Cinema-Quality Unity Engine 'Adam' Demo Claims To Run Real-Time On GeForce GTX 980 (hothardware.com)
MojoKid writes: This week at GDC 2016 the team at Unity revealed their stable release of the Unity 5.3.4 game engine along with a beta of Unity 5.4. There are a number of upgrades included with Unity 5.4 including in-editor artist workflow improvements, VR rendering pipeline optimizations, improved multithreaded rendering, customizable particles which can use Light Probe Proxy Volumes (LPPV) to add more realistic lighting models and the ability to drop in textures from tools like Quixel DDo Painter. But for a jaw-dropping look at what's possible with the Unity 5.4 engine, check out the short film "Adam" that Unity has developed to demo it. The film showcases all of Unity Engine 5.4's effects and gives a great look at what to expect from Unity-based games coming in 2016. Unity will showcase the full film at Unite Europe 2016 in Amsterdam. But what's most impressive about Adam perhaps is that Unity says that this is all being run in real-time at 1440p resolution on just an upper-midrange GeForce GTX 980 card.
This is nowhere near cinema quality. The textures aren't all that great and the lighting needs work.
Also note how they used robots exclusively because plastic and metal is easy to do. I'd like to see them try making a realistic looking human or animal.
Especially considering that we're not talking about an engine with a price tag that makes AAA studios stagger. This is affordable, high quality rendering.
One of the last big strongholds of AAA gaming, i.e. high speed, high quality graphics, is coming to an end. Certainly we won't see everyone who happens to have an idea for a game to crank out something over the weekend that dethrones the next clone in the Battlefield series, but this could well mean we're heading to a time when "indie games" are no longer games that have to convince with their content, wit or charm because they can't simply blow us down with effects.
Hmm.
I don't know... should I welcome this or mourn it?
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
The GTX 980 is not an upper midrange card. Its $500 and about the only thing faster is a GTX 980 TI. I know it sounds like a big deal for it to run well on a so-called midrange card, but if they wanted to do that they'd need to try it out on a GTX 950 or 960.
If I were the dictator of "video card performance nomenclature," it would be more like this:
GTX 950 - Midrange
GTX 960 - Upper Midrange
GTX 970 - Entry level High End
GTX 980 - High End
GTX 980ti - Cost No Object.
If a video card costs about what the average person spends on a whole computer these days, the phrase "midrange" does not get to be associated with it.
They really should focus on support for dynamic global illumination. Real-time GI does ten times more in terms of creating atmosphere than any localized shader effect: https://www.youtube.com/watch?v=VHbHOQ1NRuw
It's accurate. The GPUs in the discrete Maxwell family are, from lowest to highest performing; GM107, GM206, GM204 and GM200. The GTX 980 uses the GM204 part.
This is running on the 980, nvidia's current high-end consumer card. When Pascal, the next gen of nvidia's cards comes out, I would expect their midrange card, the 1060 or at least the 1070 (the budget-highend), to be able to run it. So, in 6 months, $800-$1k.
That being said, as others have pointed out, the scene is also very custom-built to create the sense of effects that would require much more power if you could actually look around at will, so it's not exactly apples-to-apples with real games.
All the HQ-graphics video increase their resolution but if one stops the video each frame is ugly because of the lossy inter-frame motion compression. They do not show anything spectacular crippling it in the final delivery stage. Although I do not know what format to choose myself, MJPEG is too big, maybe some MP4/VP9 can tune the motion compression impact.
Even with the high-priced 980 you should be able to build something for under $1K. The next most expensive stuff is the CPU (non overclockable Core i5), then the rest is cheap : low end motherboard, 8 gigs of memory, power supply (high quality 400 watt or good 450/460 watt)
Still, that's $1K to play a few games. A 10-year-old PC with maxed out RAM does most of the other things to do with a PC nowadays.
Two things I dislike are all of these blurry effects and going overboard with bloom. In my view it isn't "cinematic" and doesn't make scenes look better. It is just plain annoying.
I just upgraded to an i5 and GTX 980 from a Core 2 Duo and for my situation it was totally worth it. I can now play emulated GameCube and PS2 games with no cheats and higher resolutions and graphics options turned on. (I could play them before on ye olde C2D but I had to turn everything down and sometimes they ended up looking worse than the original.)
Most new games are so boring.
I do like The Witcher 3 though....
On the main topic, that demo looks pretty cool. I don't think it looks like a movie at all but for real time game play it looks great.