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Nintendo Ending Wii U Production Later This Year, Says Report (polygon.com)

An anonymous reader cites a Polygon article: Nintendo will end production on its Wii U console sometime in 2016. The console, which has sold poorly compared to its wildly successful predecessor, debuted in 2012. According to Nikkei's report, Nintendo has already stopped manufacturing certain Wii U accessories. The outlet, which has a good record of reporting on Nintendo's unannounced plans, reports that while Wii U hardware is being discontinued, a launch of the company's next platform -- codenamed NX -- is not guaranteed this year. Nintendo plans to unveil its next-generation console sometime in 2016. The company launched its first mobile app, Miitomo, last week.

230 comments

  1. Re: This just in... by Anonymous Coward · · Score: 0

    Why don't they develop apps on mobile devices taking advantage of the gyroscopes in those devices. They can add accesories, like secure cases with wrist straps, and over-the-air connection software to tv's.

  2. Partner with Apple and be done with it by DigiShaman · · Score: 4, Interesting

    Title says it all; seriously, partner with Apple. They can amp up the next AppleTV and make a killer platform for Nintendo signature franchises (Mario, Zelda, Metroid, etc). Nintendo doesn't have the marketshare that Apple has with iOS development, and another console isn't going to compete against an all-in-one home entertainment device such as the AppleTV. As an old-school NES / SNES gamer, watching Nintendo drag this on in obstinance is agonizing! SEGA did the right thing folding their hardware development, but they faltered really badly on the title delivery side of things thereafter. But such a Apple/Nintendo partnership would be HUGE for both of them.

    --
    Life is not for the lazy.
    1. Re:Partner with Apple and be done with it by Anonymous Coward · · Score: 1

      Yeah and end up with another Pippin? No thanks.

      Nintendo can't compete on the hardware side so they really ought to convert into a strictly game development house and start producing titles for the PS4, Xbone and maybe even PC/Mac. Imagine how good some of their games could be on hardware that is that powerful.

    2. Re:Partner with Apple and be done with it by Anonymous Coward · · Score: 0

      You know, once upon a time we used to say the same about Sega... and Nintendo... spooky huh? Sega would be better as a software vendor... Nintendo would be better as a software vendor... ashes to ashes, dust to dust, hardware vendors to software vendors, amen and praise be to Jobs, may he rest in peace.

    3. Re:Partner with Apple and be done with it by avandesande · · Score: 1

      Or just go to content. The idea of innovation with input devices was cute with the wii but kind of a one hit wonder. They would make a metric ton of money if they released their catalog on xbox, steam, ps4.

      --
      love is just extroverted narcissism
    4. Re:Partner with Apple and be done with it by Anonymous Coward · · Score: 0

      What I'd like to see are Steam Machines becoming the defacto "console" platform. Maybe we'll be saying the same about Sony and Microsoft some years down the line.

    5. Re:Partner with Apple and be done with it by Luthair · · Score: 2

      There is no evidence that people are willing to drop $50+ on an Apple game.

    6. Re:Partner with Apple and be done with it by U2xhc2hkb3QgU3Vja3M · · Score: 1

      ...partner with Apple. They can amp up the next AppleTV...

      Apple just released a new Apple TV. Given how long it takes for them to update these things, I wouldn't count on a new one for another two to three years.

    7. Re:Partner with Apple and be done with it by Anonymous Coward · · Score: 0

      As a Nintendo fanboy here myself (last system I bought was the Wii), I say yes and no to your idea.

      No because I don't care for Apple but yes to the idea. ;)

      Maybe it's because I'm older now but I don't think I'll ever buy a console again (Nintendo or otherwise). I'm a PC-gamer, if anything, so there's no room for a console in my opinion. Nintendo really needs to "get with the times" with their online multiplayer (or did they fix that with the Wii U?). No one wants to swap game codes to join their friends or whatever.

      The only game that made me even think, for more than 2 seconds, of buying the Wii U was the Mario Builder/Creator game (where you can download Mario maps/levels that other people in the world created). But there's no way I'm paying $200-400 bucks just for one game.

      I can definitely see, at some point, there will be just a device that does DVDs/Blu-rays, console gaming, TV streaming, Netflix/etc... Yes, I guess most of that can be done with the Xbox One or PS4...*shrugs* I'm rambling now...

    8. Re:Partner with Apple and be done with it by rsborg · · Score: 1

      There is no evidence that people are willing to drop $50+ on an Apple game.

      You do not understand the market presence of Mario. And Nintendo, if they're true to character would be in line with the Apple way of things "Get it right" as opposed to "Throw spaghetti on the wall and see what sticks".

      I'd buy it, if it was at all decent.

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    9. Re:Partner with Apple and be done with it by omnichad · · Score: 1

      Nintendo really needs to "get with the times" with their online multiplayer (or did they fix that with the Wii U?). No one wants to swap game codes to join their friends or whatever.

      I'm sure this is because they primarily target a younger age and they want to avoid COPPA rules and child privacy issues. I'm not excusing it, but it makes some sense.

      If you wait a few years, you can get a used Wii U for cheap and New Super Mario U and Mario 3D World are worth it. And you get an HDMI upgrade to the Wii if you have one.

    10. Re:Partner with Apple and be done with it by fuzzyfuzzyfungus · · Score: 1

      Isn't being an Apple "partner" at least as dangerous as being a Windows platform developer whose product strikes Microsoft as a nice addition to their lineup?

      Apple is atypically enthusiastic about doing things in house; and even the stuff they have no interest in doing internally, they really don't like being beholden to anyone. Would they like Nintendo titles for their app store? Sure. Would they leave Nintendo to wallow in the morass of underpromoted app-store-slurry if they thought Nintendo was getting too optimistic about its leverage in the relationship? Oh yeah.

    11. Re:Partner with Apple and be done with it by Anonymous Coward · · Score: 0

      Yeah I knew about part of the reason why on the Wii that Nintendo didn't do online multiplayer like Xbox and PS did but...ugh...just annoying.

      And like others have said, this new Nintendo console better support 4K (and other latest-n-greatest) out of the box; don't want to be stuck with, "we now support HDMI" when HDMI has been out for 10 years (hyperbole) situation.

    12. Re:Partner with Apple and be done with it by swan5566 · · Score: 1

      I can't see Apple and Nintendo ever getting along. Both have a long history of being vicious with their partners.

      --
      In debates about Christianity, there are two groups: those looking for answers, and those looking to just ask questions.
    13. Re:Partner with Apple and be done with it by Luthair · · Score: 1

      I well understand mario, I own the WiiU... But look at the games that have any success on mobile devices, all free to play and short level durations.

    14. Re:Partner with Apple and be done with it by ganjadude · · Score: 3, Interesting

      nintendo has always been the cheaper of the consoles. its not the right fit for apple (or nintendos base) I wouldnt really be to happy about buying an apple branded nintendo personally

      --
      have you seen my sig? there are many others like it but none that are the same
    15. Re:Partner with Apple and be done with it by Anonymous Coward · · Score: 0

      LOL steam machines. What a fucking joke.

      If you think that gigantic failure is any sort of replacement for consoles, then you haven't a clue about the purpose of a console.

    16. Re:Partner with Apple and be done with it by Anonymous Coward · · Score: 0

      Yeah and end up with another Pippin? No thanks.

      Nintendo can't compete on the hardware side so they really ought to convert into a strictly game development house and start producing titles for the PS4, Xbone and maybe even PC/Mac. Imagine how good some of their games could be on hardware that is that powerful.

      Right, because that worked out so well for Sega?

    17. Re:Partner with Apple and be done with it by Anonymous Coward · · Score: 1

      Or just go to content. The idea of innovation with input devices was cute with the wii but kind of a one hit wonder. They would make a metric ton of money if they released their catalog on xbox, steam, ps4.

      If nobody is taking risks on innovating input devices, we're going to be stuck with iterations of the current controllers from now until doomsday. Nintendo ushered in force feedback in controllers, f'rinstance. And if motion control is such a dud, why does Sony have its own version? Why does Microsoft have its own version of a Wii U controller? We need a company taking risks now and again to push the boundaries or what video games are and what they could be. The bad ideas get left behind (and I don't care what anyone says, I liked the Virtual Boy), and the good ones get kept and refined. That's not something you can really do if you're strictly a software house (see also).

    18. Re:Partner with Apple and be done with it by Anonymous Coward · · Score: 0

      It worked out better for Sega than continuing to produce consoles that couldn't compete.

    19. Re:Partner with Apple and be done with it by FlyHelicopters · · Score: 1

      I well understand mario, I own the WiiU... But look at the games that have any success on mobile devices, all free to play and short level durations.

      I think that is starting to change as the market matures...

      There are only so many coins and strawberries that you can sell before people grow tired of the idea...

      Our house played a lot of that stuff over the past few years, but in 2016 we made a decision to cut off most of the "F2P games", since most are simply "P2W games". Oh sure, Frozen Free Fall can be won without a dime, but it gets old and clearly at some point you're supposed to pay.

      I'd much rather just pay $5-10 for that game and remove IAP forever.

      I've made a point to only play stuff that I can buy and own, not "rent" like IAP games.

    20. Re:Partner with Apple and be done with it by Anonymous Coward · · Score: 0

      Failure? Anyone can make a Steam Machine.

      As to the true purpose of a console: lock-in. I agree that a Steam Machine won't be able to lock gamers in and that they'll be able to choose what they use it for.

    21. Re:Partner with Apple and be done with it by ADRA · · Score: 1

      Meh, sounds like they would both loose what they care for the most: Total Control.

      --
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    22. Re:Partner with Apple and be done with it by kuzb · · Score: 1

      What you're going to see is steam machines flop horribly and wind up costing valve millions in the process.

      --
      BeauHD. Worst editor since kdawson.
    23. Re:Partner with Apple and be done with it by Anonymous Coward · · Score: 0

      Yes, that must be why everyone is playing games on the Wii U and not the other systems.

    24. Re:Partner with Apple and be done with it by Anonymous Coward · · Score: 0

      Uhh Valve doesn't make a Steam Machine.

    25. Re:Partner with Apple and be done with it by kuzb · · Score: 1

      ...and yet nobody has made a successful steam machine.

      People who understand Linux will just use their favorite distro and keep doing whatever they're doing. People who don't understand Linux will only see that they're giving up 2/3rds of their steam library if they move to a steambox and keep using Windows because it plays all their games. In the end, nobody has a compelling reason to care about the steambox except valve who has lost money on it.

      --
      BeauHD. Worst editor since kdawson.
    26. Re:Partner with Apple and be done with it by thegarbz · · Score: 1

      watching Nintendo drag this on in obstinance is agonizing! SEGA did the right thing folding their hardware development

      Even with the benefit of 20:20 hindsight what you're actually saying is that Nintendo should have followed some other path and given up a metric fuckton of profits that they made? I mean even with the last 5 years of losses they are still trillions of yen ahead of your strategy.

    27. Re:Partner with Apple and be done with it by Anonymous Coward · · Score: 0

      Uhh, Steam Machines have only been on the market for 4 months.

      Uhh, Steam Machines can run Linux or Windows.

    28. Re:Partner with Apple and be done with it by Anonymous Coward · · Score: 0

      Pay to win isn't going anywhere. Just look at any MMO.

    29. Re:Partner with Apple and be done with it by cfalcon · · Score: 1

      Seriously, Nintendo isn't playing by the Sony / Microsoft rules. If you buy a Wii-U, Nintendo makes a profit. If you buy a Wii-U game, Nintendo makes a bigger profit. If you buy two dozen Wii-U games, Nintendo makes a bigger profit still. An Xbone or a PS4 sale are both a LOSS for Microsoft or Sony (and if they aren't now, they were when they were new and selling most of their systems), and then they hope to catch up later with game sales.

      Nintendo has made a profit on every generation- the only variable is how much.

    30. Re:Partner with Apple and be done with it by Adriax · · Score: 4, Informative

      The Wii did very well in the console arena, and both Sony and MS scrambled to copy the motion controls. They just didn't amp the Wii U up enough to continue competing this generation.
      Hand held arena is still nintendo for the discrete gameplay device. Smartphones may be ubiquitous but you still see people putting a lot of playtime into their 3DS.

      I've seen people demand nintendo drop out of the hardware business ever since the sega genesis, and it's always a fanboy of the competition who hates "kiddy nintendo" but drools over the games they have.

      --
      I don't suffer from insanity, I enjoy every minute of it!
    31. Re:Partner with Apple and be done with it by Anonymous Coward · · Score: 0

      Read my comment again. If Nintendo's ideas are so bad, why are Sony and Microsoft aping their ideas for their own consoles? They don't want to innovate, that's expensive. Let Nintendo do it, then release a slightly refined version of the same thing on the cheap, since Nintendo has already spent the R&D money.

    32. Re:Partner with Apple and be done with it by Anonymous Coward · · Score: 0

      Trillions of yen? Nintendo only has a little over 1 trillion yen in total assets.

    33. Re:Partner with Apple and be done with it by Anonymous Coward · · Score: 0

      Motion controls were a novelty and they always were since the very first motion controllers back in the late 80s and early 90s. That's why everyone who rushed to buy a Wii quickly got bored with them and they all ended up collecting dust.

    34. Re:Partner with Apple and be done with it by FlyHelicopters · · Score: 2

      Maybe it's because I'm older now but I don't think I'll ever buy a console again (Nintendo or otherwise). I'm a PC-gamer, if anything, so there's no room for a console in my opinion.

      I didn't either, until I had kids... that changes it. :)

      We own a PS3, a PS4, and a Wii U, but the Wii U doesn't get played all that much. We do have a selection of games for it, but frankly, there is just too much pulling at the kids to make it work.

      The iPad gets more play time than the Wii U does, for example. The PS4 gets used the most out of the consoles and only the extensive game collection keeps the PS3 around.

    35. Re:Partner with Apple and be done with it by Anonymous Coward · · Score: 0

      You say that as if Nintendo didn't take all of their shit from others. Analog thumbsticks, motion control, interchangeable cartridges...all of those ideas were aped by Nintendo for their own consoles.

    36. Re:Partner with Apple and be done with it by Anonymous Coward · · Score: 0

      Funny, because I remember my NES costing more than my SMS and my Super Famicom costing more than my Mega Drive or PC Engine

    37. Re:Partner with Apple and be done with it by ganjadude · · Score: 1

      i dont, but i was younger so i dont really remember what they cost at the time in comparison. i guess from the n64 up thats a pretty much truth. PS was more than n64, xbox and ps2 more than gamecube and so on and so on.

      --
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    38. Re:Partner with Apple and be done with it by Anonymous Coward · · Score: 0

      I didn't either, until I had kids... that changes it. :)

      When I was a kid, my father didn't buy me a video game console, he bought me a VIC-20 and later a PC. I'm glad that he did because not only was I able to use them for entertainment, I also used them for education.

      If I ever decide to have children, I also want to get them something that they can learn on.

    39. Re:Partner with Apple and be done with it by Anonymous Coward · · Score: 0

      Don't forget the d-pad and optical disc. Nintendo aped those too.

    40. Re:Partner with Apple and be done with it by FlyHelicopters · · Score: 1

      Nintendo got really lucky with the Wii, they were headed on the way down for a long time before that.

      NES - 62 million
      SNES - 49 million
      N64 - 33 million
      GC - 22 million

      That is nothing but down...

      Wii - 102 million

      Yea, that is nice, and they got really, really lucky. All the stars aligned with that one, but the attach rate still sucked. A whole lot of units were sold that played Wii Sports and Mario Kart and little else.

      Wii U - 13 million so far...

      It has been out for almost 4 years, at this pace it will end up with a lower total sales volume than Game Cube.

      The installed base isn't enough to justify spending millions of dollars developing titles for it, other than perhaps a few key 1st party Nintendo titles...

      Launch support was better than average from EA, Activation, etc. but dropped off REALLY fast when it didn't sell well in the first 3-6 months.

      The hardware was simply too slow to cross platform games between XB1, PS4, and WiiU. So lots of custom work was required, and titles didn't sell enough.

      ---

      Consider Wii U launched Nov 2012, PS4 launched a year later Nov 2013. PS4 has sold nearly triple the units of Wii U, about 36 million, while costing more the entire time.

      ---

      There simply isn't room for 3 consoles. There never really was. Look back in time at:

      Atari 7800 - competing with NES and Sega Master System

      TurboGrafx 16 - Competing with SNES and Genesis

      Sega Saturn - Competing with N64 and PlayStation

      Dreamcast - Competing with XBox and PlayStation 2

      XBox and PlayStation have it all wrapped up in the console department, at least when it comes to Nintendo. Even they are facing a lot of threats from iPads, Phones, and other things.

    41. Re:Partner with Apple and be done with it by sexconker · · Score: 1

      Nintendo is a very Japanese company. They would rather go out of business than enter into an agreement like the one you describe.

    42. Re: Partner with Apple and be done with it by tom229 · · Score: 1

      Disagree. Apple and Nintendo are too similar in their desire for control, they'd never get along. Furthermore, that controlling attitude is what's hurting them, so the last thing they need is more of it. Independent developers are ruling the field right now. They need to open up their sdk to the masses and remove development restrictions on their platform. So, in essence, they need to be less like Apple, not more.

      --
      If it ain't broke, don't fix it.
    43. Re:Partner with Apple and be done with it by sexconker · · Score: 1

      Uhh, Valve is paying out the ass to develop and foster the program - everything from Steam OS to the Steam Machines marketing and branding agreements to the controller to "encouraging" devs to port games to Linux are all part of one program designed to get people off of Windows.

      Valve fears MS bundling a store with the OS, and in the past years spread a lot of FUD about MS locking people into ONLY using their store. It wasn't true when they started the FUD in the Windows 8 days, and it's not true now. The mega publishers all have their own stores. Ubisoft has Uplay, EA has Origin, Blizzard does its own thing (not sure what Activision does). They're not reliant on Steam any more. Smaller publishers can use any store. Steam's grip on the market is mainly inertial. This is why Steam Machines exist.

      Uhh, starting every line with "Uhh," is asinine.

    44. Re:Partner with Apple and be done with it by kuzb · · Score: 1

      uuuh, there's no point in buying one because uuuh the machines available already do what the steam machine is promising - only better.

      --
      BeauHD. Worst editor since kdawson.
    45. Re:Partner with Apple and be done with it by kuzb · · Score: 1

      no, they're just paying for the development of the OS (you know, the expensive part) which nobody gives a shit about.

      --
      BeauHD. Worst editor since kdawson.
    46. Re:Partner with Apple and be done with it by Anonymous Coward · · Score: 0

      Uhh, Steam Machines are more powerful than the current consoles and have more games available for them.

    47. Re:Partner with Apple and be done with it by Anonymous Coward · · Score: 0

      rofl, you're a fucking idiot.

    48. Re: Partner with Apple and be done with it by Anonymous Coward · · Score: 0

      You really believe a company keeps the profits?

    49. Re:Partner with Apple and be done with it by Anonymous Coward · · Score: 0

      Uhh, no they aren't.

      Uhh, maybe try knowing what you're talking about first.

    50. Re:Partner with Apple and be done with it by Anonymous Coward · · Score: 0

      Uhh, SteamOS is just Debian with Steam preinstalled.

    51. Re:Partner with Apple and be done with it by Anonymous Coward · · Score: 0

      Uhh, what an articulate and cogent argument you've presented.

    52. Re: Partner with Apple and be done with it by Anonymous Coward · · Score: 0

      L2R

      they are still trillions of yen ahead

      In order to be "trillions of yen ahead" they would have to have had trillions of yen. They don't and they never did.

    53. Re:Partner with Apple and be done with it by kuzb · · Score: 1

      If you think that then you don't know what you're talking about.

      --
      BeauHD. Worst editor since kdawson.
    54. Re: Partner with Apple and be done with it by Anonymous Coward · · Score: 1

      the wii's motion controller is imho still the best/only pointing device for interacting with a tv from a distance - they've solved that problem but they should have owned that niche more, instead of inventing a new controller to go with their faster hardware. since snes-days their consoles have never been the most powerful kid on the block, but they always had other things going for them (low energy consumption, less noise, kids-proof,...). they've also sold their consoles at a profit, and their first party software is still strong enough (although getting a little repetitious) to justify the hardware cost for lots of gamers.

      they've also had some missteps or lesser successes - virtual boy, gamecube, wii-u) over time. so there's no need for them to quit the hardware business just yet. still, as handheld sales probably take a dip as well with all the mobile devices sold, maybe they should look into expanding into software only - maybe even with a similar-minded partner like apple.

      make some accessoires for the apple-tv (wiimote & sensor bar comes to mind) & make an extra section in the app store that only opens up for owners of those accessoires. apple gets their 30% and a cut on every piece of hardware sold, regular ios games can also use the nintendo controllers as input device, games get programmed or ported to ios, both partners retain some of their exclusivity, they'll probably agree on the same prudish rules, both are happy.

    55. Re:Partner with Apple and be done with it by Anonymous Coward · · Score: 0

      Uhh, what world do you live in where underpowered IGPs, AMD CPUs and a handful of games beat out discrete GPUs, Intel CPUs and tens of thousands of games?

    56. Re:Partner with Apple and be done with it by Anonymous Coward · · Score: 0

      Uhh, the fact that you think otherwise proves you've never known what you were talking about.

    57. Re:Partner with Apple and be done with it by default+luser · · Score: 1

      Not this generation.

      At launch, it was losing money

      A year later it was still losing money.

      Only in 2014 did they stop losing money.

      They sold 2/3 of the consoles before they stopped losing money. Therefore, the console lost money over it's lifetime (before you count game sales).

      --

      Man is the animal that laughs.
      And occasionally whores for Karma.

    58. Re:Partner with Apple and be done with it by bloodhawk · · Score: 1

      yeah great idea, alienate their userbase and undermine their profit margin to become just another app producer being screwed over by apple on subpar hardware. Whatever the future holds for Nintendo that avenue is almost a sure fire way to be death.

    59. Re:Partner with Apple and be done with it by bloodhawk · · Score: 1

      That was true for Nintendo UNTIL the Wii U,The Wii U was a huge sinkhole of money for them

    60. Re:Partner with Apple and be done with it by Anonymous Coward · · Score: 0

      While customers may love Apple, nobody in the industry particularly likes working with that company.

      (AC because I've worked with both Apple and Nintendo)

    61. Re:Partner with Apple and be done with it by basecastula+ · · Score: 1

      Get a used ps3. Put a custom firmware on there and get a sdk for your future child.I saw a used ps3 for 120 on ebay yesterday. Plus you can still play games offline.

    62. Re:Partner with Apple and be done with it by Anonymous Coward · · Score: 1

      Well, who knows when or if I will ever have a child? My girlfriend and I live a very itinerant life and neither of us really want a child for the foreseeable future.

      If we do ever settle down and pop one out, I think I might like to sit down with him or her when they have reached a certain age, say 5 or 6, and put a PC together with them. If they show interest in the technology side, we could progress with some BASIC programming. If not, maybe they would be more interested in art, music, writing or something else that a computer is useful for.

      Who knows? This really isn't the time to think about details for something that may never come to pass.

    63. Re:Partner with Apple and be done with it by bloodhawk · · Score: 1

      given the pile of absolute shit that is steam boxes are. (overpriced, inconsistent spec, basically glorified PC's), lets hope you are wrong as that will be bad for everyone.

    64. Re:Partner with Apple and be done with it by bloodhawk · · Score: 1

      Uhh, Steam Machines are more powerful than the current consoles and have more games available for them.

      that is simply wrong. some steam machines are more powerful (but they are also a shitload more expensive), some are significantly less powerful.

    65. Re:Partner with Apple and be done with it by damn_registrars · · Score: 1

      There simply isn't room for 3 consoles. There never really was. Look back in time at:

      There is a big difference, though. With all the examples you gave - which are very good examples I will add - the consoles were all trying to compete for the same market. They each had exclusive titles, of course, but they were trying to compete for the same "gamer" market.

      Right now we have three consoles, but only two are competing for the same market. Microsoft and Sony are both competing for one market; if you look at game sales numbers this is abundantly clear as both companies see the majority of all games sold for their consoles are from the FPS genre. The next biggest segment is sports, and beyond that it's just "novelty" as far and Microsoft and Sony are concerned.

      Nintendo doesn't make any effort to attract FPS titles to the Wii or Wii U. They go for a different demographic entirely. Unfortunately, Nintendo never launched a competent marketing campaign for the WiiU that explained to Wii owners why they should upgrade; a large segment of the gaming public thought the Wii U was just a tablet add-on for the Wii and because of that never paid any attention to it.

      --
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    66. Re:Partner with Apple and be done with it by FlyHelicopters · · Score: 1

      There is a big difference, though. With all the examples you gave - which are very good examples I will add - the consoles were all trying to compete for the same market. They each had exclusive titles, of course, but they were trying to compete for the same "gamer" market.

      That is a fair point... The SNES and Genesis were the XBox and PlayStation of their day...

      The Wii U clearly is not...

      Microsoft and Sony are both competing for one market; if you look at game sales numbers this is abundantly clear as both companies see the majority of all games sold for their consoles are from the FPS genre.

      Well, FPS and TPS (third person), I would lump those together). Sports is a big market as well, bigger than I think a lot of people give it credit for. The "other category" isn't small either, but it is smaller than those two markets.

      Nintendo doesn't make any effort to attract FPS titles to the Wii or Wii U. They go for a different demographic entirely. Unfortunately, Nintendo never launched a competent marketing campaign for the WiiU that explained to Wii owners why they should upgrade; a large segment of the gaming public thought the Wii U was just a tablet add-on for the Wii and because of that never paid any attention to it.

      Meh, even if they had, I don't know that it would have mattered.

      When the Wii launched, the BlackBerry was the "big thing". Tablets didn't exist, and XBox 360/PS3 were expensive (seriously, launching at $599, what was Sony thinking?)

      When the Wii U launched, the iPhone and iPad were "big deals" for causal and kid friendly gaming, and the XBox One/PS4 were launched at much more reasonable prices.

      Those above two data points I think would have really hurt any serious marketing campaign. It is also worth noting that a LOT of people who bought the Wii played with it for awhile, sometimes for years, but never bought a lot of games. By the time Wii U came along, many of them were put into the closet or simply hadn't been turned on in awhile, so a new box was not likely to sell to those people.

    67. Re:Partner with Apple and be done with it by Anonymous Coward · · Score: 0

      He's right. You don't know what you're talking about.

    68. Re:Partner with Apple and be done with it by Anonymous Coward · · Score: 0

      Still proving to be a moron I see. Slashdot seems to be a breeding ground for idiots like you.

    69. Re:Partner with Apple and be done with it by Anonymous Coward · · Score: 0

      Apple is a bad company though that isn't worth partnering with. They produce shitty overpriced products for self-important shitbags who don't care about games. Now take your fedora off and shut up you failed abortion.

    70. Re:Partner with Apple and be done with it by Anonymous Coward · · Score: 0

      Uhh, you've avoided the question I see. What's the matter, don't have facts so you resort to being a child?

    71. Re:Partner with Apple and be done with it by Anonymous Coward · · Score: 0

      Uhh, even the lowest end Steam Machines are more powerful than the PS4 or Xbone.

    72. Re:Partner with Apple and be done with it by Anonymous Coward · · Score: 0

      Uhh, I know you're wrong. Thanks for admitting it.

    73. Re: Partner with Apple and be done with it by Anonymous Coward · · Score: 0

      Lol, what a stupid idea.

      The hardware inside the Wii U is already gimped hard enough... you want to gimp it even further? A 200-400 dollar console is always going to outperform a 70 dollar device (unless the company eats even more of the production costs. )

    74. Re:Partner with Apple and be done with it by thegarbz · · Score: 1

      Nintendo has made a profit on every generation- the only variable is how much.

      No since the release of the Wii U Nintendo has not only suffered from low revenue but also made more losses than profits.

      They may not be making a loss on each hardware sold, but so far they are struggling to break even with the initial R&D costs.

    75. Re:Partner with Apple and be done with it by thegarbz · · Score: 1

      Nintendo got really lucky with the Wii, they were headed on the way down for a long time before that.

      Nintendo sales can't be compared to other companies as they aren't sold as a loss leader and licensing deals are different. You say before the Wii they were heading down? Their profit and loss statements say they were a very healthy company with a stable ever so slightly increasing trend of profit even before it. The Wii was a positive anomaly but don't confuse that as the company's saving grace. Until 2012 they were doing just fine, even pre-Wii.

    76. Re:Partner with Apple and be done with it by Anonymous Coward · · Score: 0

      They sold 2/3 of the consoles before they stopped losing money. Therefore, the console lost money over it's lifetime (before you count game sales).

      Your conclusion doesn't follow from the premise. If you lost $1 on the first 2/3 of console sales, and then earned $5 on the last 1/3, then you profited off of console sales (before looking at the time value of that investment, anyway).

    77. Re:Partner with Apple and be done with it by evilviper · · Score: 1

      PS was more than n64

      N64 cartridges were many times more expensive than PSX (CD) games, so PSX and Saturn were really MUCH CHEAPER than the n64.

      --
      Slashdot gets worse every day... Pipedot: News for nerds, without the corporate slant
    78. Re:Partner with Apple and be done with it by damn_registrars · · Score: 1

      There is a big difference, though. With all the examples you gave - which are very good examples I will add - the consoles were all trying to compete for the same market. They each had exclusive titles, of course, but they were trying to compete for the same "gamer" market.

      That is a fair point... The SNES and Genesis were the XBox and PlayStation of their day...

      The Wii U clearly is not...

      Thank you. This is why I say that the sales problem with the WiiU is primarily a marketing failure; Nintendo couldn't find a good way to convert the new hardware into sales - or more importantly to convince owners of the Wii to go out and buy a WiiU. Simply saying "all your old games work on this and the new games are much prettier" was nowhere near sufficient to convince most owners to go put down $250-300 on a new system.

      Well, FPS and TPS (third person), I would lump those together). Sports is a big market as well, bigger than I think a lot of people give it credit for. The "other category" isn't small either, but it is smaller than those two markets.

      My informal assessment of sales volume is based in part on retail displays. I know that of course Best Buy is not the top seller of video games any more, but they do allocate space in proportion to sales (both real and expected) volume.

      When I walk down the PS or XB aisles, over half of the space for the games for sale is dedicated to FPS titles. They are at the front of nearly every row and stocked at vastly higher copy numbers than anything else. Easily 2/3 - 3/4 of the total volume of discs is FPS. Of what remains, 1/2 - 3/4 of that is sports titles. You have to dig a fair bit in the displays to find something else; if you don't know their name you might not find them at all.

      Nintendo doesn't make any effort to attract FPS titles to the Wii or Wii U. They go for a different demographic entirely. Unfortunately, Nintendo never launched a competent marketing campaign for the WiiU that explained to Wii owners why they should upgrade; a large segment of the gaming public thought the Wii U was just a tablet add-on for the Wii and because of that never paid any attention to it.

      Meh, even if they had, I don't know that it would have mattered.

      The WiiU brought some neat new "next generation" titles, with some neat new capabilities. I think Nintendo dropped the ball on emphasizing them. It seemed like they couldn't decide how to market this console, whether they wanted people to look at it as an alternative to the Sony and Microsoft consoles, or whether they wanted people to look at it as a valuable upgrade from the original Wii. Tragically it seems that when they couldn't decide on a pathway for selling it, they chose to not do good at any.

      It reminds me of the old Sega Genesis ads = 'we do what Nintendon't'. Only this time they provided the "don't" themselves and nobody else needed to attack it.

      --
      Damn_registrars has no butt-hole. Damn_registrars has no use for a butt-hole.
    79. Re:Partner with Apple and be done with it by MBGMorden · · Score: 1

      I'm pretty sure no one even knows that they're talking anymore.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    80. Re:Partner with Apple and be done with it by MBGMorden · · Score: 1

      Not to mention Apple TV generally hasn't sold all that well, and the hardware pales in comparison to even Nintendo's consoles IF they were going to abandon hardware, I wouldn't tie myself too tightly to any one device maker. Release some games for the "mobile level" TV devices (Apple TV, Fire TV, etc). Heck Amazon is even pushing the FireTV as a gaming platform for these types of things - you can buy it in a bundle with a controller or plug in a wired XB360 controller. Release more demanding games for PS4 or Xbox.

      Basically, New Super Mario Bros is probably totally achievable on mobile hardware. I'm not playing the next Zelda game on them though, and I doubt many others would either (Zelda isn't that attractive to the casual gaming community).

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    81. Re: Partner with Apple and be done with it by Anonymous Coward · · Score: 0

      You have a point, but calling virtual boy a "lesser success" is extraordinarily generous. Gamecube, sure, ok.

    82. Re:Partner with Apple and be done with it by Anonymous Coward · · Score: 0

      Arguably, you can't buy and own *any* game -- you can only "rent" them until the DRM server gets shut off.

    83. Re:Partner with Apple and be done with it by U2xhc2hkb3QgU3Vja3M · · Score: 1

      I seem to recall some marketing blurb from Apple about their new Apple TV having nearly the same power as the Xbox 360.

    84. Re:Partner with Apple and be done with it by thegarbz · · Score: 1

      Nintendo got really lucky with the Wii, they were headed on the way down for a long time before that

      In sales, maybe, in profits no. In fact if you look at the years leading up to the Wii, Sony's profits were on a steady decline. Nintendos were either flat or increasing.

      I wish I could fail as hard as Nintendo.

    85. Re:Partner with Apple and be done with it by FlyHelicopters · · Score: 1

      Simply saying "all your old games work on this and the new games are much prettier" was nowhere near sufficient to convince most owners to go put down $250-300 on a new system.

      Have you considered that the Wii U might be a solution in search of a problem?

      Just because you make it doesn't mean the world wants it. :)

      The WiiU brought some neat new "next generation" titles, with some neat new capabilities. I think Nintendo dropped the ball on emphasizing them.

      Yes, but that is the problem with being different. It works sometimes, and not others. The gamepad with LCD display for example, it could be a good idea, but how do you develop games for that? Anything that requires it won't really work on any other console, and any game that doesn't need it really won't use it for much.

      LEGO City Undercover is a good example, fun game, uses the game pad's LCD screen well, but it was a platform exclusive paid for by Nintendo. That game is why I bought a Wii U in the first place, for my kids. Fun, but at some point, meh. Too many other games to play, including LEGO Marvel Super Heroes (crazy fun) and The LEGO Movie (also fun) and they work on every platform.

      So the problem with this neat new feature is that it largely goes unused except for platform exclusives, and Wii U doesn't have the sales to justify those beyond 1st party titles from Nintendo.

      It reminds me of the old Sega Genesis ads = 'we do what Nintendon't'. Only this time they provided the "don't" themselves and nobody else needed to attack it.

      Yep, but that was another time... There does come a point where the market and the world has changed enough that you have to move on.

      Genesis worked because it marketed itself as a more "mature system", for "mature gamers". Those who had NES but didn't want another kiddie system, here is your teenage system. We have blood! (Nintendon't!) Those were the days of Mortal Kombat and Super Street Fighter II.

      There also were largely only two players in the game, Sega and Nintendo. Yea, Turbo Grapfx exited, along with Neo Geo, but not really. Today you have Microsoft and Sony, there isn't a place for Nintendo anymore, not in the console market.

    86. Re:Partner with Apple and be done with it by FlyHelicopters · · Score: 1

      Nintendo has been riding the GameBoy and DS for a long time. The bulk of their profits have been from the handheld markets.

      I'm not sure their consoles have really made money since the SNES, other than Wii.

      Did N64 or GC really make money? My memory says no, in fact N64 didn't really even last that long, it kinda faded after a few years when PlayStation just walked all over the market with CD based games. But my memory could be fuzzy.

      Sony has problems way beyond PlayStation. In fact, if PlayStation were a standalone business, it would be fine in general. They missed with the PS3, too expensive and too complex, but it did have the benefit of pushing Blu-Ray.

      Microsoft has poured billions into XBox, but they can afford to and there are benefits to being front-and-center to the world beyond profits. Sony as well.

      That is part of Nintendo's problem long term, they are trying to JUST make money from consoles, compared to MS and Sony who don't actually have to make any money from consoles.

      It can be hard to compete with someone who can pour $4 billion into a console and make no profit and just keep chugging right along.

    87. Re:Partner with Apple and be done with it by FlyHelicopters · · Score: 1

      Nintendo sales can't be compared to other companies as they aren't sold as a loss leader and licensing deals are different.

      If each new release of your product sells less than the prior one and that continues for 20 years, sooner or later, it'll catch up with you.

      You say before the Wii they were heading down? Their profit and loss statements say they were a very healthy company with a stable ever so slightly increasing trend of profit even before it.

      Yes, they were. Don't confuse short term numbers with long term prospects. Short term they carried on with Game Cube based on their name, history, and first party titles, but that only lasts for so long before they are all milked to death.

      It is also worth noting that their profits back then were largely based on the GameBoy and DS handheld lines, not TV based consoles. But the future is bleak for DS style handhelds, phones and tablets can now replace much of that market.

      The Wii was a positive anomaly but don't confuse that as the company's saving grace. Until 2012 they were doing just fine, even pre-Wii.

      Are you under the impression that Nintendo is in any place to launch another console? Would anyone buy it at this point?

      What is the future of their handheld business?

      Frankly, the whole thing seems rather bleak to me, their real value is in their IP. They really do make some really nice first party games. Sonic was nice enough, but Sega never had the kind of IP that Nintendo has. If Nintendo were to start releasing their catalog on various systems, I think they would be just fine. If they try and launch another console, it may sink the company.

      Time will tell... :)

    88. Re:Partner with Apple and be done with it by damn_registrars · · Score: 1

      Simply saying "all your old games work on this and the new games are much prettier" was nowhere near sufficient to convince most owners to go put down $250-300 on a new system.

      Have you considered that the Wii U might be a solution in search of a problem?

      That is an excellent point. You could argue that Nintendo even attempted to force users to move to WiiU by shutting down certain features from the original Wii (it's now been almost two years since online multiplayer was shut down by Nintendo, along with other features). A lot of Wii owners weren't bothered enough by that to care.

      Just because you make it doesn't mean the world wants it. :)

      Absolutely true. However there have been products that have been made before the world realized it wanted it, and then it took off. Few people expected that the original Wii - which dared to buck the trend and release a controller with fewer buttons than the controller of the system that came before it. Yet the Wii went on to become one of the best selling consoles of all time.

      Today you have Microsoft and Sony, there isn't a place for Nintendo anymore, not in the console market.

      I'm surprised by the notion that Sony and Microsoft both need to survive. From my vantage point their latest consoles are interchangeable. Most of their titles are the same, their controllers are very similar, and their price points are similar. If someone threw $400 at me and insisted I spend it on one or the other I'd have a hard time deciding which as I don't like either company and have never owned a console from either before. In fact, if we look at at console sales the WiiU has sold more consoles than the latest XBox - and Nintendo has actually made money selling the WiiU while Microsoft has lost money on the latest XBox - yet people are so sure that Nintendo is the company that will be going away.

      Another point that Nintendo failed to market well is the fact that out of the three current consoles, theirs is the only one that did not break backwards compatibility. You cannot play any discs from previous generation consoles of the same manufacturer in either the Sony or Microsoft consoles; yet the WiiU can play every game ever released for the original Wii. Hence while Sony and Microsoft owners are out re-purchasing their old libraries the Wii owners can keep on going with what they've had all this time.

      --
      Damn_registrars has no butt-hole. Damn_registrars has no use for a butt-hole.
    89. Re:Partner with Apple and be done with it by FlyHelicopters · · Score: 1

      That is an excellent point. You could argue that Nintendo even attempted to force users to move to WiiU by shutting down certain features from the original Wii (it's now been almost two years since online multiplayer was shut down by Nintendo, along with other features). A lot of Wii owners weren't bothered enough by that to care.

      I bought a Wii when it first came out and our family had a TON of fun with it... until the novelty wore off and we discovered that the WiiMote really wasn't all that accurate and beyond a few basic games, wasn't good for much.

      I didn't even know it had online multi-player, and no, I wouldn't have cared either way.

      I'm surprised by the notion that Sony and Microsoft both need to survive.

      They do, in the sense that Ford and Chevy need each other and Coke and Pepsi need each other. With only one company, they would get fat and lazy and stupid. A company needs competition, or it stops moving forward.

      In fact, if we look at at console sales the WiiU has sold more consoles than the latest XBox - and Nintendo has actually made money selling the WiiU while Microsoft has lost money on the latest XBox - yet people are so sure that Nintendo is the company that will be going away.

      That is a fair point, and one worth looking at. Nintendo has perhaps made money on the physical WiiU units, but overall they are not making money. DS sales are down, and attach rates for games for WiiU aren't where they need to be.

      Consider this: Nintendo has to make money with their console and games, it is their only income source. Microsoft can afford to lose a billion dollars on XBox and shrug it off, because it provides benefits to them beyond just the sales and profit of the console. It gets MS into more homes, it brands them with consumers, it drives forward game development on the Windows platform, and so on.

      It is not easy to compete with a company that can afford to lose a billion dollars and shrug, while you have to make money.

      Second point is that the PS4 has comfortably outsold both XBox One and WiiU combined. Why? I think several reasons. First, the initial plans to be DRM harsh on-line always really hurt the XBox One imagine, many people vowed then to never buy one. Second, XBox One is well known to have inferior hardware to PS4, so if they have the same games, why not get the one that runs at 1080p vs 900p?

      Another point that Nintendo failed to market well is the fact that out of the three current consoles, theirs is the only one that did not break backwards compatibility.

      While this is true, keep in mind the WiiU doesn't come with a WiiMote, so if you didn't have a Wii, you have to buy one. You can't just buy a WiiU without anything prior, then go out and buy Wii games, and play them.

      Also keep in mind that due to the completely different control scheme (moving from a WiiMote to a Gamepad with LCD), the experience of switching between the two modes is jarring. At least a XBox 360 and XBox One mostly feel like the same basic concept.

      I suspect a lot of people just did what I did. Kept the PS3 and bought a PS4. The PS3 went into the kids game room, the PS4 is on the main TV, no problem.

    90. Re:Partner with Apple and be done with it by Anonymous Coward · · Score: 0

      No they aren't, the bottom end steam machines use cards as low as 750ti's these are significantly less powerful than either the Ps4 or Xbone. The CPU's are generally faster but the low end steam machines (even though they are more expensive than ps4/xbone) blow chunks when it comes to graphics performance. You have to step up to midrange steam machines to match or beat performance and then you are massively more expensive.

    91. Re:Partner with Apple and be done with it by bloodhawk · · Score: 1

      Fail on all 3. No all steam machines are not more powerful. the cheapest steam machines (which are less powerful) are still more expensive than the consoles, A decent specced one is massivley more expensive. I can do a lot more with a PC than I can with a steam machine and I don't end up paying a premium just to support valve misguided efforts.

    92. Re:Partner with Apple and be done with it by damn_registrars · · Score: 1

      I didn't even know it had online multi-player, and no, I wouldn't have cared either way.

      It's worth noting that some games did and others did not. Mario Kart was a great example of one that did; you could play in 12 player online matches against random people from around the world, and get ranked on leaderboards. They also did a great job of setting it up to make the entire online multiplayer experience G-rated as there was no way to communicate with other racers at any time. They really optimized the online for minimal lag, I hardly ever had a race die from someone's connection failing. IMHO it may have been the best online multiplayer I've ever played.

      On the other hand none of the Mario platform games had online multiplayer. Nor did any Zelda, Metroid, or Donkey Kong game that I knew of.

      I'm surprised by the notion that Sony and Microsoft both need to survive.

      They do, in the sense that Ford and Chevy need each other and Coke and Pepsi need each other.

      I would say the relationship between Sony and Microsoft - when discussing their consoles - is actually much closer than the examples you gave. Save very few specific examples, the consoles are interchangeable to the vast majority of people who have even the slightest interest in video gaming. The technical capabilities are very similar, the prices are pretty close, the game selection is 90% the same. Indeed Ford and Chevy compete in a way that makes their products better, but Sony and Microsoft are on a path of convergent evolution where they make their products very nearly the same. They really are more like VW and Audi, or Chevy and GMC.

      Nintendo has to make money with their console and games, it is their only income source.

      Actually, it is their primary income source, but Nintendo has other avenues where they make money as well. They still make coin-op arcade games. They still make money licensing their characters for various other things (toys, t-shirts, etc). If tomorrow morning they decided to stop making consoles and console games altogether they would have to lay off a lot of their workforce, but they wouldn't have to close up shop completely either.

      It is not easy to compete with a company that can afford to lose a billion dollars and shrug, while you have to make money.

      You're absolutely right on that but even Microsoft and Sony can only afford to keep fuelling losing ventures for so long.

      XBox One is well known to have inferior hardware to PS4,

      The stats are so close between the two that most consumers aren't aware of it.

      Another point that Nintendo failed to market well is the fact that out of the three current consoles, theirs is the only one that did not break backwards compatibility.

      While this is true, keep in mind the WiiU doesn't come with a WiiMote, so if you didn't have a Wii, you have to buy one. You can't just buy a WiiU without anything prior, then go out and buy Wii games, and play them.

      That is a good point. I will point out though that the WiiMote is the least expensive wireless controller out there. There are plenty of decent third-party clones of it that work well for less money as well. I will say though that it was a bit of a bone-headed move for Nintendo to have not included at least one with the console. I don't know if they were counting on people to buy them (or perhaps buy a game like FlingSmash that comes with one to go with the console?) or what but yeah it should have been included. Making the consumer buy another controller to have access to a large part of the library is stupid.

      --
      Damn_registrars has no butt-hole. Damn_registrars has no use for a butt-hole.
  3. Which accessories? by Anonymous Coward · · Score: 0

    Anyone know what it is they are not producing anymore?

    1. Re:Which accessories? by ArmoredDragon · · Score: 1

      I don't think even nintendo knows. Hell, they haven't the slightest idea what their customer is anymore; they actually said "customers do not want online games" even after it had already taken off a decade earlier.

    2. Re:Which accessories? by Anonymous Coward · · Score: 0

      If your karma is high enough, you can elect to post things that start at a score of 2. It's a perk for good behavior.

    3. Re:Which accessories? by Anonymous Coward · · Score: 0

      Now THIS (parent) is a useful post. The perk on the other hand seems pretty crazy.

      Oh, and thanks for the -1. ugh

    4. Re:Which accessories? by Anonymous Coward · · Score: 0

      ur welcum fucktard

    5. Re:Which accessories? by ArmoredDragon · · Score: 1

      Seriously? This non-answer gets Score: 2? It does not matter if what ArmoredDragon said is true or not. I'm outta here.

      The question wasn't soliciting an answer so much as it was pointing out that Nintendo's latest console is a total flop. I offered an insight as to why Nintendo as a whole has been nothing but a flop for the past 20 years (Wii being an exception, but even then, its success was limited.)

    6. Re:Which accessories? by ArmoredDragon · · Score: 1

      Now THIS (parent) is a useful post. The perk on the other hand seems pretty crazy.

      You also said "I'm outa here" a post ago, and yet, you're still here.

  4. Not enough first-party content / Wasn't Hacked by omnichad · · Score: 2

    The first Wii was different and innovative enough that it brought non-gamers in. But they lost focus with their core audience, some of whom don't even buy the console until there's enough games to justify the high cost.

    I'm a platform gamer, primarily, and don't have time to try out new or innovative games. Starting with N64, they went to one Mario game of each "type" at most per platform. And with 3DS and Wii U they did a total of two types. With Wii, there was Super Mario Galaxy which even got a sequel. I own a total of 3 games for the Wii U and don't feel like there's anything else there for me.

    They need to admit that Homebrew made them popular (unfortunately in small part to piracy). And I copied all of my Wii games to a hard drive for convenience - that still works on the vWii side of the Wii U, but the U side hasn't been opened up at all.

    1. Re:Not enough first-party content / Wasn't Hacked by Junta · · Score: 1

      It was all about not having anything compelling to continue on the gimmick of the motion controllers (whose gimmickness had already worn thin before the Wii-U released).

      But you are right, Nintendo utterly failed to support it from a first-party perspective, and third parties had zero incentive to bother.

      On homebrew, cool as Wii was with homebrew, financially that wasn't even a blip on the radar.

      --
      XML is like violence. If it doesn't solve the problem, use more.
    2. Re:Not enough first-party content / Wasn't Hacked by omnichad · · Score: 1

      financially that wasn't even a blip on the radar.

      I think it is more than they knew. For people like me who are a bit preservationist and never 100% tire of old games, I wanted to own my media. I still have SNES and Sega Genesis games even though the hardware has long worn out thanks to high quality emulation. Knowing that my games have a chance to continue existing beyond my console is a huge selling point for me.

    3. Re:Not enough first-party content / Wasn't Hacked by Anonymous Coward · · Score: 0

      Though it's solely anecdotal, the only reason I own a Wii is because of the homebrew capabilities as well. And I still use it on a regular basis to play my old games. Been going through a Game Boy kick lately.

      I only own about 5 or so Wii games. The majority of what I do with the hardware is homebrew stuff such as emulators. (Also used to use it for Netflix and local video streaming, before I had an HDTV. Now I use a Roku for that -- which unfortunately sucks for games.)

    4. Re:Not enough first-party content / Wasn't Hacked by kamapuaa · · Score: 1

      They need to admit that Homebrew made them popular

      Nintendo is popular because of homebrew? Nintendo, the maker of Mario, Zelda, Pokemon, etc.? Just when I thought Slashdot couldn't get its head any further up its own ass...

      --
      Slashdot: providing anti-social weirdos a soapbox, since 1997.
    5. Re:Not enough first-party content / Wasn't Hacked by squiggleslash · · Score: 1

      The U was innovative, and I liked the concept. It just wasn't "{$400 + additional controller-tablets needed for multiplayer} liked the concept". I suspect if they'd found a way to make it cheaper (which, to be honest, when you can get complete Android tablets for well under $50, seems possible), the initial sales would have been there, and the platform would have gotten more commercial third party support.

      But yeah, better support for home brew might have helped too.

      --
      You are not alone. This is not normal. None of this is normal.
    6. Re:Not enough first-party content / Wasn't Hacked by omnichad · · Score: 1

      Not because of the content that was created, but because it was their first time away from cartridges. I still have cartridges going back several generations that I can still play via emulation. A locked down system is just not working out for them.

    7. Re:Not enough first-party content / Wasn't Hacked by Galaga88 · · Score: 1

      I'm a platform gamer, primarily, and don't have time to try out new or innovative games. Starting with N64, they went to one Mario game of each "type" at most per platform. And with 3DS and Wii U they did a total of two types. With Wii, there was Super Mario Galaxy which even got a sequel. I own a total of 3 games for the Wii U and don't feel like there's anything else there for me.

      It's depressing - all you have is Super Mario 3D World and New Super Mario Bros. U, neither of which are particularly inspiring or interesting. At least not anywhere near as much as the Galaxy games were.

      Mario Maker is fantastic, but it doesn't fill the niche that an original Mario game does.

      No Metroid, no new Zelda, no Mario Golf, etc. It's like Nintendo wasn't even trying.

    8. Re:Not enough first-party content / Wasn't Hacked by dslauson · · Score: 1

      Just out of curiosity, what are you missing by continuing to running homebrew channel on the vWii side? I guess you can't make use of the new controller (which everybody seems to agree doesn't add that much value anyway), and there's a little extra time switching modes, but otherwise it does pretty much what I want it to do, and homebrew is alive and well on Wii U.

    9. Re:Not enough first-party content / Wasn't Hacked by wonkey_monkey · · Score: 1

      To be fair, they've been trying with a new Zelda for a long time...

      --
      systemd is Roko's Basilisk.
    10. Re:Not enough first-party content / Wasn't Hacked by omnichad · · Score: 1

      I'm lazy. I want to copy my Wii U games to a hard drive, and I want to unhide my games partition without having the U side prompt me to format it every time.

      I see that it's getting there on Wii U, but the only launcher works from SD cards and not the HD. That's actually fairly workable since I only own four games, but I am not ready yet. On that subject, I should really start blocking updates now that I don't need any more updates.

    11. Re:Not enough first-party content / Wasn't Hacked by Anonymous Coward · · Score: 0

      Mario Maker is fantastic, but it doesn't fill the niche that an original Mario game does.

      No Metroid, no new Zelda, no Mario Golf, etc. It's like Nintendo wasn't even trying.

      Nintendo developed or co-developed about 40 Wii U games since the console's launch, as well as a bunch of games for their little-known 3DS/New 3DS platforms. I'm not sure how many games you expect one company to be able to develop in a year, but the library looks as healthy as it can with very little apparent 3rd party support.

    12. Re:Not enough first-party content / Wasn't Hacked by Anonymous Coward · · Score: 0

      No, the GameCube was their first. The Wii was next, and was super super popular. I don't understand what you're getting at.

    13. Re:Not enough first-party content / Wasn't Hacked by snooo53 · · Score: 1

      This! Nintendo's first party content is their largest untapped source of revenue because for some reason they keep trying to use it to push a new system. This is the problem with making a profit on console hardware: no extra incentive to develop games people want. Where was the follow-up to Super Mario Bros Wii or Mario Kart Wii? You have a huge market of Gen X'ers and Millenials with money burning holes in their pockets to relive the video game nostalgia of their youth. I likely would have bought every Mario sequel at $50-60 a pop. (What were the top 3 grossing NES games? Super Mario 1,2, and 3 of course... history says do this!) Heck, they could probably release them now and still make a killing. But asking us casual gamers to lay out $350 for a new system just to play the next Mario installment.... no thank you. Maybe when the WiiU drops to $99 in the bargain bin I'll take another look, but by then they'll have moved on. The marketshare of the Wii was amazing, and sure they made a lot of money, but not nearly what they could have with more first party sequels for their best selling system!

      --
      The sending of this message pretty much inconveniences everyone involved.
    14. Re: Not enough first-party content / Wasn't Hacked by Anonymous Coward · · Score: 0

      yeah, sure - just go and look at the used market, how many wiis are chipped or have the homebrew channel. no, sir, a closed system definitely didn't work out for them. oh my...

    15. Re:Not enough first-party content / Wasn't Hacked by Anonymous Coward · · Score: 0

      Not even a blip on the radar? I know people with multiple Wii consoles running WiiMC as an SD media player even today. It may not have been easy to measure but Homebrew MADE the Wii.

  5. Wii Hate by avandesande · · Score: 2, Interesting

    Bought one of these for my son and the controller lcd cracked... what a poorly thought out product (both by maker and buyer!) Anyone that has owned consoles know that controllers all die at some point. So lets make a console for children with a controller that costs 180 bucks to replace....

    --
    love is just extroverted narcissism
    1. Re:Wii Hate by Luthair · · Score: 2

      They've been producing devices with screens for kids for decades. Maybe your kid was just too young or didn't have enough respect?

    2. Re:Wii Hate by Anonymous Coward · · Score: 0

      How did he crack the screen?

      The stock battery doesn't last very long without being tethered, the replacement one (from nintendo) works great and last twice as long. Thats my biggest complaint.

      My other (small) complaint is that I did have to start my son out on an original NES because he couldn't handle the sheer size / volume of spread out buttons on the Wii-U for a "my first console". In the end I'm glad we started at the NES, then went SNES, then to Wii-U.

    3. Re:Wii Hate by Anonymous Coward · · Score: 0

      It also took a long time before you could get a replacement. They also originally said you could buy a second one to use with the Wii U, that never surfaced and later they said it was a technical limitation as to why they couldn't release that feature.

      I think those mistakes also led people to the competition. However, if you want to play Mario, Zelda, Smash Bros and a few other titles - you still have to go with Nintendo.. Holding onto that IP to keep their console relevant..

    4. Re:Wii Hate by avandesande · · Score: 1

      Respect for what? It's a toy.

      --
      love is just extroverted narcissism
    5. Re:Wii Hate by spire3661 · · Score: 5, Insightful

      I think we found the problem....

      --
      Good-bye
    6. Re:Wii Hate by avandesande · · Score: 1

      Do you even have kids? They do dumb things and they are clumsy. They take care of their things but sh_t happens. If you look at message boards this has happened frequently.

      --
      love is just extroverted narcissism
    7. Re:Wii Hate by ganjadude · · Score: 1

      yeah lots of things are toys, but still break if not respected.

      --
      have you seen my sig? there are many others like it but none that are the same
    8. Re:Wii Hate by Anonymous Coward · · Score: 0

      I'm sorry to break this to you but the problem isn't with Nintendo here...

    9. Re:Wii Hate by avandesande · · Score: 1

      So funny because if I had my kids walking on eggshells about everything you would be talking about what a crappy parent I was. No wonder the birth rate is dropping.

      --
      love is just extroverted narcissism
    10. Re:Wii Hate by MobileTatsu-NJG · · Score: 1

      So lets make a console for children with a controller that costs 180 bucks to replace....

      $50 to replace.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    11. Re:Wii Hate by avandesande · · Score: 1

      Yeah I tried that and it didn't work out, and I have a good amount of experience with soldering/electronics. So I am out of 180$ + the cost of the screen kit.

      --
      love is just extroverted narcissism
    12. Re:Wii Hate by MobileTatsu-NJG · · Score: 1

      Actually I was wrong, and frankly kinda shocked. I thought I had found a $50 replacement controller but it was the 'Pro-Controller'.

      I apologize for my error. The best I found was $130.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    13. Re:Wii Hate by Anonymous Coward · · Score: 0

      I do agree that some protection thought process should be on the producer while also the end user if the manufacturer fails to do so.

      With that in mind, $20 or so for a new screen that is easily replaced. No soldering needed, just youtubed it.

    14. Re:Wii Hate by thegarbz · · Score: 1

      So lets make a console for children

      You bought an expensive console with a touchscreen for a child? Why? There's many things wrong with the Wii U but this is not one of them.

    15. Re:Wii Hate by Anonymous Coward · · Score: 0

      Yup, you are definitely, definitely not the problem. Definitely not your attitude, definitely not your kid.

    16. Re:Wii Hate by spire3661 · · Score: 2

      You have unrealistic expectations. The Wii tablet is a very sophisticated device. Teach your son to properly use it or will break. IF that is not possible, then the toy is too advanced for him.

      --
      Good-bye
    17. Re:Wii Hate by ganjadude · · Score: 1

      i would? I have no idea how you raise your kids, and frankly im fine with that, not my job

      but i can tell you of the abuse ive put my controller through the screen has never cracked yet, including drops onto concrete basement floors from my lab so say 3 feet?

      you have got to be doing some serious work to break the screen on that thing is all im saying. The argument you gave of "its a toy" with no regard to anything as if since its a toy it should never break or that you are so rich it doesnt matter. Not sure which way you meant it. seems you have some anger issues today...eat a snickers

      --
      have you seen my sig? there are many others like it but none that are the same
    18. Re:Wii Hate by Anonymous Coward · · Score: 0

      What do you gain from being rude to a stranger on the Internet?

    19. Re:Wii Hate by Anonymous Coward · · Score: 0

      lulz

    20. Re:Wii Hate by Anonymous Coward · · Score: 0

      Do you even have kids? They do dumb things and they are clumsy.

      Only stupid kids do that. Either your kids are retards or you're a poor parent.

    21. Re:Wii Hate by Anonymous Coward · · Score: 0

      And so you should be sorry. You're always talking shit.

    22. Re:Wii Hate by Anonymous Coward · · Score: 0

      Hi Coren22!

    23. Re:Wii Hate by avandesande · · Score: 1

      Now I am worried- perhaps they will grow up to be anonymous cowards!

      --
      love is just extroverted narcissism
    24. Re:Wii Hate by Anonymous Coward · · Score: 0

      Coren22 is an even more clueless faggot than APK is.

    25. Re:Wii Hate by Anonymous Coward · · Score: 0

      "I don't play Nintendo it's just for kids" "I gave the gamepad to my kid and he broke it because he's a little kid, this is Nintendo's fault, they should make their consoles more appropriate for kids!"
      Which premise is the wrong one...

    26. Re:Wii Hate by Pluvius · · Score: 1

      Indeed we have--the fact that Nintendo thought that, after decades of marketing its consoles to kids and having the reputation of making family-friendly toys, it could get away with selling a console where a giant, fragile $150 controller is the primary component.

      Rob

    27. Re:Wii Hate by spire3661 · · Score: 1

      I bet if you drop my delicate Nintendo ROB, it might break too, or the Zapper. Hell the Virtual boy could fall off the table you are playing on.......... You chose a VERY poor argument.

      --
      Good-bye
    28. Re:Wii Hate by _merlin · · Score: 1

      I have kids (currently 8 and 4) and a Wii U and have not suffered any mishaps. They know not to do stupid shit because my wife and I have had high expectations of them from when they were very young.

    29. Re:Wii Hate by Anonymous Coward · · Score: 0

      Fuck you. If you ever say anything bad about my children again I will hunt you down and kill you.

      -a

    30. Re:Wii Hate by Anonymous Coward · · Score: 0

      Ooh, big, bad, e-tough "a". Yeah, come at me, bro.

    31. Re:Wii Hate by Anonymous Coward · · Score: 0

      same thing here. I have 3 boys, 6, 10, 12 year old. The Wii U and controllers are handled like sacrosanct relics, as they know breakage will mean no replacement and no further Wii privilege. Besides, I did not even buy the console, my parents did over my vehement protests... so they know were we stand.

    32. Re:Wii Hate by avandesande · · Score: 1

      Bottom line the most likely to be broken part of the console is 4x more expensive than it used to be and will turn off a lot of people to the platform. I don't understand why people need to turn this into some kind of moral issue.

      --
      love is just extroverted narcissism
    33. Re:Wii Hate by avandesande · · Score: 1

      "I've been driving for 25 years and have never been in an accident. People that get in accidents are careless and stupid. Their parents should have explained to them how to drive."

      Besides being true(at least my driving history), saying something like this makes me sound like a pompous ass. Even more so when it applies to a video game controller that kids will use.

      --
      love is just extroverted narcissism
    34. Re:Wii Hate by Pluvius · · Score: 1

      The ROB and the Virtual Boy were abject failures, while the Zapper wasn't at all fragile. I'm not sure you're making the point you think you're making here.

      Rob

  6. Yeah whatever by Anonymous Coward · · Score: 0

    We're post-Moore's law; consoles should be released less frequently, not more frequently. The Wii was massively under-powered compared to its competitors when it came out, but that wasn't supposed to be a problem, because it was powerful enough for designers to make high quality games, right? Then why buy a Wii-U? Other than a new controller gimmick, the only thing it has on the Wii is more power; which we already said we didn't need (and it's still much less powerful than it's competitors!).

    So now we're to the Nintendo NX; which is most likely more powerful, but still not in line with its competitors, and has yet another new controller gimmick (judging by the patent applications we've seen.) Just like the Wii-U.

    I'll pass. I'm not sure what the best choice would be for casual non-portable gaming, but it seems like it might be a PC now: Dirt cheap games, and no one is going to abandon your entire platform in 3 years.

    1. Re:Yeah whatever by omnichad · · Score: 1

      it was powerful enough for designers to make high quality games, right? Then why buy a Wii-U?

      When the price is right, I bought mine to get an HDMI port and access to two more games that I wanted to buy. That's it. But I really wanted HDMI out - component didn't cut it for me at all even on a 42" TV, since it was still only 480p signal with fuzzy edges.

  7. slight bummer by pezpunk · · Score: 1

    not necessarily sticking up for the console or denying Nintendo's mistakes, but there are some really fun games on that platform. My kids and I have spent countless hours enjoying the hell out of Super Mario Maker, Super Mario 3D World, Mario Kart 8, and Super Smash Bros.

    yeah, i know, that's a whole lotta mario, and probably a clue to its failure. but they are great games, what can i say.

    --
    i could live a little longer in this prison
    1. Re:slight bummer by omnichad · · Score: 1

      This has been their way for the last couple generations - both on the handheld and console sides. Release one of each type of game, stop developing first-party content, and then force everyone to buy a new console.

      People like me could just keep playing new sequels of Super Mario World (or NSMB Wii) and never tire of it, as long as the level design was good. And re-using a game engine just makes sense - churning out a sequel or two would use far fewer resources.

    2. Re:slight bummer by Anonymous Coward · · Score: 0

      Seconded. I've spent more money on this console and have seen more enjoyment out of it than any other that I've had before. We had a good time even with Animal Crossing and we just picked up Pokken Tournament. Not to mention the bajillion dollars I dropped on Amiibo's.

      I probably played more original Xbox since games were easy to come by and I had what felt like an unlimited amount of free time, but I'm defintiely enjoying the quality of the Wii-U titles

    3. Re:slight bummer by Anonymous Coward · · Score: 0

      "Churning out a sequel or two" gets you Assassin's Creed levels of quality drop off.

      There's a reason Nintendo doesn't do that.

    4. Re:slight bummer by Xest · · Score: 1

      There are other great non-Mario games on the platform too. Captain Toad Treasure Tracker, Pikmin 3, and Lego City Undercover for example were all excellent AAA titles of a quality that the other consoles sorely lack.

      Don't get me wrong, I have my X1 and PS4 as well, and I play the X1 by far the most out of the three, but if it weren't for the WiiU, there'd have been some absolutely fantastic titles that would have just never seen the light of day and there'd be a hole the size of hundreds of hours of incredibly enjoyable gaming missing from my life over the last few years without it.

  8. What's a WiiU? by NotDrWho · · Score: 0

    Said everyone.

    --
    SJW's don't eliminate discrimination. They just expropriate it for themselves.
    1. Re:What's a WiiU? by Anonymous Coward · · Score: 0

      I understood the basic concept behind the Nintendo 64, the GameCube, and even the Wii... but the Wii U is like some random collection of devices that somehow work together to produce an expensive but underpowered gaming system that can only compete with the likes of the PS4 and XBox One due to the Nintendo brand and family oriented gaming. Just give me an inexpensive box that can play the key titles and a couple simple controllers and be done with it. I don't want to pay $500 for the Star Wars BattleFront experience. Just some of those cute lego games the kids will love for a couple years.

    2. Re:What's a WiiU? by Anonymous Coward · · Score: 0

      I mean they sold more than 12 million of them by EOY 2015, it's not quite the 19 million Xbox Ones sold but its not an order of magnitude off.

    3. Re:What's a WiiU? by Locke2005 · · Score: 1

      I agree, the huge Wii U LCD/controller seemed like a solution in search of a problem to me. I told myself, "Maybe they have some cool game ideas that they need this for..." Nope. Personally, I think they should have just used Nintendo DS type devices as controllers.

      --
      I've abandoned my search for truth; now I'm just looking for some useful delusions.
    4. Re:What's a WiiU? by omnichad · · Score: 1

      the huge Wii U LCD/controller seemed like a solution in search of a problem to me.

      I think they were searching for convergence of mobile and console gaming, but failed miserably. You can play some content without a TV - including the entire Wii library - and that is a problem in search of a solution in households where there are TVs everywhere.

    5. Re:What's a WiiU? by NotDrWho · · Score: 1

      they sold more than 12 million of them by EOY 2015

      And about 3 million of them aren't sitting in someone's closet right now.

      --
      SJW's don't eliminate discrimination. They just expropriate it for themselves.
    6. Re:What's a WiiU? by Anonymous Coward · · Score: 0

      I actually use my Wii U pad every day to watch youtube / netflix in bed. The screen is "good enough" it's more comfortable to hold than most tablets, it's got a volume slider and headphone jack (and virtual surround) and the battery life is great (spec is ~18 hours I think.) As for playing games on the thing, I think I last played splatoon 3 months or more ago.

      So in my mind at least they built quite a nice ruggdised tablet that needs to remain within 20 yards of a useless games console.

    7. Re:What's a WiiU? by jader3rd · · Score: 4, Insightful

      the huge Wii U LCD/controller seemed like a solution in search of a problem to me.

      Did you see the announcement video for it? The President of Nintendo talked about how their goal with the successor of the Wii was to get all of the members of the family interacting with each other, instead of everyone living in their own little bubble (ie, staring at the small screen in their hand). What amazed me by that, is that Nintendo solved that problem with the Wii. Some of the best times on the Wii is spent with four people all holding one cheap controller, looking at the same spot, or at each other as they perform silly actions to accomplish the games task. Then when they introduced the Wii U GamePad, they all of a sudden made one person to be different than the others, and in their own little bubble. They already had the solution to the problem they claimed they were trying to solve, and then ran backwards.

    8. Re:What's a WiiU? by Anonymous Coward · · Score: 1

      What you are missing is one thing.
      Japan. Nintendo is in Japan.

      The Wii U makes so much sense... In Japan.
      Have you ever seen how a family usually lives in Japan? It's closer to living in a jail or maybe dorm room.. but with triple occupancy.
      So, someone wants to play a game? There probably is only one TV in the room.. And there is only one room! And that room has mats rolled out at night to sleep on the floor.. Mom, Dad, Kid.. maybe grandma or a uncle also.
      Then.. The kid just takes the Wii U controller thing and just plays the game on that alone while mom and dad watch a crazy tv show where nurses get randomly splashed with green goo while the audience bets on who's top will fall off first.. Or so I imagine.

      I have it, it is great for my kids and I love Mario... But the Wii U is/was a bit of a disappointment for me... However I understand how and why Nintendo came up with it.

    9. Re:What's a WiiU? by Zaowulf · · Score: 1

      Hooray! I'm a minority at last!

    10. Re:What's a WiiU? by cfalcon · · Score: 1

      The Wii U screen controller is frankly a stupendously odd call. First, it should be pointed out the good: You can play games on it without being on the TV, and you can watch Netflix on it, etc. It has some of the features of a tablet, while being less expensive than them, and with much more graphics power. It also allows for innovative control methods and gives you two screens if a game needs them. ...and that's sort of the problem too. The Wii-U is a luxury item in the way that a Super NES wasn't- it's a lot more expensive, even adjusted for inflation. This means that it won't really have people caring about a halfassed tablet- they either have a real tablet, don't need that functionality, or something. The innovative control system means that if you have a great idea for a game that uses a tablet, you can put that out on the Wii-U- or you can find a way to make it not need a tablet, even at the cost of quality, and now you can release it on the Wii-U, PS4, Xbone, and PC. It's way too risky a play for anyone, certainly the number 2 or 3 guy in the field.

      The naming is also a nightmare- it took years before most potential customers even understood that the almost identical-looking Wii-U was a WHOLE NEW CONSOLE, and not just an addon tablet to the Wii, and that's without considering that Wii and Wii-U are all truly terrible names.

      Nintendo did ok with the Wii, but they also noticed that casual gamers are extraordinarily fickle and unpredictable. The Wii-U did a lot right by having real controllers supported well, but the risks they took just didn't play out, and it's probably the second least profitable venture of theirs, after the amazing Virtual Boy.

    11. Re:What's a WiiU? by Anonymous Coward · · Score: 0

      I lived in Japan before and had a pretty normal sized flat, so I don't know what you're talking about.

    12. Re:What's a WiiU? by Anonymous Coward · · Score: 0

      Have you ever seriously seen people playing with a WiiU? The GamePad is heavy, the screen is tiny, and the controls are far harder than the Pro controller.

      No, the real downside of a WiiU is Mario Kart 8. You play that for long enough, and you'll understand what it means to really be "Mario Karted." Just don't be too surprised if you see a lot of used WiiU consoles with blood spatter and cracks on them, if you know what I mean.

    13. Re:What's a WiiU? by default+luser · · Score: 1

      And 3 million went to Japan alone!

      People aren't kidding when they say the Wii U is Big In Japan! It's likely higher than their US sales.

      --

      Man is the animal that laughs.
      And occasionally whores for Karma.

  9. This is normal... by Lumpy · · Score: 1

    Every other Nintendo console is worth buying. the Wii U fell on it's face because they aimed for the poor people crowd, but missed that the poor now have 60 inch 1080p tv sets.

    The NEW Wii Wii U needs to support 4K out of the box, and ditch the stupidity of the $200 controller with a very low res screen in it.

    --
    Do not look at laser with remaining good eye.
    1. Re:This is normal... by Locke2005 · · Score: 1

      Agreed, they need 4K graphics support, which is going to up the price to over $500 for a decent GPU. Other good idea would be to have Nintendo DS-like controllers that can be used as mobile gaming platforms, then upload/download when in range of the console. And of course, the console needs all the Amazon Prime/Netflix/Hulu subscription service support that they're are throwing into every device now.

      --
      I've abandoned my search for truth; now I'm just looking for some useful delusions.
    2. Re:This is normal... by swan5566 · · Score: 1

      I wouldn't say the Wii U aimed for the poor people crowd. It's original price point was way above what the original Wii was, even though it was still lower than it's competitors. My opinion was that the reason the Wii was a hit, and the Wii U wasn't was simply the price point. The hidden competitor here is the cheap gaming PC.

      --
      In debates about Christianity, there are two groups: those looking for answers, and those looking to just ask questions.
    3. Re:This is normal... by operagost · · Score: 1

      missed that the poor now have 60 inch 1080p tv sets.

      ... that they are leasing from Aarons/RAC, and the water heater broke so they haven't made two payments and it's probably going to be repossessed soon.

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
    4. Re:This is normal... by avandesande · · Score: 1

      That's absurd. The only reason top buy wii u was to play new games from the nintendo catalog. If you are short on cash you buy your kids a refurbished wii or game cube from game stop.

      --
      love is just extroverted narcissism
    5. Re:This is normal... by GuB-42 · · Score: 1

      The WiiU actually has decent graphics. It is a bit better than the PS3 and Xbox360 which is more than enough for the kind of games it run. The difference is much less shocking than with the Wii which is the only non-HD console of its generation.
      The Wii (not the WiiU) really was the only well known console I felt was underspecced. Others were in line with their generation and games made the difference.

    6. Re: This is normal... by Anonymous Coward · · Score: 0

      It's funny, because it's true. I've rented to tenants who would lose everything they owned before they gave up cable TV and their big screen.

    7. Re:This is normal... by Xest · · Score: 1

      I don't think you know the first thing about the Wii U, it wasn't priced in a range "poor people" could afford, and it comfortably supported 1080p in just about all of it's games.

      It was never designed with the ultra-realistic graphics of the PS4/X1 in mind that's for sure, but the rendering requirements of the cartoony style graphics Nintendo typically requires are lower anyway so it could get away with being underpowered compared to those consoles.

      Ultimately it was a console that had an excellent selection of 1st party titles let down by lack of 3rd party support failing to fill the long periods between releases of the excellent 1st party titles. If anything it's major shortcoming is that it was more expensive than the original Wii so wasn't quite in the impulse buy territory of pricing for many people like the Wii was.

      So as a "poor person" (I must be, because I bought a Wii U) that also owns an X1 and a PS4 I can comfortably say that you have no idea what you're talking about. Nintendo made some massive mis-steps and they deservedly paid the price for that, but taking a step back and looking at the games the system has, how they play, and the quality of them? It seems hard to fault the device. It took a long time to reach a point where it has a good library of high quality games because it was so dependent on 1st party releases, but it has a decent library now and I'd argue it's a console with a games library that's well worth buying nowadays.

      If you want AAA shooters and action games then sure, it's probably not for you. But if you like to mix it up a little with games that are colourful rather than depressing, fun rather than serious, and offer a fair bit of puzzling requiring you to engage your brain rather than mindless on-rails storylines and trigger pulling then it's well worth buying alongside your X1 and/or PS4 to give you that kind of variation - those platforms just don't offer the sort of game, the look and feel, and style of challenge that the Wii U does, so it complements well. As the saying goes, variety is the spice of life.

  10. There is no wii by Anonymous Coward · · Score: 0

    In wii

  11. Best Netflix viewing experience ever... by MindPrison · · Score: 3, Insightful

    ...Oh well, I hope Netflix will keep supporting it, because (and I have ALL the other consoles + pc) it is the BEST, smoothest Netflix experience you'll ever have.

    --
    What this world is coming to - is for you and me to decide.
    1. Re:Best Netflix viewing experience ever... by iONiUM · · Score: 1

      I'm sorry but I call BS. I have a Wii U, and I have a PS4. I can't comment about the xbox one (I only have a 360), but between the Wii U and the PS4, there's no question: the PS4 is *way* smoother both for getting into the app (it auto re-starts from standby mode and even keeps your spot), and the actual playing itself.

      So I don't know how you came to this conclusion, but I definitely disagree from my own experience.

    2. Re:Best Netflix viewing experience ever... by Anonymous Coward · · Score: 0

      Did they ever let the Wii U controller turn off? The most annoying aspect of watching any content on the Wii U, by far.

    3. Re:Best Netflix viewing experience ever... by Anonymous Coward · · Score: 0

      Are you on acid? It doesn't even support profiles.

  12. Online play by dslauson · · Score: 1

    I still enjoy playing mine. I just hope that they continue to support online play for a good, long time, because Mario Maker and Splatoon will be pretty worthless without it.

    I mean, I get why they'd discontinue a marginal platform like this, but Nintendo lives and dies by brand loyalty, and it would make me feel WAY less loyal to have several of my favorite games suddenly become mostly unplayable.

  13. Re:fuck a THACO by The-Ixian · · Score: 1

    To Hit Armor Class 0?

    --
    My eyes reflect the stars and a smile lights up my face.
  14. not interested by Anonymous Coward · · Score: 0

    I was too burned by the Wii to even consider the Wii-U.

    I have a GameCube. It's a great system and I liked the decent library games that I had. But it grew old getting excited about an upcoming release only for it to end up exclusive to PS2 and XBox. It was the N64 all over again except without the "dur hur cartridges r...loading...loading...loading....bad lol because loading....loading....loading...reasons."

    But, there I was, sitting in line on launch day for the Wii. And again I was locked out of many titles. Not because of a shortage this time, no, but because all 3rd parties wanted to do was shovelware. I had over 25 games on the "barren" GameCube and didn't even break 10 on the Wii. The saving grace was the Virtual Console but even that slowed to a trickle by the 3rd year. I think the last game I bought was Mega Man 9...and I was long gone by the time 10 hit.

    So enter the Wii-U with a $300 price tag and all I saw was more of the same. If I get one, it'll be for Mario Creator. Just like I bought a Dreamcast on clearance for Crazy Taxi.

  15. Re:fuck a THACO by cfalcon · · Score: 1

    "Save versus rods, staves, wands!"

  16. Pleasantly Surprised by chrpai · · Score: 1

    I'm a day, 42 with daughters 13 and 11. I'm one of those casual gamers that everyone despises. My days of tripped out PCs are long behind me and I get a little COD action from time to time. I had an XBOX 360 until it died and then a couple PS3s and a Wii. My girls loved all the games on the Wii along with Mindcraft and Little Big Planet on the PS3. After years of not buying a Wii U because I heard it sucked, I went ahead and picked one up for Christmas. At the same time I retired an older Westinghouse 47" LCD and replaced it with a newer Sharp 60" LCD. I was pleasantly surprised and we've had countless nights of playing Splatoon and Mario Kart 8. I keep an eye out at the used game store and picked up a few more titles. I can see there is little content but for what little price we paid I feel like this was a good, fun purchase. I can't say I've seen much reason to go to a PS4 or Xbox 1 so I guess we'll keep this around for a few more years until something really advance. (4K would be a requirement) comes along.

  17. Nintendo needs to exit the console market by FlyHelicopters · · Score: 1

    Nintendo got really lucky with the Wii, they were headed on the way down for a long time before that.

    NES - 62 million
    SNES - 49 million
    N64 - 33 million
    GC - 22 million

    That is nothing but down...

    Wii - 102 million

    Yea, that is nice, and they got really, really lucky. All the stars aligned with that one, but the attach rate still sucked. A whole lot of units were sold that played Wii Sports and Mario Kart and little else.

    Wii U - 13 million so far...

    It has been out for 3.5 years, at this pace it will end up with a lower total sales volume than Game Cube.

    The installed base isn't enough to justify spending millions of dollars developing titles for it, other than perhaps a few key 1st party Nintendo titles... Launch support was better than average from EA, Activation, etc. but dropped off REALLY fast when it didn't sell well in the first 3-6 months. The hardware was simply too slow to cross platform games between XB1, PS4, and WiiU. So lots of custom work was required, and titles didn't sell enough.

    ---

    Consider Wii U launched Nov 2012, PS4 launched a year later Nov 2013. PS4 has sold nearly triple the units of Wii U, about 36 million, while costing more the entire time.

    ---

    There simply isn't room for 3 consoles. There never really was. Look back in time at:

    Atari 7800 - competing with NES and Sega Master System
    TurboGrafx 16 - Competing with SNES and Genesis
    Sega Saturn - Competing with N64 and PlayStation
    Dreamcast - Competing with XBox and PlayStation 2

    The above isn't all the consoles released during each generation, just a sample. Atari Jaguar, 3DO, Neo Geo were all nice, but never had a chance.

    XBox and PlayStation have it all wrapped up in the console department, at least when it comes to Nintendo. Even they are facing a lot of threats from iPads, Phones, and other things.

  18. Post-mortem by RogueyWon · · Score: 3, Interesting

    So the Wii-U more or less failed. Not quite as horribly as it seemed that it might at some points. As of right now, it's sold 12.5 million units, which is a few million ahead of the Dreamcast and Saturn, but almost 10 million behind the Gamecube. The PS4 and Xbox One both blew it out of the water. I don't think there's any one reason for this, but there are a lot of factors that all contributed:

    1) The name. This was a really bad choice, as it didn't clearly differentiate the console as a sequel to the Wii, rather than an add-on for it. This caused confusion in the market, particularly in the casual/family market that supported the Wii. What's bizarre is that Nintendo had already been stung by this once, with the 3DS.

    2) The timing. This was about as badly wrong as could have been imagined. The Wii had been dead in the water since 2010 or so. A successor late-2010 with the Wii-U's capabilities, when the successors to the PS3 and 360 were still years away, might have had a chance. But to launch with dated hardware (more on this later) at a time when Sony and MS were already spinning up their hype-machines for much more powerful consoles was suicidal.

    3) Terrible launch marketing. The Wii-U launched in the run up to Christmas, which is an obvious enough choice, but had a near-invisible marketing campaign. It ended up getting buried by games such as Call of Duty in the pre-Christmas rush.

    4) The wrong hardware. We know now from reports from ex-Nintendo staff that the company's key priority for the console was low power usage and noise and a small form factor; to make the thing an unobtrusive part of the living room. That's not a bad goal in itself, but it shouldn't have been taken to the extremes it was. A horribly underpowered CPU meant that in some respects, the Wii-U was outgunned by the (already elderly) PS3 and 360. Porting to the platform was also complicated.

    5) A poorly designed gamepad with no clear USP. I've owned a Wii-U since launch and I still don't really understand the point of the gamepad. Very few games have made good use of it. It's unergonomic (just google "Wii U gamepad hand pain"), imprecise, cheap-feeling and, most bizarrely of all, virtually irreplaceable without buying a new console. The Wii sold tens of millions of copies on the quick-draw appeal of the Wii-mote, even if the potential of motion controls proved horribly limited in the longer run. The Wii-U, by contrast.

    6) Terrible third-party relationships. This has long been a problem for Nintendo. They have a reputation in the industry as being arrogant and high-handed towards third-party developers. They promised this would improve with the Wii-U. It didn't. In fact, they royally pissed off a lot of the big names by failing to support their own launch so badly. Some publishers, particularly Ubisoft, invested heavily in the Wii-U launch, only to have their titles crash and burn because Nintendo didn't seem willing to put the effort into growing the installed base.

    7) Underwhelming first-party games. This is the controversial one. The Wii-U does have some good exclusives, developed on a first or second party basis, but by and large, it has an insipid lineup. New Super Mario Brothers U and 3D Mario World were second-rate titles at best. Popular Gamecube and Wii series like Metroid went AWOL. Nintendo has a reputation for being an innovative games developer, but this reputation is largely misplaced. Its Wii-U library was generally composed of inferior retreads of familiar ground. There were one or two more innovative late-cycle games, like the first-party Splatoon and the second-party Xenoblade Chronicles X, but those were too little, too late.

    The question is whether Nintendo can really fix all of the above problems with the NX, particularly given that they are, once again, going with a tricky mid-cycle launch (and that third parties have essentially given up on them).

    1. Re:Post-mortem by Anonymous Coward · · Score: 0

      Add to that

      8) Updating from a wii to wii-U means loosing all your saved data... unless you google how to transfer it using a complicated system involving SD cards and shit. This should have been seamless, but it pissed everyone off.

      9) They shoved tons of useless shit into the wii-U software including game ads and online nintendo community bullshit no one wants to use.

      10) the battery on the game pad lasts for shit

    2. Re:Post-mortem by thegarbz · · Score: 1

      A horribly underpowered CPU meant that in some respects, the Wii-U was outgunned by the (already elderly) PS3 and 360.

      Erm you do realise that since the Nintendo 64 they haven't actually attempted to or even remotely been in the same league of hardware as the other companies you mention, and furthermore nothing in the software is really missing things from the hardware. Porting to it? Because Nintendo users are all about playing first person AAA titles? The hardware is fine for the style of games that they release, and unlike some of the stuttering launch titles on the PS4 and XBone all the games are a perfectly smooth experience (except for Mario Kart for the Wii which in 4 player mode starts chugging). There's no real benefit to their top titles in better graphics and they achieved what I think was the biggest short fall of the Wii: HD output. Beyond that there's little to no problem with the hardware itself.

      I think you're far more on point with number 7.

      7) Underwhelming first-party games. This is the controversial one.

      I don't think it's controversial. The games ARE underwhelming. For the most part Nintendo has seriously lacked original ideas for a while now. With the Wii-U launch titles being just more of the same. I mean the new Mario was good, but it was a slightly better looking clone of the one released on Wii earlier. There was a bit more 3rd party content which was out of the norm for Nintendo, but seriously our Wii-U gathered a lot of dust.... until Splatoon was released. Nintendo is clearly still able to come up with original and fun stuff, and boy is that game fun. But there's just not enough of that. There's just yet another mario / zelda game or a different game with mario / zelda characters. That is getting ... old.

    3. Re:Post-mortem by RogueyWon · · Score: 1

      The big problem with their hardware is that it complicates multi-platform development; and that isn't just AAA. We're at the point now where there are mid-tier and even indie games that push the hardware; the likes of ARK: Survival Evolved and whatnot. If you don't maintain rough hardware parity with your rivals, you are just putting another obstacle in the way of smaller developers, who won't generally have the resources to redesign their game from the ground up for a lesser piece of hardware. Look at the Project CARS Wii-U debacle for an illustration of this.

      It's true that they did well with the Wii on under-powered hardware, but the Wii increasingly looks, with the benefit of hindsight, like a bit of a one-off. It aligned nicely with the zeitgeist by releasing at a time when MS and Sony had both had a slew of bad news. It had an easily grasped new concept in the motion controls, which allowed it to sell a huge number of consoles to new audiences. Of course, the promise of those motion controls never actually delivered; they were never really up to much more than mapping a button to "waggle". Don't forget that the Wii flatlined from the mid-point of the cycle and that Nintendo fell to its first ever annual losses during the Wii's life-span.

      Nintendo cannot, on their own, provide enough of a software ecosystem on a console to keep it successful. Their last truly successful home console was the SNES, which had wide third-party support, albeit in an industry that looked very different to today's. What Nintendo can't afford to be doing is putting artificial hurdles in the way of third party developers.

      That means that if they want to have a cat in hell's chance with the NX, they need to both have hardware that is at least on a par with (and preferably slightly better than) the PS4 and XB1 and, just as important, they need controller-parity. The same number of buttons with the same functionality in the same rough configuration.

      Way back in 2003-4, I had a housemate who was a developer at a multi-platform studio. They eventually dropped Gamecube support (despite the console being quite easy to develop for and despite the sales being no worse than on the Xbox), because they were spending too much time and cost redesigning games, sometimes quite fundamentally, for the Cube because of the reduced number and functionality of controller inputs.

    4. Re:Post-mortem by Anonymous Coward · · Score: 0

      "I don't think there's any one reason for this"

      There is, Nintendo's first party games are getting long in the tooth and Nintendo never seems to learn that 3rd party support is paramount. The Wii had the same problems the gamecube had with the Wii getting no 3rd party love for the hardcore players. The Wii's success was a one off for non gamers, Nintendo didn't understand that 'casual market' doesn't like videogames, so with the Wii U they "tried to win back the hardcore" but the hardcore already understands Nintendo is braindead and they had long abandoned Wii For xbox360/playstation3 combo for their games.

      Nintendo is just a shitty company that doesn't even understand it's market.

    5. Re:Post-mortem by thegarbz · · Score: 1

      Look at the Project CARS Wii-U debacle for an illustration of this.

      The debacle I see is yet another game going for realistic graphics over gameplay. Something that Nintendo has never pushed and one of the key differences that set them apart from others. You keep talking about the competition and porting, but when I look to what Nintendo's fan base is since the SNES it has been casual gaming with only the occasional dabs into the more hardcore genre. I also put that to their recent losses. They aren't losing to Microsoft or Sony, they are losing to Apple and Google.

      Nintendo cannot, on their own, provide enough of a software ecosystem on a console to keep it successful. ... What Nintendo can't afford to be doing is putting artificial hurdles in the way of third party developers.

      That is bollocks with nothing in history to back up that claim. By providing and controlling the ecosystem + not selling as a loss leader and relying on licensing they have made a profit with every device they've ever sold except the Wii-U. A strange piece of hardware sold in the middle of a world economic crisis with questionable marketing and release titles would be described as an outlier, not as a significant data point on a trend. Nintendo have always been the master of their own IP on their own consoles and have offered very little in the way of support to third parties. They're not Microsoft.

      Their last truly successful home console was the SNES

      They made more profit from the N64 than the SNES. The Gamecube was a disaster, but a profitable one. And even if you want to discount the Wii as an outlier there's no arguing that the profits of the Wii exceeded those of Microsoft and Sony combined. Saying the last successful home console was the SNES looks like you're defining success by creating something that years down the road people will think back and say "that was cool", rather than the far more important aspect: Is it profitable for the company.

      Way back in 2003-4, I had a housemate who was a developer at a multi-platform studio. They eventually dropped Gamecube support

      And in those two years Nintendo made $300million more profit than Sony, and $3bn more profit than the Xbox division. I just don't see hardware parity of 3rd party development as ever having been a critical component of Nintendo's history.

    6. Re:Post-mortem by RogueyWon · · Score: 1

      Your post repeats so many industry myths it should be in some kind of museum.

      You talk about Project CARS putting "realistic graphics over gameplay". However, the idea that realistic graphics and gameplay cannot go hand in hand is one of the longest lived pieces of complete bollocks in gaming history. Plenty of games have gone this path over the years and have had superb gameplay. Quake, Gran Turismo, Metal Gear Solid, god knows how many others. Most recently the Witcher 3 - arguably the best looking game of all time, and also one of the best to play.

      The hipsterwankish idea that Nintendo games are somehow "purer" as games because of their graphics style is complete toss. Hell, look at the recent Zelda remasters (Wind Waker and Twilight Princess) - unresponsive controls, poor player feedback, repetitive combat, overly-slow navigation. They compare very badly in gameplay terms to other titles of similar genres from the same era.

      Plus the fact is, Nintendo only makes games with a fairly narrow range of styles and genres. A healthy software ecosystem means appealing to people with other tastes.

      On Nintendo avoiding the "loss leader" model. They used do. They could no longer do this from the 3DS onwards. When they tried to launch the 3DS with the hardware at a profit, it crashed. To save it, they moved to the sale-at-loss model with a very large post-launch price cut. The Wii-U launched at a loss and, like most consoles, remained there for the first 12 months or so before moving to a more or less break-even position, due to a combination of component cost reductions and further price-cuts.

      The N64 was a reasonably successful console in the short term, but a long-term disaster because of its impacts on Nintendo's market-share and third-party relationships. The poor performance of the Cube was disguised at the time because of large profits from Nintendo's handhelds (the GBA and DS) and trading cards (this was the height of the Pokemon boom). Incidentally, the GBA and DS both had huge third party ecosystems.

      Meanwhile, Sony's losses were not due to the PS2. They were due to the implosion of its home-electronics and PC lines. The PS2 earned an absolute fortune, mostly from third party licensing fees. These just couldn't offset the wider group's losses. And as for MS... well... they sank a lot of money into buying a toe-hold in the market. The jury is still out on whether it was worth it.

  19. Wrong target market by DrYak · · Score: 4, Interesting

    The Wii did very well in the console arena, and both Sony and MS scrambled to copy the motion controls. They just didn't amp the Wii U up enough to continue competing this generation.

    I don't think that the motion control was the main selling point (though it did help a bit reach the target market, by distancing itself from hardcore platform, and by lowering the entry barrier using more intuitive gestures instead of complex controllers with more buttons than pimples on their nerdy users' faces).

    I think that the main success of the Wii was due to targeting a completely different market, one which wasn't targeted yet (by console manufacturer, at least. That market is Apple's and Android's bread and butter):
    the casual players.

    Whereas XBox360 and PS3 targetted hardcore players (and people needing HD-DVD and Bluray players), the Wii was targetting people who weren't into games yet, and might be not attracted by the newest iteration of {insert_favorite_platformer}, but who would like casual and party games like Wii Sport and all the new franchises started around the Wii.

    That was the main success of the Wii (suddenly all the pops and moms buying consoles), but also its main culprit:
    - those casual player aren't that much interested into buying a new console every 24 months just because the new one has more CPU. They're just happy keeping the previous Wii around, and dusting it off and pop-in some party games whenever they have visitors around.
    - the motion controls look (and are actually) simpler than a complex multi-game pad gamepad. The Wii-U's pad with its screen looks *much more complex*. That has probably put off a lot of casual gamer who don't very well understand what it is about.
    (Nintendo should probably spent more communication effort in helping understand what this new invention brings as features).

    In short:
    - it's wasn't that difficult for Nintendo to find a way to sell new type of games to people who aren't used to buy them before (Wii success)
    - it's much more difficult to get the same people who aren't used to buy a new console regularly and them buy an upgraded device (Wii-U flop)

    Hand held arena is still nintendo for the discrete gameplay device. Smartphones may be ubiquitous but you still see people putting a lot of playtime into their 3DS.

    There *are* still people putting a lot of time on 3DS. Mainly hardcore players, because nothing beats console's controller interface to play platformers and the like.
    BUT
    There are even way more people playing on their smartphones.

    If you're a hardcore player and want to play {insert_favorite_platformer} while on the go, a 3DS/New 3DS is the platform to go.
    But if you're just bored on public transportation and want to kill time, you just get out your smartphone and play a few rounds of whatever latest casual game has come out of PopCap/Zynga/and the likes. Your 5-minute time killer simply doesn't look wort shelling out the money for a portable console, when you already have the perfect platform in you pocket. (Although actually, some we'll end-up shelling out even more money in freemium payment than that).

    Nintendo did try some non-hardcore games (all the various brain trainer seem like a direct mirror of Wii Sport) but with much limited success.

    In home console, the casual/non-hardcore market was almost completely untapped, so Nintendo had a great success attracting them to the Wii.

    While on the go, the casual/non-hardcore market was already been caterred to by the various app stores on smartphones.

    The 3DS and New 3DS have completely dominated over the other portable console (like portable playstations). But that is completely dwarfed when compared to smartphone casual game usage.

    I've seen people demand nintendo drop out of the hardware business ever since the sega genesis, and it's always a fanboy of the competition who hates "kiddy nintendo" but drools over the games they have.

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
    1. Re: Wrong target market by Cinnamon+Beige · · Score: 1

      Actually, the 3DS is exactly what I'd suggest to anybody who is wanting to try stuff more serious than casual games, from my own experience--most of the casual smartphone games I tried were either boring after a while or a pain in the rear...with the major exception being robotfindskitten. Yes, carrying a 3DS takes a little more space, but the games I get and the better controls are worth it--and it can be very cheap to find fun casual games for it.

      It's just that the Wii U really doesn't seem to have much that even a gamer who loves Nintendo can see as a reason to pick one up. (I would have gotten a chance to play with one if that was the case.) It would be nice to know if they're planning to have whatever replaces the Wii U able to let you play Wii U games, like how I can play many DS games on my 3DS, but the games that are slightly interesting to me that are for the Wii U just don't quite justify even buying a used one.

      However, the 'team up with Apple' idea is lousy. This isn't their first miss, and honestly I think it's more a miss because it was a good spot to split things: have an entry-level system to draw in the social and casual gamers that should have lower generational churn simply because it's meant to be an inexpensive intro system, and split off an advanced system for people who decide they want more/newer. It doesn't help that backwards compatibility is not in, never mind that I'd be a lot more interested even if I had to buy an emulator dongle to play the older games. There's only so much space for game systems and I don't like the idea of being dependant on rereleases if I want to play an old-but-interesting game and do it fully legally.

  20. Library over raw power by DrYak · · Score: 1

    i guess from the n64 up thats a pretty much truth. PS was more than n64, xbox and ps2 more than gamecube and so on and so on.

    Yup.
    That's because they know that at the end, it's the library of games that is the most critical for attracting players to a platform.

    Back in the 8bit and 16bit era, doing absolutely anything did require expensive hardware. So the NES and SNES were as expensive as anything else around.
    (Except maybe the NeoGeo that was insanely more expensive than anything else, being basically a full-blown arcade platform packaged into a home console plastic shell, running arcade board packaged into cartridge shells. Not a scaled down version making some cost-performance compromise like System16 -> MegaDrive. But even that monster still had a [though smaller scale] cult following, thanks to its good game library due to its arcade nature)

    But starting from the N64 generation, any machine was able to do a lot. You didn't need the latest bells and whistles, as long as you had a very good library of games. Which N64, GameCube and Wii managed to have despite being less powerful than their contemporary competitors.

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
    1. Re:Library over raw power by Anonymous Coward · · Score: 0

      Technically the N64 was more powerful than the PlayStation, but due to poor design choices it ended up looking worse. The N64 had bilinear filtering and perspective correction which required more work, which meant lower numbers of polygons. The 4k of texture RAM was also a major problem and caused most N64 games to have extremely low resolution and repetitive textures. I won't even go into how awful N64 sound was compared to the PlayStation.

      The PlayStation didn't bother with filtering or perspective correction, so it was able to fling around a ton of polygons at high framerates. It also had better looking textures thanks to its 1MB of VRAM. Some of the best looking PlayStation games like Ace Combat 3, Alien Resurrection, Colony Wars 1/2/3, Einhander, Final Fantasy VIII/IX, Gran Turismo 1/2, Metal Gear Solid, R-Type Delta, Ridge Racer 4, Soul Blade, Tekken 3 and Vagrant Story still look pretty good.

    2. Re:Library over raw power by ganjadude · · Score: 1

      I disagree on "looking worse"

      to me nothing is worse than a load screen, by default the N64 was the better system simply because of that.

      --
      have you seen my sig? there are many others like it but none that are the same
  21. Depends on the perspective by DrYak · · Score: 1

    Even with the benefit of 20:20 hindsight what you're actually saying is that Nintendo should have followed some other path and given up a metric fuckton of profits that they made?

    Depends on what you're considering:
    - yes, by attracting the as-of-yet-untapped market of casual gamer who never played consoles before to the Wii, they made indeed a fuckton of profit.
    - yes, if you compare to other handheld consoles, the 3DS has won the portable console market...

    BUT

    That simply pales in comparison to the insane volume of unit sold and freemium cash earned by casual games in the various smartphone app stores.

    Nintendo is very good at making catchy games. If it had already stepped into the app game market it could have made an absolute killing there.

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
  22. what's in a name? by Lehk228 · · Score: 1

    calling it the wiiu was a terrible idea, everyone still thinks it's an improved controller for the wii

    --
    Snowden and Manning are heroes.
  23. that's not going to happen if they continue like t by Anonymous Coward · · Score: 0

    steam machines are aiming squarely at the pc-gaming market. they are still too complex for the majority of console-buyers. if i like playstation-games, i'll buy a ps4 and that's it until the ps5 arrives. no need to think about new models and changing hardware specs every other year, they are only produced by one company, accessoires will work with every ps4 (e.g. playstation vr, but no occulus for minimum spec steam machines), i can buy a new controller practically everywhere, get online help that's valid for my hardware in every forum,... it's just less of a fuss to get a console. and that's exactly one of the main selling points of them.

    plus, microsoft, sony and nintendo have huge marketing-efforts to reach their target audience - most console players won't even know what a steam machine is - and won't see them on large billboards, on tv-ads, in movies or on banners at their favourite sports event - but every steam-machine gamer knows what a playstation one is.

  24. Different markets by DrYak · · Score: 1

    Wii - 102 million

    Yea, that is nice, and they got really, really lucky.

    It wasn't that much luck. It was a calculated move.
    Instead of being yet another console maker, trying to market a console (with lower spec than the competitors) to hardcore gamers,
    they have decided to attack a completely different market: casual player who hadn't played gaming console until then.

    All the stars aligned with that one, but the attach rate still sucked. A whole lot of units were sold that played Wii Sports and Mario Kart and little else.

    Yup. And that comes to the plan above.
    If you restricted only the number of units who were bought by gamers that got a lot of games, you would probably find a number between the GameCube and Wii-U, showing the same decline of player as anything else.
    The whole strategy of the Wii was based around reaching all these people who would by buying Wii Sport and Mario Kart, and would not be buying Zelda/Devil May Cry/Halo.
    That's indeed where these numbers come from: units sold not to typical gamer, but units sold to people who usually don't play games but who would love to have a fun thing to do when having friends over.

    That's Nintendo distancing it self from the other player and trying something new. It did work back at the time of the first console crash (Hey we're not like them, we are selling toys !). It did work with the Wii, too (Hey don't like playing classical console games? We've got you covered too with casual games!)

    Wii U - 13 million so far...

    It has been out for almost 4 years, at this pace it will end up with a lower total sales volume than Game Cube.

    And that was the risk with Nintendo's strategy. The Wii was a one-trick poney.

    Tapping the casual player market was a double edged sword.
    Yes, they did attract a lot of new buyers who weren't buying consoles before. The Wii did metaphorically print money for them.
    But no, casual players aren't used to buy a new console every couple of year, just because the new one has a slightly faster CPU or a few other increased specs. They're still pretty happy with the unit they bought, and from time to time dusting it off and popping mario kart or wii sport in to have fun with guests.
    Unless Wii-U has something that is really new and strongly compelling, none of them will replace their previous unit, and Nintendo is back at their dwindling market of hardcore gamers.
    The Wii-U pad is new, but mostly confusing for non specialists, they won't understand what it is about.

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
    1. Re:Different markets by FlyHelicopters · · Score: 1

      It wasn't that much luck. It was a calculated move.

      Meh, maybe... it might be that... or it could just be luck, that happens too.

      That's Nintendo distancing it self from the other player and trying something new.

      Yea, but that doesn't work over and over, as the sales of the Wii U clearly indicate.

      Now Nintendo has a lot of money, a lot of history, they aren't vanishing tomorrow. However, Sega used to be #2 in the game and they are more or less gone. Radio Shack used to be on every corner, and they are gone.

      Nintendo isn't "owed" a future, they have to earn it. They have simply made too many mistakes over the years. N64 being cartridge. SNES and the addon developed with Sony, which they passed on and that produced PlayStation. Game Cube being a funny disk size.

      Gamers grew up and Mario only does so much. I own a Wii U, the two new Mario games are indeed amazing, but really, at the end of the day, not anything all that new, the concepts are refined and the game play is wonderful, but that alone won't sell $300 consoles.

      It did work back at the time of the first console crash (Hey we're not like them, we are selling toys !). It did work with the Wii, too (Hey don't like playing classical console games? We've got you covered too with casual games!)

      Re: NES, that was the only way to get retailers to buy them, they were sold as toys, and "robotic toys" to boot, remember R.O.B.?

      As for Wii, yes, it worked, and it will work, once a generation or so. But a success once every 20 years isn't enough.

      Tapping the casual player market was a double edged sword.

      Yep, and what didn't exist when the Wii came out, but DOES exist for the Wii U? - Smart Phones and Tablets... for casual gamers, hundreds of millions of them now have those to play with.

    2. Re:Different markets by Stuarticus · · Score: 1

      I've been waiting for the latest Zelda, at which point I would have bought a Wii U, I wonder how many sales the lack of one has cost them?

      --
      If you think someone isn't free to have a different definition of "freedom" you may be a tyrant.
    3. Re: Different markets by Cinnamon+Beige · · Score: 1
      This is pretty much the reason I'd have split the systems and had one targeted to hardcore gamers and casuals who want the upgrade--only having the premium one be subjected to new-every-few-years still is precisely because people would understand that well as it is marketed as the premium system.

      You might even deliberately maintain a core that means that in a few generations old games could be played still, even if it may require a special peripheral. The game library does matter, and this is a cheap way to make it a selling point...and lets you grab for retro gamers long-term. ("Don't like the current batch of games? That's fine, just buy the Retro Gamer Bundle! It comes with a couple classics and everything you need to get started playing old games for the Foobar on the Foobar 6!")

  25. One of the Shortest Console Production Runs... by Anonymous Coward · · Score: 0

    ... and people are going to feel it. NX or not, Nintendo needs to look at the NES, SNES, N64, and GameCube, and determine what made them so wildly popular. (Hint: They're practically immortal.)

    AC because I can't be arsed to retrieve my login information.

  26. No reason to own one by dyslexicbunny · · Score: 1

    I can't think of more than a couple games that would have even justified purchasing it. If Nintendo can't attract serious 3rd party games, I can't see many people getting it as a primary console and most kids want to play with their friends. Sure, it's great for casual gaming but casual gamers don't buy lots of games - especially at $50.

    Shit, I've been a long time Zelda fan and couldn't even finish Skyward. That's what pretty much sealed the deal for me. I've had far more fun on Steam sales.

    1. Re:No reason to own one by Yosho · · Score: 1

      I can't think of more than a couple games that would have even justified purchasing it.

      Bayonetta 2
      Hyrule Warriors
      Mario Kart 8
      Monster Hunter 3 Ultimate
      New Super Mario Bros. U
      Splatoon
      Super Mario 3D World
      Xenoblade Chronicles X

      That's not even counting HD remakes of older games, indie games, or cross-platform games. There's also still a number of promising upcoming games (Zelda, Star Fox, Tokyo Mirage Sessions, etc). The Wii U's third-party support has been poor, but its first party titles are great. Honestly, if you only get one console from the current generation, the Wii U is the best one; all of the big cross-platform games are best on PC.

      --
      Karma: Terrifying (mostly affected by atrocities you've committed)
    2. Re:No reason to own one by Yosho · · Score: 1

      Oh, I meant to include Wonderful 101 and Super Mario Maker on that list but I forgot.

      If that's not enough good games to justify buying a console then I don't even know what you want.

      --
      Karma: Terrifying (mostly affected by atrocities you've committed)
    3. Re:No reason to own one by Anonymous Coward · · Score: 0

      Too much Mario shit in that list. Why don't they try something new?

  27. Out of Points........MOD UP PLEASE by basecastula+ · · Score: 1

    Mod Up Please.

  28. Pulling the plug a little too soon, I say by damn_registrars · · Score: 1

    I know the Wii U has been out for several years. I know its sales numbers are poor compared to the original Wii. I know that the price has not come drown dramatically since launch.

    However I also know more people who have purchased it in the past 8 months than in the first 2+ years it was out. I also know that I've been seriously considering purchasing one for myself some time after I figure out my taxes for 2015. I also know that my son really wants to play Mario Maker, Mario Kart 8, and Disney Infinity 2 and 3.

    I also know that I have zero interest in ever purchasing a console from Microsoft or Sony. I don't want to play Halo 8 or any Sony exclusive title. Microsoft and Sony have too much of my money already, I will do everything I can to keep them from getting any more of it.

    --
    Damn_registrars has no butt-hole. Damn_registrars has no use for a butt-hole.
  29. Re:that's not going to happen if they continue lik by Anonymous Coward · · Score: 0

    Uhh, that's the whole point of the Steam Machine. They are easy to use and will just work with games.

    Uhh, you have more peripherals available for a Steam Machine than you ever will for a PS4 or Xbone.

    Uhh, Valve kind of owns gaming. Sony and Microsoft are small potatoes next to them. Most gamers already use Steam.

  30. Nike Free Run 2016 Pas Cher by zhenyaolu · · Score: 1

    Nike Free pas cher The flame is applied to the range of spring 2010 / Summertime Nike Sportswear classic elements. Air Max BW Gen II, Air and Air Maxim Force1 latter are measured using the engineering of the flame, and made some technical improvements, such as Lock Tight upper and the sole principle of normal movement. Air Max BW Gen II listing in 1991, in turn, has the most runners in the history and the fans of sneakers sport as a commodity. The 2011 Max has a ColorUp Black / Neon Green with Flywire technology that applies to the side panels and foot box. The sole is colored green neon to the upper part to fit. 2011 and as expected the full functionality of the Air Max technology which is the largest sneaker in the Nike Max 2011 men Canon.The to improve its popular predecessor with an innovative, lightweight and a plusher top shape and feel. The air max for cheap,one of the best-selling line of shoes, is different shoes brand that uses the apparent procd Nike Air engineering.

  31. Report has been denied by apetrelli · · Score: 1
  32. A flat sheet of glass by tepples · · Score: 1

    But look at the games that have any success on mobile devices, all free to play and short level durations.

    That's due in part to the limits of touch-only input. The only discrete physical controls on the device are system controls: sleep, quit, and volume. This leaves a flat sheet of glass, which works fine for point-and-click games such as those DS games that use only the stylus. It also works well for space shoot-em-ups, where the bottom of the screen acts as a trackpad to move the player's ship. But it isn't conducive to making quick and accurate move, jump, and fire controls for something like Mega Man. Hence platformers have to be simplified to endless runners with aforementioned "short level durations." There exist "Made for iPod" gamepads, but until the manufacturers of those gamepads release sales figures, developers are less likely to see economic sense in porting long-form Nintendo 3DS or PlayStation Vita games to iOS.

  33. You all imbeciles, admit ideological ATTACK by Anonymous Coward · · Score: 0

    I just come from reading in MSN how vintage Game Boy consoles go up to 1500 dollars and **on the hundreds**, while languishing for _my_ game boy console, burglarized in a second coming right out of my room, and wondering if I ll ever get back again the SAME Final Fantay cartridge... and I find here Nintendo is DOING IT AGAIN and just bailing out of the market on no reason! AS IF THESE MARKETS HAD EXISTED THOUSANDS OF YEARS. People like me like to have weird hardware, old consoles, different gadgets, special things. THERE IS AN IDEOLOGICAL ATTACK BEHIND. They are actually hurting the public! Why? BECAUSE IT IS TOO MUCH PUBLIC. Nintendo people are destabilized for having so much public and their solution is to... TURN OFF. It is no good to have to wait twenty years to get another Atari when you expect to either have one repaired or go to the store and get a new one IMMEDIATELY. CAN anyone see that MONEY MAKING BUSINESS IS NO LONGER A DRIVING FORCE???? They made all the money they wanted and more and employees can get re employed smashing potatoes and that s it, so who cares about people used to have a console now no longer working? YOU SHOULD BE CALLING THE POLICE OR THE MILITARY TO HANDLE THESE FORCED OBSOLESCENCES. I did not even have time to buy a TV console YET, I am STILL enjoying the portable ones and for each three I buy ONE GETS STOLES AND THE OTHER ONE STOPS WORKING. BUt they are discontinuing production, eh? On purely commercial grounds, OF COURSE.