Federal Judge Rules Amazon Must Refund Parents Duped By In-App Purchases (gizmodo.com)
An anonymous reader shares a Gizmodo report: A federal judge has ruled Amazon is liable for billing unwitting parents after their children made unauthorized charges in apps. The court will decide exactly how much money Amazon owes customers in the coming months. The federal judge's decision asserts that Amazon received several complaints from customers about in-app purchases that they were unaware of, mostly incurred by children. The decision points out that Amazon promoted apps as free but failed to inform parents about in-app charges that could be incurred.
maybe dont give your child a tablet with access and a CC linked to it. I mean dont the parents have responsibility for the things they allow their children to do???
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I see nothing but good coming from this. Less of a proliferation of games that need you to continuously buy stuff to play. We have laws against advertising to children here, but this is exactly what these apps do.
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The worst part of the whole thing is that there is no way to lock down IAPs with Amazon. You can restrict purchases from the Amazon app store, but if you have a credit card saved to your account, kids have free reign over IAPs - and some app developers take full advantage of this by tossing catalogues of other apps (which you can purchase) right inside their other apps. My son spent about $10 on some of the shittiest apps I've ever seen because of this. I called Amazon at the time and their solution was simply for me to remove the card from my account.
I'd say if the kids click on it, and it bills the parents... sounds like the kids just signed up for paper delivery route, lawn mowing, or whatever may instill a little more maturity. Sure the kids may not have known better, but what better way to teach a useful life lesson, not a punishment, just a way to learn how the real world works.
I wonder if their revenue models account for accidental purchases? Purchases that get made unintentionally because their system is deliberately designed to generate purchases extremely easily, even if the account holder wouldn't otherwise make them in a considered way.
It's hard not to think that both one-click and in-app purchases, especially for games oriented at children, are intentionally designed to generate revenue from purchases that the account holder would not make if they had more consideration.
I guess maybe 10% of it might be useful convenience, but the rest, especially in-app just seems to be opaque about real costs.
I wish I could take a job for $5 an hour and then show up and offer "in-employment upgrades" where I would charge other, unknown-until-purchased fees for doing actual tasks.
"Oh, you want me to show up at 8:30? I offer an AM arrival 5-day pack for $399 per week, otherwise it's $99 per day. And I offer a Stay until 5 PM 5-day pack for the same prices for the AM pack. You can buy the Combo All Day pack for $789 per week. I also offer this in annual subscriptions, $40,000 per year. Buy for five years and it's $195,000."
It certainly seems to be the way that Amazon works. I repeatedly got bitten by the instant purchase option for Amazon Instant Video, which allowed me to accidentally purchase things that were free on Prime streaming. I complained about it, and they refunded it, but the fact that none of their means of disabling those purchases actually solves the problem (and the fact that many were explicitly overridden for Instant Video) told me that they wanted people to accidentally make purchases and have to complain if they wanted a refund, under the assumption that most people wouldn't bother to complain for a couple of bucks.
I eventually gave up and wrote some custom CSS to remove the buy buttons.
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