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Atari Co-Founder: Mobile Games Make Me Want To Throw My Phone (theguardian.com)

Will Freeman, reporting for The Guardian (condensed): One industry veteran sees arcades and mobile gaming as almost indistinct. He is Nolan Bushnell, co-founder of Atari. Often referred to as the godfather of video games (a phrase he dislikes), he is just about to make his debut in mobile game development, having established a partnership with Dutch publisher Spil, where he will help deliver at least three as-yet-unnamed titles. "When you look at mobile and arcade gaming, they're identical," Bushnell says. "Mobile has some of the same game constraints for the player, and that 'easy to learn, and difficult to master' metric." [...] "Generally, a tremendous number of mobile games are poorly designed," he says. "They can be so focused on graphics that they forget they have to get the timing right, and they have to have proper scoring constructs. I have been so pissed off with some mobile games I've wanted to throw my phone, even if I'm only going to hurt my phone there, and not the game."

76 comments

  1. Nolan Bushnell is a LUDDITE. by Anonymous Coward · · Score: 0, Offtopic

    Modern app appers ONLY app apps like App App Saga and Appy Apps. LUDDITE Nolan Bushnell is just mad that no one plays his LUDDITE games like LUDDITE Pong or LUDDITE Breakout anymore.

    Apps!

    1. Re: Nolan Bushnell is a LUDDITE. by Anonymous Coward · · Score: 0

      How is this not modded +5??? The app guy is right. As he always is. Prove him wrong.

    2. Re: Nolan Bushnell is a LUDDITE. by Anonymous Coward · · Score: 0

      Apps use xml instead of a LUDDITE hosts file.

  2. sorry, Android only by Thud457 · · Score: 1

    I've wanted to throw my phone

    Then I would recommend the game Send Me to Heaven

    --

    the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff

  3. Rather like an arcade game after all by Impy+the+Impiuos+Imp · · Score: 1

    > phone games esigned poorly

    (sshwuff shwuff shuf sha doingi doingy doingy fwah fwah) "We think you need a better weapon. Only $2.99! Bonus 500 Vapor Coins!"

    Sounds we-designed to me.

    --
    (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    1. Re:Rather like an arcade game after all by Impy+the+Impiuos+Imp · · Score: 2

      Well-designed. Unlike this Google Chrome-on-phone keyboard entry system.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    2. Re:Rather like an arcade game after all by Luthair · · Score: 1

      It never really occurred to me, but the design is actually remarkably alike. Both arcades and phones make their games artificially time constrained or difficult to suck money out of your wallet.

    3. Re:Rather like an arcade game after all by tattood · · Score: 1

      The (game developer) problem I have come across as a game player, is that the developer needs a way to make money to support themselves. Since most phone game players are cheap, and don't want to pay for games, the developer needs to make them free with "in-app" methods to make money. These usually involve things like "You ran out of moves! Buy 5 more moves for only $.99". Usually, I already spent 40 moves to get where I am, and it's not worth it to spend a buck, for something that is only good for one level try, and is not even guaranteed to beat the level.

      Sometimes the developer tries to make money by offering in-game help (free lives, coins, etc) to watch a short video ad. I generally don't mind those, because I can put the phone down for a minute while the ad plays, and when it's done, we both win. I get the free game stuff, and the developer gets their cut of the ad revenue.

      What I can't stand, is the developers who, in addition to offering you ads for free game stuff, will periodically FORCE you to see an ad for 5 seconds, WITHOUT any compensation in the game. I immediately delete any app that tries to do this.

      What the game developers need to do, is make the free version of these games with all of their in-app purchases and ads, AND have a paid version of the app that does not have those things. I'm more than willing to shell out a couple of bucks for a game that I like, especially if it removes the ads, and removes the "start with 5 lives, which regenerate every 20 minutes" bullshit. Angry Birds did this with their first few games, but they eventually moved to the free-with-in-app model.

      --
      WTB [sig], PST!!!
    4. Re:Rather like an arcade game after all by Anonymous Coward · · Score: 0

      If you make the primary goal FUN. You'll get the money.

      But mobile game devs made the primary goal money. And fun is irrevelant.

    5. Re:Rather like an arcade game after all by Ranbot · · Score: 1

      It never really occurred to me, but the design is actually remarkably alike. Both arcades and phones make their games artificially time constrained or difficult to suck money out of your wallet.

      I wish I had mod points to vote this up. I never considered the similarity before either... but absolutely, the arcade game design and mobile game design to encourage quarter-pumping and micro-transactions, respectively, for additional play time or unlocks are really similar.

  4. Only mobile games I play are tower defense or RPG by xxxJonBoyxxx · · Score: 2

    The only mobile games I play are tower defense or RPG, where you usually don't have be perfect with your timing, in large part because of this:

    >> "They can be so focused on graphics that they forget they have to get the timing right

    My kids mostly play PvP games involving decks and armies (rather than "punch" buttons, etc.) on their phones. The home console or PC emulators are what we all use for action/arcade games.

  5. Gen Z by Mike+Frett · · Score: 2

    Gen Z is missing out and going backwards. Soon they'll be back in the Black and White era, trust me it'll be the next big thing for them.

    1. Re:Gen Z by Zephyn · · Score: 3, Funny

      Gen Z is missing out and going backwards. Soon they'll be back in the Black and White era, trust me it'll be the next big thing for them.

      That in itself will provide the opportunity for some bonding moments.

      "It's okay, son. I couldn't get the giant cow to stop eating my villagers either."

    2. Re:Gen Z by Anonymous Coward · · Score: 0

      B&W never went away. Films use it, pop bands using, adverts use it. But you're along the right lines. The plethora of 8/16bit retro graphic turds churned out with garbage tools like Unity3D and Gamemaker, is confusing the Zers. It's new to them, despite knowing it's how things were in the 70s to early 90s.

    3. Re:Gen Z by mlts · · Score: 1

      Already done... Cuphead comes to mind, although it isn't exactly B&W, it does have that 1930s mystique to it.

    4. Re:Gen Z by ripvlan · · Score: 1

      RIght - next they'll be playing football on LED game machines. how I fondly remember these single purpose machines. Also remember figuring out a bug that if you played a split offense and moved the QB down one row you could stand still and wait several moves and the defense would move past you. Leaving the goal wide open.

      Image of one such device: http://www.blogcdn.com/www.eng...

    5. Re:Gen Z by moogaloonie · · Score: 1

      Its aesthetic is not retro in a game sense though, because no era of games naturally looked like that. It is retro in that it is trying to mimic old cartoons, but it's only recently that we've had the graphics capability of doing that convincingly. Shovel Knight and Axiom Verge do have retro styles but I think most people would agree they were appropriate to both games and not just a way of short cutting the art assets.

  6. When a phone, is anything but. by geekmux · · Score: 2, Insightful

    The irony of a game developer pissed at a platform designed and intended for communications.

    Anytime people want to stop calling it a fucking phone, I'm ready. It's not like we actually talk on the damn things anymore, and voice is about the last priority with smartphone development these days, as evidenced by the mood of a game developer driving next-gen phone software.

    1. Re:When a phone, is anything but. by Kinwolf · · Score: 1

      To be fair, he did called it a "mobile" for most of his argument.

    2. Re:When a phone, is anything but. by Anonymous Coward · · Score: 0

      Anytime people want to stop calling it a fucking phone, I'm ready

      Yeah, mine is just a Wife Communicator, with the added feature of letting me surf porn in the bathroom.

    3. Re:When a phone, is anything but. by Anonymous Coward · · Score: 0

      You got me thinking... damn you! *shakes fist*

    4. Re:When a phone, is anything but. by Anonymous Coward · · Score: 0

      So what? You use your device like you want and I'll use mine as I want. Mine still makes calls and, frankly, does it better than any of the more straight forwards "dumb" phones I've ever owned.

      The irony is that guys like you seem to be screaming that they just want a phone. Fine. Go ahead. No one is forcing you to do otherwise. I have a brother who's still happy with his flip phone. It's what works for him. He doesn't get pissed that other people own phones that do more than just be a phone.

      Get over yourself and this whole concept wouldn't be an issue for you either.

    5. Re:When a phone, is anything but. by Anti-Curmudgeon · · Score: 1

      Dumb comment. Smartphones are OBVIOUSLY designed to be used for more than just phones. They have bigger screens, cameras, loud speakers, GPUs, Bluetooth which allows controllers, etc. So they are still called phones - who cares, they obviously are much more than that now. You still measure your engine in horsepower even though actual horses are no longer part of the equation.

    6. Re: When a phone, is anything but. by Anonymous Coward · · Score: 0

      Before smartphones resembled anything without buttons, Nokia called these devices "internet tablets" (they had wifi, but not cell connectivity). However, I've heard the term "tablet" has been co-opted since by another device.

    7. Re:When a phone, is anything but. by mjwx · · Score: 1

      Anytime people want to stop calling it a fucking phone, I'm ready. It's not like we actually talk on the damn things anymore, and voice is about the last priority with smartphone development these days, as evidenced by the mood of a game developer driving next-gen phone software.

      Speak for yourself, I use mine as a communications device all the time. So do most others. Just because you dont have any friends to call does not make your phone any less of a phone.

      Also you need to get a better phone, voice quality is a huge component of mine and quite good too (Nexus 5X). If people didn't require voice, they'd get a phone that didn't have the voice component, they've been around for some time now but still haven't overtaken phones... they're called tablets.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
  7. another mobile game for Nolan by Thud457 · · Score: 2

    I would also recommend Get Off My Lawn.

    --

    the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff

    1. Re:another mobile game for Nolan by JustAnotherOldGuy · · Score: 1

      I would also recommend Get Off My Lawn.

      Lol, now that looks like it's about my speed.

      --
      Just cruising through this digital world at 33 1/3 rpm...
  8. Mobile Nothing Like Arcade by Anonymous Coward · · Score: 5, Interesting

    Firstly, arcade games have a physical joystick and buttons which allows for high skill games, while mobile games have to do with imprecise touch screens with laggy input, which limits how challenging you can make the game (which is why most mobile games are dumbed down crap).

    Secondly, arcade games allowed for other novel forms of input, such as light gun games, dancing games, and racing games where're physically on a jet ski or motorcycle and are leaning to steer. Mobile games don't offer anything like that.

    Thirdly, arcades were as much about the social experience as they were about the gameplay. You'd be playing a fighting game and someone would come along and challenge you to a match. You'd get to know them and you'd meet the same people on a regular basis. I'm extremely unsociable but I always enjoyed the social site of the arcade.

    The only comparison between mobile and arcade is that both can burn through your money at an alarming rate, but at least in the arcade you were having fun while most mobile games try to exploit human psychology to get you addicted to doing boring and repetitive tasks in exchange for a false sense of achievement.

    Comparing mobile games to arcades is frankly an insult.

    1. Re:Mobile Nothing Like Arcade by Drethon · · Score: 1

      Well from the summary "They can be so focused on graphics that they forget they have to get the timing right". I could say many console and PC games are so focused on graphics they forgot to produce a game to go with it. Though Atari does produce some nice games along side some crap games.

    2. Re:Mobile Nothing Like Arcade by chispito · · Score: 1

      but at least in the arcade you were having fun while most mobile games try to exploit human psychology to get you addicted to doing boring and repetitive tasks in exchange for a false sense of achievement.

      Arcade games were more fun because time was limited and there was a challenge to get more value out of it. The games needed to be rewarding but quickly ramp up in difficulty to empty the most pockets.

      That scarcity is central to the experience, and it's impossible to replicate that when everyone has unlimited access to the platform. That's why MAME or purchasing the game for your platform of choice just doesn't feel like it used to in the pizza parlor. It's like playing poker without stakes.

      That said, you could write a book on how pavlovian the arcade experience was. Insert money, push button, get audio and visual rewards. I don't see how the sense of achievement was more genuine; just different.

      --
      The Daddy casts sleep on the Baby. The Baby resists!
    3. Re:Mobile Nothing Like Arcade by Anonymous Coward · · Score: 0

      Are you on crack? Buttons and joysticks = high skill games? What do you call games with sticks, balls, and terrain? Genius Skill games?

    4. Re:Mobile Nothing Like Arcade by arth1 · · Score: 1

      The only comparison between mobile and arcade is that both can burn through your money at an alarming rate

      I think the Arcade signed its own death warrant when they introduced pay-to-continue games. Gauntlet being the main herald. "Warrior needs food, badly"

      The great days of arcades were when a new player burned through a stack of coins, but as they became better, they lasted longer and longer. Sure, the good player would hog a game for a long time, but that wasn't a concern, because there were plenty of other games there. And the good players attracted people, who would watch, and then go waste a handful of quarters of their own.

      Back to mobile phones, I really wish that the Google App Store would let me exclude all apps that have in-app purchases or advertising.

    5. Re: Mobile Nothing Like Arcade by Anonymous Coward · · Score: 0

      But only if you fail to understand what he said.

  9. Mobile Gaming by Jason+Levine · · Score: 1

    I've actually been doing much more mobile gaming than anything else. My "gaming time" is very limited. I might have 10 minutes here or 20 minutes there. I can load up a game on my phone where ever I am, play a few rounds, and then close it out. I'll agree that many games are pure junk, but there are so many mobile games out there that it's inevitable that many wouldn't be good. There are some gems out there, though.

    --
    My sci-fi novel, Ghost Thief, is now available from Amazon.com.
  10. If he thinks those are bad... by Anonymous Coward · · Score: 0

    He should try Roller Coaster Tycoon World.

  11. Re:Only mobile games I play are tower defense or R by mlts · · Score: 2

    Other than Square games, which tend to be worth the cash, I've found that after Apple introduced IAP, it entirely destroyed game quality on iOS, with Android quickly following when Google introduced their IAP API. Tower defense games went from decent to impossibly hard, expecting people to pay a few bucks for powerups every game. Virtually every game out there changed to F2P/P2W.

    Sorry, I'm not buying $100 in smurfberries/brains to actually play a game to its conclusion. I'd rather just not bother playing a game on my mobile device, and just buy a game from GOG or Steam, which will be well worth the price of admission with gameplay.

  12. Look Like Shit by Infiniti2000 · · Score: 1
    My favorite Bushnell quote from TFA:

    ...anybody in technology can go to work looking like shit.

  13. Well Mr. Bushnell... by AmazingRuss · · Score: 1

    ... Back in the day I punched and kicked many an arcade cabinet in frustrated rage, so I don't think the problem is a new one.

    1. Re:Well Mr. Bushnell... by Mister+Transistor · · Score: 1

      Yeah, but that was due to normal player frustration and immersion in the game, not out of disgust that you'd been suckered into a useless time-wasting session of having your soul and money sucked up.

      --
      -- You are in a maze of little, twisty passages, all different... --
    2. Re:Well Mr. Bushnell... by AmazingRuss · · Score: 1

      "useless time-wasting session of having your soul and money sucked up"

      The "insert coin to continue" thing that started about 1988 had that in spades.

  14. How much did you pay? by captaindomon · · Score: 1

    Mobile games that are good (timing correct, scoring "hard enough" but not impossible, game immersive and creative, no annoying advertising, etc) cost money. It seems that if you're willing to part with $5 to $10, you get great games on mobile. If you're playing the free games, you're not the customer, you're the product for an advertising company. I think mobile games are great, especially for the price paid. Remember, Super Mario Bros. 3 was like 50 bucks. And that was thirty years ago. With inflation, that's over $100 today.

    --
    Just because I can hook a shark from a boat, I do no offer to wrestle it in the water.
  15. Nolan has a point... by MindPrison · · Score: 1

    ...But only because Noland and I are such old geezers.

    I grew up with Pong and Atari VCS 2600 (the original 6 button version) and eventually I programmed my own video games on Commodore 64 when I was 12 years old, unfortunately I had NO clue one could make a living out of it - I just thought it was fun so I gave my games away to friends.

    Arcade games where my inspiration for purchasing and coding games in the first place, I loved those big awesome sounding machines for the entertainment they provided, all the arcade machines at the time were ahead of their time and FAR past any console or personal computer capacity graphics or soundwise. I often enjoyed going to the local arcade hall and hang out at night with the Arcade-Repair man that was servicing machines all night, just so I could get a sneak peak inside the machines, he took great pleasure in telling me about the latest Yamaha Sound Chips, Texas Instruments Speech Processors (TMS 5220 anyone?) etc. back then. I sometimes even got PCB's from the smashed up arcade games with me home so I hooked them up on my RGB compatible TV set, and made a wooden box with a real arcade stick in it.

    Today it's all about mobile and apps, the buzz and excitement (such as I see it) has gone out of the games, surely simple games like Flappy Bird etc. can be super addictive just because we're such competitive spirits - and any idiot can understand it right away...these are the simple appeal of simple games.
    ?
    But arcade games are fantastic and set the way for new technology, it has always been that way - I have a feeling it could return with the now finally about to be ready VR-Gaming technology. Still...3000 bucks is a hefty price to pay for the average consumers, and you'll need even more money than that if you want a super smooth experience with all the details (arcade comeback anyone?).

    There's nothing that beats the console / arcade experience IMHO. The graphics is secondary, the gameplay is THE GAME!

    --
    What this world is coming to - is for you and me to decide.
  16. Insert coin to continue by tepples · · Score: 1

    Tower defense games went from decent to impossibly hard, expecting people to pay a few bucks for powerups every game.

    Likewise, arcade games used elapsed time or distance (such as number of rounds won) to set difficulty. They temporarily became slightly easier after the player bought a continue.

  17. Angry Bush by GoodNewsJimDotCom · · Score: 1

    You're spot on. I've played more video games than most and loved the arcades. These new phone games have annoying input compared to the joystick and buttons!!! I made a game for Android and web (www.ThroneAndCrown.com) and its redeeming quality is that you can plug a keyboard and maybe a joystick in. I'm developing for both mobile and PC, but I prefer the PC because you can make a game allow for an xbox 360 joystick. Mobile has the market, but the limiting constraints of input, latency, screen size, and processing power mean your game will be more limited than a PC or console game.

    1. Re:Angry Bush by tepples · · Score: 1

      I prefer the PC because you can make a game allow for an xbox 360 joystick.

      But what fraction of PC gamers are likely to actually own an Xbox 360 controller? I'm told many only have the mouse and keyboard, and I'm told PC gamers on the whole tend to be uninterested in games that work better on a joystick than on a keyboard. Am I wrong?

      but I prefer the PC because you can make a game allow for an xbox 360 joystick.

      Some Android games can use an Xbox 360 controller through a USB OTG adapter, which has a USB micro-A or C plug on one end and a USB standard-A receptacle on the other.

    2. Re:Angry Bush by MobyDisk · · Score: 1

      I suspect that hardcore PC gamers use controllers along with keyboards.

      Anecdote: In my gaming group of about a dozen, I'll guess that 50% use XBOX controllers. Many of them used to use PS2/3 controllers with USB adapters. All are quite adept with the mouse and keyboard but prefer controllers for slower-paced or more indie games. Most of them have gaming mice, gaming keyboards, etc. I recently joked that some of us bought XBOX Ones, discarded the console, and kept the controller for PC gaming. :-)

    3. Re:Angry Bush by Anonymous Coward · · Score: 0

      Keyboard and mouse are great for precise games like online shooters. They are quicker and more accurate. But for single player games or living room gaming I often use a 360 controller. The 360 controller makes playing the game from the recliner easier.

    4. Re:Angry Bush by Anonymous Coward · · Score: 0

      Sort of wrong. Lots of PC gamers play both a console and PC, and out of those who don't most have some version of a ps/xbox controller they can hook up. I would say that mkb vs controller is personal preference. I prefer mkb personally but I have friends who really prefer a game pad.

      Mostly its due to some games just play better on a game pad (dark souls as an example), and fps/mobas are superior with a mkb setup imho. So maybe the really ornery "PC Master Race" folks follow that line of thinking but most of us have a backup controller for our pc's.

    5. Re:Angry Bush by Plus1Entropy · · Score: 1

      But what fraction of PC gamers are likely to actually own an Xbox 360 controller? I'm told many only have the mouse and keyboard, and I'm told PC gamers on the whole tend to be uninterested in games that work better on a joystick than on a keyboard. Am I wrong?

      Yes, you are. Maybe it used to be that way, but not anymore.

      --
      Only crack the nuts that crack. You don't put the ones that don't crack in the sack.
    6. Re:Angry Bush by maharvey · · Score: 1

      >But what fraction of PC gamers are likely to actually own an Xbox 360 controller? I'm told many only have the mouse and keyboard, and I'm told PC gamers on the whole tend to be uninterested in games that work better on a joystick than on a keyboard. Am I wrong?

      Not from where I sit. I hate controllers. I only play games that are playable with keyboard and mouse. Nobody I know uses controllers unless they are required to by the lack of options on a console. One has a PC joystick and uses it occasionally but nobody uses a console style controller.

  18. my phone makes me want to throw it by Anonymous Coward · · Score: 0

    Seriously, why are phones and tablets so infuriating to use? I've destroyed two iPads and six Android phones. Hate em!

  19. Re:Only mobile games I play are tower defense or R by xxxJonBoyxxx · · Score: 1

    >> Sorry, I'm not buying $100 in smurfberries/brains to actually play a game to its conclusion

    For free (no purchase needed to win) tower defense games on Android, I recommend Castle TD, ToyDefense and (Dragon) Lair Defense. I won all three and have still never spent a penny at the Play store. (I don't even have a credit card hooked up.) A good free RPG is Gurk. (I never play anything online on my phone.)

  20. No by Anonymous Coward · · Score: 0

    "When you look at mobile and arcade gaming, they're identical,"

    No, they're not. Do I need to explain?

  21. It really is sad by slashmydots · · Score: 1

    I finally got a tablet a while back and I was looking for just 1 single classic turn-based swords and spells RPG. There are approximately zero that aren't MMOs. I just want an Exile 3: Ruined World or Zelda or Crusaders of Might and Magic or Phantasy Star 3: Generations of Doom but there's just plain nothing. I feel like besides the artwork and sound, I could make a game like that in about a month myself because of the modern IDE's for making android games compared to the 1990's when these games were big. Yet nobody has done it. It's the same mystery as why not 1 single company makes brand new 5.25" floppy disks. There's a demand and a complete hole in the market and they wouldn't be that hard to produce. Where's the offline RPGs, people? It's all just a micro-transaction math equation on rails.

    1. Re:It really is sad by Anonymous Coward · · Score: 0

      Gurk is nice. There are 3 in the series, actually, though I've only played the first.

      You ranted so long you could have downloaded all 3 in that time frame.

    2. Re:It really is sad by Anonymous Coward · · Score: 0

      A friend of mine made a few turn-based RPGs a few years back, you might find them interesting: http://nooskewl.ca/games/.

    3. Re:It really is sad by phoenix_rizzen · · Score: 1

      HEAR HEAR!

      Mobiles are prett much PERFECT for a turn-based RPG like the old Pools of Radiance and other "gold box" game's of the 90s.

      Sure, there are ports of Dungeon Warrior and Final Fantasy, but there are no new, original turn-based RPGs available. Something you can lose yourself in for weeks, but only need to play for 10 minutes at a time. The closest I've found is Great Little War Game series.

    4. Re:It really is sad by goose-incarnated · · Score: 1

      I've put almost 300 hours into nethack on my blackberry passport (my main reason for getting that specific form factor). It still hasn't gotten old or boring for me. Admittedly, it's been a few decades with nethack in one form or another and it hasn't gotten boring yet.

      --
      I'm a minority race. Save your vitriol for white people.
    5. Re:It really is sad by Jiro · · Score: 1

      You could always download Easy RPG and use it to play any of hundreds of freeware RPG Maker 2000/2003 games. Compatibility is not perfect though.

  22. so... by zlives · · Score: 2

    when is E.T. getting released ;)

  23. TILT by dasgoober · · Score: 1

    TILT detected

    1. Re:TILT by Anonymous Coward · · Score: 0

      This, all over... Again and again and again.

      (You beat me to it.)

  24. Only if there was a word for that by future+assassin · · Score: 1

    say call it a "communicator"

    --
    by TheSpoom (715771) Uncaring Linux user here. I have nothing to add to this but please continue. *munches popcorn*
  25. Mobile games follow one creed in general by Opportunist · · Score: 2

    Download for free, then pay through the nose for everything you want to do.

    Graphics or gameplay are essentially secondary. It's basically all the same game.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    1. Re:Mobile games follow one creed in general by Anne+Thwacks · · Score: 1
      It would appear that "Fleece the User" is the only game in town! No wonder the last game I played was "Tiger Woods Golf 2013" on my Wii.

      Get off my three blades of grass.

      --
      Sent from my ASR33 using ASCII
    2. Re:Mobile games follow one creed in general by Opportunist · · Score: 1

      I'm going, I'm going, just stop wiggling that ... thing at me!

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    3. Re:Mobile games follow one creed in general by Anonymous Coward · · Score: 0

      I once worked for a company that vetted slot machines before they could be legally deployed. Mobile games remind me very much of them: take the same underlying engine, drape over a look and feel to attract market x, maybe add a few extra bells and whistles for the premium version, make sure it will fleece people to the letter of the law and release. Then rinse and repeat.

      The key difference is that the mobile gaming market is less well regulated.

  26. Yea yea by Osgeld · · Score: 1

    Nolan has this habbit of showing up every year or so, letting out a nasty fart of an opinion on today's games and then vanishes

    Who cares what a dude that hasn't been remotely close to video games in damn near 40 years really thinks?

    Especially when it's all bile and hate

  27. I would agree by Anonymous Coward · · Score: 0

    Most mobile games, hell, most GAMES, are predictable free to play sh*t. I don't care if that's what is ptofitable: take some chances, you tight-fisted cowards.

  28. There have always been bad games by Plus1Entropy · · Score: 1

    If he thinks the Atari 2600, NES, SNES, Genesis, or any other platforms that are fondly remembered didn't have libraries loaded down with absolute shit games, then he doesn't remember the era he comes from. We only remember the good games, it's called survivorship-bias. The only difference now is that the market for games is bigger.

    Citations.

    --
    Only crack the nuts that crack. You don't put the ones that don't crack in the sack.
  29. It's not just mobile games. by Anonymous Coward · · Score: 0

    All gaming systems, regardless of manufacture (Atari 2600, NES, Coleco, Telestar, and everything newer or older) have made me want to throw the controller at times.

    How is wanting to throw your phone any different? It is the controller. Just happens to cost a shit load more than the old controllers of yesteryear.

    Further PinBall machines have a tilt mechanism in them for the same reason, we want to throw the machine around to save a ball, of to show the game how pissed off we are when things don't go well.

    We as the people playing the games simply don't can't constantly control ourselves when caught up in the moment of being ridiculously frustrated with something that just won't quite work for us.

  30. Is It Me? by Anonymous Coward · · Score: 0

    Or does the mobile game market feel like we stepped back 13 years in gaming development instead of going forward?

  31. More than 8-way movement with a keyboard by tepples · · Score: 1

    I only play games that are playable with keyboard and mouse.

    How do you finely change your movement speed and direction with a keyboard? I agree that aiming is more precise with a mouse than with an analog joystick. But for moving, WASD emulates an 8-way joystick, not an analog one.

    Nobody I know uses controllers unless they are required to by the lack of options on a console.

    With a keyboard and mouse, how do you let players 2, 3, and 4 play a PC game with you? Which games do you play that support Raw Input API for use with more than one keyboard and more than one mouse? Or do you make them wait their turns until you have finished playing? Or do you live alone and never invite friends over?