GameStop Forms Publishing Program GameTrust To 'Revolutionize' the Process (gamespot.com)
An anonymous reader writes: GameStop has announced today a publishing label called "GameTrust," which includes developers like Insomniac Games, Ready at Dawn, Tequila Works, and Frozenbyte. Mark Stanley, GameStop VP of Internal Development and Diversification, told GameSpot in a recent interview, "We do not involve ourselves in the creative process because at the end of the day, that is what our developer partners are passionate about," he explained. "By allowing developers to fully focus on their craft, GameTrust can focus on all other aspects of bringing a new IP to market, leveraging our deep expertise and retail channel leadership to support each developer and connect their games with a broader global audience." According to GameStop's program release, GameTrust will "revolutionize the game development and distribution process" by way of giving developers another option to bring their games to market, leveraging GameStop's leadership in the retail channel (including marketing and more) to help bring games to a larger audience. Everything "from casual to serious, console to PC, triple AAA titles to independent games" will be supported. They'll be available through all of GameStop's retail channels as well as Steam, Xbox Live, Playstation Network, the eShop, and others. The full interview with Mark Stanley can be found here. GameStop first revealed its foray into game publishing when Insomniac Games, developer of Ratchet and Clank Overdrive, unveiled its upcoming adventure game Song of the Deep.
About time someone invented the "store brand" of video games. I don't expect much, just cheap knockoffs and filler.
We want a cut of these big indie games.... Hopefully that will keep us afloat for a while longer.
Can anyone else decipher this press release? Are they setting up a Steam clone? Why would I care about a new distributor?
....And by revolutionize, we mean, 'Halt revolution'.
translation: We will do anything we can to keep from being run out of business by steam....
HA! I just wasted some of your bandwidth with a frivolous sig!
... but a little more corporate and not quite as cool. It could work, though, because physical presence in the form of nearly ubiquitous retail stores that seem to be crowded everywhere I go gives them an edge that GoD didn't have.
https://en.wikipedia.org/wiki/Gathering_of_Developers
Steam has the benefits of auto updating your games, keeping a copy of your saves in the cloud, and selling games very cheaply.
1984 was not supposed to be an instruction manual.
It's a trap! They're trying to Uber the indies.
FCKGW 09F9 42
Desperate to stay relevant in the digital age. Brick and mortar retail software is finally dying the death that has been long overdue.
Seven puppies were harmed during the making of this post.
GameStop benefit from exclusive release titles, developers benefit from a new source of massive funding outside of the traditional game companies, and consumers benefit by being able to purchase games that would not exist without that external funding source.
Not to mention a huge community, ability to join friends' multiplayer games, automated broadcasting/streaming as an option, game-based discussion boards, etc.
...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
...which day? Have the set a date yet? Is it today?
I dislike that phrase, it's a useless filler.
anyone who refers to a game as "an IP" (or, worse, "a new IP") is either not a gamer or has been infected by MBA-speak.
Gamestop works by involving themselves in resale of games, and making a somewhat ridiculously huge profit per game. Presumably that's what it takes to inhabit prime retail space, but I'd rather just buy a game on eBay.
How will the games they publish be crippled to drive customers back into the store when they want to resell them?
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
It also has pretty great tools for socializing, including friends amd game-specific forums.
Why do stories always specifically mention a particular game in a series, especially when a company develops the entire franchise? IG built Ratchet & Clank (and for those old enough to remember, Spyro and a few other decent titles as well).
What's so hard about saying "Insomniac Games, developer of the Ratchet and Clank series"?
And allowing you multiple copies on multiple machines. The only (and very sensible) restriction is you can only play on one machine at a time. So you can start a game on your computer in Los Angeles and finish it later in the week on your computer in London if you travel a lot, for example. Traveling with a bunch of CD's was a PITA, not to mention CD's get scratched/lost/stolen. And it's even worse if you have to start dragging game manuals/activation codes around with you everywhere.
Seven puppies were harmed during the making of this post.
So it's hardly inspiring to hear they're having a second go. What if that flops too?
Aside from that, all these damned vertical stores are a nuisance. We have Steam, GOG (Galaxy), EA Origin, Ubisoft Unity, Microsoft Store and probably a heap of second tier contenders. It's a pain in the ass for consumers and anti-consumer and a pain in the ass for developers.
The last thing anyone needs is yet another vertical market from Gamestop. It's unlikely to succeed and even if it did, it's just more bloat and fragmentation. Frankly there is no reason at all that all of these services couldn't share a common infrastructure for sign on, patches, trophies etc.
triple AAA titles
We got some nonuple A titles coming out!
ability to join friends' multiplayer games
I disagree with you on this one. I yearn for the days of yore minimizing Counter Strike to IM my friend, or screaming across my apartment: "DUDE! What's the IP of that server you are on? ... Fuck, I can't join, only reserved admin spots left. Find another server that's playing DE_DUST!
Not to mention how fun it was searching through all my shit to find my Half-Life CD key after re-installing Windows on my new AMD K6-III macine.
Ah, those were the days...
...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
Steam is a combination app launcher/manager, marketing platform, payment processing platform, and link database.
The main user facing advantage of getting your games though steam is that steam will update them automatically for you, which has the advantage that when you sit down to play a game that pushed an update yesterday you don't have to wait for the update righ now (it was downloaded and installed yesterday) For online games which need to be kept up to date that means less time spent waiting to play your games.
The other advantage is that Steam will advertise games. You can find out about games you might not have known about if Steam weren't pimping them to you.
There's also an argument to be made that it's safer to pay one company to maintain a payment system than to pay every developer individually on their own potentially poorly coded website.
The biggest down side, is that Steam can act as a gatekeeper to your entire collection, so being an asshat in one game might get you banned from all your games if you get yourself booted from your steam account.
Holy crap, as expensive as AAA titles are, I can only imagine what AAAAAAAAA titles will run...
As for console devs - if you say there's a barrier to entry via the dev kit (I don't know much about console coding)
Console makers traditionally require "relevant industry experience", "financial stability", and a "secure office" (source: warioworld.com) before a developer can purchase required tools. Before about 2012, home offices were not considered "secure" in this manner. And it's difficult for an indie studio to show "relevant industry experience" if its employees haven't lived in the Austin, Boston, or Seattle area.
then Gamestop is already shooting itself in the foot looking for "indie" developers who probably can't afford that barrier to entry in the first place, right?
A publisher can help developers find resources to port a finished or nearly finished game to another platform. For example, a company as big as GameStop is a shoo-in for "financial stability".