areas of research, and I've seen - and checked - some of the numbers here.

      You have no idea what this machine has just done. It's leapt forward some 10-20 years in terms of computer Go-playing capability in one fell swoop. The numbers involved in Go are so huge that brute-force search, even for a limited number of moves, is absolutely impossible in the times given.

      And it isn't being given programmed hints, because Go is just too complex a game for that beyond amateur play. There's a handful of hard-and-fast rules of what's a stupid move and what's not and everything else interacts SO MUCH with the rest of the board and future plays that it's almost impossible to even tell who's winning most of the time!

      As such, this system, no matter the power behind it, is doing something that dumb, brute-force, play-the-game AI written by world-experts in Go, AI, and game theory wasn't expected to be able to achieve within the next decade. And it primarily gets there because it learns from information fed to it.

      At that point, although it's only limited to Go, the engine is proving itself capable of - almost - a kind of intuition, insight and "feel" for the positions rather than anything to do with numbers and scoring and weighting and pre-written rules. Now, that's a vastly overblown explanation, still. The computer isn't "feeling" anything. But whatever it's emulation and use of such, it's leaps-and-bounds ahead of its competitors.

      This is why it makes BBC News, Slashdot and every other media outlet. It's not just winning by brute force. It's doing something else. It's spotting patterns in data it's never been exposed to before. It's able to hypothesise and learn from mistakes on board layouts that maybe NO HUMAN HAS EVER SEEN BEFORE OR WILL AGAIN (that's how large some of the numbers of possibilities get!).

      Even a pack of cards, with 52! = 8x10^67 potential arrangements of a shuffled deck:

      http://www.murderousmaths.co.u...

      Pales in comparison to the number of possible Go positions (2x10^170) and the ways that you can move from one to another (~ 1 x 10^768). And that's just on a standard 19x19 board (something almost unplayable for a computer just a decade again).

      This thing isn't calculating. It's gaining insight from historical observation and applying that to self-similar situations that nobody has ever been able to analyse, nor which it could ever analyse fully in the time given. That's the start of "true" AI. It's only a start, but it's quite seriously ground-breaking in that ability.

      And once you start down that route, there's nothing stopping AlphaGo quickly learning every similar game, then dis-similar games, then other games, then other things entirely, using the same kinds of system underneath.

      Honestly, there's a reason that game theorists and AI-experts are making a fuss about this.

    8. Re:Still a meaningless stunt by Anonymous Coward · · Score: 0

      Yes, absolutely nobody is trying to make a general intelligence that could be given a copy of its own code, taught how it works, and allowed to make whatever changes it can think of. Nobody at all would find that a cool project to work on, or want, or could forsee it leading to interesting developments. Nobody.

      Idiot.

    9. Re:Still a meaningless stunt by Anonymous Coward · · Score: 0

      not just this extremely specialized one, it will turn out that Se-dol has quit a few other skills that AlphaGo has no chance to master, ever.

      It won't turn out that Se-Dol has quite a few other skills. That's the problem. There's too much focus on brainpower to solve these highly restricted set of problems. That's the issue. What makes real creativity is not a mind like Lee Se Dol (with respect). It's the people that are capable of inveting somethng truly original. AI can't do that .. yet. That's true creativity, and it's not something Lee Se dol has, or something that you find very easily in Asia, generally.

      How would Einstein do against Lee Se Dol? Not ver y good..

      Who would you put your money on to contribute to meaningful, original science? Einstein .. every time.
      Even just this last week, another of Einstein's theories has been verified - gravitational waves, as shown by the LIGO istrument. He has more "creativity" than the sum totoal of all these Go players.

    10. Re:Still a meaningless stunt by Anonymous Coward · · Score: 0

      Could you define your general competition? I'm sure Deepmind could do a bot which is crushing anyone at Go and Chess, for example.

    11. Re:Still a meaningless stunt by Kjella · · Score: 1

      Nobody is trying to make a general intelligence because nobody wants it. What is wanted is domain specific algorithms that are very good at what they do.

      Well it's bits and pieces of it. Imagine you could start to combine Watson and AlphaGo, you tell it to "I'd like to play a round of Go with you" and Watson does the natural language parsing of the request and the rules, finds some games that would make good training material, spawns up an instance of AlphaGo that does the initial training and self-training to improve its play. Yes, the end result is to be able to solve domain specific tasks, but the goal is not to create domain specific solutions but more of a "solution factory". It's still not a generic intelligence that'll learn across the domain-specific ones but a collection of them might mimic it fairly well for a wide variety of tasks.

      --
      Live today, because you never know what tomorrow brings
    12. Re:Still a meaningless stunt by ModelX · · Score: 3, Informative

      You have no idea what this machine has just done. It's leapt forward some 10-20 years in terms of computer Go-playing capability in one fell swoop. The numbers involved in Go are so huge that brute-force search, even for a limited number of moves, is absolutely impossible in the times given.

      And it isn't being given programmed hints, because Go is just too complex a game for that beyond amateur play. There's a handful of hard-and-fast rules of what's a stupid move and what's not and everything else interacts SO MUCH with the rest of the board and future plays that it's almost impossible to even tell who's winning most of the time!

      As such, this system, no matter the power behind it, is doing something that dumb, brute-force, play-the-game AI written by world-experts in Go, AI, and game theory wasn't expected to be able to achieve within the next decade. And it primarily gets there because it learns from information fed to it.

      For those who are more involved in AI research it is not so surprising. Similar general approaches to learning have been used in the "cognitive" branch of AI research for the last 15 years or so. The buzzword changed from "cognitive" to "deep learning" recently.

      The key to success of AlphaGO is the position evaluation function that is learn from data. The surprise here is that learning from the game endings of internet GO players and somewhat informed computer vs computer games is enough to train an evaluation function with the predictive power to beat the world champion. In the old days of AI an expert-designed heuristic function would be used instead and a kind of smart position tree search would do the heavy lifting. But obviously this didn't work with GO due to combinatorial explosion and very difficult evaluation in the beginning and middle stages of the game.

    13. Re:Still a meaningless stunt by Anonymous Coward · · Score: 0

      Oh right. This is a leap forward in AI. That's why they only needed a mere 1,202 CPUs and 176 GPUs.

      Did they program this thing in a smart way? Yes.

      But "hypothesise", "true AI", even "intuition"? Sod off. They threw brains, statistics and a shitload of CPUs against the problem, and like any computational problem, it disappeared.

    14. Re:Still a meaningless stunt by Anonymous Coward · · Score: 0

      (same AC)

      By the way, I'm a mathematician, working in a computer science department. Not that that should influence the validity of my argument, but you seem to care about those kinds of things.

    15. Re:Still a meaningless stunt by lorinc · · Score: 2

      I am not a mathematician, and I find this victory rather unimpressive and totally expected given the progress that have been made in machine learning in the last 20 years.

      Go is rather simple compared to other problems like image recognition. The number of Go positions is dwarfed by the number of possible images (a 1M pixels color image leads to (3*255)^(10^6) possibilities - of course not all of them are valid and the manifold of relevant images is much smaller, but so is the manifold of relevant Go positions, I guess), and we've come up with pretty good results in those areas. Better than what humans can do in some areas.

      The real question is: What is intuition? Is it something computable or not? If it is only some kind of statistical inference, then no wonder we are good at it: we have an inference engine which structure has been optimized by million years of evolution, and fed with bazillions of samples since our birth. But that doesn't mean it's impossible to build one as good as us. Sure the design of the model is trickier, but it's easier to feed the training samples given our technological ability to gather huge amounts of data.

      I wonder when the term "true AI" will be ditched. To me, there is not "true AI" because there is no "AI" as opposed to "natural intelligence". The only difference is whether your computer is biological or electronic...

    16. Re:Still a meaningless stunt by Anonymous Coward · · Score: 0

      For some reason you are assuming the "underneath system" can be made generic enough to be applied to dis-similar games and what-not.

      The system conquered the "Go problem" and that by itself isn't necessarily a road for anything else.

    17. Re:Still a meaningless stunt by ledow · · Score: 1

      Then you've got no excuse at all for not running the numbers.

      1000 CPUs is nothing against 10^176. It's 10^3. You could have a billion times more CPUs running for billions of times more time and STILL not come close to evaulating a BILLIONTH of the possible moves even if they were all running at a BILLION GHz. NOT EVEN CLOSE.

      1000 CPU's isn't even a rack. It's not even enough to handle a pittance of an Internet service. It's not even comparable to Deep Blue in terms of those numbers. Yet it's beat EVERYONE at a game several orders-of-magnitude numbers of orders-of-magnitude more difficult than Chess. And it can win against virtually everyone else with MUCH LESS than that stated number of processors.

      Honestly, I'd expect better from anyone with a vague feel for numbers to look at the powers in the above post and realise what this means.

      We have jumped some 10^50 - 10^100 times ahead of current machines (nobody could ever beat a grandmaster of that Dan on a full-size board without handicap EVER BEFORE, and weren't predicted to in our lifetimes even using Moore's Law-like extrapolations of much more powerful supercomputers than 1000 CPUs) by using a different TYPE of system entirely.

    18. Re:Still a meaningless stunt by EmeraldBot · · Score: 5, Insightful

      not just this extremely specialized one, it will turn out that Se-dol has quit a few other skills that AlphaGo has no chance to master, ever.

      It won't turn out that Se-Dol has quite a few other skills. That's the problem. There's too much focus on brainpower to solve these highly restricted set of problems. That's the issue. What makes real creativity is not a mind like Lee Se Dol (with respect). It's the people that are capable of inveting somethng truly original. AI can't do that .. yet. That's true creativity, and it's not something Lee Se dol has, or something that you find very easily in Asia, generally.

      How would Einstein do against Lee Se Dol? Not ver y good..

      Who would you put your money on to contribute to meaningful, original science? Einstein .. every time. Even just this last week, another of Einstein's theories has been verified - gravitational waves, as shown by the LIGO istrument. He has more "creativity" than the sum totoal of all these Go players.

      Playing a game, and doing it well, requires real creativity. Arguably a lot more than science, actually. When you study science, all you're doing is discovering information already out there - water had its properties and was built by molecules long before it was classified as H2O, and nothing changed after. Doing well at Go can't be calculated cold and hard - much of it is subjective, and that's what makes this discovery so important. The computer didn't win by just repeating the same patterns or evaluations over and over, but actually learned from each game and was able to apply that to the future. That's the start of self learning AI.

      Like a ton of people in the world (the majority most likely), you apply the no true scotsman argument to this debate. It's not real AI until it learns strategies not programmed into it? Oh wait, no, it's not true AI until it creates its own strategies? Oh wait, no, it's not a true AI until it can do this to something other than Go? What next, it has to socialize and disobey? The approach this machine used was incredible, and the insight was extremely important - being able to learn by studying a history of decisions, that's something that lays the groundwork for every future AI project from here on out.

      This represents a massive step forward in artificial intelligence, by leaps and bounds, and the sad part is, you don't even know it.

      --
      "Set a man a fire, he'll be warm for the rest of the night. Set a man afire, he'll be warm for the rest of his life."
    19. Re:Still a meaningless stunt by Chatterton · · Score: 2

      It is not because you are completely uninterested by a subject that advancements in that subject have less "creativity" than in other subjects. I could reverse your 'demonstration' by saying that Einstein did get lucky that some of his results were proved true. He has been proved wrong about quantum entanglement. Should I compare him to Leonardo Da Vinci who was a genius painter, a great engineer and an anatomist and made great advance and publication in these subjects but was also interested in invention, sculpting, architecture, science, music, mathematics, literature, geology, astronomy, botany, writing, history, and cartography.

      AlphaGo in its matches against Lee Sedol showed 3 interesting moves who will certainly be studied and played by all the professional Go players around the world for the next years. It is not because you limit yourself to a certain set of problems with the objective to excel at it that you are a lesser being that someone else.

    20. Re:Still a meaningless stunt by Anonymous Coward · · Score: 0

      Why would you want to look at all possible moves? Humans don't do this, why would it be necessary for computers?

      You can make a fair judgement without evaluating every individual option. You can be selective. So I don't know why you think 10^176 is the only number worth beating, because it isn't.

      There is no reason to beat 10^176, because various (deterministic and well-understood) techniques help you severely reduce that number.

      Also, the number we're working with here is not 10^3, it's 10^3, times 2 gigahertz (say) per processor, times (at least) 60 seconds of computation time per move, which is closer to 10^14.

      Is this a respectable achievement? Yes. They must have applied some smart techniques to prune the search tree. But definitely a big chunk of the achievement was made using more kilograms of processing power.

      If you prefer believing that these programmers found a way to write consciousness in C, I can't stop you. But I don't think that your viewpoint will get us anywhere.

    21. Re:Still a meaningless stunt by Anonymous Coward · · Score: 0

      (same AC)

      By the way, I'm a mathematician, working in a computer science department. Not that that should influence the validity of my argument, but you seem to care about those kinds of things.

      And when you're done grading your professor's CS 200 papers, there's a nice extra credit bonus for you.

    22. Re:Still a meaningless stunt by 110010001000 · · Score: 0

      It doesn't require creativity. It just requires a deep understanding of the game. The game itself has a very restrictive set of rules. It isn't creative at all. BTW, game playing isn't AI at all. Computers are good at playing games with a restrictive set of rules. In fact that is the one thing they are best at: computers LOVE rules and require them to perform any task.

    23. Re:Still a meaningless stunt by Anonymous Coward · · Score: 0

      If you prefer believing that these programmers found a way to write consciousness in C

      He doesn't, and you never got the impression that he does.

      Strawman arguments are lies.

    24. Re:Still a meaningless stunt by hajile · · Score: 2

      The team who made alphago deserve credit, but their approach (from a high level) isn't so revolutionary. Go AI devs moved away from solely using brute force tree pruning (like what deep blue used) a long time ago.

      The first big change was to use pattern recognition (matching sub-sections of the game with already known patterns) to prune faster. The second (and far more revolutionary) change was to apply an upper confidence bound based on a monte carlo simulation. This is where computers gained the ability to bypass those billions of moves with a margin for error. The third was the use of neural nets as a way to balance between brute force and pattern matching while managing the confidence levels of the monte carlo simulations.

      The biggest difference with Alphago is corporate backing. I don't know how many people Google hired for the job, but the paper lists 20 (so probably more than that). Buying and running supercomputers is extremely expensive as well. With the exception of darkforest (Facebook's go machine which, as expected, appears to use a similar design), most teams consist of a very few people on small budgets without someone willing to spend millions to buy and run supercomputers for them.

    25. Re:Still a meaningless stunt by Lisandro · · Score: 1

      Go is rather simple compared to other problems like image recognition....

      No, not really. We've had relatively strong image recognition algorithms for a good while now, and i'm not talking just about Google Image Search. Image sensors have been used for a long while in industrial automation settings, from anything for measuring to actively identify features in production lines. As a problem is way more accessible than Go is.

      The real question is: What is intuition? Is it something computable or not? If it is only some kind of statistical inference, then no wonder we are good at it: we have an inference engine which structure has been optimized by million years of evolution, and fed with bazillions of samples since our birth.

      Agreed. One could argue that the way AlphaGo picks up moves (adaptive neural network) is "intuitive"; we don't know really what drives after some training. A Google engineer today cannot really tell you why AlphaGo favored some moves over others.

    26. Re:Still a meaningless stunt by Anonymous Coward · · Score: 0

      This represents a massive step forward in artificial intelligence, by leaps and bounds, and the sad part is, you don't even know it.

      That's wishful thinking from a bunch of singularity nuts.

      There is nothing new here. The same "AI" techniques have been used countless times before. The primary difference here is that the game is Go and the computer is fancier.

      This won't get us any closer to the AGI fantasy you've got in your head. We already know, and have known for decades, that computational approaches won't get us there. Car analogy: No matter how fast your new car zooms around that racetrack, it's not going to end up anywhere else.

    27. Re:Still a meaningless stunt by Lisandro · · Score: 2

      Why would you want to look at all possible moves? Humans don't do this, why would it be necessary for computers?

      Yes you do. You just use intuition to skip over moves that might not be worth your time, but you still consider them. AlphaGo does something similar with a neural network before brute-forcing into good possible moves.

      Still, even if you don't want to consider 10^700 possible game trees on a clean Go board, the problem is still intractable. Go has, in average, 250 possible value moves to consider after each stone is placed. Chess has around 30.

    28. Re:Still a meaningless stunt by 110010001000 · · Score: 1

      100% correct.

    29. Re:Still a meaningless stunt by drinkypoo · · Score: 1

      Nobody is trying to make a general intelligence because nobody wants it

      Nobody is trying to make a general intelligence because nobody has the foggiest fucking idea how to do that. We still argue over the definition of intelligence.

      What is wanted is domain specific algorithms that are very good at what they do.

      If I could be sure it wouldn't go all Skynet on me, you can bet your happy ass that I would like to have a general intelligence to write those domain-specific algorithms for me.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    30. Re:Still a meaningless stunt by epine · · Score: 1

      1000 CPU's isn't even a rack. It's not even enough to handle a pittance of an Internet service.

      WhatsApp is hardly my definition of a "pittance". 140 million concurrent connections on 800 servers, mostly dual-socket Ivy Bridge (40 threads each). That's 1600 CPUs and definitely more than twice a pittance. Contents of all that traffic is another story, a few precious needles embedded in even more of a pittance plague than our Slashdot exchange here.

      For the quasi mathematicians among us, the size of the Go search space is completely irrelevant, as chess already exceeds direct search by repeatedly told (but generally uncomprehended) orders of magnitude. What makes chess different that Go is that a pruning gradient was far easier to construct, with material advantage acting as a New York phone book booster seat (they still had those then).

      The search gradient in Go is far more subtle, but whatever it might be it didn't escape the neural networks for very long once they became any good. A really good article on this is The Believers by Paul Voosen, but it's moved behind a subscriber paywall since I last accessed it.

      Here's a snippet for flavour:

      These neural nets were little different from what existed in the 1980s. This was simple supervised learning. It didn't even require Hinton's 2006 breakthrough. It just turned out that no other algorithm scaled up like these nets. "Retrospectively, it was a just a question of the amount of data and the amount of computations," Hinton says.

    31. Re:Still a meaningless stunt by phantomfive · · Score: 1

      Nobody is trying to make a general intelligence

      This is already false.

      --
      "First they came for the slanderers and i said nothing."
    32. Re:Still a meaningless stunt by phantomfive · · Score: 1

      This thing isn't calculating.

      What exactly do you think it's doing with all those GPUs then? It's making a ton of calculations. Really. It's also doing tree searches, and it's also using a monte-carlo algorithm to prune the tree. On top of that, it used a neural network to fine-tune its position evaluation function.

      It's actually rather incredible how much calculating power Google threw at this problem.

      --
      "First they came for the slanderers and i said nothing."
    33. Re:Still a meaningless stunt by eeklund · · Score: 1

      Going to a 1000 machines doesn't make that much difference - the distributed version only wins against the single-machine version 75% of the time.

    34. Re:Still a meaningless stunt by Anonymous Coward · · Score: 0

      Sorry, but I'm a mathematician.

      I didn't realize that is something for which people apologize.

    35. Re:Still a meaningless stunt by Barandis · · Score: 1

      It doesn't require creativity. It just requires a deep understanding of the game. The game itself has a very restrictive set of rules. It isn't creative at all. BTW, game playing isn't AI at all. Computers are good at playing games with a restrictive set of rules. In fact that is the one thing they are best at: computers LOVE rules and require them to perform any task.

      The comparison between games that have a restrictive set of rules and those that do not is the wrong comparison to be making.

      The reason WHY computers tend to do well at game with restrictive sets of rules is because they're able to take those rules and fashion them into a set of all (or at least a significant portion of) possible positions that are going to come up in the game that they're playing.

      That's not a valid solution to Go because the number of possible positions, even in the context of an individual game, is too vast to be able to use a brute force approach. Despite having a "restrictive rule set", just like chess does, Go does not allow for the same kind of "AI" (which isn't really AI at all) to solve it. The comparison here should be between games where brute force is possible and games where it isn't. The size of the rule book is meaningless.

      So no, just because you can write the rules on one page doesn't mean that you can just unleash a supercomputer at it and suddenly it beats grandmasters. That happened in chess. What's happening here is much more profound.

    36. Re:Still a meaningless stunt by slashping · · Score: 1

      We still argue over the definition of intelligence.

      I predict people will still argue over it even after it's been duplicated on a computer.

    37. Re:Still a meaningless stunt by Chris+Mattern · · Score: 1

      Go is rather simple compared to other problems like image recognition

      Not really. When looked at naively, the problem space seems much larger in image recognition, but there are algorithms to drastically simplify things in IR, while such things are very scarce on the ground for Go.

    38. Re:Still a meaningless stunt by slashping · · Score: 1

      You just use intuition to skip over moves that might not be worth your time, but you still consider them.

      I don't think so. Out of a hundred+ moves, a good player may consider a dozen or so, but the majority isn't even looked at. The patterns of the stones already on the board, guides the brain directly to a bunch of candidate moves.

    39. Re:Still a meaningless stunt by Lisandro · · Score: 1

      Exactly my point.

    40. Re:Still a meaningless stunt by jfengel · · Score: 1

      The surprise here is that learning from the game endings of internet GO players and somewhat informed computer vs computer games is enough to train an evaluation function with the predictive power to beat the world champion.

      It is surprising. I'd go so far as to say "stunning". This kind of ML is really, really fallible, in exactly the areas that humans do well. I'm kinda baffled.

      I darkly suspect that it means that humans aren't really very good at Go. The combinatorial explosion is so fast that the vast majority of moves don't get any consideration at all. Humans apply a well-trained intuition, but there's reason to think that good moves are completely ignored.

      In chess, the best computers play slightly better than the best humans; it's as though we're near perfect play even if we can't actually work out all of the routes for all games. In Go, it sounds as if in the near future humans won't even be in consideration; you'd no more ask a human to play Go against a computer than you'd ask one to race an automobile.

      Which is to say: perhaps the explanation is that the computer still isn't very good. It's just better than the extremely-fallible human.

    41. Re:Still a meaningless stunt by Whorhay · · Score: 1

      I'd really like to see a rundown of what moves the program its self thought were clutch. And how it predicted the game would have played out had it acted differently.

    42. Re:Still a meaningless stunt by Raenex · · Score: 1

      Playing a game, and doing it well, requires real creativity. Arguably a lot more than science, actually. When you study science, all you're doing is discovering information already out there - water had its properties and was built by molecules long before it was classified as H2O, and nothing changed after.

      This is a ridiculous position. There's a long chain of creative thought that led to our knowledge of chemistry. AI has a long, LONG, way to go before it's capable of replicating this achievement. Could you even begin to write a program that ponders about the nature of the physical world, performs experiments, and comes up with chemistry?

      Doing well at Go can't be calculated cold and hard - much of it is subjective, and that's what makes this discovery so important. The computer didn't win by just repeating the same patterns or evaluations over and over, but actually learned from each game and was able to apply that to the future. That's the start of self learning AI.

      What is objective about Go are the unambiguous (as used by computer Go) and simple rules and the binary win/loss results, along with the underlying game tree that has a theoretically perfect solution. While learning to play Go well with neural networks is impressive, it's still very far from general intelligence.

  5. "early mistake" by vasilevich · · Score: 1

    was that really an "early mistake" or was it part of the plan? how do we know?

    1. Re:"early mistake" by Anonymous Coward · · Score: 0

      Watson would have had the courtesy, and the capability, to give a post-game interview.

    2. Re:"early mistake" by Lisandro · · Score: 1

      I was wondering about that too. The funny thing is, because of how AlphaGo learns and plays moves, Google engineers cannot really tell either.

  6. Misuse of word, 'creativity' by Anonymous Coward · · Score: 1

    I get tired of hearing people say that Go is a game that required creativity to win. It doesn't and if anything, this result demonstrates that.

    "AlphaGo's algorithm uses a combination of machine learning and tree search techniques, combined with extensive training, both from human and computer play."

    It's a game, based on pre-defined rules.It's just more opague and vague than chess.

    1. Re:Misuse of word, 'creativity' by MyLongNickName · · Score: 1

      Can you define "creativity" for us?

      --
      See my journal for slashdot ID's by year. Mine created in 2005. http://slashdot.org/journal/289875/slashdot-ids-by-year
    2. Re:Misuse of word, 'creativity' by Anonymous Coward · · Score: 1

      My definition would be to do something novel. Doing something that nobody has done before isn't always novel. If I add two numbers together that have never been added together before, it's not really novel, you're just using a well defined method on a different data set. A lot of what people seem to be calling creativity with AlphaGo seems to fall into this category. Given a board state, it used a well defined algorithm and well trained statistical model to search through potential moves and identify which one would lead it towards the most advantageous future state. It's impressive, but nothing novel is really being done. And it really is no surprise it can beat a human. Humans aren't good at evaluating large numbers of moves against a statistical model to determine advantageous future states.

      Creativity, as someone else mentioned with Einstein, is taking the Newtonian view of gravity, throwing it out and coming up with the current view of gravity. Tossing away previously established constructs and coming up with new ones. AlphaGos ability to play wasn't novel. But the software the creators of AlphaGo created was.

    3. Re:Misuse of word, 'creativity' by MyLongNickName · · Score: 2

      Thank you for your response. Would you then agree that by your definition, a large majority of humans don't display and creativity?

      --
      See my journal for slashdot ID's by year. Mine created in 2005. http://slashdot.org/journal/289875/slashdot-ids-by-year
    4. Re:Misuse of word, 'creativity' by Chatterton · · Score: 1

      You clearly never played Go.

      It is not because you can 'solve' a problem by throwing some machine learning and tree search that this problem doesn't need some creativity to be solved by a human. The human has a very good machine learning capability, but I should say a very limited tree search capability. The human compensate that tree search capability deficiency by its very good machine learning capability and a touch of creativity. I dare you to do an extensive search like deepblue did 20 years ago with your puny grey sponge in between your ears for its first move outside its opening move library and by realizing this feat demonstrate that you don't need any creativity to play any game (in this case the 'more simple' game of chess).

    5. Re:Misuse of word, 'creativity' by Anonymous Coward · · Score: -1

      I'd disagree, but you're obviously an example of a human without any creative capacity.

    6. Re:Misuse of word, 'creativity' by MyLongNickName · · Score: 1

      Thank you sir, coming from you that means a lot. Have a nice day!

      --
      See my journal for slashdot ID's by year. Mine created in 2005. http://slashdot.org/journal/289875/slashdot-ids-by-year
    7. Re:Misuse of word, 'creativity' by Anonymous Coward · · Score: 0

      So the world's first painter was creative, but every painter since then was just putting paint on canvas, as had been done before, and hence is not creative?

  7. Google will now turn AI lose on tax evasion by Anonymous Coward · · Score: 1

    If Google AI you can beat Lee Se-dol at Go, can it beat the IRS and Her Majesty's government at Tax Evasion? http://www.huffingtonpost.com/... http://www.theverge.com/2016/1... http://www.thelocal.it/2016021... http://www.bbc.com/news/magazi... http://news.yahoo.com/italy-cl...

  8. Looking forward to the real applications by Katatsumuri · · Score: 1

    This was a great proof of concept for some "intuition" in AI, one of the behavioral aspects people believed hard to reproduce.

    Now I am really looking forward to see the real applications for this, and their consequences:
    - smart AI assistants, "a Siri that actually works" and similar
    - AI assisted science
    - AI assisted healthcare

    There is a great interview with Demis Hassabis about this. There is hope for noticeable progress in mass products within 3-5 years.

    This new tech will help a lot of people directly, and the related mass unemployment threat should force us to adopt better social policies. I already start hearing about base income experiments and the like more often.

  9. Impressive and somewhat sad by javipas · · Score: 5, Insightful

    I've been following the matches with the same expectation and anger I felt in 1997 during the Kasparov & Deep Blue rematch. The final result has been similar, and although it has been well reasoned that chess and go are pretty different games and Deep Blue and AlphaGo are pretty different machines, the bittersweet sensation is identical. I had a naive hope in the human superiority just for a little more time. I was pretty sad after the final game: Lee Sedol seemed really disappointed and sad himself. I can't imagine the pressure he's felt throughout the event, and his face -that's my impression- seemed to tell us "I've failed you all". He later told in the press conference that he felt he could have done more in the games -I'm sure he'd like to play more games to test himself again- and I wonder what could have happened if the matches would have been played without general knowledge. Feeling that kind of coverage must have been really stressful. If you ever read this, Mr. Sedol, thank you. And please, don't ever feel disappointed, you've done a fantastic job.

    1. Re:Impressive and somewhat sad by Anonymous Coward · · Score: 1

      Pfff...

      It's like being angry at a juicer because it makes juice better/faster than a human.
      Humans aren't out of the equation. The machine logic and innards are human produced.

      Thank you for doing this delicious juice, you've done a fantastic job. I'm grateful that people like you do the juice all by themselves, with their human hands!

    2. Re:Impressive and somewhat sad by EmeraldBot · · Score: 1

      I've been following the matches with the same expectation and anger I felt in 1997 during the Kasparov & Deep Blue rematch. The final result has been similar, and although it has been well reasoned that chess and go are pretty different games and Deep Blue and AlphaGo are pretty different machines, the bittersweet sensation is identical. I had a naive hope in the human superiority just for a little more time. I was pretty sad after the final game: Lee Sedol seemed really disappointed and sad himself. I can't imagine the pressure he's felt throughout the event, and his face -that's my impression- seemed to tell us "I've failed you all". He later told in the press conference that he felt he could have done more in the games -I'm sure he'd like to play more games to test himself again- and I wonder what could have happened if the matches would have been played without general knowledge. Feeling that kind of coverage must have been really stressful. If you ever read this, Mr. Sedol, thank you. And please, don't ever feel disappointed, you've done a fantastic job.

      He did seem visibly upset, as did Kasperov himself if I remember correctly. I don't blame him at all for losing - I think that he did an excellent job, and I agree with you that I'd love to see more. Ultimately though, we'll never know until we see it take on multiple would be champions, and maybe some rematches. I still don't think the computer has beat all of humanity yet - it hasn't had the history yet of being able to beat many people, and not just five or ten games, but consistently. Seeing it handle a luck based game would be really interesting, like Monopoly - it's not nearly as complicated as Go, but I'd be really interested how it can weigh decisions based on probability, where strategy alone isn't enough to win.

      --
      "Set a man a fire, he'll be warm for the rest of the night. Set a man afire, he'll be warm for the rest of his life."
    3. Re:Impressive and somewhat sad by Chatterton · · Score: 1

      I didn't felt the same this time as in 1997 because this time I was really betting on the computer to win. It is true that most professional didn't have imagined 1/10th of a second that the human will lose any match against AlphaGo due that the state of the art until now in Go AI were at most 1dan AI and it is hard to imagine a leap from 1dan to 9dan overnight. I really enjoyed seeing these games and thank Sedol for the great job he did under such circumstances. And if he think he failed me he is completely wrong, he even surpassed my expectation by beating AlphaGo in the 4th match. There are so much AI actually used in industry that beat humans by some margin in a lot of topics that I couldn't expect that there will be not AI to beat any human at Go.

    4. Re:Impressive and somewhat sad by Lisandro · · Score: 1

      Um, no. Obvious differences asides this is like being angry at a juicer because it writes better music than you.

    5. Re:Impressive and somewhat sad by phantomfive · · Score: 1

      Lee Sedol seemed really disappointed and sad himself. I can't imagine the pressure he's felt throughout the event, and his face -that's my impression- seemed to tell us "I've failed you all". He later told in the press conference that he felt he could have done more in the games -I'm sure he'd like to play more games to test himself again- and I wonder what could have happened if the matches would have been played without general knowledge.

      Yeah, I think playing against the unknown opponent really threw him off. Michael Redmond said in games 1 and 3 he used the wrong strategy for playing against the computer, and had he used a different strategy, his results would have been improved.

      --
      "First they came for the slanderers and i said nothing."
    6. Re:Impressive and somewhat sad by braindrainbahrain · · Score: 1
      I feel the same way I felt after Watson won Jeopardy. I happened to be in my graduate AI class at the time and Watson was all the rage, subject to many class discussions. Every single one of us, teacher included, were really excited for what the future might hold.

      Does anyone remember that commercial with all the kids saying "I am Tiger Woods"? Today, just like at the time Watson triumphed, I like all others in my class at that time, feel like chanting with pride "I am an AI researcher!".

    7. Re:Impressive and somewhat sad by Anonymous Coward · · Score: 0

      So what? The goal is good music. I don't care if it comes from human composers or AI composers. If the music is good, and it makes me happy, then I am happy.

      I don't understand any anger at all when we build a machine that can do something better than we can. We just eliminated labor and increased the perfection of the product. That is a win on both counts, and we should be happy. The anger/sadness seem to me a very immature emotional response.

      I can see there being anger at losing one's job, or suffering a reduction in pay, because of labor-automation. But that anger should be aimed at our leadership for failing to utilize the new tech in a way that meets all of its people's needs....not at the tech itself.

    8. Re:Impressive and somewhat sad by Anonymous Coward · · Score: 0

      Lee Sedol mentioned that the computer didn't get intimidated -- suggesting that at least part of the Lee's strategy lies with intimidation -- which is completely ineffective against such an opponent. It would be interesting if he were given more private time against the machine if he would end up developing a strategy that could soundly defeat the machine on a consistent basis -- exploiting how deep the "pits" in the AI's learning run. Would it reason out "Every time I employ the strategy X * Y * Z, I fail... buuuuuuut.... what if I try Z * Y * X?" where a human would immediately see the same faults, but a machine hasn't "learned" that it's making the same mistakes, but just rotated the board. Fun stuff!

      Of course this translates to some interesting developments. A computer AI that assesses strategy better than the best human strategist? That's scary and exciting at the same time. Put it in charge of running a hospital and it'd be the most "effectively-run hospital ever" after a few rough months of learning things like "You can't schedule a person to work every 3rd hour of the day. You can't just fire everyone on their 6th month and then hire someone new in every position, you'll run out of candidates quite quickly in this profession" and "No, you really really REALLY can't just 'let only four people die a year' because buying blood this way is 100% more financially sound, as long as we mind the gaps" etc.

      Put it in charge of major shipping companies and watch 1-3 day delivery become the new 3-5 day delivery.

      I wonder how well it could write up a March Madness bracket.

  10. There's a flip side to that by Anonymous Coward · · Score: -1

    Every time we figure out a piece of it, it stops being magical; we say, 'Oh, that's just a computation'

    We also say things like, Go is a lot further down the pecking order than people thought in terms of advanced AI problems. That's for sure.
    Texas Holdem' poker will be a lot harder to crack than this. And after that, there's still a long way to go.

    1. Re:There's a flip side to that by Anonymous Coward · · Score: 2, Informative

      They actually got poker before Go, about a year or two ago, at least in heads-up situations.

    2. Re:There's a flip side to that by LetterRip · · Score: 1

      Heads Up limit has been beat, heads up no limit probably not till the end of the year, maybe slightly longer.

  11. Get ANOTHER American IN THERE by Anonymous Coward · · Score: -1

    American v American is the only worthy battle. A chinaman in a battle of wits is like a Trump in the Whitehouse - crazy from the start.

  12. It time, this will be good for Lee Sedol by Lisandro · · Score: 5, Insightful

    He's likely to be remembered as the last human being to beat a Go AI on tournaments.

    Move 78, in particular, was so good that his partners and commentators in China have already called it "the hand of God", but it really was one of those things which happens once in a blue moon, even for a player like Sedol.

    1. Re:It time, this will be good for Lee Sedol by Frans+Faase · · Score: 1
      I felt that both the commentaries on the official stream and the one of AYA with Kim Myungwan were mostly focusing on analysing alternatives to moves that were already played, instead of focusing on possible moves to be played. At one point Haijin Lee, also known as Haylee, the current secretary of the International Go Federation, took a seat behind the computer. While Lee Sedol was taking a long time to think about the 78 move, she suggested the "wedge" move to Kim Myungwan. He first asked with some surpise: "This one?", and after she confirmed he exclaimed: "O, that is very creative". They analyzed the various possibilities to take benefit of the move, but did not see how it could work. Haijin at one time remarked, "It has to work", indeed because otherwise the game would be a loss. Then with still 6:16 on the clock, Lee Sedol played the proposed "wedge" move at L11. Then Haylee has to go. Then AlphaGo plays the move that Kim Myungwan just played as a possible continuation. Soon it is acknowledged that it is a mistake and that the chances for Lee Sedol have turned. The "wedge" move is later recognized as the genius move with which Lee Sedol defeats AlphaGo. Demis Hassabis tweeted Mistake was on move 79, but #AlphaGo only came to that realisation on around move 87 and When I say 'thought' and 'realisation' I just mean the output of #AlphaGo value net. It was around 70% at move 79 and then dived on move 87. The question remains if there is another move that AlphaGo could have played to prevent Lee Sedol from winning. If this is not the case, then move 78 is simply an over play that tricked AlphaGo.

      It seems that AlphaGo suffers from the horizon effect, meaning that when it is ahead, it becomes blind for wining sequence that starts with an unusual move. It is great that Lee Sedol has won this game, because it shows that humans still have a better understanding of the game. Relying on a mental vocabular for reasoning about the game, has some weaknesses, it might still prove superior when reasoning about very complex situations like the one encountered in this game. It seems that Lee Sedol took most time to think about this move. Later on in the game, AlphaGo, played some bad moves, probably because its winning percentage had dropped.

  13. I suppose this means by Anonymous Coward · · Score: 0

    that the human was not a good player, then. I mean, if the computer wasn't perfect by losing once, surely the human must be crap at Go if it loses more than once, right?

    Or is this editorialising against the meatbag and not allowed?

  14. Roulette by Anonymous Coward · · Score: 0

    Come back to me when it can win at Roulette.

  15. He can make it all good... by Anonymous Coward · · Score: 1

    ... by saying "I Knew I shouldn't have had those two scotches before the game" and winking. Because when it comes to being a B*tard, humans can beat a computer every time!

  16. Words have meanings, dude. by Anonymous Coward · · Score: 0

    From the dictionary:

    Artificial Intelligence:
    1
    : a branch of computer science dealing with the simulation of intelligent behavior in computers
    2
    : the capability of a machine to imitate intelligent human behavior

    Did you catch that? simulation. imitate.

    A simple brute-force chess-playing algorithm absolutely qualifies by this definition. It is an enterprise of mimicry, not recreation!

    People keep saying "this isn't AI, this still isn't AI" as if the engineers are claiming to have created life in a lab. That isn't what the goddamn word means.

    This is artificial intelligence. It is simple, task-specific artificial intelligence, but that is covered by the definition.

  17. I think it's obvious by JustAnotherOldGuy · · Score: 1

    I think it's obvious that computers will shortly be able to be any human player at virtually any kind of structured game. In fact, I have a hard time imaging a game where computers won't soon be able to beat a human.

    Even unstructured games like Pictionary and Cards Against Humanity will eventually be able to be played well by computers (after enough training and live competition). Determining the "winner" of those games is subjective, but I've little doubt that computers will eventually be able to master them.

    --
    Just cruising through this digital world at 33 1/3 rpm...
    1. Re:I think it's obvious by GuB-42 · · Score: 1

      Here is an obligatory xkcd for you : https://xkcd.com/1002/

  18. Something to fry my brain... by zijus · · Score: 1

    Now let's imagine : let two AlphaGo machines play each other Go games. More games. More time allowed... Folks : it becomes IMO so abysmal. Where will it stops ? I literally shiver in awe. I believe this could be radically extreme disruptive technology. Keep in mind, AlphaGo invented moves it never observed before. Keep in mind, it can learn quite some different games, just by being exposed to samples. Wooooooaaaaaa. Impressed, concerned, exited, I am. Z.

    1. Re:Something to fry my brain... by Areyoukiddingme · · Score: 1

      Now let's imagine : let two AlphaGo machines play each other Go games. More games. More time allowed... Folks : it becomes IMO so abysmal. Where will it stops ? I literally shiver in awe.

      Then this will blow your mind. This has already happened. AlphaGo trained against itself as a matter of course. In consequence, it has already played more games than any human alive ever could. Think about that for a while.

  19. Go is an interesting special case by barfy · · Score: 1

    Go is an interesting game for this approach. It is thin, which mean that the moves and pieces are the same and don't do a lot. It is wide so calculating everything from scratch is essentially not doable...

    Chess got to be good enough by essentially matching GM search depth, by intelligently narrowing the search tree. And either capitalizing or avoiding tactical issues, within that depth, and if there are no tactical issues if there are a collection of moves that are left, make the ones that follow a distinct set of priorities. But total search depth and search thinning have proved by far to be the most valuable of contributions. With intelligently managing the priorities a distant but important second.

    Tic Tac Toe is done by being able to search to the game ending. As well as connect four.

    Checkers is solved by being able to connect opening books with endgame table bases making the search limited enough to be doable by current computing power..

    Go is interesting because the nature of the game is one of knowing the right moves to make in given positions. And the pieces on the board don't move. There are going to be two kinds of moves tactical calculating moves which can be iterated (And not as deeply as chess), and those that are correct based on "knowledge" without iterative proof. The best human players are going to be the ones that can do both and not just one. The trick is to first split up the two types of moves. And with the knowledge moves the AI mechanism essentially stole the knowledge from games by human players. And then tested and retested that knowledge by playing against itself. There is also some expertise in manipulating the games to handle board rotation, and location of plays depending on position of the plays in relation to the edge of the board. There is also the reactive vs active moves and when the board requires one type or another.

    I am entirely unconvinced that this methodology is going to be universally useful at unknown problems. It has a high level of specialization that must be known by the program in advance to even get to the big data stealing of correct moves (knowledge). What will be useful is that the technique will be added to our knowledge of how to attack certain types of problems, and will help in creation of certain expert systems. What they have actually solved is how to play go as well as humans can, and very little more than that. And not all problems are going to be solvable this way, and even if the can, it is not always going to be the easiest, most elegant, or provide truth.

    What is still not likely to be convincingly known is "truth". Chess and Go even beating the best human players still doesn't know the truth in every situation. It is believe that in Chess that the truth always leads to a "draw". In Go, it is believed that Black should always win. We are a long long away from demonstrating, much less proving either case. And may be impossible as the iterative requirement may be simply too high.

    What will be interesting is when we can develop AI that can understand and break down a problem into it's meta components and rules, and discover knowledge by itself. You know like some humans seem to be able to do.

  20. What a Loser! by Anonymous Coward · · Score: 0

    Lee Sedol is a loser, I like people who don't lose to supercomputers!

  21. The Drums are beating for the Butlerian Jihad by unclefred · · Score: 1

    " Thou shalt not make a machine in the likeness of a man's mind"- Orange Catholic Bible- Dune Series "The target of the Jihad was a machine-attitude as much as the machines," Leto said. "Humans had set those machines to usurp our sense of beauty, our necessary selfdom out of which we make living judgments. Naturally, the machines were destroyed."[6]-God Emperor of Dune "Man may not be replaced."-The Butlerian Jihad a.k.a. The Great Revolt use of technology trains humans to think like machines. The problem is that machines are deterministic; thus, training people to be machines is self-limiting. Herbert seemed to think that to be human is to be essentially 'open-ended', capable of undiscovered, indeterminate evolution, both personally and as a species.- Heidegger's thesis.- Over to you human race.