Cinema-Quality Unity Engine 'Adam' Demo Claims To Run Real-Time On GeForce GTX 980 (hothardware.com)
MojoKid writes: This week at GDC 2016 the team at Unity revealed their stable release of the Unity 5.3.4 game engine along with a beta of Unity 5.4. There are a number of upgrades included with Unity 5.4 including in-editor artist workflow improvements, VR rendering pipeline optimizations, improved multithreaded rendering, customizable particles which can use Light Probe Proxy Volumes (LPPV) to add more realistic lighting models and the ability to drop in textures from tools like Quixel DDo Painter. But for a jaw-dropping look at what's possible with the Unity 5.4 engine, check out the short film "Adam" that Unity has developed to demo it. The film showcases all of Unity Engine 5.4's effects and gives a great look at what to expect from Unity-based games coming in 2016. Unity will showcase the full film at Unite Europe 2016 in Amsterdam. But what's most impressive about Adam perhaps is that Unity says that this is all being run in real-time at 1440p resolution on just an upper-midrange GeForce GTX 980 card.
This is nowhere near cinema quality. The textures aren't all that great and the lighting needs work.
Also note how they used robots exclusively because plastic and metal is easy to do. I'd like to see them try making a realistic looking human or animal.
>GeForce 980
>Upper-mid range
Good artistic impression.
Especially considering that we're not talking about an engine with a price tag that makes AAA studios stagger. This is affordable, high quality rendering.
One of the last big strongholds of AAA gaming, i.e. high speed, high quality graphics, is coming to an end. Certainly we won't see everyone who happens to have an idea for a game to crank out something over the weekend that dethrones the next clone in the Battlefield series, but this could well mean we're heading to a time when "indie games" are no longer games that have to convince with their content, wit or charm because they can't simply blow us down with effects.
Hmm.
I don't know... should I welcome this or mourn it?
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
The GTX 980 is not an upper midrange card. Its $500 and about the only thing faster is a GTX 980 TI. I know it sounds like a big deal for it to run well on a so-called midrange card, but if they wanted to do that they'd need to try it out on a GTX 950 or 960.
If I were the dictator of "video card performance nomenclature," it would be more like this:
GTX 950 - Midrange
GTX 960 - Upper Midrange
GTX 970 - Entry level High End
GTX 980 - High End
GTX 980ti - Cost No Object.
If a video card costs about what the average person spends on a whole computer these days, the phrase "midrange" does not get to be associated with it.
...Game makers have been putting out stuff that exceeds the capabilities of your average person's rig. Just as you can afford to make a two year old game run decently, they come out with something that costs another $3k and requires the latest processors.
So...how much will a rig that can use this set someone back?
They really should focus on support for dynamic global illumination. Real-time GI does ten times more in terms of creating atmosphere than any localized shader effect: https://www.youtube.com/watch?v=VHbHOQ1NRuw
Meh, no one specified the quality of the cinema.
Now go peruse the Unity community forums...in the "Announcements" category.
Marvel at the number of posts complaining about the instability of EVERY Unity release. Every.Single.Time.
I'm not being a troll, go look at it for yourself. Seriously folks it's a wonder those guys are still in business.
You guys know Doom 3 came out what, like 10 years ago? With basically the same graphics. Unity has great marketing, to be sure - shooting this video with a "hand-held" camera effect makes it look much less like a cutscene and more like reality. but you can do that with any engine, and it always makes things look more real.
Nothing but camera tricks and "decent" graphics.
Am I excited for the new engine? Yes. Am I horrified that people are unable to think critically? No more than usual.
All the HQ-graphics video increase their resolution but if one stops the video each frame is ugly because of the lossy inter-frame motion compression. They do not show anything spectacular crippling it in the final delivery stage. Although I do not know what format to choose myself, MJPEG is too big, maybe some MP4/VP9 can tune the motion compression impact.
Two things I dislike are all of these blurry effects and going overboard with bloom. In my view it isn't "cinematic" and doesn't make scenes look better. It is just plain annoying.
I see the link to the unity beta engine, but where is the link to the demo (not the video) so I can run it?